Imagine using your Sesame Street platform every day to play new video games as an adult.
Every time you look through your games you see your entire library of old digital games that you enjoyed as a small child.
There's a ton of nostalgia and mixed good/bad early childhood memories attached to many of those games.
Most users would abandon the Sesame Street platform and their library of games around middle school.
If childhood nostalgia drove adult sales LEGO would do far more sales to adults than to children.
It's estimated that between 5-10% of LEGO sales in the US are bought by adults for adults.
Healthy kids at around age 11-13 are generally going to
reject whatever toys they were given as children.
In Nintendo's case that toy's Mario and the rest of their 1st part E-rated kid games.
In the past this situation was reset to some degree by new console designs and old game carts being left behind with each new generation.
The current situation with permanent digital libraries means older Nintendo kids will permanently own most of the same games that they had as toddlers.
Most healthy *Nintendo Kids are going to get to junior high and migrate to either PlayStation or PC gaming.
A game console would do better in the long run by being branded as an adult console off limits to kids, on par with PlayBoy.
By missing out on the childhood years entirely an adult console would appeal more to older users that it could retain for the long haul.
To paraphrase Jadakiss - Users are 'going to be older much longer than they're going to be younger'.
Nintendo's picked the single Sesame Street decade (3-13) at the expense of losing the PlayBoy decades (14-100+).
Gaming
improves cognitive function in the elderly and will replace
passive TV watching as the primary source of geriatric entertainment for seniors with money.
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