Baron von Loathsome
Member
I'd like to see them try another campaign some months or years down the line on a proven crowdfunding site, but it doesn't seem like it'll happen.
Unfortunately, as many in this thread are doing, this failed campaign will set a precedent for the genre based on ignorance rather than objective precedence. This campaign didn't fail because there isn't a market for rhythm games on PC nor due to the inability to play PC games in a social situation (whatever the fuck that means), but because this was a poorly run campaign.
Hopefully now they can focus on the console versions a little more...
Is up to an even $750,000 right now.
Thats pretty good support shown for a niche port on a niche crowdfunding site. They should get it on Steam anyway.
They'd be utter shits not to.
Harmonix via HMXJosh said:I really just don't agree that this was the "wrong way" to do this. If we were the first campaign on Fig and didn't meet our goal, then sure, maybe it's a problem with the platform. But I just don't buy it, given that Double Fine got 24k backers, and even the Jay and Silent Bob game ended their campaign tonight at 2,600 backers. People are willing to use the platform, so the variable isn't the platform, it's the campaign. That's why I think signs point to there not being a big enough market for this.
know you really want the campaign to succeed, and a lot of other people do too (us more than anyone), but even though we have $600k of interest, that's not enough to convince us to "just make this anyway". After we're done with developing the port, that's another platform that needs to be included in all future updates, including development and testing. RBN is something that'll take some management from this side as well. Even if we have 5x the number of interested people as have currently backed the Fig, that's still only 7,500 people, which is a really low number to be committing to ongoing support and updates on a platform.
Both rhythm games flopped last year. There is no market for rhythm games.
Frets on Fire is fucking trash.The idea of rockband on pc isnt terrible, but delaying it till a year after the console versions failed and trying to crowdfund it was stupid, especially with rockband vr supposedly coming to pc.
Rockband should have been on pc since rockband 2. Oh well, at least we still have frets on fire.
The whole way they went about this was weird.
Should have been a continuous campaign. Not something that ends on a certain day, there was literally no way this was gonna hit 1.5mil in 30 days.
Also the fact they had no contingency plan made it seem like they didn't fully think this out.
Frets on Fire is fucking trash.
They have to have a defined window due to the whole investment aspect, you can't have investors deadlocked for too long.
There also was intentionally no contingency plan. They outright said this was to see if the PC market was interested. The port wasn't even started yet.
I guess I could understand the defined window (although maybe that window should of been longer like 45 days?)
I don't see the point of doing a campaign for $1.5mil and be like "You guys want a PC port? Well get us 1.5 million dollars and we can do that". Unless there is some other way for this port to exist I just don't see how that was smart. The campaign got a lot of support, I feel as if they should at least try to figure out some other way of going about this.
Frets on Fire is fucking trash.
replaced by Phase Shift, and you can easily get it to basically function the same as rock band
This was doomed to fail from the beginning. Whilst I'm sure there are people who would want this for PC, I've always seen Rock Band/Guitar Hero as living room/console games.
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It's the shitty iOS ripoff of GH/RB. No one with self-respect plays FoF.
this is also wrong... Frets on Fire, while being kind of a shitty program, was easily moddable. It also found most of its success on PC. It's successor, Phase Shift, is even better.
https://www.youtube.com/watch?v=K6aEkyHaGYc
Yeah, you won't get the "CGI models singing onstage to the music" like you would in Rock Band and GH, but the menu and UIs can be really slick nowadays
replaced by Phase Shift, and you can easily get it to basically function the same as rock band
How are you going to tell me this isn't the iOS ripoff of RB? lmao
Phase Shift is just as bad as frets on fire, engine is loose, drum fills are randomly generated etc, no vocal support what so ever, the pro drum interface is godawful (seriously, why not just copy RB's cymbal/tom in lane lane system), and the library sorting is almost unusable with a large amount of songs
Oh well, RB3 with C3 Customs it is along with GH PC.
Yeah, I can agree that there are some stuff missing and it does have its faults, but as a way to get something for free thats not on the platform it works fine.
Plastic instrument games... in 2016. lol
The console and PC markets are not the same. The fact that RB and GH burned to the ground on consoles says nothing about their PC viability.Both rhythm games flopped last year. There is no market for rhythm games.
This makes no sense, I played many games on PC in local multiplayer. You can play rhythm games without any trouble, as I did a long time ago with Frets on Fire.The word "Personal" in Personal Computer should have been a dead giveaway that this was going to tank hard. Rockband, Guitar Hero etc. are all social games meant to be played with multiple people in the living room space.
I remember Alarian Mod to be pretty good.Frets on Fire is fucking trash.
such a negative title, cmon guys. if its not gonna get funded, then it means the demand wasn't there. do we really need all this pessimistic talk in every rock band thread.
I guess if you don't own a console it might be a worthy substitute, but i'll say the same thing I say to anyone interested in Rock Band now... grab a cheap 360. buy the original Rock Band 3 disc and head over to C3 if you want custom songs, it's just sad that the RB1 and 2 exports are now expired for anyone just getting into the game, alot of great songs in them
I wish this campaign would succeed, I host RB parties regularly and it would be so much easier to not have to carry my 360 with me everywhere I go, considering I could just sign into steam and download everything and not worry about set up etc
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Hardcore fans of the series who might have crowd funded this (like me!) aren't about to rebuy multiple hundreds of DLC songs on another platform. Then consider that this isn't a game where higher frame rates, resolutions and IQ really matter either.
I dont even know why they made RB4 tbh. It was obvious that not enough time had past since the oversaturation of the musical peripherals market.(Im pretty sure most people knew it too) It needed at least a decade before the genre could be revived.
I would have bought Rock Band 4 pc, but only a sucker would support that kickstarter. 1.5 million to port a completed game.
The console and PC markets are not the same. The fact that RB and GH burned to the ground on consoles says nothing about their PC viability.
Can you play customs online lol....I remember having a few during the RB3 era of techno songs and you could literally highlight them when it a matchmaking lobby and people would see the title when your going through your list.
How long does Harmonix last?
I don't know how much slack they have left.
- MS dropped Kinect just as their Fantasia launched
- Amplitude seems to be flop although this was cheaper to make
- Rock Band 4 is severely underperforming
Yes and no.
You can have them in your setlist, but the latest patch of RB3 causes them to come up with a disc read error, you can still highlight them of course and people will see etc, I have a custom in my setlist that is basically titled "songs picked" so any other players know i'm done picking.
You can still play customs online today, however it requires "recharting" them (basically, just making them RB2 compliant) and converting them to Rock Band 2, not really as bad as it sounds once you do your first few.
1,623 backers that provided upto 750k I feel that's enough to support but I see where your coming from going off purely numbers.As much as it hurts to see this fail, 1623 backers is not "a lot of support".
1,623 backers that provided upto 750k I feel that's enough to support but I see where your coming from going off purely numbers.
$1.5 million requested to make a PC port?
The majority of the budget is Music Licences, they only have the rights to distribute music physically and digitally on the Xbox Live and PlayStation Network platform, if they want to do PC, they have to re-licence the music and get permission to sell DLC on ANOTHER store platform (assuming in this case, Steam).I still don't understand this budget.
$1.5 million requested to make a PC port?
This campaign is to raise only the amount needed to develop for the PC, which we estimate at $2 million; the vast majority of which is development and testing.
Okay, so take an engineer salary and make it $100k annually. That's within the ballpark.