Digital Foundry PS4 Pro Launch Coverage Begins

If this thing isn't going to give better framerates in every PS4 game going forward, I cant see the point.

And why the big focus on faux-not native 4k I don't understand.
Hardly anyone has a 4K tv yet.
 
Now we need a deep analysis video about 1080 TVs and Ps4 Pro. Because with this video the only thing we are getting is "cleaner image".
 
OK, so although it's yet to be 100% proven otherwise for every game, we should expect (a) identical performance for unpatched games, and (b) more consistent target performance at original resolution with increased IQ.

I think I have it right. LOL It doesn't seem like that difficult a concept to grasp, so it's odd that expectations are so unrealistically high for this box that only costs $100 more than a standard PS4 or XB1S. PCs that can do consistent 1080p60 cost around double that, right? I know it's not apples to apples, but expecting everything to just run at 60fps for 4 bills seems like wishful thinking.
 
Doesn't the graphic options offered with Nioh contradicts this? Super-sampled 1080p @ 30fps and 1080p @ 60fps. Okay it is only one game but it demonstrates that developers can offer boosted frame rate options if there is a demand.
Killing Floor 2 is said to have a more increased frame rate on Pro over OG
It already runs 60fps on OG though,maybe not too stable but good enough for me hardly notice, so Pro maybe bit more stable
 
...but it did a BAD job of holding 60fps.
Talking about the older Alpha build right?

Their later Beta build holds a consistent 60fps who cares about a few digit drop hardly noticeable unless for people with OCD O.o

Fps test on all modes on Nioh Beta, cinematics are 30 locked:

https://youtu.be/i0RamF4Wc7E

Props for them for trying hard optimising and giving us the options I much prefer performance over graphics so action mode all the way for me
 
Did Richard have a bad day filming this? There were a couple of times when he was oozing passive aggressiveness lol :-D

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Also, Richard seems adamant that there will be zero differences in games played on PS4 and PS4Pro without a patch, even though according to his notes, Cerny told him that the only thing they did to emulate the original PS4, was to downclock the GPU and CPU to base PS4 clock, and shut off half of the GPU.

Which still doesn't account for the actual architecture differences in the GPU and the PS4 GPU giving better results by default in GPU bound scenarios, let alone speaking of the bandwidth increase that was never actually spoken on.

I think we might have some surprises in store that haven't been talked about, but we'll see.


I don't think he was trying to mislead anyone it might be some difference but when playing a non patched game PS4 Pro is basically a PS4 even though there is still some small changes even with the same clock speed & CU count. the changes will be small & stuff that Sony wouldn't talk about because if it make a game have more stable 30fps/60fps on a game that was suppose to have stable 30fps/60fps in the 1st place they are not going to say hey look your games run the way they was supposed to run in the 1st place.
 
So if it's two GPUs, that means on is 2.1TF...this might get interesting?

2 GPUs? That is a misappraisal. They turn off half the compute units of the GPU and downclock it to get an approximate of the original PS4 GPU.
Their later Beta build holds a consistent 60fps who cares about a few digit drop hardly noticeable unless for people with OCD O.o

"The Human FRAPS"

Also, it is not exactly OCD if you can recognize a non-stable 60 on a 60hz non-Gsync/non-Free Sync display. In fact, it is rather normal.
 
So other then update 2 it's bad news all around. Have a preorder in that I was excited for but may cancel it now instead. Still going to wait for more direct reviews I guess especially on the hard drive thing. Targeting higher visuals instead of better frame rate was something else I was afraid of. Womp womp.
 
I'm worried about noise. I can barely accept the Wii U with a disc in, my brother's launch PS4 was a nightmare when i used it to play Uncharted 4.
 
So other then update 2 it's bad news all around. Have a preorder in that I was excited for but may cancel it now instead. Still going to wait for more direct reviews I guess especially on the hard drive thing. Targeting higher visuals instead of better frame rate was something else I was afraid of. Womp womp.
other than the Sata 3 things it's all stuff we already knew
 
SONY is doing an spectacular Job at forcing 30fps, even on PRO @ 1080p,
SONY: you can have all the eye candy you want but not a frame more!!!!
 
Well, there is usually still upscaling happening. Many games will checkerboard up to 1800p, for instance, and then upscale to 4K from there.

I'm talking about him calling checkerboard & geometry rendering upscaling methods.


I know it's upscaling when the final frame buffer isn't 4K
 
...but it did a BAD job of holding 60fps.

But nonetheless it still had an option! I've seen people try and say that if Nioh has a 60fps mode, then why doesn't Bloodborne. The only game I can think of that offers a '60fps mode', unavailable on the OG PS4, is Rise of the Tomb Raider. Of course, Nixxes are smart enough to not call it 60fps mode, but high framerate mode instead. The main reason why ROTR even has this mode (IMO) is because of the work previously done on the Tomb Raider remaster.

What I'm saying, and trying to avoid, is that Nioh's and ROTR high frame rate modes might confuse people interested in the Pro for framerate boosts. Certain games will have their FPS hit their targets and stay there more often, but a leap in framerate is 99.9% out of the question (as I'm sure you are welllll aware of, John!) :D
 
SONY is doing an spectacular Job at forcing 30fps, even on PRO @ 1080p,
SONY: you can have all the eye candy you want but not a frame more!!!!

I'm waiting for the Playstation Pro Pro where the visuals are exactly as they are on the OG PS4, but running at 60fps.
 
other than the Sata 3 things it's all stuff we already knew

Update 3 I've read before and can live with but it still acts as additional conformation. 1 and 4 I hoped against even though I suspected. Glad I held off on buying a new hard drive without any testing done, and I can still hope that it is incorrect.

But really don't know why it matters if some of the information was out already. Does that make it better?
 
If this thing isn't going to give better framerates in every PS4 game going forward, I cant see the point.

And why the big focus on faux-not native 4k I don't understand.
Hardly anyone has a 4K tv yet.



SONY is doing an spectacular Job at forcing 30fps, even on PRO @ 1080p,
SONY: you can have all the eye candy you want but not a frame more!!!!

OP needs to be updated to be more clear because some people are already freaking out over already established information.

Richard is only referring to the CPU being 30% more powerful, so you won't see 30 to 60 doubling of FPS for most titles on PS4 to Pro, as opposed to graphical and visual enhancements, which we've known from the start.

You'll definitely see better FPS and more stable target FPS compared to last gen. Developers will also at certain points do what Nixxes is doing and unlock the FPS at 1080p for a unlocked 45 to 60fps level experience as opposed to a 30fps experience, if they have the headroom. And unlocked PS4 games most certainly will also benefit to the point where 45 FPS can be optimized to stable 60.
 
SONY is doing an spectacular Job at forcing 30fps, even on PRO @ 1080p,
SONY: you can have all the eye candy you want but not a frame more!!!!

Forcing 30 for a game meant to run at 30 sounds great. Can't force a game to run more or you'll run into weird animation and scripting issues depending on how the game is developed like PC mods unlocking frame rate.
 
So other then update 2 it's bad news all around. Have a preorder in that I was excited for but may cancel it now instead. Still going to wait for more direct reviews I guess especially on the hard drive thing. Targeting higher visuals instead of better frame rate was something else I was afraid of. Womp womp.

You must have missed a shit-ton of repeated info then.
 
It's Leadbetters shtick, he has downplayed everything Playstation since the dawn of time.

I've never noticed this, he has said nothing but good things about the Pro from what I've seen.

Forcing 30 for a game meant to run at 30 sounds great. Can't force a game to run more or you'll run into weird animation and scripting issues depending on how the game is developed like PC mods unlocking frame rate.

Yup that's totally the reason lol.
 
But doesn't the graphic options offered with Nioh contradicts this? Super-sampled 1080p @ 30fps and 1080p @ 60fps. Okay it is only one game but it demonstrates that developers can do this if there is a demand.

Nioh has dual mode on Original PS4 , thats why the pro has it too, with improvements.

In Summary :

If its 30 fps Capped (25~30) on original PS4 , than it will be 30 fps unlocked (29~30) on pro with graphical improvements and increased resolution, according to HDTV and 4KTV Modes.

If its 60 unlocked like battlefield which hovers from 30~60 Fps , Pro will have 45~60 Fps with some graphical improvements and increased resolution, according to HDTV and 4KTV Modes.
 
SONY is doing an spectacular Job at forcing 30fps, even on PRO @ 1080p,
SONY: you can have all the eye candy you want but not a frame more!!!!

Sony isn't enforcing anything. It's a console made for increased resolution/GPU driven effect and that's what we are getting.

Don't expect an overclocked jaguar to magically double the framerate of games
 
I don't want a Pro anymore, since I won't be getting 4K benefits. I'll be getting a cheaper Slim if I'm going to be forced into 30fps for the handful of exclusives that I'm interested in.

I can't comprehend how poorly Sony has handled this, given their success for the first part of this generation. Microsoft's response with Scorpio's features will be interesting to say the least.
 
Update 4:
"Ship has sailed" on people expecting better framerates at every game in 1080p. Seems they're going more in the direction of 30fps with better visuals. Leadbetter says what PS4 Pro does for 1080p is a good question and that you essentially get more "1080p goodness" and supersampling. Tomb Raider and Knack showed big improvements with supersampling. Mostly though, it's about 4k, according to Leadbetter.

Yeah, no.

If gamers express to developers that they'd like an option for 1080p60 modes with reduced visuals for their games, there's no reason to believe it can't happen.

Hardware constraints were never the issue. Being unable to offer console gamers choice was. And PS4Pro gets rid of that issue.
 
Nioh has dual mode on Original PS4 , thats why the pro has it too, with improvements.

In Summary :

If its 30 fps locked (25~30) on original PS4 , than it will be 30 fps locked (29~30) on pro with graphical improvements and increased resolution, according to HDTV and 4KTV Modes.

If its 60 unlocked like battlefield which hovers from 30~60 Fps , Pro will have 45~60 Fps with some graphical improvements and increased resolution, according to HDTV and 4KTV Modes.

Don't say 'locked' for the target FPS, say capped. Locked implies that the FPS is locked at that target. Capped means its capped there.

Also..your underestimating what the CPU will be able to bring to games. the frame increase will be bigger than that for devs who prioritize the CPU as much as possible.

Yeah, no.

If gamers express to developers that they'd like an option for 1080p60 modes with reduced visuals for their games, there's no reason to believe it can't happen.

Hardware constraints were never the issue. Being unable to offer console gamers choice was. And PS4Pro gets rid of that issue.

If a game is capped at 30fps on PS4, a 30% upclock is not going to get you to 60, no matter what, unless the headroom of the original game was so steep.
 
I don't want a Pro anymore, since I won't be getting 4K benefits. I'll be getting a cheaper Slim if I'm going to be forced into 30fps for the handful of exclusives that I'm interested in.

I can't comprehend how poorly Sony has handled this, given their success for the first part of this generation. Microsoft's response with Scorpio's features will be interesting to say the least.
With the cost difference, it would be silly to choose a Slim over the Pro. Super-sampling is a BIG deal plus you're likely to get more stable frame-rates.

We'll be testing everything so you'll get a better idea next week!
 
Super disappointed if SATA thing ends up being true :/ I doubt they'd have especially mentioned it the official FAQ if it were for nothing though.
 
Yup that's totally the reason lol.

I've seen this argument made a few times and I don't know how true it is on consoles. I've seen it happen only once on PC (Dark Souls) where a modded framecap increase broke the timing of the game, but even that didn't take too long to get resolved. If the power was available, I really don't see how a console title couldn't be upped to 60.
 
So SSD's are useless with the console?
Well it'll be the fastest option, but, like OG, it's probably not THAT much faster than an SSHD in most situations. I'd wait for actual tests though. Lots of people have been buying SSD just because of SATA III though.

Just having a fast drive and a fast interface doesn't fix loading times.
 
Well it'll be the fastest option, but, like OG, it's probably not THAT much faster than an SSHD in most situations. I'd wait for actual tests though. Lots of people have been buying SSD just because of SATA III though.

Just having a fast drive and a fast interface doesn't fix loading times.

Seen people on here buying $1000+ SSD's for their Pros.

Insanity.

I've seen this argument made a few times and I don't know how true it is on consoles. I've seen it happen only once on PC (Dark Souls) where a modded framecap increase broke the timing of the game, but even that didn't take too long to get resolved. If the power was available, I really don't see how a console title couldn't be upped to 60.

Indeed, and the power just isn't there CPU wise.
 
Slightly OT but my biggest takeaway from this is the quotes from Mark Cerny that Sony still believes in traditional all new console generations...sounds like PS5 will certainly still be a thing. Im very glad to hear this.
 
I actually liked Knack and was blown away by the visuals at the time. Can't wait to see how much better that game can look. Pixar level?
 
Slightly OT but my biggest takeaway from this is the quotes from Mark Cerny that Sony still believes in traditional all new console generations...sounds like PS5 will certainly still be a thing. Im very glad to hear this.

But we already knew this, House said it when he confirmed the existence of the Pro a while before E3.

The people who were arguing otherwise generally were trying to make a "Sony too" situation out of it similar to DRM
 
"Mostly though, it's about 4k, according to Leadbetter."

So glad it's being said. So many people on here trying to justify buying a Pro with their 1080 tvs.
 
Seen people on here buying $1000+ SSD's for their Pros.

Insanity.

Clearly got the cash! I have an NVMe drive in my pc, loading times are still a thing.

Several games I play (only 4x type games mind) barely crack 300MB/s reads on a drive that can do 2150MB/s.
 
Slightly OT but my biggest takeaway from this is the quotes from Mark Cerny that Sony still believes in traditional all new console generations...sounds like PS5 will certainly still be a thing. Im very glad to hear this.


PS4 Pro is happening because 4K standards wasn't in place when PS4 & Xbox One was released to there is a good reason for these upgraded consoles to give the 4K owners a console with 4K content,
 
Why did Richard said you need new cable for the PS4 Pro? Ignoring ethernet features, HDMI only came with 2 type which standard and high speed. Any decent high speed HDMI cables will support 4k/60fps just fine.

Can existing HDMI cables support the higher bandwidths of HDMI 2.0 Specification?
Yes, existing High Speed HDMI Cables (wire only) will support the new higher bandwidths (up to 18Gbps).

HDMI 2.0 specification defined a new, more efficient signaling method, for speeds above 1.4b limits (10.2Gbps), to allow higher bandwidths (up to 18Gbps) over existing High Speed HDMI Wire Cables

source : http://www.hdmi.org/manufacturer/hdmi_2_0/hdmi_2_0_faq.aspx#123
 
I've wanted to clarify this for a while and never knew where to ask.

Is supersampling just selecting a 4K rendering mode on a 1080p display?

I admit that I don't understand the term very clearly.
 
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