Things that 'Should' be the Standard in 2016. Besides 1080p/60fps.

I'd like launch games to not require a big day one patch. It's not only inconvenient but it also means they probably rushed it out and there's broken content ahead that they couldn't fix with the patch.
 
Arbitrary resolution. This shouldn't be such a battle.

Support for unlocked framerates. If you want to lock it by default, OK, but let us turn it off without breaking the game.

Key remapping. Everything. Every key.

Windowed borderless.
 
I would love to see every game allow its first 30 or 60 minutes played without a separate demo.

I am not so sure what is so difficult about this.

A while ago I remember some big publisher saying they didn't like demos since it could easily turn players off of buying the full version. It's not a question of "can" they do it, but if they're willing to.
 

Guess Who

Banned
I agree with all of these except "full controller support". There are genres for which it simply does not work.

At the very least, any game that had a console release should have full controller support on PC (looking at you Mass Effect, BioShock 2, etc.).
 

rschauby

Banned
  • Native controller and KBM compatibility with full remap capability on all platforms
  • Cross platform multiplayer on any and all cross platform mp games
 
When I press the Start button during a cutscene, I want the cutscene to pause, and a little menu to pop up asking whether I want to Resume or Skip. Most modern games do this, thankfully, but there are still a few infuriating stragglers.

And when I say 'cutscene' I mean anything I'm not in control of, whether it's your in-engine camera swoop around the level, a pre-rendered Bink file, a 'stand and listen to exposition' thing, your intro animation to a time trial challenge, whatever. Skip skip skip, no excuses.
 
better build quality than a potato. or 3 year warranty with each console.

so tired of early adopters getting fucked

last Gen it was the 360 for me this Gen it's Sony.
 

Blackthorn

"hello?" "this is vagina"
Controller remapping. I don't care how ideal you think your scheme is, I can come up with better.

And the excuse that they need to QA every possible combination isn't even true (just consider the mathematics there), so there's no reason not to include such a basic feature.
 

Sulik2

Member
1080/60 shouldn't be standard. I d rather have 900/30 and games to look great with pristine image quality.

Clould saves and AF should be ubiquitous.
 
- Good V-sync adaptation (and the ability to turn it off in the menus)
- Arbitrary Resolution
- Fullscreen Borderless Windowed
- Multiple AA solutions
 

Astral Dog

Member
Nothing is really standard, everything is tied to the hardware capabilities, development goals, budget, competence, etc. There are certain expectations and goals being met,but 1080p/60fps is certainly NOT one of them, at least on consoles.nevermind everything else.
 
People are taking that 120fps + 4k res comment seriously...
laugh.gif
 

Spacejaws

Member
Less reliance on matchmaking. For a generation which quickly has games online population die matchmaking is a huge killer.

I tember AVP 2010 matchmaking could be a wait aslong as 20 minutes even though 1000 people were playing, A:CM matchmaking was a failure even when the player count was relatively alive (about 500)

AvP gave the option for servers that were unranked and essentially became the only way to play the game.

Even Battlefront lately had issues with matchmaking and I recently went on a CoD binge for the SP campaigns and found I could still find matches of ghost but couldn't find a full game of Advanced Warfare even though800 people are still playing. Essentially some way to get people to ply with each other when the population is low and thats why I love server browsers.
 
Games that can handle being suspended without breaking something (usually online).

I don't get why the game doesn't disconnect you when it detects it's being suspended, then attempts to reconnect when you start up the game again. Instead the game acts all "WOAHHHHH WHAT DID YOU JUST DOOOO?" like you just discovered some Alien voodoo technology.
 
Let me change the language, stop picking the language based on what is configured at system level and let me pick whatever I want. The majority of Android games do this and I can't stand it.
 
Every game console should have a way that marks how long you've played a game like Nintendo and Steam do. I have no idea why Sony and Microsoft haven't implemented this. I like knowing how long it takes me to beat a game and not every game let's you know how many hours you've put into it.
 
pretty sure that wouldnt even be good enough either, unless we're only talking castle crashers remastered

Well if it really did happen I think it would be possible for first party titles to reach it, imagine Naughty Dog working with a console that had the power of two titans....
 

Mike Golf

Member
Consoles should be like Steam in how they handle digital games. Buy it once on one of the the big three's stores, it's playable on all future hardware. Plain and simple. I suppose Microsoft is sort of getting there since digital BC titles that you bought on 360 will carry over, saves and all. Nintendo kind of had it backwards. Everything carried over, but not really under a user account, it was tied to your hardware, fucking backwards. Sony fucked up the most seeing as nothing you bought carries over.

We are entering 2016 people, when it comes to holding these console manufactures to a high standard, we clearly aren't doing enough. How can we expect these platforms to grow (lol) and get better if this kind of thing isn't even commonplace across the board?

While that would be great it's just not a feasable standard, the PS4 didn't come with it because they didn't want to make the system more expensive by putting the PS3's hardware in it to be BC. The NX will likely lack it for the same reason, if you want to have BC you have to continuously include the previous gen's hardware jacking up prices or gimp your next system's hardware by keeping it the same architecture. Do we really want to see Nintendo's next machine STILL use Power PC after three generations? Maybe if console manufacturers continue to use off the shelf parts from this point on we can see this be a reality, that's why it's possible on PC to virtually play any game ever on modern hardware.

I see where you're coming from only mentioning digital but even the smallest indie titles or Virtual Console titles had to be designed with the systems hardware in mind it released on. To the OP I know others have said it but PC games should never launch the first time in the lowest res and quality possible withot vsync on. How hard is it to run an auto detect of the hardware and run the native res with vaync enabled? This immediately sours any boot presentation of some intro video or cut scene along with the menu when the first thing I see is blurry, upscaled 720p with massive tearing.
 

Thewonandonly

Junior Member
A complete game at launch that isn't completely broken on any platforms it's released on.
I'm going to have to go with this and it's sad. This year hasn't been to bad so Mabey the have learned but last year was awful in this department. We shouldn't have to worry about broken games. Delay them if you have to just stop releasing them.
 
N

Noray

Unconfirmed Member
Skippable cut scenes. I don't care, there is literally no excuse for not including the option. Looking at you, Far Cry 4/launch Destiny.
 
Console gamer/pleb here:

Native Kb/m support on consoles (great for strategy games and shooters)
FOV Sliders (again, great for shooters)
Change subtitle size
Full Button remapping (please, I'm too used to using R1 and L1 for my shooters!)
Offline bots and splitscreen (really helpful for longterm uses for old games that brings out nostalgia i.e., MAG!!)
Proximity chat (sort of for immersive experience)
Not going to happen but should be noted - allow console users the options of choosing graphics with low frames or higher frames with lowered graphical fidelity. Locked 30 or locked 60 would be a blessing for many games imo
Dedicated servers
Free map packs for everyone so that the playbase should never be split
Skippable cutscenes
Some form of console commands for single player games so that I can be a God!!!! Lol
 
Menus that aren't complete shit, especially on PC. Esc should always take me back to gameplay (or previous menu level), WASD should work for moving in menus (instead of just arrow keys) etc.
 

Brhoom

Banned
what's the point of playing video games if you're going out of your way to try and find experiences that don't feel like video games?
Horror games should try to suck you in to their world, they should make you forget you are playing a video game and that you are inside their world, or you are the one that is surviving.
Maybe that's just me??? Haha I'm not sure tbh.
 

Giever

Member
Sound options.

"But wait, Giever, those are in pretty much every game, they are a standard!"

Tell that to Mario Kart 8. ;-;
 
D

Deleted member 80556

Unconfirmed Member
Pause at any point, I still nervously press the start button because I fear that the cutscene will skip.
 

Tealmann

Member
For PC clients, consoles, and games

Free online
Refunds
Cloud saves
Rebindable controls
Pauseable cutscenes
Skipable cutscenes
Splitscreen
Settings in game (no launchers)
Controller support
Controller and mouse at the same time support
Keyboard and mouse support
The option to turn off DOF, chromatic aberration, etc
HUD scaling
 
An option for big text in console games

Fuck yes, this shit right here!

I am currently constantly reminded of the HD problem that is ridiculously small text in games, thanks to Xenoblade Chronicles X.
Fuck that shit, I wanna be able to read what I have to do without having to sit right in front of my TV.
Hell, this game has Off-TV play to play it only on the Gamepad screen and everyone who plays it that way has to have a fucking hard time making out what item they just collected or reading the mission objective.

It boggles my mind to no end that no one at NoA or NoE apparently had any reason to say "Oh my, this text sure is small, isn't it. Maybe we should try pumping it up a notch or at least introduce an option for bold text".

ASDHjlsadhjlkgsadi I'm really freaking out over this right now.
 

Trago

Member
While that would be great it's just not a feasable standard, the PS4 didn't come with it because they didn't want to make the system more expensive by putting the PS3's hardware in it to be BC. The NX will likely lack it for the same reason, if you want to have BC you have to continuously include the previous gen's hardware jacking up prices or gimp your next system's hardware by keeping it the same architecture. Do we really want to see Nintendo's next machine STILL use Power PC after three generations? Maybe if console manufacturers continue to use off the shelf parts from this point on we can see this be a reality, that's why it's possible on PC to virtually play any game ever on modern hardware.

I see where you're coming from only mentioning digital but even the smallest indie titles or Virtual Console titles had to be designed with the systems hardware in mind it released on. To the OP I know others have said it but PC games should never launch the first time in the lowest res and quality possible withot vsync on. How hard is it to run an auto detect of the hardware and run the native res with vaync enabled? This immediately sours any boot presentation of some intro video or cut scene along with the menu when the first thing I see is blurry, upscaled 720p with massive tearing.

Considering that everyone is moving to x86, as far as future consoles are concerned, this kind of thing should be considered inexcusable. It's not like they'll be switching back to Power PC. We just can't be switching to a new digital store from the same console manufacture. Just one definitive store to buy games from each of them.
 
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