Legend of Zelda Wii U Gameplay Demo

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That's a premature statement to make, since there's no way we can asure is that way or the other. Seems like you are reacting to the typical, "it has lots of empty space" when discussing Zelda overworlds with actual land masses.

And that's it, it looks like a Zelda game with a bigger overworld like we alreaddy have in many many games.

At this stage in time im not impressed, i was hoping for them to show an integral mechanic or a clever use of the controller and we got nothing of the sort.

Visually speaking is already the most impressive WIi U title and the animation (at least for Link) exceeds what i expected.

No open world Game has a mechanic That encourages you to look around while making it easier to to go to places of interest.
Far better than icons for sidequests or story missions

It s very close to what real life adventuring would be.
 
People are in for huge disappointment if you think tons of shit is going to be added to that world within a year. The last 6 months of dev from what I've read is dealing with tech shit, getting fps down, glitches etc. But the main content of the game is done already by that point.

I mean we'll see but it's not surprising people were underwhelmed. If you're gonna show gameplay show quests and stuff, if you're gonna show just tech demo shit then you're better off with a trailer instead.

Which is good in my opinion. I've played three open world games lately, Dragon Age:I, Unity and Far Cry 4. All of them open world games with side quests/fetch quests EVERYWHERE. Popping up in the map like there's no tomorrow. The Ubisoft games being the worst. It's gong to be welcoming to get an open world game where there won't be as many things scattered across the map.
 
I'm so glad they showed it, they seem pretty confident it'll be in 2015. I STILL DONT BELIEVE.

Star Fox before the game too? wow. Wii U got some 2015 if true.

My main concern is still the same, though. Overworld seemed very empty and devoid of much interesting, like the Twilight Princess world. Twilight Princess was one of my favorite Zelda games still, but overworld was not a highlight. So I hope they figure out a good balance in this Zelda game, because the snippets of gameplay sort of emphasized the issue for me. Did not seem captivating.

But random horses were running around and you can eat apples off trees bruh
 
Gimmicks. Stupid gimmicks everywhere.

I'm holding off my hype for this one because it really didn't look anything special, but I sincerely hope they can deliver!

I´m almost certain that people are just throwing random things around at this point like "simplified traversal" "Gimmicks"

Like....elaborate a bit, what does look like a gimmick ? The fact that you can set a marker ?

Riding on a horse ?
 
I love the huge, Skyrim like map. I'm hoping they were holding back on the enemies and things to do. They should realize you can't have this big, beautiful playground and no toys.
 
2015 is nice!

Will it make it on time though?

Miyamoto: Are you sure this is a Wii U release for next year?
Aonuma: Yes, all the staff members are working together and doing their best. And what about your star fox title?
Miyamoto: Star fox [laughs], you're asking me that now? No worries about star fox
Aonuma: Oh, that's good news
Miyamoto: Star fox will arrive before the legend of zelda next year.
Aonuma: And before that comes out, we'll release majora's mask
 
Looks good and is probably the reason I'll get the Wii U. But I'm sure it's been mentioned the ground and mountainside textures are awful. Maybe they'll Polish it up before release but Nintendo has gotten away with a lot of games with simple textures due to the art style but I don't think that's working here with Zelda.
 
People are in for huge disappointment if you think tons of shit is going to be added to that world within a year. The last 6 months of dev from what I've read is dealing with tech shit, getting fps down, glitches etc. But the main content of the game is done already by that point.

I mean we'll see but it's not surprising people were underwhelmed. If you're gonna show gameplay show quests and stuff, if you're gonna show just tech demo shit then you're better off with a trailer instead.

It varies from different companies. Nintendo knows their hardware better than a lot of companies so they probably can cut down the period to do that stuff. If you go in software development, every company has a different workflow. In fact, I remember my instructor talking about how there's this one method that is pretty much one of the worst and only one company uses it and it works for them and it's Microsoft. I don't even remember what it was called but yeah it varies.
 
Incredible looking visuals. I can't wait to see some direct feed stuff if they put it on the eShop.

Makes you wonder what Nintendo could have been doing visually if they spent money on a beefier GPU and CPU instead of the gamepad cost, and just used a Gamecube pad or pro controller as the default.

Gamepad has very little to do with the Wii U's current design. Nintendo wanted a small case size and something that produces little heat. Basically gave us WIi U specs. The Gamepad was added in after and increased the system price.
 
Expect to be hated for these comments but whatever.

Looks very plain, visually. The 'open' world he is riding around in is some of the lowest detail I've seen in an open world in a long time. Almost Zelda 64 quality. One type of tree repeated every few blocks, chunky low poly rock formations and the only decently detailed areas were narrow paths.

LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

Eek.
 
So the horse will go autopilot to the destination and you have to wait for minutes doing nothing?

wat

Wind Waker 2 confirmed.

Wat?! You can control the horse but if you fight you dont have to worry to run against a tree or an wall. Now does that sound bad to you?
 
Expect to be hated for these comments but whatever.

Looks very plain, visually. The 'open' world he is riding around in is some of the lowest detail I've seen in an open world in a long time. Almost Zelda 64 quality. One type of tree repeated every few blocks, chunky low poly rock formations and the only decently detailed areas were narrow paths.

LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

Eek.

TlK63EvoGMtyAgjctQA.gif

Bravo
 
Looks good and is probably the reason I'll get the Wii U. But I'm sure it's been mentioned the ground and mountainside textures are awful. Maybe they'll Polish it up before release but Nintendo has gotten away with a lot of games with simple textures due to the art style but I don't think that's working here with Zelda.

... Every time people do this with one of the initial trailers of a nintendo game and by the time the thing is released it looks 3x better.

You did it with 3D World, Tropical Freeze, Hyrule Warriors, freaking xenoblade

When will you people learn?

( Besides nintendo hasnt gotten away with simple textures. They can push their systems because they're very efficient when it comes to resource management)
 
I noticed that those stone pillars where the enemies shows up is in almost every shot where link is riding...they cut the footage to create a sense of transportaripn, but i guess we see a very very small area.

Nevertheless

With music and a mission this will be amazing. Getting WW vibes all the way, and thats a good thing.
 
Why didn't they make a video showing gameplay directly with their voices behind, and focusing them just when they show the map at the gameplay, instead of recording them playing the game? Everyone would have appreciated the game better.
 
Expect to be hated for these comments but whatever.

Looks very plain, visually. The 'open' world he is riding around in is some of the lowest detail I've seen in an open world in a long time. Almost Zelda 64 quality. One type of tree repeated every few blocks, chunky low poly rock formations and the only decently detailed areas were narrow paths.

LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

Eek.

You're right. Even The Crew looks better.
 
Miyamoto: Are you sure this is a Wii U release for next year?
Aonuma: Yes, all the staff members are working together and doing their best. And what about your star fox title?
Miyamoto: Star fox [laughs], you're asking me that now? No worries about star fox
Aonuma: Oh, that's good news
Miyamoto: Star fox will arrive before the legend of zelda next year.
Aonuma: And before that comes out, we'll release majora's mask


thanks. tbh, starfox does not interest me anymore.
 
Why didn't they make a video showing gameplay directly with their voices behind, and focusing them just when they show the map at the gameplay, instead of recording them playing the game? Everyone would have appreciated the game better.

Everybody in this thread would say that the wii u can't run this game.
 
It's pretty fun watching the gameplay video on Japanese. You can clearly see there was no script at all and they were just chilling while showing the game. I love when Aonuma suddenly asks to Miyamoto about Star Fox and he is like: "WUT?!" haha.
 
Loved what I saw but I'm hoping the world is not spaced out and made massive for the hell of it. Give me a world packed with content not a world with 3 mins of walking/riding to get to content. Hyped though and good news about Starfox :)
 
Ya that overworld looked really bland and sparse.

I don't need a large overworld, I need density in my games.

They showed us apple eating and sky sailing.
... Its a bunch of grass dude.

You remember the reveal trailer for the game right? Goats and farmers doing things.

THEN SUDDENLY ATTACKED BY A GIANT CRAB. TIME TO FIGHT ON THE HORSE.

That was all gameplay so.... you know what that means. Lots of stuff to do. Dungeons to find. Items to find in the overworld ect
 
Yatōkiri_Kilgharrah;141968170 said:
You did it with 3D World, Tropical Freeze, Hyrule Warriors, freaking xenoblade

What were the graphics complaints about 3DW?
 
How well can textures be judged in this kind of footage? We can't really see a whole lot of the detail compared to direct footage like we got with the first E3 reveal.
 
Saw the gameplay vid live at a time i surely should be sleeping, and while it was worth staying awake as far as I'm concerned, i noticed some negative reactions that continue right now, a few hours after it was shown. So let's check it out.

We saw an off screen gameplay demo, Aonuma and Miyamoto would comment while Aonuma was showing off the gameplay, and braincells would be killed at their comments, but where your attention really should be is at the screen.

So we see Link in a biggish open world. He moves around, he jumps and sail-parachutes from a cliff, he rides a horse that's probably Epona, he fights a bit (even showing the signature by now slo-mo jumping off horse-back) and we even get a glimpse of the map on the gamepad.

Three things stand out during the demo, and no, they are not the IQ, resolution and framerate. I say that because i saw posts criticizing these three things. Guys, any of you who says that they saw the texture quality for example, and that it's poor, is blatantly lying and/or trolling. There is no way to know any of these from a vid of this quality and shot from this distance.
So the three things that stood out was lighting, animations and art direction.

Let's see each one of them now.

The lighting was amazing. Continuing the trend that sees all recent Nintendo first party games having a high quality and very much familiar and distinct by now lighting engine, i was pleasantly surprised to see the world we first saw on the reveal at a different time of the day. With the addition of a clock, it seems that there will be a day-night cycle and we'll get to experience the transition with this beautiful lighting system.
There are a few things that should be considered here. The time of the day in this demo is different than the one in the reveal, and thus the lighting is different and actually brighter in the reveal video and much more hazy in this one.

Animations were signature as well. As usually with Nintendo first party games, the characters, all of them, including the animals, are beautifully animated and full of life.
There are a few interpolation issues that are to be ironed out, so a few transitions seem to jump a bit, but the animation clips are really impressive and of very high quality.
There were concerns that the animations look rough. That's wrong, the animations look great. It's the transitions between clips that should be worked on and honestly, it is too early for that. The scene with the wild horses was phenomenal imo, watching all these horses working their way between the trees while keeping the distance from each other. Very high quality work there.
Notable mention ofc for the beautiful flowing grass, the thing that greatly inspired me in the reveal and i am happy to see it's still there and further worked. Absolutely stunning.

The art direction needs no praise from me. While it improves from the SS art style of 'a moving painting', it increases the quality and quantity of the color, the lighting conditions, the subtle and not too flash FX and creates a beautiful, serene world clearly inspired by Hayao Miyazaki.

Now about some concerns.

We already talked about the texture and image quality. There's very little we can judge from this video, and following Nintendo's trend to usually deliver a better product than the one they revealed, I'm pretty sure the IQ has already surpassed that of the reveal trailer.

There were concerns that the game overall looked a little rough. That the world is lifeless and unpopulated and that the overworld is boring looking.
These are all valid concerns, i felt a little like that myself, but we need to remember that the game is a year away. Someone said a year is not too much. Actually it is. In production most of the things are added in the last 3-4 months. We as a community have become so used to 'proof of concept' material that we believe that the final look, texturing, animations and stage building is existing a couple of years before a game's release when in reality all we see is a very scripted set of events and a lot of times not even running in real time in the gaming engine.
Every production process, be it animated film or game are very rough for a long time and only polished out last. I'm actually impressed that an unscripted sequence like the one that was revealed earlier today looks so good.
Yes there is junk there. There is little interpolation as i mentioned earlier, the world is empty, the trees themselves clearly were placeholders and arrayed, and it's certain that they will get a more organic placement later. We saw no dungeon entrances, no NPCs out there and only enough enemies to show off an encounter, definitely scripted to be there for Aonuma to find.

But we also have other info in our hands that make things better. If you remember the reveal, there were a few really important things. First the field in front of us was populated by farmers (cropping maybe) and livestock. In that serene field these two types of creatures were peacefully living, each doing their thing until it was time for the monster to appear.
In the world that will exist inside ZeldaU, this kind of behavior can be considered common. There will be NPCs, some of which you'll be able to interact with and some you won't, and the world will be populated by various creatures. The wild horses in the field is an indication, and so is the bug life they mentioned and obviously we were unable to see in that video.
The world is unpopulated now, in the gameplay demo, but won't stay unpopulated forever. They also mentioned of apples growing on the trees that you can pick up and eat. It seems they really are working on a living, breathing world.

Another thing we should take into consideration from the reveal but also from every Zelda game out there is that it showed hostile creatures in the overworld. This trend is impossible to not continue in the new game. The fact that they weren't there, as they just wanted to show some roaming, does not mean they won't be there in the final game.
What you should imagine is this world, with actual world building, and not trees arrayed in line just to show the creature's behavior in the open world, with full population of friendly and enemy NPCs, creatures, that all also have the potential to spawn sidequests in the overworld. That's actually not too bad, is it?
Just imagine how SM3DW looked only a few months before release and see how good this one has the potential to turn out.

It's also heavily criticized because a fully interactive gameplay demo does not look like a scripted chain of events with cameras set in all the right angles and a fully populated world like the reveal was. Well it makes sense doesn't it?
The reveal is set in a great angle, showing the field and three very familiar landmarks in the distance (a dense forest, a castle and a volcano with a smoke ring - i wonder what those three were), it shows a populated world (or better what the camera shows being populated) and then shows a chase from a monster that leads to another part of the map (could be even half the world away, we can't know as the footage was scripted and edited) and ends with a few arrow shots, in slo-mo, something that is actually a thing you can do in the game, which is cool. Well unfortunately that's what gameplay is guys, with the camera behind the hero's back and not set in the best angles a director would chose. Is it the first time you see gameplay?
Hell, i even saw it in the Bloodborne thread. The trailer showed real gameplay of an amazing (mini?)boss fight and people were like 'oh, it's boring'. No it's not boring, it's gameplay. In gameplay you play to experience it, otherwise it's all boring, unlike trailers.

Also i need to express how awesome the map looked on the gamepad, and with all the stuff being on it, how clean and minimal the UI looked. A lot of games, including Nintendo ones could learn a thing or two with this UI.

As i said in a post earlier, imo Nintendo shouldn't show this demo. It conflicts a bit with the obviously scripted reveal, and with Nintendo being the punchbag of every good-willing soul in the internet it would cause controversy, but sorry guys, this is what games a year away from release look like. It seems all these years of being shown fake gameplay and delivering a far inferior product in the end have taught some of you nothing yet.

All in all, I'm really excited of what we saw, and i hope and think the next time we see anything about it will be next E3, and much crow will be served.
Sorry for the long rant.
 
Expect to be hated for these comments but whatever.

Looks very plain, visually. The 'open' world he is riding around in is some of the lowest detail I've seen in an open world in a long time. Almost Zelda 64 quality. One type of tree repeated every few blocks, chunky low poly rock formations and the only decently detailed areas were narrow paths.

LOD and frame rate looked iffy when he zoomed in and controlled the view with the tablet.

Eek.

you should create a political party with NinjaBlade.
 
Miyamoto: Are you sure this is a Wii U release for next year?
Aonuma: Yes, all the staff members are working together and doing their best. And what about your star fox title?
Miyamoto: Star fox [laughs], you're asking me that now? No worries about star fox
Aonuma: Oh, that's good news
Miyamoto: Star fox will arrive before the legend of zelda next year.
Aonuma: And before that comes out, we'll release majora's mask

This bit was great
 
Yatōkiri_Kilgharrah;141968170 said:
... Every time people do this with one of the initial trailers of a nintendo game and by the time the thing is released it looks 3x better.

You did it with 3D World, Tropical Freeze, Hyrule Warriors, freaking xenoblade

When will you people learn?

( Besides nintendo hasnt gotten away with simple textures. They can push their systems because they're very efficient when it comes to resource management)
Calm down. I know they will work on it and mention that in my post. That doesn't take away from the fact at my second viewing the the game there are horrible low res textures.

And yes Nintendo does get away with low res textures in a few of their games.
 
I hate that all they are showing is the overworld map. Focus too much on "openness" and you end up with much simplified dungeons and puzzles like in ALBW. That was good for a handheld game but I want more from console Zelda. Fuck this open world obsession, I want my Zelda dungeons. I don't want to be negative but I'm not here for Zelda Scrolls.
 
Why didn't they make a video showing gameplay directly with their voices behind, and focusing them just when they show the map at the gameplay, instead of recording them playing the game? Everyone would have appreciated the game better.

Because the game is work in progress and people....apparently....don´t understand that a game thats a year from release looks worse than the final game will look.



Anyway, has Ninjablade arrived already ?

Edit: Lol Herb Alpert . Great minds think alike.
 
Gimmicks. Stupid gimmicks everywhere.

I'm holding off my hype for this one because it really didn't look anything special, but I sincerely hope they can deliver!

What were the gimmicks? Honest question.

The part where the horse wouldn't run into the tree, or being able to leap off the cliff rather than climbing down?
 
It looks quite early, but it's interesting in itself to see a Nintendo game at that stage. We don't usually see them like this so often.

I've no doubt at all it'll be 'filled in'.
 
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