It has such a unique look to it. I don't think any other game, not even the sequels, looks quite like it. Outstanding art direction.
They also changed engines for the sequels. MT Framework is one of the best engines of all time.
It has such a unique look to it. I don't think any other game, not even the sequels, looks quite like it. Outstanding art direction.
This was the most bullshit boss fight for me that I ended up having to cheese 100%. I had the sniper rifles from the dad and brothers. If you hide in the sword shop next to the supermarket Isabela will drive away out of the area. When you come out of the sword shop and stand in front of its entrance she'll take the same route back towards you driving up and over the raised scaffolding on the left, giving you plenty of time to get your aim ready and shoot her as she approaches. Rinse and repeat. Absolutely no idea how would beat her with melee weapons.
This was the most bullshit boss fight for me that I ended up having to cheese 100%. I had the sniper rifles from the dad and brothers. If you hide in the sword shop next to the supermarket Isabela will drive away out of the area. When you come out of the sword shop and stand in front of its entrance she'll take the same route back towards you driving up and over the raised scaffolding on the left, giving you plenty of time to get your aim ready and shoot her as she approaches. Rinse and repeat. Absolutely no idea how would beat her with melee weapons.
I have had a few chances to practice this fight since time is so tight for me.
It's actually really easy once you get the rhythm down, I just beat the fight in <30 seconds while only getting hit once. There are two ways to accomplish this depending on your degree of risk you want to take.
- Just follow her around until she comes to a full stop and revs her engine, this gives you an opportunity to take a free swipe at her from the side.
- Run horizontally as she is charging with her bike, at the last second reverse your running direction to towards her and attack.
DR2's visuals weren't helped by that terrible colour filter. Apparently MT Framework didn't have English documentation, which was why they switched engines when Blue Castle took over.
So they actually did censor something lol.
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Original shirt - NSFW
Giving them shotguns can help, but yeah, they're dreadful. Try using waypoints instead of just telling them to follow you.
You need the Japanese language magazine to speak to the tourists. It's in exact same shop as them.
The cutscene when you beat him is as brutal as the one after beating Adam.This guy is so over dramatic.
The cutscene when you beat him is as brutal as the one after beating Adam.
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.
Is it because of Frank West? Or because you can't take pictures?
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.
Is it because of Frank West? Or because you can't take pictures?
Mainly Frank West i feel, at least for the larger internet. Which is sad because Chuck Greene IS a better protagonist.
And yes, EVERYTHING is better in DR2 sans the timeless look of DR1 cause of dat MT Framework
Yeah, I haven't even played yet but I'm positive it's a better game just for having a much improved survivors AI. Can't imagine the bosses (from a gameplay perspective) being worse.
I want to play with Chuck since I don't find Frank particularly compelling and the father/daughter dynamic might make the story more personal and interesting. On the other hand, Off the record has multiple save slots, the camera and other improvements. Decisions, decisions...
Yeah, I haven't even played yet but I'm positive it's a better game just for having a much improved survivors AI. Can't imagine the bosses (from a gameplay perspective) being worse.
I want to play with Chuck since I don't find Frank particularly compelling and the father/daughter dynamic might make the story more personal and interesting. On the other hand, Off the record has multiple save slots, the camera and other improvements. Decisions, decisions...
Decided to take a break from DR1 and played a little bit of DR2, which was the last DR game I played on the X360. Still a bit fresh actually. Also, you get all the pre-order DLC outfits in the safe room restroom! The ninja outfit is basically easy mode.
You can roll off of edges with a skateboard too and there's also this 'stylish' alternative:
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This is why 2 felt so "off" to me. MT Framework was awesome.DR2's visuals weren't helped by that terrible colour filter. Apparently MT Framework didn't have English documentation, which was why they switched engines when Blue Castle took over.
So they actually did censor something lol.
![]()
Original shirt - NSFW
Giving them shotguns can help, but yeah, they're dreadful. Try using waypoints instead of just telling them to follow you.
You need the Japanese language magazine to speak to the tourists. It's in exact same shop as them.
Yeah, I just can't save the survivors. I can't. If the AI is not dumb enough, the guys in the jeep won't leave me alone.
I hate this game. I whish I could ask for a refund.
This game still looks really nice due to it's art design, but these textures are really rough now. I hope someone does a HD texture mod. (If that's even possible.)
honestly you shouldn't be attempting to save survivors on your first run. I would recommend recruiting them for the PP bonus, but don't get too hung up if you can't successfully escort them. You're better off saving that for when you're higher leveled. It's really hard to properly escort survivors with limited inventory, health, speed, and special skills.
Same engine, but don't expect this kind of work.
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.
Is it because of Frank West? Or because you can't take pictures?
Back when DR2 released I had a few minor performance issues, especially in cutscenes, but this was with a Core2Quad and an AMD 5770. With modern hardware like what you've got I doubt you'd have any issues at all. It's a very reliable port.Anyone here own DR2 and OTR? How are the PC ports? I was thinking about picking it up since I never finished DR2 on the 360 due to horrible load times. I searched around on GAF and the Steam discussion pages for both for any issues. All I could find was a few posts about OTR running like ass along with bugged DLC. Not a whole lot of info on how DR2 runs either or are really old posts that may or may not be relevant due to patches.
- Visually 2 was uglier than 1 and had noticeably worse performance on consoles too.After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.
Is it because of Frank West? Or because you can't take pictures?
Is DR2 working now on PS4 or?
Are Dead Rising 2 and OTR still broken on PS4?
Still broken. It only loads if you unplug your ethernet cable. So offline only.
And framerate is bad very bad. It's even worse in OTR.
Digital foundry DR2 framerate
DR2 and DR2 OTR are awful ports and still broken. I strongly advise against purchasing both games on PS4.
- Visually 2 was uglier than 1 and had noticeably
worse performance on consoles too.
This is a subjective thing, but we are talking about comparing midwestern mall culture with casino/Vegas culture. I think the writing for 2 was perfect for Fortune City. A take on Vegas should include over the top entertainer types. And I thought Terror is Reality was a clever take on what reality TV culture would be like in that universe.- Neither the writing nor the cutscenes, while still decent all-in-all, were nearly as well put together. See Terror is Reality and the constant "I'll have the last word!" one-liners.
I like Frank just fine, but let's not pretend he isn't also cliché. He's the investigative reporter that wants the story at all costs. I'm only up to case 6, and haven't played the game in 7 years, so maybe I haven't seen him break out yet. I know they set him up as a bit of an everyman, but he's actually a decent looking guy that would have no problems dating.- Chuck was likeable enough, but modelled to be too much of a cliché hero unlike Frank.
I'll have to beat DR (and DR2) before I can comment, but they more or less felt the same from what I can remember. I'm actually surprised by how easy I'm finding the psychos in DR1. I remembered them being much harder.- Pacing-wise, 1 is a much tighter experience overall than 2. The second game handles Overtime better, but it falls apart in the third act.
- On that note: I already thought that (barring Overtime) the first game struck a perfect balance with the time limit, so I wasn't fond of DR2 toning down its difficulty.
I'm not quite sure what weighty means here? 2 does feel more arcadey, and I just like that better, plus it doesn't have the hit pause that 1 has.- There's still plenty of jank in 2, so the animation point was moot for me. More crucially however are attacks not feeling as weighty as 1's.
Everyone talks about the mini chainsaws and mannequin torsos for DR1. By far the most powerful items in either game. It's crazy the damage mannequin torsos do to psychos. So I don't DR can be defended for it's balance at all.- Combo weapons had potential as a concept, but they quickly (and drastically) skewed the balance for the worse.
The first game has novelty to it no other entry in the series could have. Even without combo weapons, every sequel would have to feature new weapons and no matter what they were they would be criticized. I love the combo weapons because it's a natural progression to what the first game offered and go is character appropriate for Chuck.- The humor about using mundane items as impromptu self-defense tools was also lost, plus they were heavily outclassed by the above.
I can't remember 2 so well but OTR was perfectly fine with the map. The giant open space in the middle of Williamette was largely a waste, they did far better to balance the open space for Fortune City. I also prefer the layout and traversal. I don't think they put up roadblocks to areas in DR2 at the start like they did in DR. Which really is an artificial way to make the map seem bigger at the start. Although I always appreciate gaining access to any area that I couldn't previously.- I recall 2's map screen being more unclear for pinpointing exact shops, but it's been a while since I last played the game. Speaking of: Las Vegas didn't flow as nicely as Willamette, but still good enough in isolation.
This is probably true but I was never a fan of the skateboard and rarely used it. Felt like it severely unbalanced the game.- There were indeed some nice QoL tweaks, but some aspects also regressed simultaneously like the skateboard controls being way more loose.
I played OTR not that long ago, and for 2 it's been years, but there were still plenty of survivor deaths to be had. Hordes could still overwhelm them.- Survivors also went from "needing constant supervision / babysitting" to "way too competent at killing and surviving." OTR supposedly did it better.
So far I'm finding DR1 to have far more overwhelming Zombie packs than 2. Zombies are far more grabby and they can interrupt your attacks in DR1. They also seem to regenerate quicker and at shorter distances. Not to mention Frank has more and longer stunned and tired animations. I'm not sure which I prefer honestly. It gets really annoying at times in DR1, but also seems more honest to what zombie hordes should be like.- Too much of an emphasis on overwhelming zombie packs; less gradual ramping up and down.
No argument here. DR2 zombies are far more about navigating huge numbers and them slowing you down then having to fight them.- Ironically, they were less threatening than 1's too, even at night time.
Can't say I have a preference, I see the plus and minuses of both, but the games are largely melee so I keep my gun use to minimums.- I didn't care for better shooting mechanics, even if they were an objective improvement. I preferred RE-style "hold your ground" approach to balance out gun strength.
Extra save slots are ignoreable (and using them never made much sense to me, your better off restarting the game then loading an old save) but, with the recent remaster, DR1 has more than DR2.- Strictly subjective, but more save slots was a negative in my eyes.
Here are the improvements I can think of from 1 to 2.There's more, but this is just off the top of my head. It's not just as simple as a different protagonist. That said, I liked still 2 for what it was.
Still broken. It only loads if you unplug your ethernet cable. So offline only.
And framerate is bad very bad. It's even worse in OTR.
Digital foundry DR2 framerate
DR2 and DR2 OTR are awful ports and still broken. I strongly advise against purchasing both games on PS4.
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first?
Welp, just got:
Unbreakable = true ending without being knocked out
00 Mode = Get true ending
and got to Lv.40 on one playthrough
Think I'll take a little break and then maybe do a "Rescue all survivors" run
Overall though, I still do think DR1 is a classic, but that doesn't mean it's not without it's shiiiity flaws:
- Path finding AI
- stun-lock animations, especially from bosses and janky as hell frame priorities
- Overtime.... well it fucking sucks honestly in retrospect.- Once you get access to THAT weapon/book combo.... there's no reason to use anything elsebeing forced to farm bees and then the last walk with all the zombies in the tunnel.... it's just tedious and unfun
- There's really no one likable in the story... yes, that even means Frank. I mean, that's okay, but I just get frustrated with the whole on-going narrative that Frank was some amazing character created last gen. In reality, so much of that was just hinged on "I've covered wars" and TJ Rotolo's distinct voice. That's it. Nick Ramos and Chuck Green ARE better characters
Last thing, did Inafune have nothing to do with the DR1 and only come on with DR2? I didn't see his name ANYWHERE in the credits.
And last thing, please give us a Lost Planet collection now Capcom![]()
Inafune is literally the first name that pops up when the credits start rolling.
Is anyone else having a problem getting 8 survivors at once in DR2:OTR?
I'm trying to get the achievement to get 8 survivors in a vehicle, but for some reason, anytime I get up to 7 survivors, Stacy just refuses to call me anymore with new survivors, even though more are available and are just 1 survivor rescue missions. When I send 1 of the 7 to the safehouse, then she'll call me with the location others. At first I thought there might be a hidden survivor or psycho, but I've looked at the faq and there's nothing else available at this point, so there's no reason she shouldn't be sending me info on the 8th.
Am I pretty much screwed from getting that achievement on this playthrough? It's going to irk the fuck out of me if I am or can't figure out how to fix this.
Still broken. It only loads if you unplug your ethernet cable. So offline only.
And framerate is bad very bad. It's even worse in OTR.
Digital foundry DR2 framerate
DR2 and DR2 OTR are awful ports and still broken. I strongly advise against purchasing both games on PS4.
The games stopped performing well when they switched from MT Framework. Just look at the shitshow that was DR3.TBH, I'm not really that shocked about the performance of DR2 on consoles. I replayed recently on my PC and I would get drops down to 60FPS from 100FPS, and I have a 1080 and a 5820K.
It is weird how especially bad the PS4 port is.
TBH, I'm not really that shocked about the performance of DR2 on consoles. I replayed recently on my PC and I would get drops down to 60FPS from 100FPS, and I have a 1080 and a 5820K.
It is weird how especially bad the PS4 port is.