Digital Foundry PS4 Pro Launch Coverage Begins

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http://www.neogaf.com/forum/showpost.php?p=223009551&postcount=2997

Clean af.

Yeah thats just sold me, had intended to get both a Pro and Titanfall 2 at some point.. but im jumping in at launch now.
 
So now console players have lower standards? Gotcha.

I thought this whole 'PC Master Race' stanning was a bannable offense here?

I don't even get what you talking about, because nothing like that has even been said, my only point is if you expect a $400 piece of equipment do better than $1000 computers you have some unrealistic expectations or something...
 
I ordered a pro, first non Nintendo console for me since ps2 😜
That's great! It's always nice to keep a diverse catalogue between different companies if one can afford it 😁, that's why I'm looking forward to Scorpio and keeping expectations in check for Switch, in case I find it appealing once it is fully revealed.
 
I don't know where to ask this:

Is this an okay deal from GameStop Germany?
I've got a launch PS4 and some assy games I could give them:

862140.jpg
 
Some people in the PS4 box thread said that they actually removed that USB bridge in the later PS4 models but it didn't have any impact, so it may be a manually enforced data cap.

It was speculated it was just integrated into the northbridge or southbridge iirc, since the Slim didn't see any speedup either.
 
I don't know where to ask this:

Is this an okay deal from GameStop Germany?
I've got a launch PS4 and some assy games I could give them:

862140.jpg

It's not bad.
Especially due the two shitty games.

Worth it, if you don't want the hassle of selling it in private.
 
So for games like titanfall, are the pro upgrades like graphics updates in MP too? I know they said they won't let pro players have better MP frame rate, but still get 4K, etc?
 
So for games like titanfall, are the pro upgrades like graphics updates in MP too? I know they said they won't let pro players have better MP frame rate, but still get 4K, etc?

The framerate is actually rock solid 60 as far as I can read, so improving that isn't in the cards anyway.

The resolution is surely better, and more stable in cases like Titanfall with a dynamic resolution.
Titanfall isn't 4k btw.

To answer your question though, yes MP games will have a better resolution and there will be no forced parity there.
 
So for games like titanfall, are the pro upgrades like graphics updates in MP too? I know they said they won't let pro players have better MP frame rate, but still get 4K, etc?

MP games get enhancements, they just can't target higher framerates than the OG version
 
So for games like titanfall, are the pro upgrades like graphics updates in MP too? I know they said they won't let pro players have better MP frame rate, but still get 4K, etc?
They do. It's kind of interesting because I think the players with the sharp screen have the advantage. That blur is horrible.
 
It's been raised before, it's when the input latency is much lower on some console games at 30fps vs. running the same game on PC forced to 30fps. This can vary from game to game, and can sometimes be fixed by using external forcing utilities like Nvidia inspector rather than the games own 30fps lock - if it has such an option. Frame pacing can also be an issue which ties into input latency, however console games are certainly not exempt from this either - see Bloodborne, DS3, Mafia3, etc.

Forza Horizon is apparently one recent example - at 30fps, there have been a lot of complaints that the PC version has pretty noticeably controller lag. Owners of both the Xbone and the PC version have tested it and report that this was the case - the xbone version was much more responsive despite also being at 30fps.

So the evidence at this point is largely anecdotal, it's really hard to make a definitive statement that '30fps locks on PC are worse than console' at this point. All I can say is that I frequently hear reports of poor frame pacing when using 30fps lock on games that give the option for PC, and Digital Foundry has reported this on numerous occasions too and usually force it through drivers. Don't know why that is.

There is no problem playing at locked 50 or 60 with vsync as long as your display Hz matches the fps, but if your display doesn't have a native 30p mode you are most definitely going to have problems on PC with locked 30fps titles.

Framepacing issues are usual in 30fps locked titles on PC. Using a display with Frame Interpolation makes the effect much more noticeable. There are a lot of tools around like NVinspector, Rivatuner, DXtory or even Fraps that let you cap the framerate, force vsync, triple buffering, etc. using different methods, but none of them does a perfect job.

Been playing all sorts of games over the years mostly on PC with both AMD and Nvidia and most generations of consoles. Consoles usually do a much better job with framepacing. Not all games (Bloodborne is not smooth at all, but I think that's due to constantly falling under 30fps) but most of them. No racing game on PC at 30fps plays as smooth as Driveclub, there is always some hitching and some microstuttering here and there. Same with any typical third person action-adventure: Assasins Creed, Tomb Raider, GTA...

But hey, neither "PC Masterrace" shit nor "Console pawa" for me... been happily playing on everything for decades.
 
Someone earlier said that dark's post about downsampling was hyperbole. Well, that TF2 comparison shows a pretty big difference to me; a very big improvement. Now I know TF2 isn't native 1080p, but this still gives an exciting preview of what to expect from the Pro for 1080p TV owners. I just wish my dumb ass would have waited for the 2016 Vizio P series, instead of buying the 2014 version a year and a half ago. No HDR for me : (
 
This looks very nice indeed.

I was going to pick up TF2 today but I'm going to hold out until next week when I get my pro.

Going for maximum impact PRO/TF2 combo.

And that's a downscaled 1080p screenshot, does that mean it'll look even nicer 4K?

It will indeed. There will be more pixels displayed on the screen, so it'll look even cleaner.
 
I don't think people quoting that 4k quote with leadbetter realize just how insanely clear a downsampled image from 4k is to 1080p. It alone is easily worth the measly $100 tag increase for a huge upgrade over the slim.

You forget almost all games have post process aa (blurriness), and even downsampled that smear aa is still there!
 
I've seen this argument made a few times and I don't know how true it is on consoles. I've seen it happen only once on PC (Dark Souls) where a modded framecap increase broke the timing of the game, but even that didn't take too long to get resolved. If the power was available, I really don't see how a console title couldn't be upped to 60.

Wasnt weapon degradation in the pc version of dark souls 2 tied to the framerate so when you uncapped it weapons wore out much faster ?
 
Wasnt weapon degradation in the pc version of dark souls 2 tied to the framerate so when you uncapped it weapons wore out much faster ?

Yes. There are in fact more examples. DS was just a popular example. Whether it's a good dev strategy or not, some developers do tie various interactions to framerare. People who don't know the code aren't qualified to say whether or not a jump from 30 to 60 is or is not reasonable. As with any new console or power comparison, we've got a lot of arm chair devs talking about how decisions of the actual devs don't make sense.
 
I just wish my dumb ass would have waited for the 2016 Vizio P series, instead of buying the 2014 version a year and a half ago. No HDR for me : (

in the same boat with vizio p 2014. plus the screen just got a red 1px stripe going vertically right in the middle >.< I think it's a sign to buy a 2017 model when they drop.
 
PC is great, but you don't get the Last of Us, the Uncharted's, the God of War's and so and so... plus, you have a lot more problems to deal with in every game and a lot of multiplatform games come much later to PC (Rockstar, years later or never) or are bad ports with crippling performance.

And btw, 30fps gameplay on consoles has always been much smoother than 30fps on PC, still today even with the most powerful and expensive GPU's.

Personally, Aliasing is what bothers me the most in console games. I can do with 30 if both fps and framepacing are good enough for display Frame Interpolation to work properly, which is the usual case on consoles but not on PC. Native 60fps would be better but less jaggies, less shimmering and better visual fidelity may be more important in most cases. Anyway, games that really need it like Gran Turismo will keep going at 60fps even on PS4 standard right?

I get where you're coming from with some of that, but much of it doesn't fit my experience owning both consoles and a gaming PC.

First, all platforms have exclusives, so it all balances out. There are just as many games I would miss out on if I did all my gaming on my PS4.

Second, I don't have a lot of issues with my PC games. I honestly don't. 99% of them just work. The other 1% usually take a negligible amount of time to fix. I've had issues on my consoles too.

Next, you say that a lot of multiplatform games come much later to PC, but I don't think that is the case. The PC gets almost everything these days, barring a few exceptions. Destiny and Red Dead Redemption being the only notable ones I can think of. And I can mention other games that one or another console missed out on or had to wait on.

As for 30fps being smoother on consoles, I can't say that's true with the techniques I've used. Some of the methods I used before did seem to introduce more microstutter or lag on some games, but this isn't the case with the newer methods. I've since moved to gaming on a G-Sync monitor anyway, which is the smoothest I've ever experienced, even when down around 30fps.

I do agree with you about aliasing being one of the most annoying visual artifacts and I'm glad we are getting much cleaner looking games across the board these days than we did in previous generations.

I like both PC and consoles and I'm eagerly awaiting the PS4 Pro, I just think you were painting a little bit of a one sided picture in your comment.
 
I had one on pre-order and canceled. Must resist..... Waiting to see if there will be a deal on BF. Anything, like a free controller or game will make the extra three weeks of wait worth it.
 
I get where you're coming from with some of that, but much of it doesn't fit my experience owning both consoles and a gaming PC.

I like both PC and consoles and I'm eagerly awaiting the PS4 Pro, I just think you were painting a little bit of a one sided picture in your comment.

It may sounded like that putting it all together in a short sentence.
It's not exactly that everyone has problems, but most configurations do, specially pre Gsync and Freesync. I have no Gsync, and did most of my gaming on projectors in last 10 years or so, which have its pros and cons.

The thing is, almost any 30fps locked game on ps4, ps3, 360, wii is perfectly smooth on my current and previous projectors from different brands with different features and even refresh rates (had an Acer with 120Hz a few years back). But never on PC with several generations from both Nvidia and AMD, and totally different CPU and rest of hard over the years.

My PS4 Pro arrives launch date too. Very interested specially in improvements on PSVR.
 
I don't know where to ask this:

Is this an okay deal from GameStop Germany?
I've got a launch PS4 and some assy games I could give them:

862140.jpg

Where did you find this deal?! I cant find any information on their website or social media accounts in germany, I need this
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?
 
No TV right now supports 10-bits per channel RGB. If you do 2160p RGB then you are limited to 8-bit which means no HDR.

I've used 8-bit with HDR before on the PC (Shadow Warrior 2) and it introduces a lot of nasty color banding as HDR requires a much wider palette. You need to use 420.

I know, it sounds bad, but the results are so much better than you'd expect on a 4K display.
So a HDR game would look better with 420 right now since TVs dont currently support 10Bit RGB. Would a non HDR game look worse with the 420? Just trying to figure out exactly to set this up

Also if I hooked up a 4k 10bit HDR tv via HDMI to my PC what output option should I select from the nvidia control panel? 420? 422? 444?
fwiw I don't plan on using a 4k 10bit HDR as my main monitor. Will only use it to play games
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?

PS1 and PS2 games were nothing in complexity to today's games. Every bit of code is optimized in a certain way.

With that being said, we don't know the actual results of putting an unpatched game in just yet,so just wait.
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?

I might be wrong but it could be because PS2/3 emulated previous gen games whereas the PS4 Pro simply downclocks to match the OG PS4 specs.
 
Does anyone know what DF meant by this?

Your taking my quotes as DF's lol.

I was saying that Cerny only mentioned downclocking the components to simulate PS4, which did not account for the advancements in architecture of the GPU or the bandwidth, which would yield passive improvements even at the same clock as PS4.
 
Your taking my quotes as DF's lol.

I was saying that Cerny only mentioned downclocking the components to simulate PS4, which did not account for the advancements in architecture of the GPU or the bandwidth, which would yield passive improvements even at the same clock as PS4.

I think he/she is talking about at the end of the video when he said something about a few more tidbits that he will release over time


https://youtu.be/7ghA7yrc8so?t=28m53s


Edit: oh he/she actually quoted your comment from the OP
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?

Those enhancements were simple things like reading from discs faster and turning on texture filtering. I don't think any games ran faster.
 
Translated from Japanese so I don't fully understand it but are they saying that all the new features from Polaris & Vega are disabled when in PS4 base mode?


It should be noted that, although I think that readers often are able to guess because it mentioned in the beginning of this paper, "of these series, a new feature that was inherited from the Polaris and Vega, in the standard PS4 mode is disabled all" (Mr. Cerny) because, just in case the point.

http://www.4gamer.net/games/990/G999024/20161103002/
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?


PS2 was over 10X the power of PS1 & PS3 was over 10X the power of PS2 while PS4 Pro is only 2X the GPU power of the PS4 & even less than 2X the CPU powerful so it doesn't have the room to brute force enhancements on top of running the games perfectly.


They probably can do some enhancement on the driver level later on & let people turn on features for all un patched games
 
You know PS2 could enhance PS1 games and orginal 60 GB PS3 model could enhance PS2 games. Why couldn't PS4 PRO enhance PS4 games by default?

How were psx games enhanced by ps2?
Anyway, Sony wants to play safe because of compatibility. Also there is close to no option to enhance games without recompiling them. Better framerate would've been possible but apparently that won't happen.
 
Jesus fucking christ guys

It isn't silly, it is stupid. What happened, dark10x?
Just responding to a foolish post with a stupid answer. That's what.

I was simply annoyed at the insinuation that game developers not providing an option for an uncapped, unstable frame-rate were somehow lazy or depriving that poster of what they perceived to deserve. It seems disrespectful to me and lacks an understanding of the games being made. When I say "lower standards" I was only referring to someone that is perfectly fine with a wildly unstable frame-rates.

Apologies for the confusion, though. Didn't mean for it to be read in that way.
 
Your taking my quotes as DF's lol.

I was saying that Cerny only mentioned downclocking the components to simulate PS4, which did not account for the advancements in architecture of the GPU or the bandwidth, which would yield passive improvements even at the same clock as PS4.
I can't read!
 
I don't know where to ask this:

Is this an okay deal from GameStop Germany?
I've got a launch PS4 and some assy games I could give them:

862140.jpg

I think that's actually a pretty good deal, especially if you can give them two old, shitty games. The deal they had for the PS4 Slim was less favorable acually. You had to pay 110&#8364; additionally to trading in a 500GB PS4 plus two games. The Pro his 100&#8364; more expensive than the Slim, yet instead of paying 210&#8364; additionally to trading in a 500GB PS4 plus 2 games, you just pay 189&#8364;. That's like a 20&#8364; discount.
 
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