Dead Rising |OT| Chop Till You Drop Remastered

Grief.exe

Member
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It has such a unique look to it. I don't think any other game, not even the sequels, looks quite like it. Outstanding art direction.

They also changed engines for the sequels. MT Framework is one of the best engines of all time.
 
DR2's visuals weren't helped by that terrible colour filter. Apparently MT Framework didn't have English documentation, which was why they switched engines when Blue Castle took over.
 

Ridley327

Member
This was the most bullshit boss fight for me that I ended up having to cheese 100%. I had the sniper rifles from the dad and brothers. If you hide in the sword shop next to the supermarket Isabela will drive away out of the area. When you come out of the sword shop and stand in front of its entrance she'll take the same route back towards you driving up and over the raised scaffolding on the left, giving you plenty of time to get your aim ready and shoot her as she approaches. Rinse and repeat. Absolutely no idea how would beat her with melee weapons.

If you stick by the supermarket, there are enough obstacles nearby to keep blocking her from getting too far, so you can wail on her with melee when she's obstructed or when she stops for a potshot.
 

Grief.exe

Member
This was the most bullshit boss fight for me that I ended up having to cheese 100%. I had the sniper rifles from the dad and brothers. If you hide in the sword shop next to the supermarket Isabela will drive away out of the area. When you come out of the sword shop and stand in front of its entrance she'll take the same route back towards you driving up and over the raised scaffolding on the left, giving you plenty of time to get your aim ready and shoot her as she approaches. Rinse and repeat. Absolutely no idea how would beat her with melee weapons.

I have had a few chances to practice this fight since time is so tight for me.

It's actually really easy once you get the rhythm down, I just beat the fight in <30 seconds while only getting hit once. There are two ways to accomplish this depending on your degree of risk you want to take.
  • Just follow her around until she comes to a full stop and revs her engine, this gives you an opportunity to take a free swipe at her from the side.
  • Run horizontally as she is charging with her bike, at the last second reverse your running direction to towards her and attack.
 

Oreoleo

Member
I have had a few chances to practice this fight since time is so tight for me.

It's actually really easy once you get the rhythm down, I just beat the fight in <30 seconds while only getting hit once. There are two ways to accomplish this depending on your degree of risk you want to take.
  • Just follow her around until she comes to a full stop and revs her engine, this gives you an opportunity to take a free swipe at her from the side.
  • Run horizontally as she is charging with her bike, at the last second reverse your running direction to towards her and attack.

I tried both of these, and I guess you can chalk it up to me not getting the rhythm down, but your first bullet point would more often than not result in trading blows with her which was a losing game since I only had ~6 health bars at the time given my level, and your second point I would just whiff over and over. Baseball bat was slightly too slow/short range and the katanas downward slice made it easy for her to drive under and dodge. Good tips all the same, glad it worked out for you.
 
So they actually did censor something lol.
312B77B428037CCF10C44B85D1DE3D65E2D6271F

Original shirt - NSFW

Giving them shotguns can help, but yeah, they're dreadful. Try using waypoints instead of just telling them to follow you.
You need the Japanese language magazine to speak to the tourists. It's in exact same shop as them.

Is the nude painting weapon changed as well? It was censored in the original PAL version, which appears to be what the Remastered release is based on.

NSFW
 

tesqui

Member
2/3 of the holy trinity of video games have been remastered recently for current consoles. (or ported i guess).

Come on Dark Souls 1, join your friends!
 

Ridley327

Member
The cutscene when you beat him is as brutal as the one after beating Adam.

It's a full-on Fulci reference. I love it so much for just how protracted the injury plays out.

On my second run now, after doing a "dicking around" runthrough to gain levels. Cletus is still a right proper dickhole, but at least the standees are still made of adamantium.
 

Salty Hippo

Member
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?
 

heringer

Member
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

I can't wait to get into 2. Though I don' know if I play 2 or Off the Record.
 
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

Mainly Frank West i feel, at least for the larger internet. Which is sad because Chuck Greene IS a better protagonist.
And yes, EVERYTHING is better in DR2 sans the timeless look of DR1 cause of dat MT Framework
 

heringer

Member
Mainly Frank West i feel, at least for the larger internet. Which is sad because Chuck Greene IS a better protagonist.
And yes, EVERYTHING is better in DR2 sans the timeless look of DR1 cause of dat MT Framework

Yeah, I haven't even played yet but I'm positive it's a better game just for having a much improved survivors AI. Can't imagine the bosses (from a gameplay perspective) being worse.

I want to play with Chuck since I don't find Frank particularly compelling and the father/daughter dynamic might make the story more personal and interesting. On the other hand, Off the record has multiple save slots, the camera and other improvements. Decisions, decisions...
 
Yeah, I haven't even played yet but I'm positive it's a better game just for having a much improved survivors AI. Can't imagine the bosses (from a gameplay perspective) being worse.

I want to play with Chuck since I don't find Frank particularly compelling and the father/daughter dynamic might make the story more personal and interesting. On the other hand, Off the record has multiple save slots, the camera and other improvements. Decisions, decisions...

Well, DR2 is cannon and Off the Record was the result of Capcom wanting to just put something out. Essentially, Blue Castle Games put out a survey that basically had everyone replying with "MOAR FRANK"

...I know, because I remember taking that survey
 
Yeah, I haven't even played yet but I'm positive it's a better game just for having a much improved survivors AI. Can't imagine the bosses (from a gameplay perspective) being worse.

I want to play with Chuck since I don't find Frank particularly compelling and the father/daughter dynamic might make the story more personal and interesting. On the other hand, Off the record has multiple save slots, the camera and other improvements. Decisions, decisions...

DR2 has 3 save slots.
 

Daigoro

Member
Decided to take a break from DR1 and played a little bit of DR2, which was the last DR game I played on the X360. Still a bit fresh actually. Also, you get all the pre-order DLC outfits in the safe room restroom! The ninja outfit is basically easy mode.

damn, you get the ninja outfit at the start? easy mode indeed.

You can roll off of edges with a skateboard too and there's also this 'stylish' alternative:

gdverl.gif

that's badass. never new that!
 

MMaRsu

Gold Member
Just finished the first game getting the true ending without being knocked out, lucked out that I got a lvl in the middle of the fight by taking his photograph lol.

Even tho I have all games on 360, is the second game working now on ps4? Or OTR? Would yall say OTR is better than 2 still? I know almost all of the quests and survivor missions are the same.
 

tesqui

Member
This game still looks really nice due to it's art design, but these textures are really rough now. I hope someone does a HD texture mod. (If that's even possible.)
 
So they actually did censor something lol.
312B77B428037CCF10C44B85D1DE3D65E2D6271F

Original shirt - NSFW

Giving them shotguns can help, but yeah, they're dreadful. Try using waypoints instead of just telling them to follow you.
You need the Japanese language magazine to speak to the tourists. It's in exact same shop as them.

can't have low-res nips on a t-shirt in this game about brutally mutilating moving corpses
 
Yeah, I just can't save the survivors. I can't. If the AI is not dumb enough, the guys in the jeep won't leave me alone.

I hate this game. I whish I could ask for a refund.

honestly you shouldn't be attempting to save survivors on your first run. I would recommend recruiting them for the PP bonus, but don't get too hung up if you can't successfully escort them. You're better off saving that for when you're higher leveled. It's really hard to properly escort survivors with limited inventory, health, speed, and special skills.
 

Grief.exe

Member
This game still looks really nice due to it's art design, but these textures are really rough now. I hope someone does a HD texture mod. (If that's even possible.)

Same engine, but don't expect this kind of work.


honestly you shouldn't be attempting to save survivors on your first run. I would recommend recruiting them for the PP bonus, but don't get too hung up if you can't successfully escort them. You're better off saving that for when you're higher leveled. It's really hard to properly escort survivors with limited inventory, health, speed, and special skills.

I've escorted ~20 survivors on my first run and experienced almost no AI problems simply following the advice given from this thread. I'm definitely not a Dead Rising expert either, haven't played this game since it launched.
 

PsychBat!

Banned
Playing for the first time and I definitely did not do well on my first go, I managed to rescue some survivors though so I got up to level 9 and restarted. Second wind was a new experience for me, I could tell the difference easily between my first go and second. Unfortunately I saved myself into a corner and could not make to the next case on time and had to restart, which wasn't that bad, since I leveled up quite nicely.

Third and current wind is easier but Adam was still a tough cookie to crack. And killing the convicts was so easy once I got the mini chainsaw. I still miss some cases but nothing major. I've beaten Cliff and Steven handily with Adam's chainsaw.

It's surprising how much that thing is more durable than a regular chainsaw.
 

Zanzura

Member
Anyone here own DR2 and OTR? How are the PC ports? I was thinking about picking it up since I never finished DR2 on the 360 due to horrible load times. I searched around on GAF and the Steam discussion pages for both for any issues. All I could find was a few posts about OTR running like ass along with bugged DLC. Not a whole lot of info on how DR2 runs either or are really old posts that may or may not be relevant due to patches.

PC Specs:

4690k
GTX 970
16 GB RAM
Win 10 Pro

Any issues with resolution/framerate? How are the controls for either gamepad/keyboard+mouse? Any weird bugs/OS issues? I'd prefer to avoid the console versions but if they're the best option I might consider getting it on the PS4. Otherwise I'll just keep enjoying the PC port of DR1.
 

Oreoleo

Member
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

I can only speak for myself, and I don't know if it's because I played DR1 first, or because DR2 is actually easier, but I prefer DR1 just because I found it a harder and therefore more rewarding experience overall. It chews you up and spits you out until you learn to play by it's rules in that Dark Souls kind of way. I personally had to restart DR1 at least twice before I was able to get through all the cases and reach Overtime mode. It was a real adventure, uncovering the story bit by bit and getting a little further each time I restarted, while becoming a little stronger and a little smarter in the process. DR2 by contrast I was able to reach the end and get the true ending on my first try. It was less of a personal journey for me. DR2 is still an excellent game that I put more than 70 hours into, and maybe I'm romanticizing my experience with DR1 a little, but there you go.

Anyone here own DR2 and OTR? How are the PC ports? I was thinking about picking it up since I never finished DR2 on the 360 due to horrible load times. I searched around on GAF and the Steam discussion pages for both for any issues. All I could find was a few posts about OTR running like ass along with bugged DLC. Not a whole lot of info on how DR2 runs either or are really old posts that may or may not be relevant due to patches.
Back when DR2 released I had a few minor performance issues, especially in cutscenes, but this was with a Core2Quad and an AMD 5770. With modern hardware like what you've got I doubt you'd have any issues at all. It's a very reliable port.
 
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?
- Visually 2 was uglier than 1 and had noticeably worse performance on consoles too.
- Neither the writing nor the cutscenes, while still decent all-in-all, were nearly as well put together. See Terror is Reality and the constant "I'll have the last word!" one-liners.
- Chuck was likeable enough, but modelled to be too much of a cliché hero unlike Frank.
- Pacing-wise, 1 is a much tighter experience overall than 2. The second game handles Overtime better, but it falls apart in the third act.
- On that note: I already thought that (barring Overtime) the first game struck a perfect balance with the time limit, so I wasn't fond of DR2 toning down its difficulty.
- There's still plenty of jank in 2, so the animation point was moot for me. More crucially however are attacks not feeling as weighty as 1's.
- Combo weapons had potential as a concept, but they quickly (and drastically) skewed the balance for the worse.
- The humor about using mundane items as impromptu self-defense tools was also lost, plus they were heavily outclassed by the above.
- I recall 2's map screen being more unclear for pinpointing exact shops, but it's been a while since I last played the game.
- Speaking of: Las Vegas didn't flow as nicely as Willamette, but still good enough in isolation.
- There were indeed some nice QoL tweaks, but some aspects also regressed simultaneously like the skateboard controls being way more loose.
- Survivors also went from "needing constant supervision / babysitting" to "way too competent at killing and surviving." OTR supposedly did it better.
- Too much of an emphasis on overwhelming zombie packs; less gradual ramping up and down.
- Ironically, they were less threatening than 1's too, even at night time.
- I didn't care for better shooting mechanics, even if they were an objective improvement. I preferred RE-style "hold your ground" approach to balance out gun strength.
- Strictly subjective, but more save slots was a negative in my eyes.

There's more, but this is just off the top of my head. It's not just as simple as a different protagonist. That said, I liked still 2 for what it was.
 
I did enjoy the sequel, but something never really clicked for me like it did for DR1. Like people say, the concept of combo weapons is cool but never really pays off.

That said, you can get a Shaun (Shaun of the Dead) costume in 2, so...

2356.png
 
I really like DR so I don't want to be so critical of it, but as I prefer DR2 I'm going to have to respond to the criticisms.

- Visually 2 was uglier than 1 and had noticeably
worse performance on consoles too.

I know this is unpopular, but I think DR2 looks better than DR, at least on PC. The main thing the original has, and it's a big one, is the clean look of MT Framework games. But the modeling and texture work is overall better in 2. Not that they both don't have their fair share of crappy textures, but models are all better in 2. Facial animations are also much better in DR2. The thing about DR1 is that for secondary characters it looks like they used photos of real people and slapped them on models. While impressive at the time it looks so awkward now. I think the clean look of the game also makes it look very sterile. Yea that works for the environments but not for the characters. With that said Frank's model holds up fantastic. I also really like the colors and pop of Fortune City.

- Neither the writing nor the cutscenes, while still decent all-in-all, were nearly as well put together. See Terror is Reality and the constant "I'll have the last word!" one-liners.
This is a subjective thing, but we are talking about comparing midwestern mall culture with casino/Vegas culture. I think the writing for 2 was perfect for Fortune City. A take on Vegas should include over the top entertainer types. And I thought Terror is Reality was a clever take on what reality TV culture would be like in that universe.

- Chuck was likeable enough, but modelled to be too much of a cliché hero unlike Frank.
I like Frank just fine, but let's not pretend he isn't also cliché. He's the investigative reporter that wants the story at all costs. I'm only up to case 6, and haven't played the game in 7 years, so maybe I haven't seen him break out yet. I know they set him up as a bit of an everyman, but he's actually a decent looking guy that would have no problems dating.

As for Chuck, I think it's incredible for a video game to feature a Dad that cares so much for his daughter. He's more like John McLane

- Pacing-wise, 1 is a much tighter experience overall than 2. The second game handles Overtime better, but it falls apart in the third act.
- On that note: I already thought that (barring Overtime) the first game struck a perfect balance with the time limit, so I wasn't fond of DR2 toning down its difficulty.
I'll have to beat DR (and DR2) before I can comment, but they more or less felt the same from what I can remember. I'm actually surprised by how easy I'm finding the psychos in DR1. I remembered them being much harder.

- There's still plenty of jank in 2, so the animation point was moot for me. More crucially however are attacks not feeling as weighty as 1's.
I'm not quite sure what weighty means here? 2 does feel more arcadey, and I just like that better, plus it doesn't have the hit pause that 1 has.

- Combo weapons had potential as a concept, but they quickly (and drastically) skewed the balance for the worse.
Everyone talks about the mini chainsaws and mannequin torsos for DR1. By far the most powerful items in either game. It's crazy the damage mannequin torsos do to psychos. So I don't DR can be defended for it's balance at all.

- The humor about using mundane items as impromptu self-defense tools was also lost, plus they were heavily outclassed by the above.
The first game has novelty to it no other entry in the series could have. Even without combo weapons, every sequel would have to feature new weapons and no matter what they were they would be criticized. I love the combo weapons because it's a natural progression to what the first game offered and go is character appropriate for Chuck.

- I recall 2's map screen being more unclear for pinpointing exact shops, but it's been a while since I last played the game. Speaking of: Las Vegas didn't flow as nicely as Willamette, but still good enough in isolation.
I can't remember 2 so well but OTR was perfectly fine with the map. The giant open space in the middle of Williamette was largely a waste, they did far better to balance the open space for Fortune City. I also prefer the layout and traversal. I don't think they put up roadblocks to areas in DR2 at the start like they did in DR. Which really is an artificial way to make the map seem bigger at the start. Although I always appreciate gaining access to any area that I couldn't previously.

- There were indeed some nice QoL tweaks, but some aspects also regressed simultaneously like the skateboard controls being way more loose.
This is probably true but I was never a fan of the skateboard and rarely used it. Felt like it severely unbalanced the game.

- Survivors also went from "needing constant supervision / babysitting" to "way too competent at killing and surviving." OTR supposedly did it better.
I played OTR not that long ago, and for 2 it's been years, but there were still plenty of survivor deaths to be had. Hordes could still overwhelm them.

- Too much of an emphasis on overwhelming zombie packs; less gradual ramping up and down.
So far I'm finding DR1 to have far more overwhelming Zombie packs than 2. Zombies are far more grabby and they can interrupt your attacks in DR1. They also seem to regenerate quicker and at shorter distances. Not to mention Frank has more and longer stunned and tired animations. I'm not sure which I prefer honestly. It gets really annoying at times in DR1, but also seems more honest to what zombie hordes should be like.

- Ironically, they were less threatening than 1's too, even at night time.
No argument here. DR2 zombies are far more about navigating huge numbers and them slowing you down then having to fight them.

- I didn't care for better shooting mechanics, even if they were an objective improvement. I preferred RE-style "hold your ground" approach to balance out gun strength.
Can't say I have a preference, I see the plus and minuses of both, but the games are largely melee so I keep my gun use to minimums.

- Strictly subjective, but more save slots was a negative in my eyes.
Extra save slots are ignoreable (and using them never made much sense to me, your better off restarting the game then loading an old save) but, with the recent remaster, DR1 has more than DR2.

There's more, but this is just off the top of my head. It's not just as simple as a different protagonist. That said, I liked still 2 for what it was.
Here are the improvements I can think of from 1 to 2.
-Better survivor pathfinding
-Entrance to safehouse isn't up a ledge
-Survivors have indicators for when they are close enough to travel to next area.
-Consistency when it comes to carrying survivors from one area to another. In DR1 sometimes they stay with you sometimes they don't.
-Dodge roll is set to L3 rather than double tap analog.
-Skippable dialogue in 2/No more Otis interruptus.

I feel like there are more, but I can't think of them at the moment.
 
Welp, just got:

Unbreakable = true ending without being knocked out
00 Mode = Get true ending

and got to Lv.40 on one playthrough :)

Think I'll take a little break and then maybe do a "Rescue all survivors" run

Overall though, I still do think DR1 is a classic, but that doesn't mean it's not without it's shiiiity flaws:

- Path finding AI
- stun-lock animations, especially from bosses and janky as hell frame priorities
- Overtime.... well it fucking sucks honestly in retrospect.
being forced to farm bees and then the last walk with all the zombies in the tunnel.... it's just tedious and unfun
- Once you get access to THAT weapon/book combo.... there's no reason to use anything else
- There's really no one likable in the story... yes, that even means Frank. I mean, that's okay, but I just get frustrated with the whole on-going narrative that Frank was some amazing character created last gen. In reality, so much of that was just hinged on "I've covered wars" and TJ Rotolo's distinct voice. That's it. Nick Ramos and Chuck Green ARE better characters :p

EDIT: NVM

And last thing, please give us a Lost Planet collection now Capcom :(
 
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first?

The second game has a kid in it. Everybody knows if you want to tank a sequel just add kids.

(Joking. I played 2 and OTR and enjoyed both)
 

Ridley327

Member
Welp, just got:

Unbreakable = true ending without being knocked out
00 Mode = Get true ending

and got to Lv.40 on one playthrough :)

Think I'll take a little break and then maybe do a "Rescue all survivors" run

Overall though, I still do think DR1 is a classic, but that doesn't mean it's not without it's shiiiity flaws:

- Path finding AI
- stun-lock animations, especially from bosses and janky as hell frame priorities
- Overtime.... well it fucking sucks honestly in retrospect.
being forced to farm bees and then the last walk with all the zombies in the tunnel.... it's just tedious and unfun
- Once you get access to THAT weapon/book combo.... there's no reason to use anything else
- There's really no one likable in the story... yes, that even means Frank. I mean, that's okay, but I just get frustrated with the whole on-going narrative that Frank was some amazing character created last gen. In reality, so much of that was just hinged on "I've covered wars" and TJ Rotolo's distinct voice. That's it. Nick Ramos and Chuck Green ARE better characters :p

Last thing, did Inafune have nothing to do with the DR1 and only come on with DR2? I didn't see his name ANYWHERE in the credits.
And last thing, please give us a Lost Planet collection now Capcom :(

Inafune is literally the first name that pops up when the credits start rolling.
 

ryan13ts

Member
Is anyone else having a problem getting 8 survivors at once in DR2:OTR?

I'm trying to get the achievement to get 8 survivors in a vehicle, but for some reason, anytime I get up to 7 survivors, Stacy just refuses to call me anymore with new survivors, even though more are available and are just 1 survivor rescue missions. When I send 1 of the 7 to the safehouse, then she'll call me with the location others. At first I thought there might be a hidden survivor or psycho, but I've looked at the faq and there's nothing else available at this point, so there's no reason she shouldn't be sending me info on the 8th.

Am I pretty much screwed from getting that achievement on this playthrough? It's going to irk the fuck out of me if I am or can't figure out how to fix this.
 

SkylineRKR

Member
MT Framework was fucking magical. Capcom was the only Japanese developer who could cope with HD gaming right from the 360 launch. And for a reason.

They shat out Dead Rising and Lost Planet relatively close and both games were technical marvels (I didn't particularly enjoy LP, but it looked amazing). DMC4 I popped into my Ps3 shortly before the PS4 came out and I was amazed by its IQ.
 
Is anyone else having a problem getting 8 survivors at once in DR2:OTR?

I'm trying to get the achievement to get 8 survivors in a vehicle, but for some reason, anytime I get up to 7 survivors, Stacy just refuses to call me anymore with new survivors, even though more are available and are just 1 survivor rescue missions. When I send 1 of the 7 to the safehouse, then she'll call me with the location others. At first I thought there might be a hidden survivor or psycho, but I've looked at the faq and there's nothing else available at this point, so there's no reason she shouldn't be sending me info on the 8th.

Am I pretty much screwed from getting that achievement on this playthrough? It's going to irk the fuck out of me if I am or can't figure out how to fix this.

it's been a while since I've played the game, but have you "dealt with" the poker trio in the Atlantica Casino? I seem to recall that they can hold you up if you're going for survivor achievements.
 
Still broken. It only loads if you unplug your ethernet cable. So offline only.

And framerate is bad very bad. It's even worse in OTR.
Digital foundry DR2 framerate

DR2 and DR2 OTR are awful ports and still broken. I strongly advise against purchasing both games on PS4.

TBH, I'm not really that shocked about the performance of DR2 on consoles. I replayed recently on my PC and I would get drops down to 60FPS from 100FPS, and I have a 1080 and a 5820K.

It is weird how especially bad the PS4 port is.
 
TBH, I'm not really that shocked about the performance of DR2 on consoles. I replayed recently on my PC and I would get drops down to 60FPS from 100FPS, and I have a 1080 and a 5820K.

It is weird how especially bad the PS4 port is.
The games stopped performing well when they switched from MT Framework. Just look at the shitshow that was DR3.
 

MMaRsu

Gold Member
TBH, I'm not really that shocked about the performance of DR2 on consoles. I replayed recently on my PC and I would get drops down to 60FPS from 100FPS, and I have a 1080 and a 5820K.

It is weird how especially bad the PS4 port is.

While I would like to buy them, I dont really like having a game chug from 60 to 45 constantly.. cant reward that with 20 bucks nosirree.
 
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