th4tguy
Member
The gameplay I saw was a 3rd person defend your base game like Sanctum with better building. That is tower defense to me.
Small slice of the game as a whole. It would be like describing MineCraft as a game about gardening.
The gameplay I saw was a 3rd person defend your base game like Sanctum with better building. That is tower defense to me.
blame the pr department of riotWell, MOBA is the broadest term ever. So the game would still fit under it even without creeps. Because it is a multiplayer online battle arena.
MOBA is the dumbest name ever given to a type of games.
Overhead and isometric are variants on a third-person camera. "Third person" distinguishes the camera setup from first-person games, not from overhead or isometric games.
Had you only told Crytek...
Thanks RandyGigantic is: TPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Gigantic Heroes!
Small slice of the game as a whole. It would be like describing MineCraft as a game about gardening.
Looks great. Want to see more.
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MOBA's don't generally have 3rd person shooting right?
Signed up for the alpha, worth a shot.
I never said that....
Were sick of brown and grey shooters because they were all the same, I'm just noticing a new trend with big comic book styles now
Fuck this game looks SO FUCKING GREAT.
DAMMIT this guy DAMMIT :
Someone gif his animations in the trailer they're fucking sick. Maybe someone already did. Need to read the thread. Too excited.
Also, OP should probably add more details. I was quick to say "omg that artstyle but it's a MOBA", but actually it seems to be really focused on the big NPC Guardian that is in each team, as in the goal is to destroy the other team's guardian, and not map control or destroying towers.
In that regards, I'd say it's less MOBA-like than you would think, though it does have "heroes" and fast leveling in the course of each game.
I'm SO PUMPED. Apparently those guys have been working on it for 2 years, I can't wait to play it. I hope to god I get in the alpha.
Are you being sarcastic ?Those look like completely different art styles to me. What is your point?
Smite is doing just fine because it's actually different. The other games that are just like LoL with some gameplay twist (Dawngate) probably won't get a huge audience.
If you are going to introduce yet another "MOBA" it should be really different from what already exist, otherwise there really isn't a reason for it to exist at all.
Way more exaggerated than dota. Even more than League maybe. It looks good. People who cant tell these games apart must have problems differentiating artLooks like DOTA2's artstyle lifted wholesale.
Way more exaggerated than dota. Even more than League maybe. It looks good. People who cant tell these games apart must have problems differentiating art
Oh come on that wasn't "noticing a trend", you explicitly said you found them to samey to be distinguished, which, in the case of this and Sunset Overdrive, is rather ridiculous.
But I forgive you.
ahem....
Points to whoever can guess what pic is from what game
Gigantic, Fortnite, Sunset Overdrive, Battleborn, Arena of Fate
Holy crap dude, you seem far far more excited than everybody else. Is there something we're missing?
addedOh. This should be in the OP. A lot of stuff in this.
added
daaaamn, their creative director was lead designer on the original Star Craft.
http://wiki.guildwars.com/wiki/James_Phinney
What the fuck happened to Windrunner.
No, in videogames it is accepted nomenclature that "3rd person" means a behind the back camera view. Isometric or overhead is the accepted nomenclature for DOTA or Diablo style cameras. I feel like you tried to make this argument before (I might be thinking of someone else).
I can't remember having this conversation with anyone before. Then again, I can't remember ever seeing anyone claim that that "3rd-person camera" refers exclusively to a behind-the-back perspective. I am obviously not in a position to dispute your argument that it is "accepted nomenclature" in some community of videogame players.
EDIT: I do recall getting into an argument with someone who claimed that all overhead perspectives were isometric. Was that you? It seems like a different issue, but I guess there is a common theme of confusion among more and less specific descriptions of camera angles.
I can't remember having this conversation with anyone before. Then again, I can't remember ever seeing anyone claim that that "3rd-person camera" refers exclusively to a behind-the-back perspective. I am obviously not in a position to dispute your argument that it is "accepted nomenclature" in some community of videogame players.
The details for those who don't have time to watch the video:
So from the looks and sounds of it, this is more of a PvP arena battle game with a lot of MOBA influences as opposed to the other way around.
- Multiple maps
- No set base for respawn. You respawn on an airship that moves around the map during the game.
- No lanes. No towers. More about territory control points.
- You summon the minions yourself at the control points. Larger more powerful ones take longer to summon. Allies being nearby speeds summoning. Summoning minions on the enemy's side of the map takes longer.
- Different minions have different abilities. Some ambush. Some heal your team.
- Hero customization comes from branching skill points as opposed to item buying.
- You power up your guardian to attack the other team's guardian and make it vulnerable. When vulnerable you need to wail on it for as long as you can.
- Didn't catch specifically how you power up your guardian.
- The guardian has 3 "wounds" which are basically health bars. Once you knock out a health bar, they get up and are no longer vulnerable. Vulnerability is also timed so they can be defended.
- When not vulnerable, the guardian will attack nearby enemies.
- When the game has gone on for a certain amount of time or if one of the guardians get's down to it's last wound, "The Clash" activates. Both Guardians break in to the middle of the map and the arena becomes smaller and more concentrated.
Smite rip-off. When are the MOBA's gonna stop... it's getting so out of hand. And it's like these companies don't realize that they are years late to the party.