Kotaku: Destiny's new exotic system is a total mess.

Steroyd

Member
The 2nd complaint is odd to me. Getting glimmer isn't hard and is a byproduct of everything else you do. They even say it was useless(it wasn't) and now they are upset it has a more specific use than it already did?

Glimmer is useless, it never runs in your conciousness while playing and you can hit the cap very quickly with nothing to spend. Then you hit time limited event like Iron Banner, where you need about 40k glimmer in a week (with the cap at 25k) because of that event that's available in a condensed time, Xur is worse because you have 2 days, and you're shit out of luck if you want to upgrade more than 3 things in that given week.
 

Ramirez

Member
Destiny for me boils down to this, alone it is an average game, but with a group, it's one of the best games I've ever played. There has simply never been anything as awesome as the raids in a FPS. I'm hopeful that the Strike team takes note of the raids and tries to incorporate the same type of stuff for the next game.

It's not a perfect game, by any means, and is deeply flawed in a lot of areas, but for a new IP, it's a solid base that I'm sure they'll keep building on. The DLC Strikes/Missions are so much better than what shipped with the game, so I feel like they're headed in the right direction. Totally understand why it's not for everyone though.
 

Jabba

Banned
Level 29 on the base game and I doubt I'll ever turn it on again. The thought of even more grinding makes me nauseous.


Same but with two pieces of vanilla raid gear. Had my Colonel Kurtz moment with Destiny after reading another Destiny thread on Gaf and deleted it.
 

Varvor

Member
In most, if not all of the very popular mmo/loot games, you don't get the option to upgrade any of your old gear to the new "cap", whenever an expansion or patch that raises the ceiling for gear is released. Which essentially renders all your previously collected items useless.

Level 60 gear in D3 is garbage on level 70
Level 90 Mists of Pandaria gear in WoW is garbage at level 100 in Warlords of Draenor
Level 50 gear in Borderlands 2 is garbage with the level 60 dlc
etc.

Bungie allowing you to upgrade exotics to level 32 is "respecting your time" far more than other similar games do.

This is how I feel, about it as well. While bungie could have handled transition smoother by adding additional nods on the existing skill tree, so that process would end up being less disruptive.

Each of my 3 classes as of this morning had 1 *NEW* exotic armor item from upgrade or because of purchase from Xur as well as every slot was filled with either raid found or purchased item from vendor coupled with some new weapons.

In two days all 3 toons will be 31 and well on their way to 32, post that stage all is left is to concentrate on getting gear and bring up exotics. What I am hoping is that they will learn from this and handle next expansion pack better.
 

border

Member
You can get beyond the glimmer cap by putting all your House Banners, Network Codes, Silk Codex, etc in the bank instead of turning them in to the Cryptarch.

I'm still not really sure why they set the Glimmer cap so low though.
 

Patapwn

Member
I got to level 30 while having fun with VoG and then bailed before the new update

I think I made the right decision.
 

flkraven

Member
I have 2 different Titan exotic helmets and 1 exotic shard. Xur won't allow me to upgrade either. Instead, I can buy 2 Exotic engrams and hope that 1 turns in an exotic Titan helmet. I'd be happy to get one of the ones I already have. I'll probably end up with 2 helmets for another class.

If my two dice rolls tonight come up bad, then I have to wait another week. I wish I could buy something straight up for Xur, but alas, I don't have enough strange coins, and my only option to get strange coins was locked behind the DLC paywall for some reason.

This is where I'm at with Destiny.
 
I have 2 different Titan exotic helmets and 1 exotic shard. Xur won't allow me to upgrade either. Instead, I can buy 2 Exotic engrams and hope that 1 turns in an exotic Titan helmet. I'd be happy to get one of the ones I already have. I'll probably end up with 2 helmets for another class.

If my two dice rolls tonight come up bad, then I have to wait another week. I wish I could buy something straight up for Xur, but alas, I don't have enough strange coins, and my only option to get strange coins was locked behind the DLC paywall for some reason.

This is where I'm at with Destiny.

Enjoy waiting atleast another week hoping for RNG to deliver.
 
I don't mind the current exotic system, but it definitely lacks creativity.


What does bother me, though, is how Bungie seemingly has no idea what they're doing. It's like they don't understand their own game or how people are playing it. They have to make a mistake before they can implement a system that actually works.

My message to Bungie would be to listen to your damn fans, cycle out some leadership in your ranks and react much faster to feedback.
 

-griffy-

Banned
By "artificially" I take it you mean lack of all-new content? I don't think that's quite right.

Don't forget, first and foremost Destiny is a game of peerless mechanics. There's nothing to touch it - even Halo. What Bungie have given us are sufficient motivation - lots of little rewards and addictive grinds - to play through the same dozen of times and still be thirsty for more.

I've played a good couple of hundred hours and I'm not nearly done. Based on the quality of what is there, I'm hooked, and will happily play it until the (inevitably better) sequel comes out.

By artificially I mean the number of gates put in place that lock a player behind items or upgrades merely so the player has to come back on a different day or slow their progression or something similar. You can only hold 25,000 glimmer, you can only hold 5 (now 10) bounties, Xur is only there on weekends, the Iron Banner is a timed event, you can only hold X amount of marks, your upgrades are stripped if you want to get the more powerful version of a weapon (and can only upgrade when Xur is there [and only when Xur has the item you want to trade in]), you can only do one patrol mission at a time (and there's only like 5 types of patrol missions you will do ever), etc etc etc.

And that's all compounded because in order to get the resources you are going to do the same story missions or same strikes or run around the same area farming for stuff over and over and over. There isn't a lot of meaningful content in the game so they put these artificial things in place so you have to play what little there is there over and over.
 
By artificially I mean the number of gates put in place that lock a player behind items or upgrades merely so the player has to come back on a different day or something similar. You can only hold 25,000 glimmer, you can only hold 5 (now 10) bounties, Xur is only there on weekends, the Iron Banner is a timed event, you can only hold X amount of marks, your upgrades are stripped if you want to get the more powerful version of a weapon (and can only upgrade when Xur is there [and only when Xur has the item you want to trade in]), you can only do one patrol mission at a time (and there's only like 5 types of patrol missions you will do ever), etc etc etc.

And that's all compounded because in order to get the resources you are going to do the same story missions or same strikes or run around the same area farming for stuff over and over and over. There isn't a lot of meaningful content in the game so they put these artificial things in place so you have to play what little there is there over and over.

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Danneee

Member
Yeah, it's a shame that the actual gameplay is pretty fun. I've been on the edge of re-buying this a few times as it's cheap but I just can't stand everything else.
 
Maybe this finally disproves all the people that say gameplay > everything else.

Honestly, I was pretty incensed about the Exotics patch but still wanted to see how things played out/kept my game.

The BS introduced with The Dark Below crossed the line for me. At best, they are incompetent; at worst, they are anti-consumer.
 

Carn82

Member
Here's the problem with making it worth something now:
A) You don't really get that much glimmer from doing any given event. At best you might get 10k glimmer if you do everything you can daily/weekly wise in a week. (Going based off memory. Stopped playing a few weeks ago.)
B) Even if you have a stockpile now, that will run out with all the Exotic upgrading. After that point, you now have to go week by week.

you can get 20k in an hour, if you know what to do. But yeah, regular glimmer income is less.
 
The new system is silly. Have to collect so much type of stuff now for this and that and old stuff you've collected and built a collection of becomes pretty redundant. Just when you feel you're getting somewhere, there's something else to collect. Oh well back to the grind.
 

Bitmap Frogs

Mr. Community
There's another issue with the exotic upgrade system: it changes the stats on the item.

My sun breakers will lose 15 intelligence after going through the Xur upgrade.
 
All this boils down to is that they want you to GRIND GRIND GRIND and oh yeah don't forget to make more characters to make that grind less terrible!

Oh and their happens to be a nice bonus for Bungie there in that they keep you playing the same shit over and over and assuming you make more characters to lessen the tedium, they then get to say a single person is actually 3 "active players".

I've got almost 200 hours in but haven't touched it since this "expansion". I probably will mind you, but I'm still pissed that they locked people out of content to push them into buying their bullshit grindfest expansion. People have apparently accepted it though so it'll only get worse. Looking forward to that. Ok I guess I'm done ranting now.
 

Uthred

Member
Please name a game where every trick or exploit for maximizing progress is explicitly documented in game. The beauty is that this stuff is discovered by players and shared in the community.

If you have to use an exploit to make a mechanic bearable than maybe its not such a great mechanic?

In most, if not all of the very popular mmo/loot games, you don't get the option to upgrade any of your old gear to the new "cap", whenever an expansion or patch that raises the ceiling for gear is released. Which essentially renders all your previously collected items useless.

Level 60 gear in D3 is garbage on level 70
Level 90 Mists of Pandaria gear in WoW is garbage at level 100 in Warlords of Draenor
Level 50 gear in Borderlands 2 is garbage with the level 60 dlc
etc.

Bungie allowing you to upgrade exotics to level 32 is "respecting your time" far more than other similar games do.

And I say this as someone who thinks Destiny is terrible btw.

Something of a flawed comparison dont you think? Considering with those games and Destiny you grind/play to get a loot drop, but then with Destiny you grind said loot drop to upgrade it, so each upgraded exotic represents a much larger time investment than a drop in the games you mentioned.
 

DJ_Lae

Member
Yikes, it's even worse than I thought when I peeked at Xur - to upgrade an exotic I own I have to trade it in, 7100'ish gimmer and one shard (which cost 7 coins, which don't just drop like crazy). I also need a second shard for later to fully upgrade it, so that's 14 strange coins.

I'm pretty sure armor costs 13 strange coins, so it's only 6 coins cheaper to upgrade my current one than buy a whole new piece and upgrade it.
 

GhaleonEB

Member
It doesn't. Destiny doesn't have good gameplay to begin with. Just shooting a gun isnt the only aspect of gameplay in a shooter.

Good gameplay is referring to the combat and movement mechanics, which Bungie nailed the heck out of. Problems like currency accumulation/grinding/etc. that the game has are better described as activity, progression and reward design, not gameplay.
 
You know what really sucks?

THEY ARE STILL DISPENSING UN-UPGRADED WEAPONS!

I finally got Gjallahorn last night in the VoG Raid. However, it was the un-upgraded version of it.

Now I have to wait until the new version is available, so I can trade it in. Even though, I got the weapon AFTER the upgraded weapons arrived.

That is straight up BS! Why the hell didn't they switch all weapon drops over to the newer version when the transition to the new content occurred?
 
In most, if not all of the very popular mmo/loot games, you don't get the option to upgrade any of your old gear to the new "cap", whenever an expansion or patch that raises the ceiling for gear is released. Which essentially renders all your previously collected items useless.

Level 60 gear in D3 is garbage on level 70
Level 90 Mists of Pandaria gear in WoW is garbage at level 100 in Warlords of Draenor
Level 50 gear in Borderlands 2 is garbage with the level 60 dlc
etc.

Bungie allowing you to upgrade exotics to level 32 is "respecting your time" far more than other similar games do.

And I say this as someone who thinks Destiny is terrible btw.

D3 Vanilla to D3 Reaper of Souls was 2 years.
WoW expansions also every 2 years on average.

This "expansion" was 3 months after launch.

ALSO, these true loot game MMO expansions that obsoleted gear had enough new gear to replace old gear. Destiny's "new" exotic loot is pitifully small in that case. It's barely a 3rd of vanilla content. Clearly, that was not their intent.

This system is grindy, random and punitive.
 

Mooreberg

is sharpening a shovel and digging a ditch
If they can't fix Destiny 1, how are they going to fix Destiny 2?

So long so many people enjoy the repetition, it won't matter.
They cannot fix Destiny because they're trying to spread too little an amount of content across $100 worth of purchases. If Destiny 2 ships with enough content and doesn't have DLC that seems like it was ripped out of the base game, it could be better. I just have no idea whether the arrangement with Activision is going to give them enough time.
 

amar212

Member
Me and my friends - all Alpha and Beta players - have no single problem with the system.

It is grinding, yes. It is luck, yes. It is problematic for more casual players, yes.

But it is not a mess.

It can be intimidating to casual players, I agree with that.
 

tbm24

Member
Glimmer is useless, it never runs in your conciousness while playing and you can hit the cap very quickly with nothing to spend. Then you hit time limited event like Iron Banner, where you need about 40k glimmer in a week (with the cap at 25k) because of that event that's available in a condensed time, Xur is worse because you have 2 days, and you're shit out of luck if you want to upgrade more than 3 things in that given week.
I have yet to participate in Iron Banner so I can't speak on it, but as far as Xur goes, if someone really felt the need to upgrade every single exotic they had all at once rather than spread it out throughout the coming weeks, they still can. Just need to commit to farming glimmer. I don't see the glimmer cost as a negative.
 

FStop7

Banned
Me and my friends - all Alpha and Beta players - have no single problem with the system.

It is grinding, yes. It is luck, yes. It is problematic for more casual players, yes.

But it is not a mess.

It can be intimidating to casual players, I agree with that.

I think it's far more punitive to hardcore players because they are the ones who will have multiple, fully upgraded exotics. All of that time and all of those mats down the shitter.

And yes, it is a complete mess.
 

border

Member
If you have to use an exploit to make a mechanic bearable than maybe its not such a great mechanic?

"Earning money fast" is not an exploit. It's just a way of maximizing your time.

Something of a flawed comparison dont you think? Considering with those games and Destiny you grind/play to get a loot drop, but then with Destiny you grind said loot drop to upgrade it, so each upgraded exotic represents a much larger time investment than a drop in the games you mentioned.

Getting the best weapons in the game for WoW and Diablo is by no means a trivial amount of time. Especially when you're talking about 10-25 person raids, and each boss only dropping like 3 items out of a unique loot table (which you then have to roll for against other people). I don't expect people who haven't played WoW to like it or even think it's good game design, but I'd say the time sink is pretty comparable. At least you can buy from Xur or level up dropped weapons on your own -- you need an entire weekly raid to even have a shot at them in WoW.
 

Brazil

Living in the shadow of Amaz
What the fuck happened to you, Bungie?

It's like they have no one with a brain working behind these systems. They just do shit and hope it works.

The entire progression system was stupid from the get-go, and all these "fixes" only create different problems.
 
You know what really sucks?

THEY ARE STILL DISPENSING UN-UPGRADED WEAPONS!

I finally got Gjallahorn last night in the VoG Raid. However, it was the un-upgraded version of it.

Now I have to wait until the new version is available, so I can trade it in. Even though, I got the weapon AFTER the upgraded weapons arrived.

That is straight up BS! Why the hell didn't they switch all weapon drops over to the newer version when the transition to the new content occurred?

ibtKaC2oqSnJ8z.gif
 

Nokterian

Member
In most, if not all of the very popular mmo/loot games, you don't get the option to upgrade any of your old gear to the new "cap", whenever an expansion or patch that raises the ceiling for gear is released. Which essentially renders all your previously collected items useless.

Level 60 gear in D3 is garbage on level 70
Level 90 Mists of Pandaria gear in WoW is garbage at level 100 in Warlords of Draenor
Level 50 gear in Borderlands 2 is garbage with the level 60 dlc
etc.

Bungie allowing you to upgrade exotics to level 32 is "respecting your time" far more than other similar games do.

And I say this as someone who thinks Destiny is terrible btw.

But there is a difference between WoW and D3 in time of expansions. Also a lot of level 90 gear from high tier raids are still good to go to level 100 most of them and getting replaced later in dungeons/raids because quests doesn't give them the benefit of what they have in higher tier raids in WoW.

Also Diablo 3 RoS has changed significant in terms of loot. From 60 to 70? Yeah there is some difference but there loot drops a lot more then Destiny since it's a Action RPG with a lot of content that you can do over and over but there keeping it fresh with Nephalem Rifts with different tiles,enemy's etc every Nephalem Rift is not the same,every Greater Rift is not the same.

Problem is now how i see it with this new DLC for destiny everything people worked towards are useless in less months of that the game came out. With WoW there is a difference between 1 or 2 years per expansion yes new content is coming in patches but it takes time to make a new raid and dungeon to upgrade your previous gear but another thing they added when you have points you can improve your ilevel even higher with better stats they will get higher tier gear but in due time not as in a fast rate like this and the economy in a game like WoW is different then Destiny and comparing them when i think of it isn't the same.
 

Uthred

Member
"Earning money fast" is not an exploit. It's just a way of maximizing your time.

You're the one who called it an exploit, not I, or a trick if you prefer, which is synonomous with exploit, I've no particular interest in discussing the semantics of it. Abusing one part of the system to make another bearable is poor design.
 

Bry0

Member
Played, did the new raid, and i am done. No reason to do it again imo. Too much effort for what? more grinding? Exotics that i never use because i need to swap all the time?
 
They cannot fix Destiny because they're trying to spread too little an amount of content across $100 worth of purchases. If Destiny 2 ships with enough content and doesn't have DLC that seems like it was ripped out of the base game, it could be better. I just have no idea whether the arrangement with Activision is going to give them enough time.

Here is the thing with Destiny 2 that I am wondering:

How are they going to handle the upgrade system?

I mean think about it. The game relies on people having upgraded gear to enjoy new content. Lets say they put out a Destiny 2 when the level cap from the first game is like 40 or something.

How are people who are buying the new game, who are below and WELL below that level cap, supposed to play it? Theoretically, you will have players starting the game fresh and players who didn't go through the DLC and are still level 20-30. How will the game accommodate them and still cater to the guys at max level? It seems like an impossible feat.

The only solution I could see if make everyone start over again with Destiny 2. However, I think that will piss off a lot of the core fans who went all the way through the game's total content.
 

tbm24

Member
But there is a difference between WoW and D3 in time of expansions. Also a lot of level 90 gear from high tier raids are still good to go to level 100 most of them and getting replaced later in dungeons/raids because quests doesn't give them the benefit of what they have in higher tier raids in WoW.

Also Diablo 3 RoS has changed significant in terms of loot. From 60 to 70? Yeah there is some difference but there loot drops a lot more then Destiny since it's a Action RPG with a lot of content that you can do over and over but there keeping it fresh with Nephalem Rifts with different tiles,enemy's etc every Nephalem Rift is not the same,every Greater Rift is not the same.

Problem is now how i see it with this new DLC for destiny everything people worked towards are useless in less months of that the game came out. With WoW there is a difference between 1 or 2 years per expansion yes new content is coming in patches but it takes time to make a new raid and dungeon to upgrade your previous gear but another thing they added when you have points you can improve your ilevel even higher with better stats they will get higher tier gear but in due time not as in a fast rate like this and the economy in a game like WoW is different then Destiny and comparing them when i think of it isn't the same.

Difference with Destiny and WoW, you get individual loot far faster than you ever did in WoW. What interests me about this discussion is I see many focus on the fact that their raid gear will now be replaced and so on, I simply don't understand why that bothers people. To me, gear is a means to an end, in this case it's a means to do the raid. With the first half that I did last night, it's well worth it. So long as the the raids and generally messing about with my friends online remains fun, gear isn't something I'm going to be attaching myself to.

Once the new expansion comes out my only concern will be to get the pieces I need to waltz into the new raid and get things going.
 

The End

Member
Here is the thing with Destiny 2 that I am wondering:

How are they going to handle the upgrade system?

I mean think about it. The game relies on people having upgraded gear to enjoy new content. Lets say they put out a Destiny 2 when the level cap from the first game is like 40 or something.

How are people who are buying the new game, who are below and WELL below that level cap, supposed to play it? Theoretically, you will have players starting the game fresh and players who didn't go through the DLC and are still level 20-30. How will the game accommodate them and still cater to the guys at max level? It seems like an impossible feat.

The only solution I could see if make everyone start over again with Destiny 2. However, I think that will piss off a lot of the core fans who went all the way through the game's total content.

They've already implemented different difficulty levels in story missions, it'll work just fine if new characters are running missions at level 20, and imported Destiny 1 characters start at 28-34.
 

border

Member
Problem is now how i see it with this new DLC for destiny everything people worked towards are useless in less months of that the game came out.

Except that your old gear isn't useless and can still be used in all the new content. On top of that it's relatively quick to replace. I don't understand the mentality that your stuff is "useless" just because it's not the highest level in the game. I'm still tearing enemies up with Suros Regime and Atheon's Epilogue.

WoW upgrades the maximum iLevel of gear every time a new raid tier begins, also making old gear "useless" by the same mentality. They don't release raids quite as often but I can't imagine anyone would really complain if they did.
 
You know what really sucks?

THEY ARE STILL DISPENSING UN-UPGRADED WEAPONS!

I finally got Gjallahorn last night in the VoG Raid. However, it was the un-upgraded version of it.

Now I have to wait until the new version is available, so I can trade it in. Even though, I got the weapon AFTER the upgraded weapons arrived.

That is straight up BS! Why the hell didn't they switch all weapon drops over to the newer version when the transition to the new content occurred?

I would gladly take an un-upgraded gjallahorn over the imaginary one I have right now. But either way it still sucks that VoG drops 300 weapons while literraly every single other are has the chance to drop 331 weapons.
 
They've already implemented different difficulty levels in story missions, it'll work just fine if new characters are running missions at level 20, and imported Destiny 1 characters start at 28-34.

Dude, that just sounds REALLY problematic as the level gap only widens.

Especially in the competitive aspect of the game.

I don't think people are going to enjoy the idea of trying to play missions designed for the big boys and fight battles against them when they're friggin 30 or 40 levels behind them. Very discouraging to new players.
 
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