Digital Foundry PS4 Pro Launch Coverage Begins

I didn't know HDR needed such efforts.

Huh. What is this? Never heard about it? Are such TVs available or should we wait for enxt year? Will GT Sport support HDR with Dynamaic Metadata?

There are tv's that adhere to those standards, but currently none even remotely get to these maximum targets. For nits current tv's max out at around 1200-1500 nits. For colorspace I don't think there even tv's that fully incorporate the DCI 3 colorspace, let alone rec.2020.
 
There are tv's that adhere to those standards, but currently none even remotely get to these maximum targets. For nits current tv's max out at around 1200-1500 nits. For colorspace I don't think there even tv's that fully incorporate the DCI 3 colorspace, let alone rec.2020.

Hmm. I hope next year TVs will be capable or do you think they are still far from it?
 
Hmm. I hope next year TVs will be capable or do you think they are still far from it?
Panasonic's DX900 and LG's 2016 OLED models are a few percentage shy from reaching >100% DCI P3 coverage. Next years models will probably hit that target. However I think that we're still a few years away from reaching >100% coverage in the rec.2020 colourspace and maxing out the HDR spec.
 
Panasonic's DX900 and LG's 2016 OLED models are a few percentage shy from reaching >100% DCI P3 coverage. Next years models will probably hit that target. However I think that we're still a few years away from reaching >100% coverage in the rec.2020 colourspace and maxing out the HDR spec.

I hope it won't be until 2020 that we can have such TVs. :p
 
I didn't know HDR needed such efforts.



Huh. What is this? Never heard about it? Are such TVs available or should we wait for enxt year? Will GT Sport support HDR with Dynamaic Metadata?


Future devices? I wonder what's too come? I have a 4K TV but I got it before the HDR standards was put into place I think I'll wait a few years before I get a HDR TV or monitor if they are planing to have sets that can get about 10X brighter.
 
I know that Digital Foundry is part of Eurogamer but I've got the feeling that the DF folks didn't had much say in that article.
 
New article is up on Eurogamer

http://www.eurogamer.net/articles/2016-11-04-ps4-pro-games-list-specs-comparison

I would love to know why they continue to report incorrect facts about the Pro......

Digital Foundry - "While the Pro's GPU lacks the horsepower to display native 4K,"

*proceeds to list 7 native 4k titles*

Why?

He probably says that because almost all of the games, that are listed as native 4K resolution, are remasters of older games or are less-demanding indie games. There are few AAA games, outside of this category, that are native 4K.
 
New article is up on Eurogamer

http://www.eurogamer.net/articles/2016-11-04-ps4-pro-games-list-specs-comparison

I would love to know why they continue to report incorrect facts about the Pro......

Digital Foundry - "While the Pro's GPU lacks the horsepower to display native 4K,"

*proceeds to list 7 native 4k titles*

Why?

They keep referring back to demanding GPU oriented AAA games in isolation as if it represented the Pro in entirety, i will admit it is somewhat misleading to state.

*EDIT*


Looking closer at a lot of the details of the article also agree that DF probably had little or nothing to do with this article, as they also lump Xbox One S in with Pro, and even state directly that Scorpio will be the only one capable of native 4K gaming. What the hell...
 
He probably says that because almost all of the games, that are listed as native 4K resolution, are remasters of older games or are less-demanding indie games. There are few AAA games, outside of this category, that are native 4K.
Sure but they would be more accurate by stating what you just said..
 
They keep referring back to demanding GPU oriented AAA games in isolation as if it represented the Pro in entirety, i will admit it is somewhat misleading to state.

*EDIT*


Looking closer at a lot of the details of the article also agree that DF probably had little or nothing to do with this article, as they also lump Xbox One S in with Pro, and even state directly that Scorpio will be the only one capable of native 4K gaming. What the hell...

Adding the Scorpio with its 60 compute units gpu, 320+gbps bandwidth and 12gb of ram is very, VERY suspect.
 
New article is up on Eurogamer

http://www.eurogamer.net/articles/2016-11-04-ps4-pro-games-list-specs-comparison

I would love to know why they continue to report incorrect facts about the Pro......

Digital Foundry - "While the Pro's GPU lacks the horsepower to display native 4K,"

*proceeds to list 7 native 4k titles*

Why?
That is not a DF article. Absolutely no relation (outside of mentioning DF sources, obviously). I think it's just a general summary of info, basically.
 
New article is up on Eurogamer

http://www.eurogamer.net/articles/2016-11-04-ps4-pro-games-list-specs-comparison

I would love to know why they continue to report incorrect facts about the Pro......

Digital Foundry - "While the Pro's GPU lacks the horsepower to display native 4K,"

*proceeds to list 7 native 4k titles*

Why?
I don't see any new info in that article. Seems like they just recycled everything we already knew up to this point because they are still under embargo. I'm so ready for real performance and image quality comparisons.
 
Sure but they would be more accurate by stating what you just said..

Absolutely true. I think, like others have pointed out, the two DF author likely didn't have input on the Eurogamer article. It shows a weakness of their site, when their technical team (DF) cannot influence the information provided by their more journalism side (Eurogamer).
 
Well...I think it is. Checkerboard to 1800p then upscale to 4K.

Nope it's checkerboard rendered 4K

http://www.eurogamer.net/articles/d...tation-4-pro-how-sony-made-a-4k-games-machine

Uncharted 4 is undergoing retooling ("they're taking another look at rendering strategies," says Cerny) but of the 13 games revealed, nine used checkerboarding. Days Gone, Call of Duty Infinite Warfare, Rise of the Tomb Raider and Horizon Zero Dawn all render up to 2160p with checkerboarding, super-sampling down to 1080p on full HD displays, while the Lara Croft title has multiple modes with explicit 1080p support. Mark Cerny is keen to point out that developers are free to use the checkerboarding tech as they see fit, so we will see many different variations and interpretations.


[NA] Rise of the Tomb Raider: 20 Year Celebration PlayStation 4 Pro Tech Video
 
The current HDMI spec cannot support 4K60 using 10-bit color per channel at RGB or 4:4:4.
Are you sure about this? The official HDMI 2.0 spec has sufficient bandwidth to do 4K60 at 10-bit. While the initial waves of HDMI 2.0 displays didn't implement this higher bandwidth, newer devices seem to. See this overview from last month, which lists an array of TVs from Sony, Samsung, and LG. They are very explicit about the support of this mode and what it means, even having comparison images for 4:4:4, 4:2:2, and 4:2:0.
 
What I'd be curious to see is how checkerboard 1800p (4k) compares to a native 1800p image and if it produces better image quality on a 4k tv or monitor. I'm sure it would be possible to compare a Pro game to PC game runing at roughly the same settings with the relevant resolution on each.
 
Why are you directly arguing with the person on the team who's job it is to analyze this? Stop embarrasing your self

You're the one embarrassing yourself because I posted a link to the video that was made by someone who made the game who says that it is rendered in 2160P
 
Well, there's a good reason for that...

The current HDMI spec cannot support 4K60 using 10-bit color per channel at RGB or 4:4:4. So proper HDR actually requires the use of 4:2:0 which, admittedly, looks very good on a 4K display due to the pixel density. It's tough to pick out the difference from a normal viewing distance.

Still, getting proper 10-bit color at 4K60 in RGB mode is where we need to go but no display supports that yet (well, no HDR capable displays using HDMI).
The bolded is incorrect, I think you may have meant many current devices do not have the required Hdmi chip for the requirement of RGB(4:4:4) around 18Gps. The 2.0 spec does indeed support that and some devices on the market including forthcoming sets and Moniters Do have the required chips.

This is always the confusion (mostly intention) of new standards as all rush to shift units while the standards are all settled and in place.
 
xx4EvD4.jpg


In the video 9:29 and onwards.

Richard said he asked Mark Cerny if they upclocked one half of the GPU and Cerny said that they haven't increased the clock-speed when it runs unpatched games, Richard also said that he asked them if they even tested with the higher clocks and then said "apparently not".


I'd also love to know how many ROPs the PS4 Pro's GPU has.

With the new larger GPU essentially being the old one mirrored, one could reasonably assume 64ROPs now. And 144TMUs...

Unless, of course, Cerny was grossly oversimplifying even more than we thought and there are finer differences than a doubling of all GPU hardware and some power savings borrowed from Polaris.
 
You're also wrong it's not 1800p checkerboard to 4K

Agreed. That's not a thing, no matter how many here want to keep reiterating it. Checkerboard is a specific strategy with a specific meaning. Whether the title is 1800p or 2160p post-checkerboard is possibly still up for debate, since the team may have originally aimed at 2160p and backed off to keep the frame rate up, but I guess it's possible we don't have definitive proof either way just yet. it'd be nice to get confirmation from the developers of how they shipped the final patch.
 
Eurogamer and the crew do get stuff occasionally wrong sometimes, unfortunately theres not much more analytical tech channel like this except NXGamer and VGTech
 
With the new larger GPU essentially being the old one mirrored, one could reasonably assume 64ROPs now. And 144TMUs...

Unless, of course, Cerny was grossly oversimplifying even more than we thought and there are finer differences than a doubling of all GPU hardware and some power savings borrowed from Polaris.

Pretty sure it is still 32 ROPs like the 480 has.
 
Have we got any info on how loud the Pro sounds?

Yeah this is the only thing i need to know right now, otherwise i'm already sold on it. Dark10x can you please try this?

Agreed., whats wrong with people. so many unboxing videos and not a single video to test the console loudness ?

why ? how hard is it to put a heavy game and check the loudness of the console after 30 minutes of play time.
 
Have we got any info on how loud the Pro sounds?

There have been people reporting i believe. One said it was less loud than the ps4, one said it was louder.. so yeah. Not sure what to think. Maybe there is an equal difference like with the PS4. Some people have one that is loud some have one that is quiet.
 
There have been people reporting i believe. One said it was less loud than the ps4, one said it was louder.. so yeah. Not sure what to think. Maybe there is an equal difference like with the PS4. Some people have one that is loud some have one that is quiet.

Maybe one was comparing it to the original PS4 and the second one was comparing it to the CUH1200 model or whatever its called ( not the slim version, the one before that)

I honestly doubt it will be louder than the original PS4 that was released day one
 
There have been people reporting i believe. One said it was less loud than the ps4, one said it was louder.. so yeah. Not sure what to think. Maybe there is an equal difference like with the PS4. Some people have one that is loud some have one that is quiet.
It will vary my Xbox s is louder than my day one unit, yet others say there's are silent.
 
The bolded is incorrect, I think you may have meant many current devices do not have the required Hdmi chip for the requirement of RGB(4:4:4) around 18Gps. The 2.0 spec does indeed support that and some devices on the market including forthcoming sets and Moniters Do have the required chips.

This is always the confusion (mostly intention) of new standards as all rush to shift units while the standards are all settled and in place.

You sure about that? This exact topic was brought up yesterday and the HDMI FAQ agrees with him. It says it only supports RGB and 4:4:4 at 10bit up to 4K@30.
 
Great! i have no idea than what is happening with the resolution , i leave it to the post analysis.

You can only checkerboard up to a certain resolution by already rendering at half of that resolution. So, 1920x2160 can be checkerboarded to 3840x2160, or 1600x1800 to 3200x1800.
 
It will vary my Xbox s is louder than my day one unit, yet others say there's are silent.

If your S is louder you should have exchanged it. I have two Xbox One S units and 2 day one units all are damn near silent the only thing on the day one units that make noise is the power supply fans. keeping those dust free and out of sight keeps them quiet.
 
Great! i have no idea than what is happening with the resolution , i leave it to the post analysis.

Problem is that people are not understanding what checkerboard is.
1800p checkerboard is not 1800p native upscaled to 2160p.
It is a an equivalent resolution of 1800*1600 rendered pixels on an alternated checkerboard pattern that is used to reconstruct a 1800p image (1800*3200) which then gets upscaled to 2160p (2160*3840).
At the same time 2160p checkerboard is an equivalent resolution of 2160*1920 pixels that is used to fully reconstruct a final image of 2160*3840 pixels that do not requires further upscaling.
 
I'm hyped for this and planning to pick it up. Using a 1080P TV though, but I won't preorder. I wanna see how it truely does out in the wild. Mainly heat and fan noise.
 
You sure about that? This exact topic was brought up yesterday and the HDMI FAQ agrees with him. It says it only supports RGB and 4:4:4 at 10bit up to 4K@30.
That is odd, as we have sets on the market stated to produce 4K@60Hz@4:4:4 chroma Inc HDR such as the Sony x850d? According to the spec sheet it should only support 4:4:4 @30 and 4:2:2 for 12-bit, currently 4:2:0 as stated for 60hz in 10-bit would mean something is amiss..??
 
Problem is that people are not understanding what checkerboard is.
1800p checkerboard is not 1800p native upscaled to 2160p.
It is a an equivalent resolution of 1800*1600 rendered pixels on an alternated checkerboard pattern that is used to reconstruct a 1800p image (1800*3200) which then gets upscaled to 2160p (2160*3840).
At the same time 2160p checkerboard is an equivalent resolution of 2160*1920 pixels that is used to fully reconstruct a final image of 2160*3840 pixels that do not requires further upscaling.

I tried to tell people it wasn't upscaling from the beginning but so many was stuck in their ways yelling that it was upscaling & it caused a long lasting effect on people who was on the outside looking in because they thought the crowd yelling "it's upscaling!" was right, that plus Richard having a bad habit of calling it upscaling has caused a lot of damage.
 
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