And scorpio is what the one should have been lol...
It is upscaling. That is the literal meaning of the "word".
If you say so.
This guy know a few things.
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It is upscaling. That is the literal meaning of the "word".
Upscaling in the industry is generally accepted to mean reconstruction of the missing detail from lower resolution to higher, using just a single image as a source of data. In the case of checkerboard rendering, a lot more than just a single frame is being used to reconstruct a final image. For example, you wouldn't be able to have an outside processor box that does some hypotherical checkerboarding, like you can with upscaling. It has to be part of the rendering pipeline due to all the data it requires.It is upscaling. That is the literal meaning of the "word".
This guy know a few things.
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How the hell has Richard aged this much in ~18 years?This guy know a few things.
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How the hell has Richard aged this much in ~18 years?
Upscaling in the industry is generally accepted to mean reconstruction of the missing detail from lower resolution to higher, using just a single image as a source of data. In the case of checkerboard rendering, a lot more than just a single frame is being used to reconstruct a final image. For example, you wouldn't be able to have an outside processor box that does some hypotherical checkerboarding, like you can with upscaling. It has to be part of the rendering pipeline due to all the data it requires.
Go ahead and keep trying to degrade the checkerboard rendering as much as you want; it won't change the fact that it has exceeded expectations and impressed those that have seen it. It's effective technology, and far better than a simple upscale.
How the hell has Richard aged this much in ~18 years?
do you at least agree that it provides a much better result than a simple 1080p to 4K upscale?Go ahead and hype checkerboard as much as you want; it won't change the fact that it is not native and only upscaling.
It is still upscaling. That is what the word means. It is faking a higher resolution by filling it with calculated differences. Nobody cares about your buzzwords.
It's not thaaaaat long.That's a long ass time.
Actually it's not, it's resizing a digital image. The frames here are not resized, instead, the technique is part of the rendering process.It is still upscaling. That is what the word means. It is faking a higher resolution by filling it with calculated differences. Nobody cares about your buzzwords.
That's not what the upscaling means at all. A no point is anything "scaled" during checkerboard rendering. Your claim is demonstrably false.
It's not thaaaaat long.
Actually it's not, it's resizing a digital image. The frames here are not resized, instead, the technique is part of the rendering process.
Games. Industry.How the hell has Richard aged this much in ~18 years?
Ps4 was £ 100 cheaper than xb1 at launch, they could of easily upped the CPU Ghz closer to 2, a bigger box, a nice cooler and maybe 20-30 % more GPU and slapped on 50 bucks - hands down winner.
Ps3 was a disaster as it was more expensive AND it did not run many games as good as 360. If Ps3 has a good GPU and smahed 360, the price would of been justified, but it was a crap design for the price. Last gen I had both, and 360 worked so much better on multiplat.
Anyway, back on topic, Pro is a fair design choice if there was no way for Sony to squeeze a zen in and shoot for 60 fps.
do you at least agree that it provides a much better result than a simple 1080p to 4K upscale?
That's not what the upscaling means at all. A no point is anything "scaled" during checkerboard rendering. Your claim is demonstrably false.
Please go on and tell me how. How is not making something go from a smaller resolution to a larger one, not scaling?
Please go on and tell me how. How is not making something go from a smaller resolution to a larger one, not scaling?
What's your point anyway?, Checkerboard rendering may not be the same as native rendering but either way it will offer a smoother image than standard 1080p, there is no arguing that and when playing games at 1080p most games on the Pro offer super sampling which far exceeds the standard anti-aliasing techniques being used most PS4 titles.
I have no doubt the Pro will offer beautiful image quality, my only concern is FPS.
Checkerboard rendering is an upscaling technique since the PS4 Pro's GPU isn't powerful enough to generate all the pixels required for a native 4K image on most games. Therefore the checkerboard rendering is used to "fill in the blanks" to upscale the image to 4K.
Show me a practical example of something going from a smaller resolution to a lagrer one by not scaling. I don't think you people understand what the word "scale" means.
There is no smaller resolution involved in checkerboard rendering. Pixels are instead rendered using different techniques, half rasterized and half reconstructed.
Take one image from a lower resolution to a higher resolution using some algorithm - you scaled that image.
Take 4 images from a lower resolution and paste them together side by side, to create a single high resolution image - you didn't scale an image.
If it isn't native, it is a lower resolution. Stop eating up PR speak. It doesn't matter if what comes out of the pipeline is 4k, it was something else before that point.
That is not how it works, and I don't know who told you that.
Not only that but people are forgetting how badly the Xbox One sold at $499 before they started the firesales.Hindsight is always 20/20. Going in, Sony never expected MS to be that much less powerful and that much more expensive. Nobody did.
In the case of these enhanced rendering techniques the intent isn't to take a low resolution image and re-size it to a larger image. What you are actually doing is trying to find ways to produce a 4K native framebuffer, without rendering a full 4K frame. How it differs from simply rendering a low resolution image and scaling it is that we are not purely using the raster image and scaling it. We are instead using an informed reconstruction of a different image. (i.e. your screen isn't receiving a 4K checkerboard)Show me a practical example of something going from a smaller resolution to a lagrer one by not scaling. I don't think you people understand what the word "scale" means.
You're describing technical terms you don't understand as PR speak. Please stop.
I didn't describe how any one specific thing works, I just described one way to reach a high resolution image without scaling.
If it isn't native, it is a lower resolution. Stop eating up PR speak. It doesn't matter if what comes out of the pipeline is 4k, it was something else before that point.
The amount of people who's not even gonna buy the PS4 Pro but come into all these threads just to downplay anything of it as much as they can through multiple threads is ridiculous lolGo ahead and keep trying to degrade the checkerboard rendering as much as you want; it won't change the fact that it has exceeded expectations and impressed those that have seen it. It's effective technology, and far better than a simple upscale.
You should refrain from lecturing people about technology you don't understand. The whole point of checkerboard rendering is that it never was "something else" before the final image is created.
Technical words mean what people generally agree for them to mean. Checkerboard rendering is generally agreed to not be the clumped together with upscaling. And if you really want to be pedantic with the word meanings, you really don't 'scale' things at all during this process - you fill up holes.It is still upscaling. That is what the word means. It is faking a higher resolution by filling it with calculated differences. Nobody cares about your buzzwords.
That's a long ass time.
I understand that checkerboarding is generating a part of the image that isn't actually there. It is upscaling in the sense that it makes up shit. It doesn't matter how it does it. It is a 4k image of something that isn't 4k. That is the whole point.
ITT: People who don't understand technology.
I could paint you a picture, but you might chop it up and fill in the blanks.
Please describe games that have images where parts are actually there. Whatever that means.
I understand that checkerboarding is generating a part of the image that isn't actually there. It is upscaling in the sense that it makes up shit. It doesn't matter how it does it. It is a 4k image of something that isn't 4k. That is the whole point.
ITT: People who don't understand technology.
If it isn't native, it is a lower resolution. Stop eating up PR speak. It doesn't matter if what comes out of the pipeline is 4k, it was something else before that point.
Checkerboard rendering has the same buffer resolution at the beginning as it does at the end. There is no scaling involves, which is what the word upscaling actually means. "Making up shit" has nothing to do with upscaling. Hence, the word upscaling can not apply. Using the word "upscale" is factually wrong. Simple.
Is it as good as native? Obviously not because it's rendering half the pixels. How does it compare? IDK. I guess we'll see when we get more PS4 Pro footage.
Would you consider pretty much all streaming video lower resolution than they state? What's being done with checkerboard rendering could actually be compared to the compression tech that's used for video streaming though they're obviously oriented towards very different uses.
I could paint you a picture, but you might chop it up and fill in the blanks.
As I said. I don't care where it does it in the pipeline, but if it is rendering stuff that isn't really there it is scaling. It is "making up shit" at some point, and that is my point.
You really don't know what you're talking about and throwing out the "upscaling" term to cover a number of things that are not upscaling at all.
Yes, everyone gets that it's not native 4K, but it's also not traditional upscaling and will look vastly better. Hopefully we can all agree with that.
I'm partial to 4Kinda.