(DF) RDR2: Its Time for a 60FPS upgrade

MikeM

Member
Great video posted about three hours ago:



Pretty obvious that 60fps+ is easily doable. Not sure why Sony/Rockstar continues to artificially limit performance, especially considering Sony's want to attract PC players to the platform.
This is one of the main reasons why I have chosen to main PC over console now. Time to get with the times Sony/Rockstar- maybe then you'll earn me back fulltime.
 
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Pretty obvious that 60fps+ is easily doable. Not sure why Sony/Rockstar continues to artificially limit performance

Sony?

Smackdown Live What GIF by WWE
 
DF says the patch is done via removing the game's system call for a fixed 30 FPS. I don't see why this can't be an option in the PS5's settings to ignore forced fps system calls and allow you to set your own. Seems like driver-level stuff.
you have no idea what you are talking about, do you?
 
I mean we have a unlocked / 60 fps patch already for the game, just for modded consoles only.

A modder does this in his spare time, so it would probably be a very small effort for Rockstar to release such a patch officially.

EDIT:
Okay, talk about it @ 1:37
 
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you have no idea what you are talking about, do you?
There's really no need to be rude. If he doesn't know what you wish he knew, why not inform him instead of insult him? It'd probably go much further towards ensuring that others know what they're talking about.
 
DF says the patch is done via removing the game's system call for a fixed 30 FPS. I don't see why this can't be an option in the PS5's settings to ignore forced fps system calls and allow you to set your own. Seems like driver-level stuff.
Sony won't do that because it could cause instability in games that have gameplay systems that are built around a locked framerate.
 
If only there was a platform with full backwards compatibility that allowed you to upgrade your resolution and framerate every new generation without having to rebuy the game or waiting for patch.
 
Sony won't do that because it could cause instability in games that have gameplay systems that are built around a locked framerate.
They have a "use VRR with everything at your own risk" setting. Why can't they do the same for fps? Seems illogical if the user is notified/aware.
 
No, a simple 60fps unlock wouldn't be nearly enough because the current downgraded version can go fuck itself.

RDR2 needs either a full current gen update or a competent current gen native version that's not a simple PC port, as that version is compromised as well.
This ain't an ordinary game, 1.00 visuals should be restored first and then comes the rest.
 
DF says the patch is done via removing the game's system call for a fixed 30 FPS. I don't see why this can't be an option in the PS5's settings to ignore forced fps system calls and allow you to set your own. Seems like driver-level stuff.
So you expect Sony to start modding 3rd party games? What happens if those 3rd parties don't want their intellectual property meddled with?
Anyway, I don't see why Leadbetter is obtuse about it: R* doesn't patch RDR2 because they want to sell a current-gen (or next gen) version whenever they see fit.

Nothing to do with rdr2 but just like rockstar they neglect 60fps patches for certain games for whatever reason. Driveclub, Bloodborne, etc.
This has nothing to do with the DF video.
 
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They have a "use VRR with everything at your own risk" setting. Why can't they do the same for fps? Seems illogical if the user is notified/aware.
As you yourself pointed out, it's the game code that makes that system call.
So Sony changing that would mean that they were changing Rockstar's code. There's no way they would do that. Not without requesting permission first, anyway.
 
They have a "use VRR with everything at your own risk" setting. Why can't they do the same for fps? Seems illogical if the user is notified/aware.
That setting doesn't change the internals of how the game's code runs, though. It just tells the TV to activate VRR if the game itself doesn't do so. Ignoring API calls games are making does change how code runs. Given how security conscious they are Sony probably doesn't want to risk poking any holes in the container the game runs in to manipulate what's inside.
 
Fucking Sony just release a patch already, I bet Sony are waiting to release a PS5 version at full price like they did with GTA5 rather than just release a patch.

Sony are going to milk PS5 and PS6 versions of RDR2 just like THEY did with GTA you watch.
 
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you have no idea what you are talking about, do you?

Sony can remove that API call no problem if they wanted.

Sony won't do that because it could cause instability in games that have gameplay systems that are built around a locked framerate.

That setting doesn't change the internals of how the game's code runs, though. It just tells the TV to activate VRR if the game itself doesn't do so. Ignoring API calls games are making does change how code runs. Given how security conscious they are Sony probably doesn't want to risk poking any holes in the container the game runs in to manipulate what's inside.

They already had boost mode on PS4 pro that could break games. Red read doesn't have any problems with higher framerate. They should allow option like that but they won't and rockstar doesn't give a fuck for some reason.
 
You can tell the paid MS posters a mile away.
MikeM MikeM isn't a Microsoft shill at all, nor a Sony hater.

He's just wishing Sony would bother doing with their console something akin to what illusion0001 achieved, a boost mode enabling unlocked framerates. And I'm 100% with him.
 
Great video posted about three hours ago:



Pretty obvious that 60fps+ is easily doable. Not sure why Sony/Rockstar continues to artificially limit performance, especially considering Sony's want to attract PC players to the platform.
This is one of the main reasons why I have chosen to main PC over console now. Time to get with the times Sony/Rockstar- maybe then you'll earn me back fulltime.

We have that. It's called PC and it's super easy too even a low tier laptop can do it.
 
They already had boost mode on PS4 pro that could break games. Red read doesn't have any problems with higher framerate. They should allow option like that but they won't and rockstar doesn't give a fuck for some reason.
The boost mode on PS4 Pro didn't really change much in unsupported games. It mostly helped games lock to their target framerate, but it didn't override any 30 FPS caps unless the games were patched specifically for PS4 Pro.
 
So you expect Sony to start modding 3rd party games? What happens if those 3rd parties don't want their intellectual property meddled with?
Anyway, I don't see why Leadbetter is obtuse about it: R* doesn't patch RDR2 because they want to sell a current-gen (or next gen) version whenever they see fit.


This has nothing to do with the DF video.

As you yourself pointed out, it's the game code that makes that system call.
So Sony changing that would mean that they were changing Rockstar's code. There's no way they would do that. Not without requesting permission first, anyway.
You tell the system to use the user's frame target if such call is made by the game.

If game calls for X fps target, then system ignores and uses x defined by user setting. Thats not touching anything but system-level code.
 
The boost mode on PS4 Pro didn't really change much in unsupported games. It mostly helped games lock to their target framerate, but it didn't override any 30 FPS caps unless the games were patched specifically for PS4 Pro.

But it was the same "at your own risk" thing. They could easily allow this for people that want better performance with the risk of problems (then they can just lock games again). But they probably won't because publishers like to release their games again as "remaster versions". Same way Microsoft only allowed fps boost in some games (it worked the same way, on API level).
 
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