Uncharted 4 preview thread. New footage/info

CfNGRrNVIAErKn7.jpg


amazing stuff

Dude looks like Max Payne.
 
Really interesting watching some of these outlets impressions of the demo. I'm surprised how some people that played the demo were bummed that they didn't see any big set pieces. Eurogamer for example even stating that they just play the Uncharted games for the big set pieces.

I've always loved all aspects of the Uncharted games. The exploration and platforming, the writing, the blend of combat and stealth in later games. Personally, the set pieces would be last on my list for things I like about the series.

I thought it was an awesome preview of the game, just showing the more open structure (while still keeping the linear nature) of the game.

Anyone else just play these games for the big set pieces.
 
While i think the outline looks awful, i'm glad tha it's there for those players who have trouble keeping up with the enemies on a large battlefield.

Games need to have more options, not less. If this feature doesn't get away with the enjoyment of the game for those who are hardcore players there's no reason for them to not implement it.
 
While i think the outline looks awful, i'm glad that's it's there for those players who have trouble keeping up with the enemies on a large battlefield.

Games need to have more options, not less. If this feature doesn't get away on the enjoyment of the game for those who are hardcore players there's no reason for them to not implement it.

Agreed.
 
The only thing I notice is that the textures on Drake's hand took a huge hit.

They haven't taken a hit, it's a side effect of the much improved sub surface scattering. It's the same situation when you compare faces etc. They don't have the same detail and sharpness, but they have a softer more lifelike look and texture. The skin essentially looks more natural, having more realistic translucency and light penetration.

Example with Ryse.

subsurfaceoff.png

subsurfaceon.png
 
While i think the outline looks awful, i'm glad that's it's there for those players who have trouble keeping up with the enemies on a large battlefield.

Games need to have more options, not less. If this feature doesn't get away on the enjoyment of the game for those who are hardcore players there's no reason for them to not implement it.

I agree with this, I honestly would prefer it if they got rid of difficulty modes and just allow us to customize a whole set of options so players can tailor it for themselves.
 
They haven't taken a hit, it's a side effect of the much improved sub surface scattering. It's the same situation when you compare faces etc. They don't have the same detail and sharpness, but they have a softer more lifelike and look and texture.

Example with Ryse.

subsurfaceoff.png

subsurfaceon.png

That is exactly what I was going to say because of the improved SSS. Xbox One version of MGSV:TPP seemed sharper for non techy people cus it lacked the good SSS PS4 and PC version had.

Here is the same example from The Order 1886: https://www.neogaf.com/forum/showthread.php?t=636771

QfTVDxK.jpg


Withou SSS you may notice more prominent details like pores and imperfections but with SSS detaisl are more subtle just like irl.
 
They haven't taken a hit, it's a side effect of the much improved sub surface scattering. It's the same situation when you compare faces etc. They don't have the same detail and sharpness, but they have a softer more lifelike and look and texture.

Example with Ryse.

subsurfaceoff.png

subsurfaceon.png

Yep, bottom looks more natural and less of a plastic figure.
 
They haven't taken a hit, it's a side effect of the much improved sub surface scattering. It's the same situation when you compare faces etc. They don't have the same detail and sharpness, but they have a softer more lifelike look and texture. The skin essentially looks more natural, having more realistic translucency and light penetration.
[/IMG]

The difference in textural quality here is beyond just a layer of SSS to be honest.

Not a big deal, it's a friggin hand, and ND decided to better use those resources elsewhere.
 
While i think the outline looks awful, i'm glad tha it's there for those players who have trouble keeping up with the enemies on a large battlefield.

Games need to have more options, not less. If this feature doesn't get away with the enjoyment of the game for those who are hardcore players there's no reason for them to not implement it.

I have no problem with this if the game is designed in a way that does not prevent me from spotting enemies and putting me in an unfun disadvantage without the markers. With TLOU I never used listening mode and the game seemed to work well enough without it. I hope it is the same case here.
 
Looks very nice.

Is this a "ok to pre-order game"?

Been burnt too many times the last few months with buying on day one :/
 
I shouldnt have watched this. :(

I feel like I spoiled too much of this game to myself already.

But good lord, does this game look flawless. Those mud textures and the car interactions... so good.
 
Beyond my highest expectations, incredible. I'm going to love every second of the game, if they didn't mess with pacing.
 
Looks god damn amazing. I love that the "4x4 Truck" is drivable to different locations. I figured it was just for some specific moments. Looks like some pretty fun traversal with it too. May can't come soon enough.
 
Really interesting watching some of these outlets impressions of the demo. I'm surprised how some people that played the demo were bummed that they didn't see any big set pieces. Eurogamer for example even stating that they just play the Uncharted games for the big set pieces.

I've always loved all aspects of the Uncharted games. The exploration and platforming, the writing, the blend of combat and stealth in later games. Personally, the set pieces would be last on my list for things I like about the series.

I thought it was an awesome preview of the game, just showing the more open structure (while still keeping the linear nature) of the game.

Anyone else just play these games for the big set pieces.
I played them just for that because it looked and sounded good.

MGS5 has chapters where you do boring open world, then it goes into movie mode, and the big fight or main mission begins. Those sections were cool.
 
I'm really glad that this game is avoiding the UC3 problem where it felt too similar to 2. They've added huge gameplay tools this time like the rope/whip and vehicles. Also the combat seems pretty different, with a much larger emphasis on stealth and planning.
 
I think people should play these games like this and TLoU on hard modes with less hand holding settings to truly understand how good the games play. If the listening mode thing was forced on me the entire game, I definitely wouldn't have enjoyed it as much. I hope that crushing mode means less ammo so you're forced to be more strategic with your silent takedowns and melee combat.

I'm more excited to have the cat and mouse scenarios in smaller environements shit will probably get intense, especially all the extra dialogue from the enemies.
 
Top Bottom