Final Fantasy XIV |OT7| 1000 years DRAGONSONG War

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Dat lucky/maneki-cat carby. :v

You misspelled Tonberry. I NEED THESE. ALL OF THEM. Someone make them for me ;-;
 
First pass through patch notes:
Will make it better tomorrow or when more notes are out. There are a few errors in the patch notes that the chart reflects, I guess.

General stuff I snagged from patch notes overall (bias towards crafting/gathering stuff):

- Beast tribe daily allowances increased from 6 to 12
- New guildleve "Temple Leves", spend 10 allowances for greater risk and reward
- Three new types of timeworn maps
- Players can now exchange company credits for items by speaking with the OIC Quartermasters at each Grand Company Headquarters, and the resident caretaker in any housing district
- Triple Triad board furnishing in house
- Can purchase 3 Mini Cactpot tickets per day (progressively more expensive)
- New aesthetician hairstyles added
- Players can now cast Teleport and Return while riding a mount
- You can store your odd event items into the Armoire
- Crafting specialist system: Absolutely only 3 (governed by Soul Crystals, obtainable at level 55)
- The level cap for desynthesis has been increased: individual class 110 to 180, maximum 350 to 560.

Player attributes have been adjusted as follows:
- Skilspeed and spellspeed now affect damage over time and healing over time effects.
- The effect of determination on auto-attacks has been reduced.
- Critical hit rate now affects damage dealt with a critical strike.
- Certain attributes no longer affect parry or block.

Rowena's House of Splendors seeks capable tradesmen to procure the collectables sought by her wealthy clientele. Players can craft or gather collectable items to be exchanged for experience points, scrips, and gil. Scrips are rewarded based on the collectability of the item exchanged. However, items considered to be collectable can only be obtained through crafting or gathering.
- Crafting Collectables: Use Collectable Synthesis command, decide at end of craft to make item collectable or not
- Gathering Collectables: Use Collector's Glove command; afterwards can use general action Aetherial Reduction to possibly receive items of even greater rarity

Company workshops
- Buy company workshop at entrance to private chambers
- Confirm materials for project by opening company crafting log via fabrication station
- Use Schematic Board to draft new projects: gather require items, select plan you wish to create
- Can craft and register airships using requisite components and flight credits
- Can deploy airships on Exploratory Voyages
-- Airships need higher ranks before they can equip better components
-- Airships will require repair to its parts
-- To deploy, use Ceruleum Tanks (purchase from resident caretaker in housing district)

Tomes of regional folklore
- Exchange blue gatherer's scrips for one of nine types of tomes of regional folklore
-- Tome of Geological Folklore - Coerthas
-- Tome of Geological Folklore - Dravania
-- Tome of Geological Folklore - Abalathia's Spine
-- Tome of Botanical Folklore - Coerthas
-- Tome of Botanical Folklore - Dravania
-- Tome of Botanical Folklore - Abalathia's Spine
-- Tome of Ichthyological Folklore - Coerthas
-- Tome of Ichthyological Folklore - Dravania
-- Tome of Ichthyological Folklore - Abalathia's Spine
- Botanist and Miner: basically unspoiled nodes
- Fisher: hidden fishing holes revealed, rare fish made available
 
is this confirmed? that is really really stupid, why not just change the potency then?

Changing tick speed has never made sense as a suggestion given the scope of changes they'd have to make to how all the over time stuff in the game works. Skill/spellspeed as basically DoT/HoT DET is the most obvious fix with the least level of crazy.
 
Changing tick rate also has a larger effect on bard (Bloodletter procs) and black mage (Thundercloud procs). Best not to open that can of worms.
 
Change in how "Ley Lines" works - lines won't disappear upon leaving them, so you can dodge attacks and go back to keep using them.
 
Wonder what the cap is for the FC airships. I skimmed the notes but didn't see one. I'm wondering how that'll work in general. It'd suck if there was a cap on projects where after you craft x amount of airships you're done with projects for the entire FC. That's how it'll probably work, but for those of us who won't jump into the crafting we could miss out if we don't jump in right away.

It'll be interesting to see how it plays out.
 
Wonder what the cap is for the FC airships. I skimmed the notes but didn't see one. I'm wondering how that'll work in general. It'd suck if there was a cap on projects where after you craft x amount of airships you're done with projects for the entire FC. That's how it'll probably work, but for those of us who won't jump into the crafting we could miss out if we don't jump in right away.

It'll be interesting to see how it plays out.

I think they said 4 airships for rank 8 FC.
 
OMG THEY DID IT! THEY ADDED T-REXAUR!

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lol that was the first thing I asked about when they opened the forums for user input. I've...kinda got a thing for dragon,dinosaur, and mecha FF enemies...
 
So I propose we do something during 24 hour maintenance night

I propose a 24 player Civ 5 with FFXIV GAF peoples

./go

If you do join in this, Drama will play and crush people!./go
 
So I propose we do something during 24 hour maintenance night

I propose a 24 player Civ 5 with FFXIV GAF peoples

./go

If you do join in this, Drama will play and crush people!./go

Stream please so I can drink heavily and toast to Drama's eventual victory.
 
Interesting that despite them saying something to the effect of level sync on 2.xx duties, there's no mention of that in the patch notes. If you can go into coil, including Savage, as a full Lv60 party, that'd be some shit.
 
I think they said 4 airships for rank 8 FC.

Guess we'll have to jump in quickly if we all want to take part. Then again, they haven't really said how long these type of things could take either have they? They could take a long time to build for all I know.
 
So I propose we do something during 24 hour maintenance night

I propose a 24 player Civ 5 with FFXIV GAF peoples

./go

If you do join in this, Drama will play and crush people!./go

Amazingly enough, I actually have Civ5 from a previous Steam sale. Like all good Steam sale games, I never actually played it.

GTX 980 Ti is amazing btw, you should get one.
 
Amazingly enough, I actually have Civ5 from a previous Steam sale. Like all good Steam sale games, I never actually played it.

GTX 980 Ti is amazing btw, you should get one.

oh gawd D;

I already used up a good portion of my money for a second monitor

I might just wait for Pascal to release :x
 
DAMN

totally didn't know about the 24hr maintenance but I suppose I should've expected it. I was working remotely Thursday too and was going to have a lot of downtime. I was hoping to get my last non-50 to 50 too (NIN) but it's not happening. oh well, looking forward to early access - have fun everyone!
 
Hopefully airships become something more than glorified retainer ventures down the road. Disappointing content to start out with.

Also, I really hope that there is an error in the patch notes because no increases in inventory space without monetization is absolutely ridiculous and unacceptable.
 
trying to wrap my head around the undersized/minimum duty finder options. Is it implying you can chose to go into duty's with fewer people, and it turns off the level restrictions, meaning "level 60s running through satasha?"
 
trying to wrap my head around the undersized/minimum duty finder options. Is it implying you can chose to go into duty's with fewer people, and it turns off the level restrictions, meaning "level 60s running through satasha?"

Yupp, it's going to be a breeze finishing relic books and getting any items or glamour gear you might want
 
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