Bloodborne |OT| Now With Newcomers Guide Attached Below OP

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I keep day dreaming of weapon transformations
 
Some lifehacks for people who get stuck all the time and have issues

1. Exploit the Regain system
The Regain system allows you to get your HP back if you attack enemies shortly after suffering damage. Sometimes though you get more damage than you can regain from an enemy (because he has less HP and therefore you can do less hits), but as of right now you can keep hitting enemies until their death animation is done. I can't imagine this being intended by FROM, and it saves some Blood Phials in areas with tougher enemies that take time to kill.

2. Buy the Hunter gear
The game is really hard if you use your basic gear. Fortunately, you can buy a 4-piece armor set at the vendor in Hunter's dream for about 2500 blood echoes in total. And yeah, that armor set is pretty much a game changer for the beginning section of Bloodborne. You can do this even before the first boss. If you have issues getting 2500 blood echoes though

3. First shortcut and small farming route
NOT saying that this is a particularly good farming route, but it did help me getting the Hunter gear and some level ups quite fast. Many people miss this, but you can open up a shortcut to the bridge that leads to the first boss fight (Cleric beast). Just go down the stairs after the two wolves, go through the house, go downstairs, leave the house, follow the stairs, kill the one enemy with the torch and axe and go further and you will open up a gate. Now, what I did was to go back and instead of going into the house, you can go under the bridge where two big guys wait for you. Kill them, go through the house again, go upstairs, kill the 3 ravens + the big guy and rinse and repeast, and if you feel confident enough kill the wolves as well.
This makes about 850 per run, and about 1500 if you kill wolves as well.

4. Use the projectile weapon all the time
This is - to me- the probably most important key mechanic so far. Your weapon has the ability to stun enemies and even bosses if you time your shot right. You should NOT care about the bullets at all, since a lot of enemies drop the randomly (you can farm the dude in the wheelchair that is in the house which leads you to the first shortcut) and you can craft your own bullets if you press UP on the D-Pad, which you should totally do since blood phials drop all the time.
If you time your shot right (just shoot right before an enemy attacks), a sound will be played and you will see enemies on their knees. GET CLOSE and press R1 to do destroy enemies.

5. Upgrade your shit
You will find a bunch of bloodshards in the beginning areas of the game which you can use in the Hunter's dream to upgrade your weapons. A +1 weapon is a different beast that a regular weapon with no upgrades at all.
Also, learn the icons! Learn which attribute does your weapon scale with and improve that attribute at the puppet.

6. The first boss
The Cleric Beast is a very epic fight and will not only test your abillities but also prepare you for what's to come since this enemy can only be killed if you accept the new mechanics and use them all the time. What I mean by that is that dodging and sidestepping are essential in this fight, and because of the small area and the crazy camera this can be annoying. The Cleric Beast's moveset involve mostly his two arms which he uses for a bunch of front attacks - what helped me was to get close, waiting for him to start an attack and then dash behind him, do a few hits and evade afterwards. He has an attack where he attacks backwards, too, but will only use it if you spend too much time behind him. Another great thing about him is that you can stun him with your weapon; the gun is super helpful since you can keep your distance and repeatedly shoot him (!) until he gets stunned, which means you get close and slash his face open. If he does his scream, slash the shit out of him or throw molotovs and burn him. You can finish this fight in like 2 minutes.

7. The second boss
Few here had issues with him which is why I was kinda worried at first, but I got him on my second try. This boss is much faster and reckless than the first one, but also not a problem if you figure him out and use the environment wisely. The the biggest advantage here is that for the most time you fight a humanoid that has the same sizes as you and follows the same ruleset as you, which means you can exploit the tombstones and trees to keep your distance between him. He is deadly if you keep too much open space between you and him, so be careful.
He uses the same moveset as you: rolling, shooting, weapon transformation etc. Always keep him on lock, be ready to dodge all the time and get a feeling for his movements. If you get a better understanding about that, use your projectile right before he attacks (or when he is rolling!) to shoot and stun him and cut him open. Don't go beserk on him with normal hits though as he breaks out of hitstuns and will attack you (always do 3-4 attacks when attacking him without stun, which you should do when he does a jump attack or anything that takes time to recover).
It's pretty easy to nullify his gun and hard attacks if you keep objects between him and you, and when he reaches like 15% - 20%, he will transform into a beast. You can STILL fuck him up during transformation, and you should, but when his transformation reaches its peak you might get pushed on the ground if you are to close. His beast is fucking crazy and might kill you, but what I did was to dodge some attacks until I was behind him and then I threw a molotov to burn and kill him.

I know all of this is known to skilled players, but seems like there are some having issues here and there. Hope this might help anybody!

edit: sorry for the bad English, but my brain doesn't quite work yet after my first playing session lol
 
Co op is working? Ringed that bell,wasted one insight and no one came. That's not good. Nothingeven a message if it worked and the game is looking for players or not. How long are we suposed to wait around?
 
What does the little green or brown dot underneath the ammunition icon on the top left side of the UI mean. Where it shows you how many bullets you have left.
 
To all these people hating on the Threaded Cane and complaining about damage:
Are you talking about against everything or mostly just about against the Cleric Beast? Because watching videos with people using other weapons against him, all weapons seem to do pretty shitty damage, and against normal enemies I'm guessing the cane attacks fast enough to stun lock smaller enemies till they die (based on your stamina)? Just want to know if the distaste for it is just a kneejerk reaction to how hard the Cleric Beast is.

Saying that, even if it's bad in general, still taking the Cane as my starter weapon.

Speak for yourself. >:[

I think its more people are expecting everything to have awesome damage rather than actually using their heads and thinking rationally.

Seriously giant axe of doom vs toothpick whip. Which do you seriously think is going to do more damage to the giant pissed off half rotting furry thing with fangs?
 
need to call my doc to get a prescription for ambien or something that calms my nerves. geez! those boss fights (or the game in general) really freak me out.
 
Another thing form the video; the number of moves from one weapon is also staggering. You can charge strong attacks, back step with light or strong attacks, roll with strong and light attacks, do transforming attacks mid roll and backstep, light attacks can be comboed up to 4 attacks and each trick weapon has 2 movesets meaning all of this x2.....its overwhelming.
 
Speak for yourself. >:[
The+quot+woah+we+ve+got+a+badass+over+here+quot+meme+and+_c6bb432d3483d07d63ec122d58c1b6d8.png
 
Played for about 2 hours. So good!

The biggest change coming from Dark Souls is no shield, so I've had to change my tactics up a bit.

Chose Violent Past origin with Hunter Axe. Love the two handed charge up attack, even though it's super dangerous if you miss because of the cooldown animation.

Loading times are annoying, but I can deal with them as I just browse GAF on my phone.

But the framerate/framepacing issues are quite annoying coming from the PC version of Dark Souls 1 and 2. It feels much less responsive.
 
Some lifehacks for people who get stuck all the time and have issues

1. Exploit the Regain system
The Regain system allows you to get your HP back if you attack enemies shortly after suffering damage. Sometimes though you get more damage than you can regain from an enemy (because he has less HP and therefore you can do less hits), but as of right now you can keep hitting enemies until their death animation is done. I can't imagine this being intended by FROM, and it saves some Blood Phials in areas with tougher enemies that take time to kill.

2. Buy the Hunter gear
The game is really hard if you use your basic gear. Fortunately, you can buy a 4-piece armor set at the vendor in Hunter's dream for about 2500 blood echoes in total. And yeah, that armor set is pretty much a game changer for the beginning section of Bloodborne. You can do this even before the first boss. If you have issues getting 2500 blood echoes though

3. First shortcut and small farming route
NOT saying that this is a particularly good farming route, but it did help me getting the Hunter gear and some level ups quite fast. Many people miss this, but you can open up a shortcut to the bridge that leads to the first boss fight (Cleric beast). Just go down the stairs after the two wolves, go through the house, go downstairs, leave the house, follow the stairs, kill the one enemy with the torch and axe and go further and you will open up a gate. Now, what I did was to go back and instead of going into the house, you can go under the bridge where two big guys wait for you. Kill them, go through the house again, go upstairs, kill the 3 ravens + the big guy and rinse and repeast, and if you feel confident enough kill the wolves as well.
This makes about 850 per run, and about 1500 if you kill wolves as well.

4. Use the projectile weapon all the time
This is - to me- the probably most important key mechanic so far. Your weapon has the ability to stun enemies and even bosses if you time your shot right. You should NOT care about the bullets at all, since a lot of enemies drop the randomly (you can farm the dude in the wheelchair that is in the house which leads you to the first shortcut) and you can craft your own bullets if you press UP on the D-Pad, which you should totally do since blood phials drop all the time.
If you time your shot right (just shoot right before an enemy attacks), a sound will be played and you will see enemies on their knees. GET CLOSE and press R1 to do destroy enemies.

5. Upgrade your shit
You will find a bunch of bloodshards in the beginning areas of the game which you can use in the Hunter's dream to upgrade your weapons. A +1 weapon is a different beast that a regular weapon with no upgrades at all.
Also, learn the icons! Learn which attribute does your weapon scale with and improve that attribute at the puppet.

6. The first boss
The Cleric Beast is a very epic fight and will not only test your abillities but also prepare you for what's to come since this enemy can only be killed if you accept the new mechanics and use them all the time. What I mean by that is that dodging and sidestepping are essential in this fight, and because of the small area and the crazy camera this can be annoying. The Cleric Beast's moveset involve mostly his two arms which he uses for a bunch of front attacks - what helped me was to get close, waiting for him to start an attack and then dash behind him, do a few hits and evade afterwards. He has an attack where he attacks backwards, too, but will only use it if you spend too much time behind him. Another great thing about him is that you can stun him with your weapon; the gun is super helpful since you can keep your distance and repeatedly shoot him (!) until he gets stunned, which means you get close and slash his face open. If he does his scream, slash the shit out of him or throw molotovs and burn him. You can finish this fight in like 2 minutes.

7. The second boss
Few here had issues with him which is why I was kinda worried at first, but I got him on my second try. This boss is much faster and reckless than the first one, but also not a problem if you figure him out and use the environment wisely. The the biggest advantage here is that for the most time you fight a humanoid that has the same sizes as you and follows the same ruleset as you, which means you can exploit the tombstones and trees to keep your distance between him. He is deadly if you keep too much open space between you and him, so be careful.
He uses the same moveset as you: rolling, shooting, weapon transformation etc. Always keep him on lock, be ready to dodge all the time and get a feeling for his movements. If you get a better understanding about that, use your projectile right before he attacks (or when he is rolling!) to shoot and stun him and cut him open. Don't go beserk on him with normal hits though as he breaks out of hitstuns and will attack you (always do 3-4 attacks when attacking him without stun, which you should do when he does a jump attack or anything that takes time to recover).
It's pretty easy to nullify his gun and hard attacks if you keep objects between him and you, and when he reaches like 15% - 20%, he will transform into a beast. You can STILL fuck him up during transformation, and you should, but when his transformation reaches its peak you might get pushed on the ground if you are to close. His beast is fucking crazy and might kill you, but what I did was to dodge some attacks until I was behind him and then I threw a molotov to burn and kill him.

I know all of this is known to skilled players, but seems like there are some having issues here and there. Hope this might help anybody!

Excellent post and pretty much covers all the tips I would give starting players

NICE
 
Second boss: run around like an idiot, up and down the stairs :lol
 
I actually think his first form is MUCH harder than his beast form lol

He kept getting me with that damn gun lol

I was fine through first forms. It was the beast form combos that kept getting me where he hits you again when you're down.

Parry combos, molotovs and the
music box
make first forms easier. As does the Kirkhammer as it staggers :D Staggers him in beast form as well.

Second boss: run around like an idiot, up and down the stairs :lol

My man! This as well. Up the stairs, off the roof, and repeat lol.
 
Hi, it's me again, you know, the guy waiting till Friday while still feeling he might not be able to get into Bloodborne despite / because of being a big Souls fan.

To reiterate my previous question: Is there anybody here who has played the game that feels like Bloodborne could be a severe step back from the Souls games in terms of character builds and combat strategy and variety? I.e. that it could be a better action game but a lesser RPG than the Souls games because of less options for roleplaying?

To clarify where I'm coming from with this: even after seeing some footage, I can't shake the feeling that this game is going too far in forcing the player to be daring and dex/str focused in combat by simply taking away shields and any sort of long ranged magic attacks. If true, this makes me wonder why so few people seem disappointed with this. Any action RPG should allow players to find their own strategies, and not force them to play as similar builds that centre around dodging hits and doing quick melee strikes, no? What, in other words, is the justification for not allowing us to play as some form of mage / pyro / cleric variety (apart from this technically not being a Souls game)? Why take something away that felt liberating in the previous games?

The more of these games come out, the less I'm sure I liked them because of the same reasons as most other players. For me, I never cared about the social interaction, PvP or about the high challenge taken on its own; I liked playing on my own while controlling a character with abilities that I felt enabled me to deal with most situations if I was smart about it. I liked the challenge and oppressive atmosphere because they forced / stimulated me to find creative strategies for each situation and to play defensively and carefully overall.

So far, Bloodborne seems to have gone out of its way to make such a (cowardly?) playing style impossible and I'm really not looking forward to having to try bosses again and again because the only way to beat them is to "get gud" in terms of getting in their faces and dodging their attacks. That might be how some have always played the Souls games as well, but not me and I'm starting to feel as if I'm getting out of tune with Miazaki's design philosophy.
 
I don't understand the parry timing against the brick wieding Ogre, at all. I wasn't having any issues parrying them, and then all of a sudden it's like they become unparryable.
Killed four of them easily with parries, then end up dying to a later version, go back to get my blood and die to it again because it simply wouldn't get parried for shit.
 
One thing I noticed is how DRAMATICALLY resistances play a role in this game

If you are using the Kirk Hammer you may have come across quite a few enemies who are resistant to blunt damage.

Not to mention it has a sweet spot for the hit. Probably the most tricky weapon to use and I was a tad disappointed at the Hammer's stun ability. Enemies seem to recover from the hit faster than I can follow up.

Unless I use the charged R2 :)

was the same way in Demons. For example those bug creature things in 2-1 , 2-2 and such were heavily resistant to most damages except piercing damage. You could spend 5 minutes on each of those things if you didn't have a piecing weapon or a magic weapon of some sort.
 
Co op is working? Ringed that bell,wasted one insight and no one came. That's not good. Nothingeven a message if it worked and the game is looking for players or not. How long are we suposed to wait around?

once the japanese start playing, there'll be plenty of cooperation :3

and yeah, sucks it wastes your insight wether or not it'd work.
 
I don't understand the parry timing against the brick wieding Ogre, at all. I wasn't having any issues parrying them, and then all of a sudden it's like they become unparryable.
Killed four of them easily with parries, then end up dying to a later version, go back to get my blood and die to it again because it simply wouldn't get parried for shit.
Don't stand too close or too far away from him. He should do a charging attack - shoot when he's like 1/4th second from attacking you.
 
Played for about 2 hours. So good!

The biggest change coming from Dark Souls is no shield, so I've had to change my tactics up a bit.

Chose Violent Past origin with Hunter Axe. Love the two handed charge up attack, even though it's super dangerous if you miss because of the cooldown animation.

Loading times are annoying, but I can deal with them as I just browse GAF on my phone.

But the framerate/framepacing issues are quite annoying coming from the PC version of Dark Souls 1 and 2. It feels much less responsive.

I found a shield last night though. They are in the game.
 
Can we all agree that the guy who did the level design should win every Game Award of this year ? I mean wow, the way the level are made with multiple path, shortcut, secret and exploration is insanely good ! I feel like I play a MetroidVania. I'm really looking forward later area.
 
Hi, it's me again, you know, the guy waiting till Friday while still feeling he might not be able to get into Bloodborne despite being a big Souls fan.

To reiterate my previous question: Is there anybody here who has played the game that feels like Bloodborne could be a severe step back from the Souls games in terms of character builds and combat strategy and variety? I.e. that it could be a better action game but a lesser RPG than the Souls games because of less options for roleplaying?

To clarify where I'm coming from with this: even after seeing some footage, I can't shake the feeling that this game is going too far in forcing the player to be daring and dex/str focused in combat by simply taking away shields and any sort of long ranged magic attacks. If true, this makes me wonder why so few people seem disappointed with this. Any action RPG should allow players to find their own strategies, and not force them to play as similar builds that centre around dodging hits and doing quick melee strikes, no? What, in other words, is the justification for not allowing us to play as some form of mage / pyro / cleric variety (apart from this technically not being a Souls game)? Why take something away that felt liberating in the previous games?

The more of these games come out, the less I'm sure I liked them because of the same reasons as most other players. For me, I never cared about the social interaction, PvP or about the high challenge taken on its own; I liked playing on my own while controlling a character with abilities that I felt enable dme to deal with most situations if I was smart about it. I liked the challenge and oppressive atmosphere because they forced / stimulated me to find creative strategies for each situation and to play defensively and carefully overall.

So far, Bloodborne seems to have gone out of its way to make such a (cowardly?) playing style impossible and I'm really not looking forward to having to try bosses again and again because the only way to beat them is to "get gud" in terms of getting in their faces and dodging their attacks. That might be how some have always played the Souls games as well, but not me and I'm starting to feel as if I'm getting out of tune with Miazaki's design philosophy.

not at all man

youll be really surprised at how deep the weapons are.. There is so much I have yet to discover but the movesets are GREATLY expanded and varied this time around

And this isnt even covering the new upgrade system
 
Hi, it's me again, you know, the guy waiting till Friday while still feeling he might not be able to get into Bloodborne despite being a big Souls fan.

To reiterate my previous question: Is there anybody here who has played the game that feels like Bloodborne could be a severe step back from the Souls games in terms of character builds and combat strategy and variety? I.e. that it could be a better action game but a lesser RPG than the Souls games because of less options for roleplaying?

To clarify where I'm coming from with this: even after seeing some footage, I can't shake the feeling that this game is going too far in forcing the player to be daring and dex/str focused in combat by simply taking away shields and any sort of long ranged magic attacks. If true, this makes me wonder why so few people seem disappointed with this. Any action RPG should allow players to find their own strategies, and not force them to play as similar builds that centre around dodging hits and doing quick melee strikes, no? What, in other words, is the justification for not allowing us to play as some form of mage / pyro / cleric variety (apart from this technically not being a Souls game)? Why take something away that felt liberating in the previous games?

The more of these games come out, the less I'm sure I liked them because of the same reasons as most other players. For me, I never cared about the social interaction, PvP or about the high challenge taken on its own; I liked playing on my own while controlling a character with abilities that I felt enable dme to deal with most situations if I was smart about it. I liked the challenge and oppressive atmosphere because they forced / stimulated me to find creative strategies for each situation and to play defensively and carefully overall.

So far, Bloodborne seems to have gone out of its way to make such a (cowardly?) playing style impossible and I'm really not looking forward to having to try bosses again and again because the only way to beat them is to "get gud" in terms of getting in their faces and dodging their attacks. That might be how some have always played the Souls games as well, but not me and I'm starting to feel as if I'm getting out of tune with Miazaki's design philosophy.

Pump Arcane and buy shitloads of molotovs
 
Insight should be restored if nobody actually answers your summoning request

tried using it like five times so far in the game and no dice yet
 
9 hours with BB:

-This is my first souls style game, it's not as hard as I thought. It's definitely challenging and punishing, but patience and good judgement go such a long way (I almost beat Gascogne on the first try!). It's not nearly as obtuse as some made it seem. Maybe I'm just good at games, but I think some people have made it out to be some impossible thing, it's not.

-Yharnam is the most well realized world of the current gen. The game is way better looking than I expected, a powerful combo of really solid technical power and incredible art design. The sound design is god tier as is the atmosphere.

-The game is really rewarding, and respects skill.

-The game feels like the antidote for modern AAA, especially coming off last year. There's no bloat, no saturation of cookie cutter content, a genuine sense of mystery and a true feeling that the game wasn't designed by a committee of ppl looking at modern trends.

-Top 3 game of the generation so far alongside smash bros wii u.

Bonus: my eyes were hurting because I couldn't stop playing.

Umbasa! another Soul brother
 
Ludwigs blade and Repeating pistol is my current favorite combo right now.

At the fourth boss. Was having some trouble there. Need to work on the dodging and parrying.


The guy in the wheel chair in Hunter's Dream has disappeared after the first time I saw him. Is this a big or is he supposed to do that?

He phases in and out depending on what point of the story you're at.
 
9 hours with BB:

-This is my first souls style game, it's not as hard as I thought. It's definitely challenging and punishing, but patience and good judgement go such a long way (I almost beat Gascogne on the first try!). It's not nearly as obtuse as some made it seem. Maybe I'm just good at games, but I think some people have made it out to be some impossible thing, it's not.

-Yharnam is the most well realized world of the current gen. The game is way better looking than I expected, a powerful combo of really solid technical power and incredible art design. The sound design is god tier as is the atmosphere.

-The game is really rewarding, and respects skill.

-The game feels like the antidote for modern AAA, especially coming off last year. There's no bloat, no saturation of cookie cutter content, a genuine sense of mystery and a true feeling that the game wasn't designed by a committee of ppl looking at modern trends.

-Top 3 game of the generation so far alongside smash bros wii u.

Bonus: my eyes were hurting because I couldn't stop playing.

Yes, yes!
 
not at all man

youll be really surprised at how deep the weapons are.. There is so much I have yet to discover but the movesets are GREATLY expanded and varied this time around

And this isnt even covering the new upgrade system

Pump Arcane and buy shitloads of molotovs

Cheers guys, that makes me feel slightly better. To be clear: I will give the game a chance to grow on me of course. I'll report back on Friday, Amazonian Postal God willing.
 
Hi, it's me again, you know, the guy waiting till Friday while still feeling he might not be able to get into Bloodborne despite being a big Souls fan.

To reiterate my previous question: Is there anybody here who has played the game that feels like Bloodborne could be a severe step back from the Souls games in terms of character builds and combat strategy and variety? I.e. that it could be a better action game but a lesser RPG than the Souls games because of less options for roleplaying?

To clarify where I'm coming from with this: even after seeing some footage, I can't shake the feeling that this game is going too far in forcing the player to be daring and dex/str focused in combat by simply taking away shields and any sort of long ranged magic attacks. If true, this makes me wonder why so few people seem disappointed with this. Any action RPG should allow players to find their own strategies, and not force them to play as similar builds that centre around dodging hits and doing quick melee strikes, no? What, in other words, is the justification for not allowing us to play as some form of mage / pyro / cleric variety (apart from this technically not being a Souls game)? Why take something away that felt liberating in the previous games?

The more of these games come out, the less I'm sure I liked them because of the same reasons as most other players. For me, I never cared about the social interaction, PvP or about the high challenge taken on its own; I liked playing on my own while controlling a character with abilities that I felt enable dme to deal with most situations if I was smart about it. I liked the challenge and oppressive atmosphere because they forced / stimulated me to find creative strategies for each situation and to play defensively and carefully overall.

So far, Bloodborne seems to have gone out of its way to make such a (cowardly?) playing style impossible and I'm really not looking forward to having to try bosses again and again because the only way to beat them is to "get gud" in terms of getting in their faces and dodging their attacks. That might be how some have always played the Souls games as well, but not me and I'm starting to feel as if I'm getting out of tune with Miazaki's design philosophy.
I understand where you're coming from.

From what I've played so far, so game really overpushes aggressive style over cautious defensive styles, and I immediately thought that quite a lot of Souls games fans would not like it so much.

After beating 2 bosses(and dying to the third) I can say that I haven't found any worthwhile shields, or alternatives to an aggressive play style yet. Though I'm at the begninning so I can't know for sure.

You just have to get used to it I guess. I'm personally liking it so far, but if you really prefer to play in a slow and defensive manner, then yeah the game can disappoint you a bit.
 
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