Digital Foundry: Hands-on with the Halo 5 beta

Most everyone in the Beta would buy it in the state it's in today, probably. But thanks for the cold water everyone. No lens flare & no volumetric fog = no buy.
/s
 
Resolution is just one element in terms of overall image quality, but as things stand, the 1080p remaster of Halo 4 is much easier on the eye - even shorn of its sequel's visual extras - and there are clear gameplay benefits too.

We're happy to have an open mind about final resolution choices, but the 1080p framebuffer employed in The Master Chief Collection exhibits clear advantages for a first person shooter where Halo 4's clean full HD output makes views across a large map like Ragnarok much clearer and useful to a player, for example. At the moment, there's no stage in Halo 5's beta rotation to match this incredible scope, but the glaring stair-step artefacts on the Breakout stage are already a clear sign that resolution is an issue that needs to be comprehensively addressed by release, ideally without pruning back the new engine's enhancements in the process. The question is to what extent 343 can up the pixel count without introducing the GPU as a bottleneck in the rendering process.

Halo 4 1080p looks better? Anyone who has Halo MCC want to agree with that? 1080p automatically looks sharper but interesting the HD job was maybe too good :p
 

jem0208

Member
After having tried the beta, just two days after playing CoD AW in some electronics store on an XB1, I have to say, it feels more like 343i is just recreating CoD and slapping Halo on it. TTK (Time To Kill) is ridiculously low. Heavy-weapon drops are still there in all their CoD fashion, thruster pack just like in AW and zoom-in for all weaponry etc. it just doesn't have the soul of Halo MP to me anymore and I just don't see that changing.

Also, they're saying that it's max 2-player locally in the full version. GTFO 343i. Bungie always respected Halo as a party thing even in Reach. Heck, they sacrificed the graphics heavily just to have 4-player at reasonable framerates. How hard can it be?

Halo is dead, I don't care. There's no creativity, it's all just aping what's popular which is completely counter to how Bungie handled their franchise.


Have you actually played the game? Because this is completely untrue:

Heavy-weapon drops are still there in all their CoD fashion


As for your other comments, I can't even be bothered to address the full CoD comment. Also Reach didn't run at 60fps.
 
After having tried the beta, just two days after playing CoD AW in some electronics store on an XB1, I have to say, it feels more like 343i is just recreating CoD and slapping Halo on it. TTK (Time To Kill) is ridiculously low. Heavy-weapon drops are still there in all their CoD fashion, thruster pack just like in AW and zoom-in for all weaponry etc. it just doesn't have the soul of Halo MP to me anymore and I just don't see that changing.

Also, they're saying that it's max 2-player locally in the full version. GTFO 343i. Bungie always respected Halo as a party thing even in Reach. Heck, they sacrificed the graphics heavily just to have 4-player at reasonable framerates. How hard can it be?

Halo is dead, I don't care. There's no creativity, it's all just aping what's popular which is completely counter to how Bungie handled their franchise.

a lot of wat in this post

"Heavy-weapon drops are still there in all their CoD fashion"

Power weapon have been a part of Halo since before CoD existed...? In fact now it's more similar to how it was in older games than it was in Halo 4. The only real difference is that they game informs you of this, and unlike Halo 2 the timer doesn't require previously picked up weapons to be despawned.
Edit: Wait... are you saying that ordinance drops are still in? Because they literally aren't, but re-reading now it looks like that's exactly what you're saying. Meaning you're just full of shit...?

Regarding thrust, are you claiming a game that has been in development for over 2 years is ripping off a feature from a game that came out in November?

Zoom is nothing like CoD, since it brings back the classic Halo-style descoping and hip firing is still just as viable as always. All it does is give you a little extra range on automatics and a new option when using sword (zooming sword gives you much greater range, though terrible visibility).

The loss of 4-player sucks and I'm bummed, so at least there I can see your point, but at the same time it's honestly not a terrible loss. If that's the worst thing to happen so far then that's something I'm willing to deal with.

As for your last comment... Yeah, I've seen nothing to say 343i is less creative than Bungie, especially to the extent of having "NO creativity."
 

DeadNames

Banned
Christ that sounds like a mess at this stage.

After having tried the beta, just two days after playing CoD AW in some electronics store on an XB1, I have to say, it feels more like 343i is just recreating CoD and slapping Halo on it. TTK (Time To Kill) is ridiculously low. Heavy-weapon drops are still there in all their CoD fashion, thruster pack just like in AW and zoom-in for all weaponry etc. it just doesn't have the soul of Halo MP to me anymore and I just don't see that changing.

Also, they're saying that it's max 2-player locally in the full version. GTFO 343i. Bungie always respected Halo as a party thing even in Reach. Heck, they sacrificed the graphics heavily just to have 4-player at reasonable framerates. How hard can it be?

Halo is dead, I don't care. There's no creativity, it's all just aping what's popular which is completely counter to how Bungie handled their franchise.

neogaf.gif
 

JimiNutz

Banned
I thought the beta ran smoothly so far.
Get the res to 900p and keep the framerate smooth and I'll be more than happy.
Game plays amazingly well. Can't wait to see it in a years time.
 

jett

D-Member
Basically, you can key animations at whatever framerate you desire. Some of the moving objects in the skybox are keyed at a lower rate than 60 and thus become all stuttery and, thanks to motion blur, get very blurry.

If you've played Halo CE on PC (or look at the cutscenes in the MCC) that's an extreme example.

EDIT: The article did kind of mention it:

Why would you do that. Gah.
 

Fafalada

Fafracer forever
hammertomb said:
When does optimization occur in the dev process?
Usually it's an on-going process although bulk of it occurs in later stages of course.
But optimization towards the end aims at stabilizing performance - not double(or more) it.
 

mrklaw

MrArseFace
Not even solid 60 fps at 720p.

I know that the game is still way early but this is giving me flashbacks of TitanFall.

Hopefully it can atleast run at 900p and and rather solid 60 fps at launch.

Hopefully the 720p was chosen to ensure the beta wasn't GPU bound in any way, so they can analyse and focus on optimising the frame rate and CPU usage. If they can get that done, they should be able to increase the resolution at least a little.
 

TheOddOne

Member
I was wondering if 343 misses her in their tech department. Then you started posting your nonsense. Care to clarify instead of "oh jeeez"?
If you took the effort to actually read my post, you noticed that it shows the Halo 4’s graphics engineering credits. it was a team effort, and most of that staff is still at 343.

The nonsense here has been your backhanded obnoxious posting.
 

Blobbers

Member
This is probably the only time I'm upset with Digital Foundry.

Why would anyone in their right mind take this analysis seriously or expect that this would be a good idea? It's a beta of a game over a year out. Not to mention the graphical aspect was one of the least important things 343i said about this beta.

I highly doubt anything was well optimized and if anything, they should be commended for putting out a product this polished so far from release. Some games don't run this well at launch.

You weren't upset about "Is Uncharted 4 the generational leap we were waiting for?"
 
He's clearly showing you that Corrine wasn't the sole reason Halo 4 looked so good. She was a member of a team.

Well, I'd agree with that.

But especially our odd friend seemed to have quite the obsession with her before...

First, damn she's smoking.

Second, holy shit at her accouplements.

343 still has to prove a lot, but seeing how ms created Turn10 I have faith.

So 343 had a hand in it? All praise based god Corrinne Yu.

Thank you based Corrinne.

I do hope that 343i makes a engine from the ground up. Corrinne Yu work your magic.

Why would they release a new Halo game early 2011 when Halo:Reach shipped a couple of months before? Also you know Corrinne Yu is director of technology right?

Actually its 96 ads! They're hiring for Xbox Live Studios, Spawnpoint Studios, 343 Industries, Turn 10 and BigPark.343 Industries has some intresting hirings: Corrinne Yu (The female John Carmac), Designer Brad Welch (Pandemic) and engineers Fredrik Persson, Adam Pino, Alex Boczar and Andrew Schnicke (All from Pandemic too).

(there is more actually)

If you took the effort to actually read my post, you noticed that it shows the Halo 4’s graphics engineering credits. it was a team effort, and most of that staff is still at 343.

The nonsense here has been your backhanded obnoxious posting.

haha
 

TheOddOne

Member
Maybe you should not attack other posters for no reason? Calm down and read my posts in this thread again. You are emberrassing yourself.
That you felt that it was an attack is laughable. It's a lack of understanding that's your issue.

You're a troll. Just awful.
 
I have no faith in 343 with regards to polish and performance after MCC.

Prove me wrong guys

To be honest i cant see how MCC couldnt have gone wrong. Too many studios working on different aspects of the game, even entire games being given to other studios and being pulled together by a team from 343. Such a weird development process.
 

emrober5

Member
I find it disturbing that many people in here would be pleased if they got it to 900p.

That is insane. It's 2015. It's THE xbox franchise. They need to find a way to get it 1080p.

900p should be unacceptable.
 

Gestault

Member
I find it disturbing that many people in here would be pleased if they got it to 900p.

That is insane. It's 2015. It's THE xbox franchise. They need to find a way to get it 1080p.

900p should be unacceptable.

I can't speak for others, but for me it's a case of expecting 900p, hoping for 1080p, and IQ being the end-goal, not necessarily an arbitrary check-box. The early state of the build isn't a reasonable thing to base concerns about the final product on, in either case. For a 60 fps game, some compromise is reasonable.
 

AlStrong

Member
Oh geez.



Oh geez.

Oh geez.

:eek:

OflEwzF.jpg
 

Portugeezer

Member
I'm sure they will reach their 900p60 target. There is 1 year left to stabilise the framerate and increase resolution. Beta is beta, this was a proper beta.
 
That I think she is and still is a talented programmer? What are trying to highlight with those posts? You're fishing here for something that is not there.

You downplaying her role ('group effort) in this thread and calling her the female John Carmack before is... Humorous to me, but that's it. Stop being so goddamn defensive. I actually agree that it is a group effort and never put Yu on a pedestal like other posters *cough* have done before. 343 will pump out a good looking game, but there is still much to improve judging by this build and they did lose an important member of the team which could have helped with those problems. All I was ever saying. But glad to expose your hypocrisy.
 

VinFTW

Member
You weren't upset about "Is Uncharted 4 the generational leap we were waiting for?"

I stand corrected, this is the 2nd time then :p

I DO feel like I have a minority opinion on UC4. It's so damn good looking, people were disappointed, idk why.
 
I find it disturbing that many people in here would be pleased if they got it to 900p.

That is insane. It's 2015. It's THE xbox franchise. They need to find a way to get it 1080p.

900p should be unacceptable.

How many games on X1 and PS4 run at 1080p 60fps?

Making games look visually impressive is a balance, the hardware is finite. It would certainly be awesome if they got to 1080p, but as it stands, I just find myself unconcerned with the visuals of the game in multiplayer, the 60fps gameplay is so great, I'm loving it so far.

But yeah, I love 1080p 60fps, and it's kind of sad that both X1 and PS4 are such underpowered systems. But at the end of the day, Halo isn't a corridor shooter. It's a game with giant scale battles, tons of NPC's, enemies, vehicles on the field, with lots of particle effects, explosions and weapons firing off in all directions. I trust that they will do whatever they can to balance the visuals to look as impressive as possible, but I'm glad they are prioritizing gameplay responsiveness.
 
I stand corrected, this is the 2nd time then :p

I DO feel like I have a minority opinion on UC4. It's so damn good looking, people were disappointed, idk why.

People were disappointed because the first trailer plus fanboy hype made everyone think it was going to be so good it would look like real life.
 

Bgamer90

Banned
I find it disturbing that many people in here would be pleased if they got it to 900p.

That is insane. It's 2015. It's THE xbox franchise. They need to find a way to get it 1080p.

900p should be unacceptable.

Those people have realistic expectations and care about frame rate (60 FPS).

How did you feel about Halo 3 (THE xbox franchise) not being 720p during its time?
 
Overall I'm surprised at the quality of the beta considering release is nearly a year away. They have plenty of time to get things where they need to be.
 
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