Radical_3d
Member
An APU that allows both Xbox and PC, including all games previously bought to be played through BC, along with all PC launcher games, and performance on par or better than a 5080 is a bad idea? Also launching in a year.

An APU that allows both Xbox and PC, including all games previously bought to be played through BC, along with all PC launcher games, and performance on par or better than a 5080 is a bad idea? Also launching in a year.
Lol thats a top of the line pc, more than ok.9950X3D+5090, 7800X3D+4090. I mean they're okay but I'm still interested what to expect from this strange thing.
The hardware based Xbox compatibility combined with a PC is an interesting concept. Again, is there any info out there if going between modes will be seamless? Or is it a reboot to change scenario?
Funny that- when their sole focus was consoles, they had the 360 (which was not popular in Japan) yet managed to narrowly lose to the PS3 worldwide in sales. Since then, their messaging has been so fucking pathetic... and they wonder why they lost the console war.I have no idea what Xbox is going to do. As always, their messaging is confusing AF. It seems like they are taking two routes at the same time; one is a Windows Xbox Lite, an OS for partner machines. The other is their next-gen console, which features a unique SOC that includes BC and likely requires proprietary development. Will it also have third party storefronts and run PC games? Who knows. Microsoft's biggest sin in the past 15 years is a total lack of focus.
Its xbox.
Been saying something similar for awhile now.I don't see what's difficult here. If I understand correctly:
- XBOX and AMD create a custom APU that is the next XBOX
- APU will be placed in first party XBOX and can also be leveraged by 3rd party manufacturers
- If your device has this APU, whether first or third party it's officially an XBOX and therefore is fully BC with console games
- XBOX OS wrapper will be either modified to allow different stores within the XBOX UI (Software - most likely outcome) or can launch out to a desktop experience (Software) to move beyond the XBOX OS into a full desktop PC experience. Or both.
- You can still play XBOX PC games on a PC without this custom APU but you won't get the full console backwards compatibility experience (and you'll probably have less anticheat stuff)
Sounds great to me. Now they just need to execute.
If you put all the pieces together, then you'll see it.
1) Microsoft is planing on bringing Steam (PC library) to the next Xbox.
2) The next Xbox GPU is use for desktop as well.
3) Xbox backwards compatibility is done through software. And the piece about them talking about forward compatibility.
4) Microsoft is exploring OEM with Xbox Ally, instead of making there own handheld.
This seem to me as if it will be a pre built PC.
This is really really interesting. Thanks as always.FYI, the APUs are made from discrete CPUs and GPUs joined together using TSMC advanced packaging technique.
There will be no more bespoke monolithic APUs going forward for Xbox.
Cons:
Performance of the die size will be 80%. Meaning that a 408mm Magnus die will have equal performance to a 320mm2 monolithic APU.
Pros:
Greater economies of scale.
No upfront R&D costs for console APUs.
More frequent refreshes.
Potentially more PCs that will have Xbox BC, if they have RDNA5 and beyond AMD GPUs.
But if it's both a PC and a console, in one APU, wouldn't you just run regular Steam on it? And any other PC stores and program, just like a regular PC?Lol thats a top of the line pc, more than ok.
As for this xbox console, am thinking UI will be exactly the same as Series consoles. With steam opening via apps, into its own store designed by Valve. Probably big tv mode.
Not expecting every store at launch but if they are able to sell a bit, maybe other stores will follow.
Xbox having their encryption chip in a PC running windows... sounds unnatural. It will be hacked so fast.
I'm having trouble to believe the PC version and console version of Magnus are 100% the same. Unless the next Xbox is literally a PC and Xbox is just an OS. If your chip has the right hardware Xbox BC runs natively, and if you don't it runs from Xcloud. Super agnostic, Xbox is an OS only and features unlock according to the present hardware. Next level "smart delivery".
Am not in the know, it's speculation for now.But if it's both a PC and a console, in one APU, wouldn't you just run regular Steam on it? And any other PC stores and program, just like a regular PC?
If they need special versions and devs need to release them specifically for this device it'll fail terribly. Devs won't bother.
Obviously the NextBox won't be subsidized. Not if OEMs will offer alternatives. It will probably start at $999...It could be the PC version of Magnus and from other OEM also making xbox console ? use the same APU but different clock speed and much faster, bigger memory and SSD as well. I agree it will be confusing and people will have to research properly and decided if buying different Xbox is worth it or not. I think MS Xbox will be most affordable but it could also cost 700$ if Sony is going with say 44CU console will be 600$
The SoC is absolutely custom, it's the AT2 GMD that is re-using standard desktop stuff.FYI, the APUs are made from discrete CPUs and GPUs joined together using TSMC advanced packaging technique.
There will be no more bespoke monolithic APUs going forward for Xbox.
Cons:
Performance of the die size will be 80%. Meaning that a 408mm Magnus die will have equal performance to a 320mm2 monolithic APU.
Pros:
Greater economies of scale.
No upfront R&D costs for console APUs.
More frequent refreshes.
Potentially more PCs that will have Xbox BC, if they have RDNA5 and beyond AMD GPUs.
You guys are misunderstanding it. Magnus is used both on the console (Series X 2 or w/e it's called) and also used on OEM PCs (similar to Ryzen 4800S, except this time it's a fully functioning APU with broad support instead of just garbage bin yields sold to irrelevant Chinese OEMs).But if it's both a PC and a console, in one APU, wouldn't you just run regular Steam on it? And any other PC stores and program, just like a regular PC?
If they need special versions and devs need to release them specifically for this device it'll fail terribly. Devs won't bother.
Obviously the NextBox won't be subsidized. Not if OEMs will offer alternatives. It will probably start at $999...
There are multiple reasons we've discussed over the multiple years of Phil killing our interest, but among them although not all are:
Are you saying there is no hybrid model?You guys are misunderstanding it. Magnus is used both on the console (Series X 2 or w/e it's called) and also used on OEM PCs (similar to Ryzen 4800S, except this time it's a fully functioning APU with broad support instead of just garbage bin yields sold to irrelevant Chinese OEMs).
Did MLiD say earlier that PS6 ray tracing performance is faster than 5080?
I guess 5 to 10x is such a wide range that it may be possible? The pro was allegedly 3x and I'm not sure to what extent it could even be realized, with CPU and bandwidth limitations. It makes sense that the next one would be designed with those bottlenecks minimized.
Because neither the Vita strategy nor the series S/X strategy worked well, I suspect Sony is trying to thread the needle with something in between. Essentially an SDK that is unified so development is easy across devices (unlike Vita), but also not mandatory which caused a lot of development optimization headaches (unlike S/X).While Sony may be pursuing a two-console strategy with both a main PS6 and a handheld mode, offering different price points or form factors. A strategy that didn't work well for both them (PS Vita) and Microsoft (Series S/X) in the pass.
Are you saying there is no hybrid model?
Two devices, one a PC that plays only PC games, and a console that only plays console games?
So, if I understood it correctly, they're working with AMD to essentially make a new serie of APUs with full PC compatibility but also extra Xbox console silicone, usable for BC and rare console exclusives. And that APU can then be used on their "dedicated console" as well as be licensed out to OEM partners to make an "Xbox PC".
Correct?
That's right.
That's not reading as hybrid either correct?
The SoC is absolutely custom, it's the AT2 GMD that is re-using standard desktop stuff.
If by hybrid, you just mean what games can be played (which is how I define it as well), then both may be hybrids.That's not reading as hybrid either correct?
Edit: Maybe the PC is a hybrid, allowing for console BC, and the console is just a console?
Wait, what? So it will still be "Windows PC" or "Xbox console"? Two different products/platforms?You guys are misunderstanding it. Magnus is used both on the console (Series X 2 or w/e it's called) and also used on OEM PCs (similar to Ryzen 4800S, except this time it's a fully functioning APU with broad support instead of just garbage bin yields sold to irrelevant Chinese OEMs).
It not being mandatory would make it end up like the Vita as well and being half the PS5's performance isn't going to make it easy for studios that want to push the boundaries of the PS6 either.Because neither the Vita strategy nor the series S/X strategy worked well, I suspect Sony is trying to thread the needle with something in between. Essentially an SDK that is unified so development is easy across devices (unlike Vita), but also not mandatory which caused a lot of development optimization headaches (unlike S/X).
But that may just be wishful thinking on my part.
Agreed. Hopefully it bombs out.It not being mandatory would make it end up like the Vita as well and being half the PS5's performance isn't going to make it easy for studios that want to push the boundaries of the PS6 either.
PS6 generation being a console and handheld is just boring for me. I want to see better gameplay experience.
I probably said this too many times. A PS Portal 2 with Canis APU as the PS6 out the box controller far more peak my interest than a dedicated handheld.
Having to pause the game to find and look at the map is a big pain. Having the map pinned to the controller screen among other features (chat, hud, inventory, etc.) is the type of stuff I rather see from Sony.
Why would anyone buy this new Xbox console if no one (not literally) is buying the current Xbox console?
So Microsoft appears to be focusing on a single, high-end "Magnus" system, one that could even blur the line between traditional consoles and pre-built gaming PCs. Moving away from their failed two tier console approach. This shows with them partnering with Asus with the ROG Xbox Ally.
While Sony may be pursuing a two-console strategy with both a main PS6 and a handheld model, offering different price points or form factors. A strategy that didn't work well for both them (PS Vita) and Microsoft (Series S/X) in the past.
Next-gen is definitely shaping up to be an interesting one for sure.
MS isn't going to be selling Steam versions. There will need to be Xbox GDK created versions regardless. Xbox will be the front facing default store.But if it's both a PC and a console, in one APU, wouldn't you just run regular Steam on it? And any other PC stores and program, just like a regular PC?
If they need special versions and devs need to release them specifically for this device it'll fail terribly. Devs won't bother.
Do people buy pre built gaming PCs and gaming laptops with AMD APUs? That's your answer. Find out how many windows devices are sold, how many of them being gaming capable with AMD APUs.Wait, what? So it will still be "Windows PC" or "Xbox console"? Two different products/platforms?
So what's different from their current "failed" (30mil reallly isn't a failure) strategy? (other than the extended use of the silicone - but that's just a technical detail)
Why would anyone buy this new Xbox console if no one (not literally) is buying the current Xbox console?
I really thought they would come up with something new instead of doing the same thing over again.
This is NOT a Series S/X situation at all. First of all the handheld will be playing PS5 versions of games, not PS6. All this tells is that:While Sony may be pursuing a two-console strategy with both a main PS6 and a handheld model, offering different price points or form factors. A strategy that didn't work well for both them (PS Vita) and Microsoft (Series S/X) in the past.
Next-gen is definitely shaping up to be an interesting one for sure.
That'll definitely grow their userbase for games.Sony's idea? Have a cheaper household console (PS5), more expensive better console (PS6) and a handheld. The idea? Increase those MAU. It doesn't matter where you play, you will have 3 different ways to play your games, plus through the cloud.
Vita simply have games that never came out anywhere else. Sony is not doing any of that.
Don't you mean laptops?You guys are misunderstanding it. Magnus is used both on the console (Series X 2 or w/e it's called) and also used on OEM PCs (similar to Ryzen 4800S, except this time it's a fully functioning APU with broad support instead of just garbage bin yields sold to irrelevant Chinese OEMs).
No that doesn't answer why anyone would buy the console.Do people buy pre built gaming PCs and gaming laptops with AMD APUs? That's your answer. Find out how many windows devices are sold, how many of them being gaming capable with AMD APUs.
Gamepass.No that doesn't answer why anyone would buy the console.
32 CU RDNA4 is faster than PS5 Pro
68 CU RDNA5 will easily be over double the PS5 Pro
Yeah MS are no longer doing R&D in the same fashion as they did before - (what little they actually did in the silicon space is now 100% AMD). MS will continue to define directx as an API and the GPU vendors will aim to make that API perform well on their hw - AMD just have a massive advantage over nvidia with respect to defining the best implementation of that API though.FYI, the APUs are made from discrete CPUs and GPUs joined together using TSMC advanced packaging technique.
There will be no more bespoke monolithic APUs going forward for Xbox.
Cons:
Performance of the die size will be 80%. Meaning that a 408mm Magnus die will have equal performance to a 320mm2 monolithic APU.
Pros:
Greater economies of scale.
No upfront R&D costs for console APUs.
More frequent refreshes.
Potentially more PCs that will have Xbox BC, if they have RDNA5 and beyond AMD GPUs.
Why do people keep saying this? We already know it's going to play PS6 games (maybe all, maybe not all, but PS6 games nonetheless). PS5 games - that support the upcoming low power mode - are through BC, it's not the main focus of the system.This is NOT a Series S/X situation at all. First of all the handheld will be playing PS5 versions of games, not PS6. All this tells is that:
PS6 will be running games mostly that will also release in 2 other platforms: PS5 and the handheld (that will be playing PS5 versions of said games).
Potentially they could land in Magnus depending on when they are completed by and if they end up being useful outside of the PS solution (not always a given).Yeah MS are no longer doing R&D in the same fashion as they did before - (what little they actually did in the silicon space is now 100% AMD). MS will continue to define directx as an API and the GPU vendors will aim to make that API perform well on their hw - AMD just have a massive advantage over nvidia with respect to defining the best implementation of that API though.
Interestingly, Sony's collaboration with AMD will yield improvements which will go into XBox cpu+gpu (UDNA/RDNA5+) SoCs going forward - I wonder if there's a licensing agreement that allows this as part of the partnership?
The big winner from all this shake-up is AMD - they get MS locked into essentially stamping all their GPUs with "the default gaming gpu", they get Sony's R&D team working on stuff, they get to place big orders with TSMC (driving the costs of their discrete graphics cards lower).
The handheld could likely be used as a Portal 2 to play PS6 games. But the rest, the map, was already done on WiiU. It didn't work very well for Nintendo.It not being mandatory would make it end up like the Vita as well and being half the PS5's performance isn't going to make it easy for studios that want to push the boundaries of the PS6 either.
PS6 generation being a console and handheld is just boring for me. I want to see better gameplay experience.
I probably said this too many times. A PS Portal 2 with Canis APU as the PS6 out the box controller far more peak my interest than a dedicated handheld.
Having to pause the game to find and look at the map is a big pain. Having the map pinned to the controller screen among other features (chat, hud, inventory, etc.) is the type of stuff I rather see from Sony.
Yeah, they seem to try to expand the "Xbox thing" on to other types of hardware but it's a bit disappointing that they don't, as it seems, even try to make the console a bit more desirable. Instead, it just seems like they will make the same thing all over again and hope it will not end up too bad.Gamepass.
Current Xbox userbase with large libraries will. People who prefer the controllers and ecosystem will.
So let's say the Cloud only users, who buy and Stream via xbox.com/play and are becoming entrenched into the ecosystem, when they might want some hardware, they would be willing to buy the Console, or a different form factor. Like if they need a laptop anyways, buy the Xbox Laptop with the AMD APU.
MS is increasing the Total Addressable Market, by making the devices appealing to both PC and current Console userbase. They could hook up an Xbox PC and Xbox Laptop to TV, sure, but Console will likely be few hundred dollars cheaper than the other form factors, plus not sure if console specific features and policies will apply to all the other form factors. Like Quick Resume and GameSharing.
Keep in mind there are still 50-60 million Xbox Console users. The Xbox One userbase isn't upgrading yet because they can still play current gen games via streaming.
Plus, there's the question still to be answered, if MS will make online multiplayer free and do ad supported tiers instead.
Currently the xCloud leaks show 7 codenames, Jupiter and Uranus moons, for Gamepass tier overhaul.
I can see the advantages for MS: little to no actual hw effort going forward, these are generic IP blocks from AMD glued together on a SoC, so less verification/tape out etc tasks, get some economies of scale while not having to actually make and sell many millions and place large orders, more easily update to a "new" version - same as a PC can be upgraded by sticking in a new GPU on a regular schedule when AMD is ready.Potentially they could land in Magnus depending on when they are completed by and if they end up being useful outside of the PS solution (not always a given).
Another advantage is that your tools for game devs will be ready sooner and you will have an advantage in pushing them as you invented the feature to begin with. Another advantage is that Sony does not need to care about the PC ecosystem software support of their features. For their console devs every console of that generation has all the features the platform defines, on PC the problem is its own advantage: backwards compatibility and abstracted APIs that are harder to change (it is difficult to innovate in the PC ecosystem and get it stuck / get used).
Do you think we could get an Xbox PC or Console with 152 CU AT0 GCD?FYI, the APUs are made from discrete CPUs and GPUs joined together using TSMC advanced packaging technique.
There will be no more bespoke monolithic APUs going forward for Xbox.
Cons:
Performance of the die size will be 80%. Meaning that a 408mm Magnus die will have equal performance to a 320mm2 monolithic APU.
Pros:
Greater economies of scale.
No upfront R&D costs for console APUs.
More frequent refreshes.
Potentially more PCs that will have Xbox BC, if they have RDNA5 and beyond AMD GPUs.
So...that handheld will be more expensive than a PS5 currently...damn.Why do people keep saying this? We already know it's going to play PS6 games (maybe all, maybe not all, but PS6 games nonetheless). PS5 games - that support the upcoming low power mode - are through BC, it's not the main focus of the system.
K KeplerL2 Would be great if you could confirm that once again.
Do you come to that conclusion just because he said it will play PS6 games?So...that handheld will be more expensive than a PS5 currently...damn.
You'd have to ask someone like Tom Henderson for exactly how Sony plans to support the handheld, but I think it's pretty obvious that the handheld is part of the PS6 generation since it's using the same architecture as the main console and also coming out at roughly the same time.Why do people keep saying this? We already know it's going to play PS6 games (maybe all, maybe not all, but PS6 games nonetheless). PS5 games - that support the upcoming low power mode - are through BC, it's not the main focus of the system.
K KeplerL2 Would be great if you could confirm that once again.
I hope handheld has 720p screen and target is 480p internal upscaling to 720p using fsr4 ;dYou'd have to ask someone like Tom Henderson for exactly how Sony plans to support the handheld, but I think it's pretty obvious that the handheld is part of the PS6 generation since it's using the same architecture as the main console and also coming out at roughly the same time.
My guess is that the performance target for the PS6 is 4K60 and 1080p30 for the handheld, since that's roughly the difference in CPU and GPU performance.
MLiD said it'll be a cheap console as well to get PS4 owners to upgrade.This is NOT a Series S/X situation at all. First of all the handheld will be playing PS5 versions of games, not PS6. All this tells is that:
PS6 will be running games mostly that will also release in 2 other platforms: PS5 and the handheld (that will be playing PS5 versions of said games).
I think gens are truly dead and next gen crossgen will be a term you all will need to abandon. For most of the PS6 "gen" those games will release on PS5 as well. Even more so than the PS5 era having games releasing on the PS4.
Sony's idea? Have a cheaper household console (PS5), more expensive better console (PS6) and a handheld. The idea? Increase those MAU. It doesn't matter where you play, you will have 3 different ways to play your games, plus through the cloud.
Vita simply have games that never came out anywhere else. Sony is not doing any of that.