Batman: Arkham Knight Aiming for identical Res/Framerate Across Xbox One and PS4

daftstar

Member
Of course I'm disappointed about this parity bullcrap, but I meant your earlier comment about being disappointed about mention of boycott and #paritynobuy
I'm asking if you are just as disappointed about them aiming for parity, instead of optimizing the game for each respective system.

I have no stance on the matter until the game goes gold in another 6 months. My first response to the thread was stating that the OP's article was published based on a generic PR statement by a marketing guy. I agree that he should've just said "we don't know yet but we'll use the consoles to their full potential" but where's the shitstorm in that lol. Poor guy probably didn't expect such a hostile response.

I went through the Gamespot article and the comments are going nuts about the same issue. The games media likely knows the hits and buzz this kind of topic creates so why not take advantage ya know?

All I know is that I faith in Rocksteady and will buy this game Day 1 (likely on PS4) regardless of this parity hoopla.
 

WarMacheen

Member
Would you have skipped the game if the Xbone version had exclusive content? Let's say an hour of exclusive content.

Exclusive content doesn't mean shit to me since it usually ends up being petty. This isn't about content, it's about technical specifications, good reach though.

Developers who intentionally do not take advantage of differing hardware aren't worth my time.
 

Sean*O

Member
I am done with devs who intentionally work towards the lowest common denominator. Why is this a thing now?

Why do you hire artists and programmers who can make a brilliant piece of art just so you can dumb it all down for parity with the least powerful system? It makes absolutely no sense from a marketing perspective, especially when the least powerful system has by far the smallest user base.

Crossed this one off my list and anything else from this dev/publisher. Even though I could play it better on my PC I will skip it because these parity politics.
 

HariKari

Member
PC gamers in this thread

I feel bad for the console players, because it's clear that back room politics are getting in the way of having the best versions possible out there. Not having to deal with that (for the most part) is a big plus for PC but not everyone can make that commitment.

I own a PS4 but I'm only buying exclusives for it. Saw this coming when the early performance numbers came in.
 
I'd wager that when developers think of two competing console platforms, they think of them more as "well, we have to support both if we want to reach 100% of the market for our game", as opposed to thinking of them as two different graphics cards, with one being slower than the other, which is how fans seemingly approach them.

So the PS4/XB1 (or 360/PS3) inevitably get lumped into a single category. Of course, the specific engineers working on the game will likely do whatever they have to do to make the game run well on each machine, and that often ends up naturally leading to differences, regardless of what any individual PR statement says. That's why numerous games that have mentioned "parity" in PR still ultimately have differences between them. Pretty much no one is ever like "Console X will have more detailed foliage and a longer draw distance!" in their prerelease PR, even though that may be what ends up happening in the final released game. Some might say that's because in prerelease...they want to avoid debates and stuff :p

Basically, every developer PR effectively wishes we were already in the one console standard future. Haha.

Of course, any developer who's paid attention to these threads over the past year or so probably should understand that saying the word "parity" is kinda controversial and reword their PR accordingly. But at the same time, if it's the PR that's bothering people (and not the ultimate end result of the games)...then it does seem a bit weird to immediately jump to "preorder canceled" based off one vague term that has been shown over and over again to not really be very accurate in summing up the performance differences (or lack thereof) in multiplatform games. I would assume that more concrete info would affect one's interest in a game, not poorly worded and vague PR.
 
All this parity shit is setting the stage for Uncharted to melt eyes next year if Naughty Dog can produce a 1080p/60fps action game. Somebody has to set the standard this gen.
 

Frillen

Member
Exclusive content doesn't mean shit to me since it usually ends up being petty. This isn't about content, it's about technical specifications, good reach though.

Yeah, but isn't gameplay more important than graphics? You're seriously not going to buy a game because it's just 99 % optimilized and not 100 %? That's insane.

I miss the good old days when gameplay>>>>>>>graphics and when threads about resolutions were less than 100 posts and not 1000+ posts. Something is very wrong when threads these days about resolutions are as long as the OT of the same game.

Christ.
 

i-Lo

Member
That list seems rather cherry picked. Are you sure you're actually making an argument informed by recent showings?

Well, they may be cherry picked but the results still stand. In all seriousness, Destiny on Xbone got to pushed to 1080p without any significant performance penalty, Diablo 3 received the same treatment, CoD AW's resolution bump should have been commensurate with PS4's GPU advantage or so people had hoped and along with Evolve (albeit in alpha stage) it is becoming evident that either MS has provided better tools or the GPU advantage isn't proportionally translating to a simple resolution bump without exaggerated cost to the performance or devs don't care beyond attaining parity (at which they're failing).

Or just maybe.....just maybe
Developer spend less time optimizing the PS4 version of their game and spend more time getting the xbox one version on par to the ps4. Seems they are catering to the weakest console

Result is the same.
 

WarMacheen

Member
Yeah, but isn't gameplay more important than graphics? You're seriously not going to buy a game because it's just 99 % optimilized and not 100 %? That's insane.

I miss the good old days when gameplay>>>>>>>graphics and when threads about resolutions were less than 100 posts and not 1000+ posts. Something is very wrong when threads these days about resolutions are as long as the OT of the same game.

Christ.

Sorry, 1080p gameplay is the overwhelming norm on PS4. I'd rather not go back to vaseline image quality. Something is very wrong when consumers think a more powerful console being held back by developers is ok.

I'll wait on the $5 steam sale and play on my PC I guess. I didn't buy a PS4 for parity.
 

Anth0ny

Member
this parity stuff is really dumb but as long as the game is good, it's whatever.

if the game is good enough, I'll want to play it again in 2020 on my super computer at 4k/120fps.
 

daftstar

Member
It's hard to find anything that fits directly to ~150 because either studios are smaller and then you could argue that they aren't AAA.

Monolith from the same publisher has more than 100 employees. Sucker Punch had 120 at their Second Son peak. Bethesda Games Studio is not extremely far off comparatively. Sledgehammer Games is 75 more people, but also gets way bigger marketing push.

Then you get into the individual Nintendo teams that achieve more for less but get AAA marketing support from Nintendo.

All in all I think Rocksteady has a nice size, but I disagree with calling them 'small'.

Fair point I should've rephrased to "relatively small" then. However based on what we've seen, I don't think anyone can deny the scope of what they're trying to achieve with Arkham Knight (many people thought it was the E3 game of show). And to have a "relatively small" studio bring that to us is damn impressive to say the least.

I mean just looking at this gives me an intense erection
ibb2ibWYHSYMHV.gif
 
Or just maybe.....just maybe
Developer spend less time optimizing the PS4 version of their game and spend more time getting the xbox one version on par to the ps4 . Seems they are catering to the weakest console

Agree, this is what happening right now and that PS4 hardware advantage is being thrown to balance the optimization of XB1.
 

Hugstable

Banned
Sorry, 1080p gameplay is the overwhelming norm on PS4. I'd rather not go back to vaseline image quality. Something is very wrong when consumers think a more powerful console being held back by developers is ok.

I'll wait on the $5 steam sale and play on my PC I guess. I didn't buy a PS4 for parity.

So every game not 1080p = Vaseline to you? lol
 

Melchiah

Member
I'm not worried since this can mean anything. It can mean that they will try their best to make the XB1 version look as good as the PS4 version without gimping anything. Again, they didnt say they are locking them at the same specs or anything. I have faith in Rocksteady.

If they can make the XB1 version look as good as the PS4 version, they could also make the PS4 version look even better. If they look and run the same, the more powerful hardware is not being taken advantage of, or is being held back for parity.
 
I'd wager that when developers think of two competing console platforms, they think of them more as "well, we have to support both if we want to reach 100% of the market for our game", as opposed to thinking of them as two different graphics cards, with one being slower than the other, which is how fans seemingly approach them.

So the PS4/XB1 (or 360/PS3) inevitably get lumped into a single category. Of course, the specific engineers working on the game will likely do whatever they have to do to make the game run well on each machine, and that often ends up naturally leading to differences, regardless of what any individual PR statement says. That's why numerous games that have mentioned "parity" in PR still ultimately have differences between them. Pretty much no one is ever like "Console X will have more detailed foliage and a longer draw distance!" in their prerelease PR, even though that may be what ends up happening in the final released game. Some might say that's because in prerelease...they want to avoid debates and stuff :p

Basically, every developer PR effectively wishes we were already in the one console standard future. Haha.

Of course, any developer who's paid attention to these threads over the past year or so probably should understand that saying the word "parity" is kinda controversial and reword their PR accordingly. But at the same time, if it's the PR that's bothering people (and not the ultimate end result of the games)...then it does seem a bit weird to immediately jump to "preorder canceled" based off one vague term that has been shown over and over again to not really be very accurate in summing up the performance differences (or lack thereof) in multiplatform games. I would assume that more concrete info would affect one's interest in a game, not poorly worded and vague PR.

If these are just cases of bad PR, then they really have to get their acts together and just say stuff like "Consumers will get the best game we could possibly create". I think the outrage is justified, and as long as PR guys are using terms like parity when the actuals systems are so disparate in raw power, we should give them hell for it.

I would be pretty pissed if I'm creating this awesome game and some PR guy is making it seem that 'my' technical masterpiece will run just as smooth on the stronger system as on it's weaker cousin. So regardless if we are talking about PR folk or devs, this parity talk has to go.
 
I have still my doubts that AC Unity has parity between PS4 and Xbox One. Yes same resolution but we don't know about performance.. Same could happen with Batman.
 

WarMacheen

Member
So every game not 1080p = Vaseline to you? lol

Yes, because I can see the difference between 720, 900, and 1080.

Especially on a 92" tv, which I know is way outside the norm for most gamers, but still.

Play most of the games on PS4 and PC at 1080p, then play something at a lower rez, the difference is huge.
 

RoboPlato

I'd be in the dick
If you are a loyal fan and this sways you, then I question how much of a "fan you were". PS4 will undoubtedly hit 1080p if possible.
Even though I am skeptical of how much parity there will be based on these comments, doesn't mean I have to be happy about it. The thing that bothers me most about some of these games that are using parity as a goal is that they're the first major multiplatform games built solely for the new machines and I don't want parity to be the precedent set by them. Voicing displeasure with it early makes it less likely to happen in the future.
 

TheHater

Member
Well, they may be cherry picked but the results still stand. In all seriousness, Destiny on Xbone got to pushed to 1080p without any significant performance penalty, Diablo 3 received the same treatment, CoD AW's resolution bump should have been commensurate with PS4's GPU advantage or so people had hoped and along with Evolve (albeit in alpha stage) it is becoming evident that either MS has provided better tools or the GPU advantage isn't proportionally translating to a simple resolution bump without exaggerated cost to the performance or devs don't care beyond attaining parity (at which they're failing).



Result is the same.
Would the result be the same if the spend equal amount of time on both version?
 

JordanN

Banned
In times like these, how come we never have developers proclaiming the opposite (i.e, no parity)?

I think the only developer who ever came out and done this was Kojima, which is pretty bizarre.

And a developer saying this wouldn't have to put down Xbox. Saying something like "we're going to push each system to its limits, and not hold back the more powerful systems" is not inflammatory.
 
In times like these, how come we never have developers proclaiming the opposite (i.e, no parity)?

I think the only developer who ever came out and done this was Kojima, which is pretty bizarre.

And a developer saying this wouldn't have to put down Xbox. Something like "we're going to push each system to its limits, and not hold back the more powerful systems" is not inflammatory.

He was honest and its not wrong thing to do. He did his best he can for the hardware instead of keeping both versions same for parity. Weaker hardware is not his problem and its console problem.
 
Ok, so Unity and Arkham Knight will both be bought used. This shit is starting to get ridiculous. How much money is MS paying these companies to ensure a parity clause? It makes it even worse for me when this parity shit wasn't happening last generation for the PS3.

Because Sony didn't enforce that kind of BS last gen, honestly if this really is because of some parity clause MS puts in...then I'm done I'll never buy another console or game from them.
 

iratA

Member
Going to cancel my Batmobile Ediiton on PS4. Fuck me is every Dev seriously going to pull this bullshit this gen. Sony made a powerful machine for developers to fully realize their visions and for gamer's to get a rich experience. WHY ARE WE GIMPING GAMES? This Parity shit has to stop. People don't support this.
 
In times like these, how come we never have developers proclaiming the opposite (i.e, no parity)?

I think the only developer who ever came out and done this was Kojima, which is pretty bizarre.

And a developer saying this wouldn't have to put down Xbox. Saying something like "we're going to push each system to its limits, and not hold back the more powerful systems" is not inflammatory.

Bioware did this recently for Inquisition.
 
Did they not see the shit show that happened when Ubi said something similar?

Honestly, the only shitshow happened here. Some other gaming sites tried to make stories out of it, but they didn't gain any real traction. Even the Twitter hashtag that was created was very short-lived compared to others.

As soon as Unity is released, we'll get to see exactly how it affected sales. Somehow I get the feeling the game will still sell millions, as will Arkham Knight.
 

tanod

when is my burrito
What's wrong with saying you're targeting 30fps like every Batman game before it? Any dumb dumb can assume it will run at 60 with the right HW on PC.

When a dev tries to sidestep the discussion and leave it open to speculation, it can only hurt them.
 

iratA

Member
Yes, because I can see the difference between 720, 900, and 1080.

Especially on a 92" tv, which I know is way outside the norm for most gamers, but still.

Play most of the games on PS4 and PC at 1080p, then play something at a lower rez, the difference is huge.

Yep its noticeable even on a 46 inch screen.
 

tbm24

Member
He was honest and its not wrong thing to do. He did his best he can for the hardware instead of keeping both versions same for parity. Weaker hardware is not his problem and its console problem.

Once again since someone brought it up before, nothing about Konami's work on the Xbox One should be seen as commendable or an example.
 

iratA

Member
All this parity shit is setting the stage for Uncharted to melt eyes next year if Naughty Dog can produce a 1080p/60fps action game. Somebody has to set the standard this gen.

Yep I'm going back to supporting exclusives that are actually trying to use the hardware I paid good money for.
 
Damn!!! this game was my personal game of show last E3 now I'm going to get it either by renting or buying it used just like I'm doing with Assassin's Creed Parity. So the game is now called Batman Ahkam Parity where Batman will be saving us gamers from Parity. Why Rocksteady?? Besides NAUGHTYGODS Rocksteady was my second best developer and you wanna pull this Parity BS!!!!!!
 
Yep I'm going back to supporting exclusives that are actually trying to use the hardware I paid good money for.

Honestly, you shouldn't ever be looking to multiplatform games to make full use of console hardware. You should always look to exclusives for that.
 
Any way we could petition this? Seems like a horrible injustice that this is still going on in 2015. I've made my buying decisions solely on non-graphical-parity dating back to MK2 on the SNES/Genesis and I'm not about to stop now. Back then I could only voice my opinion to gas station clerks as I left with an armful of Surge and Cheetos, but now because of the internet we can go to straight to the developers and let them know how they're ruining our hobby. Who's with me?!
 
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