lowhighkang_LHK
Member
I'm curious to know how some of you feel about this. Considering most of my PS4 games are digital, I'm okay with it. But I've noticed a lot of people enjoy owning physical copies of games for a multitude of reasons.
According to SuperDataResearch, console digital sales in the year 2014 were at 2.4 Billion USD, while for this year the same tracker listed console digital sales at roughly 4 Billion USD showcasing a roughly 70% increase.
Considering the overall console market in 2015 was estimated to be about 55 billion (which obviously includes both digital+physical and maybe hardware too?), it's obvious digital still comprises a small fraction of the total revenue in the console market space. So those who are physical only probably don't have anything to worry about at least in the next few years...
The benefit of digital versus physical depends on person to person.
Digital helps the environment, allows publishers/developers to keep a larger percentage of revenue, and it has ease of use since you don't need to manage or swap discs. However, the negatives is that you don't own a tangible product, it's taking away revenue from retail store outlets that employs many people, and you can't trade/sell/lend games in the digital space on consoles. Furthermore, there is no promise that once the game is deleted from your HDD, you can later re-download it (see: PT).
Summary: Overall market growth in the entire industry is higher but console digital sales are seeing the highest yoy increases compared to many other categories. Although Physical sales while still a metric ton higher than digital in revenue, we are beginning to see the physical / digital gap close and as digital sales become more and more prominent as we have been seeing as of late, it's likely this trend will continue.
Additional links:
http://www.gartner.com/newsroom/id/2614915
http://files.shareholder.com/downlo...4A2/Nasdaq_Conference_Presentation_vFINAL.pdf
EDIT: Some are saying that superdataresearch revised their 2014 console digital estimate to be higher than 2.4 billion, making the increases less than 70%. None the less, the year over year growth is still significant.
According to SuperDataResearch, console digital sales in the year 2014 were at 2.4 Billion USD, while for this year the same tracker listed console digital sales at roughly 4 Billion USD showcasing a roughly 70% increase.
Considering the overall console market in 2015 was estimated to be about 55 billion (which obviously includes both digital+physical and maybe hardware too?), it's obvious digital still comprises a small fraction of the total revenue in the console market space. So those who are physical only probably don't have anything to worry about at least in the next few years...
The benefit of digital versus physical depends on person to person.
Digital helps the environment, allows publishers/developers to keep a larger percentage of revenue, and it has ease of use since you don't need to manage or swap discs. However, the negatives is that you don't own a tangible product, it's taking away revenue from retail store outlets that employs many people, and you can't trade/sell/lend games in the digital space on consoles. Furthermore, there is no promise that once the game is deleted from your HDD, you can later re-download it (see: PT).
Summary: Overall market growth in the entire industry is higher but console digital sales are seeing the highest yoy increases compared to many other categories. Although Physical sales while still a metric ton higher than digital in revenue, we are beginning to see the physical / digital gap close and as digital sales become more and more prominent as we have been seeing as of late, it's likely this trend will continue.
Additional links:
http://www.gartner.com/newsroom/id/2614915
http://files.shareholder.com/downlo...4A2/Nasdaq_Conference_Presentation_vFINAL.pdf
EDIT: Some are saying that superdataresearch revised their 2014 console digital estimate to be higher than 2.4 billion, making the increases less than 70%. None the less, the year over year growth is still significant.