came in today, time to see how it runs in PCSX2
edit, runs great, still playing with scanlines though
I don't know if this matters on an Emulator, but if I remember right, KoF XI is one of few PS2 games that actually has the ability to run in a "Progressive Scan" mode, which made it look rather sharp on HDTVs at the time. It's a bit of a frankengame as far as graphic assets (sprites drawn by different generations of artist, really higher res UI and portraits compared to other parts, background characters drawn at entirely different resolutions to everything else, and an un-refined mix of 2D and 3D background elements, along with console-exclusive stages that were designed in different ways than the arcade originals), but it still can feel pretty smooth running once you get past all that.
http://pre00.deviantart.net/c01f/th/pre/f/2016/073/e/7/robert_garcia_costumes_by_ronnymaia-d9v3o6r.jpg
http://orig01.deviantart.net/0f48/f/2016/072/f/0/tung_costumes_by_ronnymaia-d9uyt2y.jpg
These continue to be great, thanks for finding and posting them

I find a bit of facial hair suave, so I think Robert looks great this way. Tung having an upgraded Chinese-style shirt makes a lot of sense, and it thematically feels like something his old designs would have eventually come to. Glad they didn't go nuts and give him unfitting leathers, heh.
Sorry to steal your thunder SAB-CA but here's the screen shot of the day:
Never a problem, sometimes even I sleep in, lol.
Must once again state I'm happy to see Tung's Shou Ha back. The weak version is normally a blast right by him, but the stronger variant should have a mighty spirit body arm that stretches further out...
Here's also 2 more shots from
SNKPlaymoreBR (updated version from Frionel) that don't seem to be from anywhere else I've seen:
Looks like someone's been playing some rounds...
Question
this is the only game in recent memory that has been appealing to me gameplay wise, but has completely turned me off due to its poor visuals.
Is there something wrong with me? I think it's because when it was sprite based, I always thought the game was quite beautiful.
The negative quality of the visuals are over-exaggerated in your mind, probably due to Trailer 1 looking horribly pre-development.
The graphics are coming along, and they'll hopefully allow a lot of things that have been missing over the past few years of KoF. Such as unique Intros and poses, larger movesets when needed, more move variations, a much larger starting roster, and an easier time upgrading the next iterations without having to re-invent the wheel each time they do it.
Sure I'm a huge fan of SNKP's spritework... but I'm also a fan of their greater creativity as well. If a graphic shift can bring me so many gameplay and expressive upgrades along with it, it's much easier to bare the change.
Unlike something like 2k1 or 2k3, where the graphics got weird, and the gameplay seriously suffered.
No kidding. I missed a lot of those! Wow!
And there's even more in the Esaka stage that came with Classic Kyo (Haoumaru in a corner, Shingo and Yuki on a buiding, the crossdressing guy that's been chasing after Joe in a few KoF game endings, etc).
You can't see all that here (Especially Haomaru), but place is too detailed laden not to have some pictures go along with it (though this could be the smartphone variant, since it feels more compact).