Motiga announces Gigantic. 3rd person MOBA. Seriously take a look

Overhead and isometric are variants on a third-person camera. "Third person" distinguishes the camera setup from first-person games, not from overhead or isometric games.

No, in videogames it is accepted nomenclature that "3rd person" means a behind the back camera view. Isometric or overhead is the accepted nomenclature for DOTA or Diablo style cameras. I feel like you tried to make this argument before (I might be thinking of someone else).
 
Smite rip-off. When are the MOBA's gonna stop... it's getting so out of hand. And it's like these companies don't realize that they are years late to the party.
 
Looks great. Want to see more.

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Fuck this game looks SO FUCKING GREAT.

DAMMIT this guy DAMMIT :


Someone gif his animations in the trailer they're fucking sick. Maybe someone already did. Need to read the thread. Too excited.



Also, OP should probably add more details. I was quick to say "omg that artstyle but it's a MOBA", but actually it seems to be really focused on the big NPC Guardian that is in each team, as in the goal is to destroy the other team's guardian, and not map control or destroying towers.

In that regards, I'd say it's less MOBA-like than you would think, though it does have "heroes" and fast leveling in the course of each game.


I'm SO PUMPED. Apparently those guys have been working on it for 2 years, I can't wait to play it. I hope to god I get in the alpha.
 
MOBA's don't generally have 3rd person shooting right?

Signed up for the alpha, worth a shot.

Shhh, it has different characters in a team. it's a MOBA.


I never said that....

Were sick of brown and grey shooters because they were all the same, I'm just noticing a new trend with big comic book styles now

Oh come on that wasn't "noticing a trend", you explicitly said you found them to samey to be distinguished, which, in the case of this and Sunset Overdrive, is rather ridiculous.

But I forgive you.
 
I think it looks pretty great. I love the art design, just wish we saw more of the gameplay.

That said, learning dota 2 has taken me a year and I'm still not good so I don't know if I'm eager to pick up another Moba
 
Fuck this game looks SO FUCKING GREAT.

DAMMIT this guy DAMMIT :



Someone gif his animations in the trailer they're fucking sick. Maybe someone already did. Need to read the thread. Too excited.



Also, OP should probably add more details. I was quick to say "omg that artstyle but it's a MOBA", but actually it seems to be really focused on the big NPC Guardian that is in each team, as in the goal is to destroy the other team's guardian, and not map control or destroying towers.

In that regards, I'd say it's less MOBA-like than you would think, though it does have "heroes" and fast leveling in the course of each game.


I'm SO PUMPED. Apparently those guys have been working on it for 2 years, I can't wait to play it. I hope to god I get in the alpha.

Holy crap dude, you seem far far more excited than everybody else. Is there something we're missing?
 
Those look like completely different art styles to me. What is your point?
Are you being sarcastic ?

Smite is doing just fine because it's actually different. The other games that are just like LoL with some gameplay twist (Dawngate) probably won't get a huge audience.

If you are going to introduce yet another "MOBA" it should be really different from what already exist, otherwise there really isn't a reason for it to exist at all.

MOBAs are becoming the new MMORPG.
 
Looks good, but I'm hoping that the third-person movement has some weight/realism behind it rather than having your characters control like they're on a hoverboard, a la Smite or SMNC. Nosgoth is actually a really good example of the type of movement I'd like to see in this, you can really feel the force and momentum of your character running around. If you're not going to have that in a TPS, you might as well make it a first person arena shooter.
 
Way more exaggerated than dota. Even more than League maybe. It looks good. People who cant tell these games apart must have problems differentiating art

Nah man, if your game has color and it calls itself a MOBA clearly you are copying from Dota 2 or League.
 
Oh come on that wasn't "noticing a trend", you explicitly said you found them to samey to be distinguished, which, in the case of this and Sunset Overdrive, is rather ridiculous.

But I forgive you.

Sunset Overdrive and Fortnite could be the same game in different stages they look so similar; while Gigantic may be a stretch, the first thing I noticed was how same-y it looked/sounded to Battleborn, so I maaaay have tried to bundle them all together. I'd say Battlecry is closest to Borderlands though than anything
 
I understand this is really early, but I feel like it's making the same mistake SMNC made in that the map isn't restrictive enough. MOBAs work because there are clear lanes and paths with reasons for heroes to take that routes, leading to conflicts. The lack of creeps (summoned creatures aren't really the same thing), and the jumping around all over the place feels more like Conquest in Battlefield. Which could be fun. Too early to tell, but it's not a MOBA.

I think the Orcs Must Die MOBA is closer to a true MOBA in the third person, and that also has traps. The best third person MOBA though will likely always be Guilty Gear 2.
 
No, in videogames it is accepted nomenclature that "3rd person" means a behind the back camera view. Isometric or overhead is the accepted nomenclature for DOTA or Diablo style cameras. I feel like you tried to make this argument before (I might be thinking of someone else).

I can't remember having this conversation with anyone before. Then again, I can't remember ever seeing anyone claim that that "3rd-person camera" refers exclusively to a behind-the-back perspective. I am obviously not in a position to dispute your argument that it is "accepted nomenclature" in some community of videogame players.

EDIT: I do recall getting into an argument with someone who claimed that all overhead perspectives were isometric. Was that you? It seems like a different issue, but I guess there is a common theme of confusion among more and less specific descriptions of camera angles.
 
The details for those who don't have time to watch the video:


  • Multiple maps
  • No set base for respawn. You respawn on an airship that moves around the map during the game.
  • No lanes. No towers. More about territory control points.
  • You summon the minions yourself at the control points. Larger more powerful ones take longer to summon. Allies being nearby speeds summoning. Summoning minions on the enemy's side of the map takes longer.
  • Different minions have different abilities. Some ambush. Some heal your team.
  • Hero customization comes from branching skill points as opposed to item buying.
  • You power up your guardian to attack the other team's guardian and make it vulnerable. When vulnerable you need to wail on it for as long as you can.
  • Didn't catch specifically how you power up your guardian.
  • The guardian has 3 "wounds" which are basically health bars. Once you knock out a health bar, they get up and are no longer vulnerable. Vulnerability is also timed so they can be defended.
  • When not vulnerable, the guardian will attack nearby enemies.
  • When the game has gone on for a certain amount of time or if one of the guardians get's down to it's last wound, "The Clash" activates. Both Guardians break in to the middle of the map and the arena becomes smaller and more concentrated.
So from the looks and sounds of it, this is more of a PvP arena battle game with a lot of MOBA influences as opposed to the other way around.
 
I can't remember having this conversation with anyone before. Then again, I can't remember ever seeing anyone claim that that "3rd-person camera" refers exclusively to a behind-the-back perspective. I am obviously not in a position to dispute your argument that it is "accepted nomenclature" in some community of videogame players.

EDIT: I do recall getting into an argument with someone who claimed that all overhead perspectives were isometric. Was that you? It seems like a different issue, but I guess there is a common theme of confusion among more and less specific descriptions of camera angles.

Wasn't me, I just observed the other convo. That probably wasn't you though either. That person got banned for a bit because they took a "Well tough. This is how I'm going to use it." stance on the issue and you probably would have remembered that lol.
 
I can't remember having this conversation with anyone before. Then again, I can't remember ever seeing anyone claim that that "3rd-person camera" refers exclusively to a behind-the-back perspective. I am obviously not in a position to dispute your argument that it is "accepted nomenclature" in some community of videogame players.


it does, stop playing stupid, bye.
 
The details for those who don't have time to watch the video:


  • Multiple maps
  • No set base for respawn. You respawn on an airship that moves around the map during the game.
  • No lanes. No towers. More about territory control points.
  • You summon the minions yourself at the control points. Larger more powerful ones take longer to summon. Allies being nearby speeds summoning. Summoning minions on the enemy's side of the map takes longer.
  • Different minions have different abilities. Some ambush. Some heal your team.
  • Hero customization comes from branching skill points as opposed to item buying.
  • You power up your guardian to attack the other team's guardian and make it vulnerable. When vulnerable you need to wail on it for as long as you can.
  • Didn't catch specifically how you power up your guardian.
  • The guardian has 3 "wounds" which are basically health bars. Once you knock out a health bar, they get up and are no longer vulnerable. Vulnerability is also timed so they can be defended.
  • When not vulnerable, the guardian will attack nearby enemies.
  • When the game has gone on for a certain amount of time or if one of the guardians get's down to it's last wound, "The Clash" activates. Both Guardians break in to the middle of the map and the arena becomes smaller and more concentrated.
So from the looks and sounds of it, this is more of a PvP arena battle game with a lot of MOBA influences as opposed to the other way around.

I like the sound of all of this. I'm happy to see new games use MOBAs as an influence for doing their own thing as opposed to copying the formula of a game that I could be playing already.
 
Looks nice but sorry i can't do it to move to another moba. Dota 2 is consuming me and it's all ready hard to learn and hard to master.
 
MOBAs are the in genre now. Like it was and still kinda is for fps last gen. Like rpgs were for the ps2 era. Like 2d street fighter clone were in the snes era. This happens. I just need to finally try one so I can see whether the genre is something I can get into.
 
Smite rip-off. When are the MOBA's gonna stop... it's getting so out of hand. And it's like these companies don't realize that they are years late to the party.

Thank You! I agree. You can't tell me that LoL players will even take a second look at this. Then again I myself have never figured out why this genre is so popular.
 
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