Bungie speaks out on Destiny review delay.

The game has a 10-15 hour single player campaign, with post-game raid content. Plus, a full multiplayer mode.

How is this a ripoff again?

Seems to me that is a ton more content that most games offer...
 
Yeah, I mean, it ain't Shakespeare, but it's fine. I'm sure it'll turn out after a few pieces of DLC and sequels that the Traveler comes back to life because YOU found some crucial thing that brings it back or something. And the Speaker turns out to be a jerk or something, maybe. Who knows.

EDIT: As long as I typed all that out, I might as well quote it for the new page:

Did we really reach the "it isn't really good, but wait for the DLC"- point?
 
The game has a 10-15 hour single player campaign, with post-game raid content. Plus, a full multiplayer mode.

How is this a ripoff again?

Seems to me that is a ton more content that most games offer...

THANK YOU!!! totally agree with you there. People just look for any excuse to complain I tell you..
 
Did we really reach the "it isn't really good, but wait for the DLC"- point?

Nah, its a great game, except bungie teased allot of the universe that isn't in the first game but is meant for the entire IP in like 10 years time. so it feels super empty with what we hopes we would be getting. I doubt a couple of DLC packs would fix this since there is so much cut content atm thats saved for later installments.

edit: If bungie would have not shown everything before hand it wouldn't have been an issue. now it feels like we have seen it all before. there is little new.
 
I think the story is pretty straightforward:

1. Earth was visited my a giant alien robot ball called the Traveler, which was friendly, diplomatic and shared a bunch of alien tech with us.

2. We used that tech to seriously level up everything over the next couple hundred years, increase our lifespan 3x over, colonize Venus, Mars, Mercury and the Moon, feed everyone, etc.

3. Turns out some crazy cult/god/misty space power entity called the Darkness exists too, and its purpose is that it HATES the Traveler and wants to kill it. And it lost track of the Traveler for a couple hundred years while it was here being nice to us, but once the Darkness figured it out, it came here, and fucked everybody up; party over.

4. Now the Earth is damn near extinct, there's only one city left. The Traveler got almost completely destroyed; it's still in orbit, but it's all smashed open, can't talk and can't do anything. Although in the one particularly nasty battle where it really got demolished and put into that state, it sent out a bunch of little robot drones called Ghosts that can go around and sift through all the corpses on Earth and resurrect one each... hopefully one with some military value that can fight the Darkness aliens (even though things ain't looking so hot).

5. All those fighters the Ghosts resurrected are called Guardians, and they live in a big tower in Last City, while everyone else (civilians, families, etc) live downstairs in the city proper.

6. Hey, YOU'RE the newest guardian that one of the Ghosts resurrected. He'll hang out with you like Navi, but you can call him Dinklage-Bot if you prefer. Good luck, sucker!

That's a premise, not a story.

The story in Destiny is poor.
 
Did we really reach the "it isn't really good, but wait for the DLC"- point?

Uh, no, I'm saying the story is fine for a sci-fi shooter video game and just speculating where it will go. Sorry, guess i should have said "Over the course of the game, its DLC and its sequels, it'll turn out that..."

I don't know, I don't think the base story behind Halo 1 is any more complex than this, it's just that it had a (pretty okay) novel that came out at the same time that fleshed it out more, and now there's been 12 years worth of sequels.

That's a premise, not a story.

The story in Destiny is poor.

Well, I presume the story then continues with that as a starting point.

I'm saying this stuff in response to all the "I don't understand what's going on in this story" bullshit. It's not hard to understand, it's just a simple, decent, scifi setting.
 
When the game design revolves around doing the same thing over and over again in slightly different environments it's both cheap to make and easy to sell, because people will fall over themselves to buy more things to do.

Meter filling and loot is like crack to the average joe.
 
What were the Guardians before they were resurrected? That's the only thing I don't get. I understand that they are meant to be an extension or surrogate for the player but were these guys just regular dudes that were resurrected by the Ghost?
 
The story isn't the focus of the game

The Coop/Loot/Combat is the focus

And that's why this game will lose me after a short time whereas Halo I could play co-op campaign over and over countless times. But to each his own. You guys have fun if gear grinding is your thing. I wasn't into Diablo either. Big disappointment coming from the makers of my favorite game of all time, of which this game shares a lot of elements but very little of the quality of said elements
 
I understand what's going on when doing missions on Earth, but it's not exactly an achievement (going to moon now). The worst part is that there is no drive to the story. That's why so many people get lost: Ghost tells you to go somewhere, you go, you let him scan things, you kill monsters.

Ghost is basically the only way of experiencing Destiny. If you want to keep up, you have to listen to what he's saying constantly. It's baffling that there's no other NPC or a character who would be more relatable.


It doesn't help that your own protagonist is a non-entity. I had two cutscenes during my awoken said exactly 3 words. You can't talk to anyone in the game. For all the flak Mass Effect got with it's plethora of dialogue, at least you could talk to people. Why can't we talk to anyone in the tower or on the planets?
 
The game has a 10-15 hour single player campaign, with post-game raid content. Plus, a full multiplayer mode.

How is this a ripoff again?

Seems to me that is a ton more content that most games offer...

You could add even more copy-paste missions and make the game 100 hours long. That doesn't mean it will be worth even more money. Quantity and quality are not the same thing. If a game has 20 hours of the same content over and over then I'd consider it not worth my money.
 
Doesn't excuse the story for being piss poor.

How is it piss poor? It's just some Sci-Fi premise. It's certainly no worse than Halo, CoD, or any other FPS's back story. Except I guess they focus on a couple of main characters like Soap n' Price or Master Chief n' Dr. Halsey or whoever. Maybe that's why those seem like they're better fleshed out? But even then, just like in Destiny, the meat of the story takes place before the game starts. I mean, what actually happens in Halo: CE itself? MC and his buddies find the Halo, explore it, then realize it's a big weapon and destroy it. All the actual good plot was in supplemental material like Fall of Reach.

If Destiny is piss poor... compared to what? Mass Effect? TLoU? Well duh.
 
The game has a 10-15 hour single player campaign, with post-game raid content. Plus, a full multiplayer mode.

How is this a ripoff again?

Seems to me that is a ton more content that most games offer...

The game is in a bit of a quagmire just because of they type of game it is or is aiming to be. If you compare it to a regular FPS game than it's got plenty of content. If you compare it to a "regular" MMO-type game than it's extremely lacking. But since the game is neither a straight FPS or MMO it's hard to quantify exactly how much content there is or should be.

Even comparing it to something like Diablo or its FPS-brethren Borderlands makes the content in Destiny seem lacking at first glance.

Without comparing it directly to another game, I feel like there should be more to do in the environments we have beyond the main story missions. Coming into a game that has more open environments such as those in Destiny, I would expect there to be some kind of side quests of actual substance, silly diversions, actual NPC's to do things for, etc. The beacons in patrol-mode are extremely, frustratingly lacking, featuring the bare minimum of context or voice over from actual paid actors (hire Nathan Fillion to say nothing more than "We've got some baddies in the area, we need you to take them out.") and the inability to pick up multiple "quests" means you are often running back and forth from the same exact areas on the map just to stand there and watch a percent tick up to do the one single mission you can carry at a time. It just seems highly inefficient and it doesn't really feel like "content" at all.

Having said all that, I'm still enjoying the game a lot, the gunplay is fine, rolling around with some friends can be a blast, the PVP is very fun, and building up my character with loot/skills is fulfilling in exactly the way it should be, and keeping in mind I haven't hit the level cap yet so perhaps there is simply stuff I'm not aware of yet. I certainly don't feel Iv'e been ripped off or anything, the PVP is something I'll put a lot of time into. But playing through it now, it feels a bit like an Assassin's Creed 1 or Borderlands 1, a game with a strong foundation and well constructed core-gameplay, but the content is simply limited in scope for what you would expect. Then they come out with a sequel that expands on it in all the right ways. Only in this case I hope it's not the sequel but post-launch support/updates that flesh it out more fully.
 
Or it could be that they are poorly written, cos both the examples you have given are!
Agree. I'm no expert script writer or anything, but I wrote a couple of scripts and directed a few videos nothing too serious, still young. But if your audience does not understand your video, its your fault. Same with games. You don't have to smack them in the face with the story, but you guide them effortlessly through it. Trust me Call of Duty does not do that, if anyone think it does I can give you a million reasons why, but I think we all know the truth. Just because it is poorly written doesn't mean I don't enjoy the story though.
 
How is it piss poor? It's just some Sci-Fi premise. It's certainly no worse than Halo, CoD, or any other FPS's back story. Except I guess they focus on a couple of main characters like Soap n' Price or Master Chief n' Dr. Halsey or whoever. Maybe that's why those seem like they're better fleshed out? But even then, just like in Destiny, the meat of the story takes place before the game starts. I mean, what actually happens in Halo: CE itself? MC and his buddies find the Halo, explore it, then realize it's a big weapon and destroy it. All the actual good plot was in supplemental material like Fall of Reach.

If Destiny is piss poor... compared to what? Mass Effect? TLoU? Well duh.

Look at my earlier post in the thread (and I ask very basic general questions about the game's setting and lore nothing very specific) and many other people's in various Destiny threads; it's obviously poorly told. Even your earlier post only describes the premise, not a plot. The plot as far as I see so far is just "Darkness is bad", nothing else not even what the aim is to do about it.

I have completed 5 different missions now and there is no running narrative through the experience. Halo may be badly written yes but it could still be followed and had a clear beginning, middle and end.

Destiny's story has zero direction.
 
Look at my earlier post in the thread and many other people's in various Destiny threads; it's obviously poorly told.

I have completed 5 different missions now and there is no running narrative through the experience. Halo may be badly written yes but it could still be followed and had a clear beginning, middle and end.

Destiny's story has zero direction.

I haven't read the entire thread, but surely there are not people defending this trainwreck of a story. I love Destiny as much as the next, but this story is...not good. No one bought it for the story though!
 
THANK YOU!!! totally agree with you there. People just look for any excuse to complain I tell you..

Some do, I agree. But not all. I played the BETA on both consoles and enjoyed it for a bit. But something rub me the wrong way, and that was the way the missions are structure. I don't like the fact that I get transported back to the tower once a mission is over, and having free roam as a option, and not seamless like other games(BorderLands)Killed the immersion for me. But seeing people on Twitch play the game, it seems I was going about it the wrong way. And I mean is, I was really looking forward to the campaign. While others are enjoying the strike missions and PvP. And those two aspects is not what I really was looking forward too. Game looks fun(PvP) so eventually I might get it, especially if it comes out on PC.
 
That's a bit harsh isn't it?

Don't really think so. Great lore is the foundation for a solid series. For me, is one of the biggest complimens I can make to a game series. Halo has it, Mass Effect has it, and Killzone had it too, but GG never really cared to use it in game and squandered to the point nobody cares anymore. Destiny doesn't seem to translate it into a good story either (most of the story is something you put together yourself, hence the "I can't understand what's going on" I guess), but this being the first game it's much less of an issue for me.
 
They don't need reviews anyway.
This game's audience are hardcore gamers and they already know everything about this game.

With the money that was put into this, the absolutely need more than the hardcore audience. Which is why a lot of the design choices are puzzling

http://www.neogaf.com/forum/showthread.php?t=892310

“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard.

or not lol
 
Put in 4 hours last night at a friends house and the game is very average i thought. Its just a decent game, everything about it is 'decent' and nothing more.

I'd like to think the reviews would be around the 6-8 range but no doubt it will be all 9's and 10's.
 
Look at my earlier post in the thread and many other people's in various Destiny threads; it's obviously poorly told.

I have completed 5 different missions now and there is no running narrative through the experience. Halo may be badly written yes but it could still be followed and had a clear beginning, middle and end.

Destiny's story has zero direction.

Well, to be fair, I haven't blasted through the campaign in the first 24 hours, I'm only a few hours in. I literally just played for a while last night, and have been staring at the grimoires wish I was playing it today. It could be that it's not a genre particularly suited to the type of extreme binge consumption that a lot of people here seem to engage in.
 
There was a time when reviewers could only play the game when it was released to everyone else. I miss the time when reviews were based on the merits of gameplay and not the hype or clicks to their website. Hopefully, we may see some of that in this situation.
 
Since I don't really care about spoilers, is it possible to have a (spoiler tagged) summary of the game story please ? :)
It's funny. I've played for several hours and I couldn't tell you what's happened in the story. Something about you being a Guardian and the Darkness has come to destroy us all, you must help to keep them at bay or bad things will happen. I don't know, man. It's sci-fi nonsense.
 
Since I don't really care about spoilers, is it possible to have a (spoiler tagged) summary of the game story please ? :)

Something, something, the darkness, something, something, garden, something, something.

That's pretty much all I remember.
 
Put in 4 hours last night at a friends house and the game is very average i thought. Its just a decent game, everything about it is 'decent' and nothing more.

I'd like to think the reviews would be around the 6-8 range but no doubt it will be all 9's and 10's.

eh, I'd say that's a pretty unqualified assessment.. On this type of game the real value isn't going to be able to be properly evaluated until the end game.. not to say you can't feel the way you felt about the bit you did play.. but it's similar to giving opinions on an MMORPG or ARPG on your levels 1-20 experience (out of 60).

For example, Diablo 3 levels 1-45 was largely a harmless and actually kind of fun experience. Diablo 3 46+ and especially Inferno difficulty was fucking bullshit. Likewise the AH in D3 pre-mid-hell was again largely harmless and sort of fun. Hell and Inferno with the AH was even more fucking bullshit.

Bottom line is this game and it's longevity will be based solely on the end game, and end game that SHOULD be done in a way to keep you playing. Talking about the first 4 hours is basically "I played through the first two noob zones and it was ok" You based your opinion before basically seeing the vast majority of the game and end game.
 
Online. Only.

What's wrong with that? I'd rather a game focus on multi, and do it well, than have to spend time making sure it works well offline.

I never understood the argument, "It's online only, therefore it devalues the game." If you want a game tuned to offline, go buy the new Wolfenstein.
 
eh, I'd say that's a pretty unqualified assessment.. On this type of game the real value isn't going to be able to be properly evaluated until the end game.. not to say you can't feel the way you felt about the bit you did play.. but it's similar to giving opinions on an MMORPG or ARPG on your levels 1-20 experience (out of 60).

For example, Diablo 3 levels 1-45 was largely a harmless and actually kind of fun experience. Diablo 3 46+ and especially Inferno difficulty was fucking bullshit. Likewise the AH in D3 pre-mid-hell was again largely harmless and sort of fun. Hell and Inferno with the AH was even more fucking bullshit.

Bottom line is this game and it's longevity will be based solely on the end game, and end game that SHOULD be done in a way to keep you playing. Talking about the first 4 hours is basically "I played through the first two noob zones and it was ok" You based your opinion before basically seeing the vast majority of the game and end game.

Nonsense. The game should be fun and engaging from the start.

Just like Gerstmann said on the latest Bombcast, when you say your game doesn't start until you hit the level cap, all you're really saying is that a large portion of your game is really bad.

Saying people need to slog through uninteresting content to get to the good stuff and form an opinion is nonsense.
 
Bottom line is this game and it's longevity will be based solely on the end game, and end game that SHOULD be done in a way to keep you playing. Talking about the first 4 hours is basically "I played through the first two noob zones and it was ok" You based your opinion before basically seeing the vast majority of the game and end game.

For many (many) folks, the "end game" that keeps them playing will be the PvP, and you can definitely get a good handle on that after a few hours.
 
eh, I'd say that's a pretty unqualified assessment.. On this type of game the real value isn't going to be able to be properly evaluated until the end game.. not to say you can't feel the way you felt about the bit you did play.. but it's similar to giving opinions on an MMORPG or ARPG on your levels 1-20 experience (out of 60).

For example, Diablo 3 levels 1-45 was largely a harmless and actually kind of fun experience. Diablo 3 46+ and especially Inferno difficulty was fucking bullshit. Likewise the AH in D3 pre-mid-hell was again largely harmless and sort of fun. Hell and Inferno with the AH was even more fucking bullshit.

Bottom line is this game and it's longevity will be based solely on the end game, and end game that SHOULD be done in a way to keep you playing. Talking about the first 4 hours is basically "I played through the first two noob zones and it was ok" You based your opinion before basically seeing the vast majority of the game and end game.

If an MMO or any other game with leveling isn't good until the endgame, why bother putting in the dozens of hours to get there? Level caps should change the game, but it should always at least be fun.
 
I'm sort of glad I didn't wait for reviews. If I had I'm almost sure I would skip this because it seems like a lot of people are not enjoying it but I am enjoying it immensely and that's what counts.... If I had seen the anticipated 80 metacritic scores combined with some GAF user reviews I would have missed this incredible experience
 
It's funny. I've played for several hours and I couldn't tell you what's happened in the story. Something about you being a Guardian and the Darkness has come to destroy us all, you must help to keep them at bay or bad things will happen. I don't know, man. It's sci-fi nonsense.

Something, something, the darkness, something, something, garden, something, something.

That's pretty much all I remember.

If only somebody provided a concise summary at the top of the page.
 
I'm sort of glad I didn't wait for reviews. If I had I'm almost sure I would skip this because it seems like a lot of people are not enjoying it but I am enjoying it immensely and that's what counts.... If I had seen the anticipated 80 metacritic scores combined with some GAF user reviews I would have missed this incredible experience

It's not a bad game, very solid. I think Gaf just over hyped it
 
If only somebody provided a concise summary at the top of the page.

You summarized the intro which everyone understands. The issue is that this has no real bearing on what you do. You move from point to point with no plan other than we should grab this.

Like was said above, that is a premise for a story. It is not an actual story.
 
I think the story is pretty straightforward:

1. Earth was visited my a giant alien robot ball called the Traveler, which was friendly, diplomatic and shared a bunch of alien tech with us.

2. We used that tech to seriously level up everything over the next couple hundred years, increase our lifespan 3x over, colonize Venus, Mars, Mercury and the Moon, feed everyone, etc.

3. Turns out some crazy cult/god/misty space power entity called the Darkness exists too, and its purpose is that it HATES the Traveler and wants to kill it. And it lost track of the Traveler for a couple hundred years while it was here being nice to us, but once the Darkness figured it out, it came here, and fucked everybody up; party over.

4. Now the Earth is damn near extinct, there's only one city left. The Traveler got almost completely destroyed; it's still in orbit, but it's all smashed open, can't talk and can't do anything. Although in the one particularly nasty battle where it really got demolished and put into that state, it sent out a bunch of little robot drones called Ghosts that can go around and sift through all the corpses on Earth and resurrect one each... hopefully one with some military value that can fight the Darkness aliens (even though things ain't looking so hot).

5. All those fighters the Ghosts resurrected are called Guardians, and they live in a big tower in Last City, while everyone else (civilians, families, etc) live downstairs in the city proper.

6. Hey, YOU'RE the newest guardian that one of the Ghosts resurrected. He'll hang out with you like Navi, but you can call him Dinklage-Bot if you prefer. Good luck, sucker!
I actually really like this premise. Just seems like the game is bad at conveying the plot or advancing it. And the in-game writing isn't doing it any favors.
 
If an MMO or any other game with leveling isn't good until the endgame, why bother putting in the dozens of hours to get there? Level caps should change the game, but it should always at least be fun.

This is one thing I really liked about Guild Wars 1: Getting to level 20 took a single-digit number of hours to accomplish, and it happened 40-50% of the way through the main story. ArenaNet embraced the fact that reaching max level was a glorified tutorial in other games, and they treated it that way from the outset. You could still unlock new skills, secondary classes, gear, etc., but the game "flattened out" in a nice way since the increases in enemy difficulty and equipment power were gradual or nonexistent.
 
I know we will never know but it would of been interesting to see what peoples views of this game would be (and the reviews actually) if this game had been a low level release with out much hype or coverage.
I'm sure the reviews would be VERY different to what they will no doubt end up being with this.
 
For many (many) folks, the "end game" that keeps them playing will be the PvP, and you can definitely get a good handle on that after a few hours.

fair enough.
Nonsense. The game should be fun and engaging from the start.

Just like Gerstmann said on the latest Bombcast, when you say your game doesn't start until you hit the level cap, all you're really saying is that a large portion of your game is really bad.

Saying people need to slog through uninteresting content to get to the good stuff and form an opinion is nonsense.

If an MMO or any other game with leveling isn't good until the endgame, why bother putting in the dozens of hours to get there? Level caps should change the game, but it should always at least be fun.

umm.. he never said it wasn't fun or engaging.. he said it was "decent". My point was that the "real game" starts at the end game.. gear progression, etc.. same as any loot-based game. I'm not saying anything we haven't known for 15+ years.

basically he said "it's decent, but I don't get the big deal" and my comment was "because you haven't gotten to the big deal" i.e. the end game.

xander - to use your MMORPG example.. leveling the first say 10-20 levels in any MMORPG.. good, bad, mediocre.. is largely the same experience. you're still being introduced to game concepts.. same thing here in many cases.. given that those are similar I don't see how it's inaccurate to call this point out.
 
If collecting loot is inherently fun for you, you'll probably like Destiny. If you care more about the things you do with said loot, you probably won't like Destiny.

There's a shit ton of loot grind games out there, I'm surprised Destiny always seems to get such a large positive or negative reaction. This isn't exactly new ground.
 
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