Enter The Gungeon |OT| Praise the gun

Co-op is so much fun.

I'd like to hear more impressions about co-op. Someone else in the thread wasn't too keen on it because it apparently increases enemy count without increasing loot drops/quality? Is that right? Because I feel like what guns you get is often the determining factor of a run.
 
I'd like to hear more impressions about co-op. Someone else in the thread wasn't too keen on it because it apparently increases enemy count without increasing loot drops/quality? Is that right? Because I feel like what guns you get is often the determining factor of a run.

That was me.

It's not like it's unenjoyable, but I dislike some of the design choices. As I say, it vastly increases the health of the bosses, but it's not like you seem to get more weapons to compensate for that.

It also seems to increase enemy density, with more rooms spawning extra waves, but I'm not sure on that. It just seemed like we always registered more enemy kills when playing co-operatively.

There are some decent elements like the friendship cookie and the co-op characters passive that reflect some consideration being placed on the design of the co-operative mode. I advise dropping the friendship cookie and placing it on player 1 though (swap his item with yours) because the friendship cookie doesn't work well with the cultists passive (increased damage if he's the last one alive). So you want to make sure if anyone is the last one alive, it's the cultest, and the best way to do that is to revive the cultist if he dies first.

It's still a lot better integrated than co-op is in NT or Issac.
 
Played this coop a bit tonight, it did not click. We played like four "runs", never got past second floor. Didn't understand anything. Whenever we died, it kicked us bad to the start with no items. Also we didn't understand how to use the equipment we spawn with? Like the Halo Guy's ammo drop? Meanwhile, we got like one gun per floor, some of which weren't even useful. Only ever got one health drop at all...

So what gives? Are there supposed to be checkpoints in this? Is there any kind of permanent progress? I wouldn't mind the difficulty so much if I wasn't spending so much time with that little junk-ass nerf gun.
 
Played this coop a bit tonight, it did not click. We played like four "runs", never got past second floor. Didn't understand anything. Whenever we died, it kicked us bad to the start with no items. Also we didn't understand how to use the equipment we spawn with? Like the Halo Guy's ammo drop? Meanwhile, we got like one gun per floor, some of which weren't even useful. Only ever got one health drop at all...

So what gives? Are there supposed to be checkpoints in this? Is there any kind of permanent progress? I wouldn't mind the difficulty so much if I wasn't spending so much time with that little junk-ass nerf gun.

Starting from the begining each time is the nature of the game, a full playthrough is only 40-60 minutes long so these types of games are focused on replayability, rather than check pointing your way through in order to simply 'beat' them.

You can unlock shortcuts to later floors but generally these are there for practicing rather than using them to beat the game. It actually makes the game harder, because you end up on a later floor with less items. You do progress though outside of the dungeon, by unlockng new NP2Cs and using the metacurrency to add more items to the dungeon. You need to unlock the shop first though, before you can do that.

You use the Marine's ammo drop by pressing the item button at any time, by default on a PS4 that button is R2. Other classes have different items, the pilots lockpick can only be used when next to locked doors or chests.
 
Played this coop a bit tonight, it did not click. We played like four "runs", never got past second floor. Didn't understand anything. Whenever we died, it kicked us bad to the start with no items. Also we didn't understand how to use the equipment we spawn with? Like the Halo Guy's ammo drop? Meanwhile, we got like one gun per floor, some of which weren't even useful. Only ever got one health drop at all...

So what gives? Are there supposed to be checkpoints in this? Is there any kind of permanent progress? I wouldn't mind the difficulty so much if I wasn't spending so much time with that little junk-ass nerf gun.

Nope no checkpoints, there are shortcuts you can unlock but they're not worth it. The game is about building the character over the run, though there is a persistent meta layer of spending the currency you get from bosses on expanding the item pool. You can't spend that currency until you free them from the gungeon which is hidden behind about three layers of randomness. I'm not sure if it's a matter of getting used to the mechanics but yea, it does seem like the default item pool sucks.

Also the ammo drop only works if you have a gun out with limited ammo. It straight up won't activate if you have the default pistol with unlimited ammo selected.
 

It sounds like your problems aren't with co-op but with the nature of the game. Check the controls on how to use your active items. I'm guessing you haven't played BoI because it's structured very similarly. You start from scratch each time you start a new game. I can't offer much solace with the gun drops as the game has a ton of weapons that are just a waste of time but there are some good weapons to be found. It's all chance though.
 
Played this coop a bit tonight, it did not click. We played like four "runs", never got past second floor. Didn't understand anything. Whenever we died, it kicked us bad to the start with no items. Also we didn't understand how to use the equipment we spawn with? Like the Halo Guy's ammo drop? Meanwhile, we got like one gun per floor, some of which weren't even useful. Only ever got one health drop at all...

So what gives? Are there supposed to be checkpoints in this? Is there any kind of permanent progress? I wouldn't mind the difficulty so much if I wasn't spending so much time with that little junk-ass nerf gun.

As far as "checkpoints" go, eventually you'll unlock an elevator that allows you to skip floors, so there's that. You'll come across npcs you can rescue that'll show up in your breach or appear in the dungeon as merchants and you can purchase weapons which will add them to your potential weapon drops.
 
Mm thanks for the tips, everyone. I suppose Binding of Isaac is the thing to think about. I go back and forth with this style of game. I love love Spelunky, but that game moves and feels great from the word go. This one is just boring to start. Coop balance seems whack, seems like we're splitting drops instead of getting twice as many. I dunno if that's coop or if drops in single player are similar but it definitely feels way slower than I want it to.
 
Mm thanks for the tips, everyone. I suppose Binding of Isaac is the thing to think about. I go back and forth with this style of game. I love love Spelunky, but that game moves and feels great from the word go. This one is just boring to start. Coop balance seems whack, seems like we're splitting drops instead of getting twice as many. I dunno if that's coop or if drops in single player are similar but it definitely feels way slower than I want it to.

Nah you're right, drops don't scale though if they did it would be ridiculous. Co-op isn't as much of an after thought as in Isaac but it does seem to be "have another person" rather than actually designed for two people. Which is much tougher to do to be fair.
 
50F4125EA1B4F1C4987F72AC4E247CE692D3C45A
Your dad's a dick.

I gave it a free t shirt as compensation though.
have to press x.
And once you do that
it will open up a secret pathway elsewhere on the map
 
Does anyone else get occasional microstutters while playing this game? Has ruined quite a few boss fights/runs for me and is getting a bit annoying.
 
Does anyone else get occasional microstutters while playing this game? Has ruined quite a few boss fights/runs for me and is getting a bit annoying.

Yea, same here. I have a fairly capable rig too (5820K, 16GB RAM, 980Ti).

Saw some other people reporting this on steam forums so hopefully it gets patched. It's really annoying when you take damage due to this.
 
Does anyone else get occasional microstutters while playing this game? Has ruined quite a few boss fights/runs for me and is getting a bit annoying.

Yeah has happened a few times on PS4 occasionally before you go in new rooms but it did it to me on that tank yesterday and killed me.

I hate that bastard as it is.
 
With news of a patch I'm feeling pressured to beat it before it comes out.

Yeah same here. Game could do with some balancing but I want to beat it in its vanilla state.

That being said fuck the tank. I just beat it then for the first time thanks to getting a speed pick. Can't see myself beating it any other way.
 
I'd like to hear more impressions about co-op. Someone else in the thread wasn't too keen on it because it apparently increases enemy count without increasing loot drops/quality? Is that right? Because I feel like what guns you get is often the determining factor of a run.

I've probably done about 50% of my playtime in coop and I've had a lot of fun with it so far. It is true that (at least I believe) it increases enemy count without increasing drop quality. But the countering factor of having 2 damage dealers on the board and having the enemies spit their attention up between two targets mean that loot is far less important so you don't really need any decent weaponry/passives till floor 3 at the earliest, and by then you will have found at least 2 guns for both partners. It is also worth noting you get 4 blanks (2 for each) which make the early bosses really easy if you use them in coordination.
 
I've never had trouble with the Tank. It's never been fast enough for me. I just keep rounding columns so it never traps me in a corner. Usually beat it with two hits max.

I actually had my best run a few minutes ago. It was a clever game-exploiting run I'd expect from Isaac. Basically, I got the
M50, the gun that alternates between bullets and grenades,
and the
Easy Reload Bullet passive
. So I was able to have an essentially infinite ammo
grenade launcher
that allowed me to cheese most rooms. Almost forgot that those had homing capability as well. I got screwed on the last floor though and got to the boss with 1 & 1/2 hearts when I started with 4 hearts and 3 armor. Oh well, at least I'm making progress.
 
So maybe this is a weird / stupid question with a not-so-simple answer but I haven't played that many bullet hell games, so I'll ask:

Do you keep your eyes on your character most of the time, or on the enemies? I keep going back and forth and I feel like each has pros and cons. Which do you spend more time looking at?
 
I did a 1 hit run to get the Planar Lead to the smithy after having a single hit left after the statues boss.


Bullshit run kill tier bosses:
Tank
Statues

Ragequit on floor 1 after getting hit bosses:
Bullet King

Manageable:
everyone else
 
this game is so good. Finally feel like I'm getting a handle on how to start the game.

Now to figure out how to get past floor three.

Main thing i'd like so far is just more characters and passives.
 
I really need to remember to use blanks, probably would have cleared the second chamber boss this morning as I got it down to a quarter of health before dying.
 
I really need to remember to use blanks, probably would have cleared the second chamber boss this morning as I got it down to a quarter of health before dying.

I feel the same, I am not that happy with the L3 + R3 mapping for blanks on the PS4, I tend to click the sticks by accident when things start getting hectic.

Anyone got any suggested alternate button mappings for the DS4?
 
I feel the same, I am not that happy with the L3 + R3 mapping for blanks on the PS4, I tend to click the sticks by accident when things start getting hectic.

Anyone got any suggested alternate button mappings for the DS4?

I use L3 for Blanks, R3 for reload, but that's probably not suitable if you are heavy handed and press them accidentally during gameplay.

One thing to bear in mind is that you can always roll first, the use a blank if you see that roll going badly. I like to use a blank as a last resort, so I always try to evade out of the situation first, but often you can see that your roll has been misstimed or missspaced, and you will hit a bullet on the other end. If you get into the habbit of using blanks like that then you end up using them only if you need them, only protecting yourself with a screen clear when you were actually going to get hit.

When I started playing I used to just use them when things get chaotic, but I've come to realise that that isn't necessarily the best approach.
 
I use L3 for Blanks, R3 for reload, but that's probably not suitable if you are heavy handed and press them accidentally during gameplay

I might do that, but mirrored, I tend to click the L3 more (I'm the guy who always honks his horn in some driving games because he can't steer without pressing down on the stick), so hitting reload by accident isn't a major hassle.
 
I feel the same, I am not that happy with the L3 + R3 mapping for blanks on the PS4, I tend to click the sticks by accident when things start getting hectic.

Anyone got any suggested alternate button mappings for the DS4?

I just changed the blanks to circle and left everything else as it was.
 
Finally beat the game with the Marine, my build wasn't even super great other than the glorious beehive.

Also currently kicking myself because I aced the forth floor boss but forgot to give the chamber item to the elevator guy after beating Dragun (which you can do I believe).
 
Do you get anything for beating a boss without taking a hit? If so, does getting hit with a shield up count as taking a hit?
 
I just had the craziest load out. I killed the last boss in like 20 seconds. Hemegony Rifle and Draguner combined with duct tape and double vision active. Bouncy bullets and the eye patch. I took out the tank, pillars, and final boss with it. They stood no chance, I'm kinda pissed i missed the flawless kill on the final boss. I got hit once D:

Man I got to the 5th floor on my 2nd game ever but since then I haven't come close. What happened that first real run?!

The game gets more difficult the more you play. First floors will spawn more enemies and more difficult enemies.
 
The proton backpack melts bosses stock even. It's the only boss killer weapon I've got in over 30 runs.

With news of a patch I'm feeling pressured to beat it before it comes out.

Any details on this?

I almost beat the final boss last night. I'd like to see if I can finish the vanilla version as well.
 
Aaaargh got to the Chamber 5 boss room again but only needed 2 bullets more to buy a heart at the blacksmith. I thought I'd clear just one more room to buy that, but got gangraped the next room I entered and died. At least I managed to deliver another bullet component I guess...
 
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