Black Myth: Wukong Gets Major Update: FSR4 for PC, PS5 Performance Mode to support native 60 fps with higher resolution, Czech Localization, and more

I just tested, and even with Lumen off I would play always stable 60fps over 30/40 or shitty frame gen. Anyway probably they could get this running at 60fps with Lumen on Pro
 
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Uh... where did all the colors go? Am I doing something wrong?


IMGSLI comparison




Performance (legacy)

HMW4oiW.jpeg


(New) performance mode

rpp1SLZ.jpeg

Yikes 😬

We have a saying in Spanish for this

¡Menudo tijeretazo!
 
EDIT: After doing some more comparisons, I can see a relatively slight downgrade in the lighting with the new Performance mode. This implies that the Lumen is removed (or downgraded). However, I only noticed it when actively looking for it and in typical gameplay, it's not very noticeable in general (it may be more noticeable in other chapters). Still think the Pros of the new Perf mode outweigh the loss of some lighting that most wouldn't even notice.
Is the lighting on the Pro perhaps less butchered? Because according to screenshots here, it has been completely butchered on base PS5.
Yeah boys this is bad







Edit: this one TRULY blew my mind

Ucl9w9S.jpeg
Is that on base PS5 or Pro?
 
Is the lighting on the Pro perhaps less butchered? Because according to screenshots here, it has been completely butchered on base PS5.

Is that on base PS5 or Pro?
Pro
 
The Office Smile GIF


I thought this was the base PS5 and that they left the lighting on the Pro intact.
Nope... I am (unfortunately) a day 1 Pro user and I regret it so fucking much.
 
Once again, more evidence that things like Lumen and ray tracing should not be used on the present consoles. If you have to reduce frame rate and/or resolution to use Lumenor ray tracing, then just find a different lighting solution. Instead, when you force it where it doesn't belong, you get situations like this or Jeid Survivor whens it's disabled.
 
Wait, hold the fuck up.

I just read that this update is 95GB !!!

They're basically making you download the entire re-compiled game and not even changed to a newer UE5 version.

wtf!
 
Wait, hold the fuck up.

I just read that this update is 95GB !!!

They're basically making you download the entire re-compiled game and not even changed to a newer UE5 version.

wtf!
Yup! They even suggest you delete the game and download it again if you don't have enough space to update.
 
Once again, more evidence that things like Lumen and ray tracing should not be used on the present consoles. If you have to reduce frame rate and/or resolution to use Lumenor ray tracing, then just find a different lighting solution. Instead, when you force it where it doesn't belong, you get situations like this or Jeid Survivor whens it's disabled.

If anything, this shows that 60fps needs to stop being the standard. 30fps is perfectly fine and enjoyable for Wukong and both PS5 and Series X hit that target with high resolutions.
 
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Yeah, but only quality and balanced modes.

I don't get why they keep lumen off on Pro, Xbox SX can render ~50fps in unlocked balanced mode with lumen on and Pro is obviously stronger than that? Bizarre decisions from devs continue.
Also Balanced mode on XSX is 1440p base resolution. That is, even on XSX there could be room for a performance mode with Lumen and a very estable 60fps (no framegen) at 1080p.
 
Once again, more evidence that things like Lumen and ray tracing should not be used on the present consoles. If you have to reduce frame rate and/or resolution to use Lumenor ray tracing, then just find a different lighting solution. Instead, when you force it where it doesn't belong, you get situations like this or Jeid Survivor whens it's disabled.
It's expensive and have issues with dynamic environment. So we will see more and more RT based lighting in expense of performance.
So you either have a gimped to the ground lighting or settle for 30/40fps
Personally I am fine with quality presets
 
If anything, this shows that 60fps needs to stop being the standard. 30fps is perfectly fine and enjoyable for Wukong and both PS5 and Series X hit that target with high resolutions.

It's expensive and have issues with dynamic environment. So we will see more and more RT based lighting in expense of performance.
So you either have a gimped to the ground lighting or settle for 30/40fps
Personally I am fine with quality presets

Respectfully, I don't know how people can play fast moving action games at 30fps. For me, the reduced lag time alone is worth going to 60. Not mention the increased frame rates allow me to more easily observe enemy movements and react faster.

Do things like ray and path tracing and Lumen provide more accurate lighting? Sure. But to me the feel and speed of gameplay will always trump looks.
 
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If anything, this shows that 60fps needs to stop being the standard. 30fps is perfectly fine and enjoyable for Wukong and both PS5 and Series X hit that target with high resolutions.
30fps is perfect fine for you. You should emphasize that. Just a suggestion.

Personally speaking it's a big no-no for action games. I simply don't play them anymore.
 
Respectfully, I don't know how people can play fast moving action games at 30fps. For me, the reduced lag time alone is worth going to 60. Not mention the increased frame rates allow me to more easily observe enemy movements and react faster.

Do things like ray and path tracing and Lumen provide more accurate lighting? Sure. But to me the feel and speed of gameplay will always trump looks.
Graphics always trumps performance for me. ( except MP, of course)
 
Wait, hold the fuck up.

I just read that this update is 95GB !!!

They're basically making you download the entire re-compiled game and not even changed to a newer UE5 version.

wtf!
Newbie developers from a country that has still a lot to proof and delivered less than nothing on consoles fumbles their dev ops.

GAF:
Pretends To Be Shocked Fake Shock GIF by AIDES
 
Graphics always trumps performance for me. ( except MP, of course)
And that works great for you. Fine. Have at it. But devs should offer non-ray traced, non-path traced, no artificial frame generation, no Lumen modes as an option from the get go. Not add it in a year later, as the BMW devs have done here (much like the Jedi Survivor devs).
 
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Respectfully, I don't know how people can play fast moving action games at 30fps. For me, the reduced lag time alone is worth going to 60. Not mention the increased frame rates allow me to more easily observe enemy movements and react faster.

Do things like ray and path tracing and Lumen provide more accurate lighting? Sure. But to me the feel and speed of gameplay will always trump looks.
I successfully raided in MMO with 500ms ping.
It's not like game requires a split second reaction - all attacks are semaphored ~way~ in advance and all I need to do is to put some advance adjustment based on input lag, ping etc. so my input matched boss action at the right time. People who played online game extensively can do it.
And as I play in predicative manner and not reactive manner I don't really care about input lag and fps is not important, so I focus on overall image quality.
In many instances seeing first frames of semaphor I can as well stop looking at screen at all for several seconds and just push the button because sequence stays fixed and I need just properly lay out my actions.
 
  • Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)
This confuses me. They improved the quality of the GI on Low on PC, but gutted it on consoles? My game didn't update yet, so I will test the performance of Low GI before and after. If it's the same, then there's no reason for them to have killed it in the new performance mode on PS5.
 
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This confuses me. They improved the quality of the GI on Low on PC, but gutted it on consoles? My game didn't update yet, so I will test the performance of Low GI before and after. If it's the same, then there's no reason for them to have killed it in the new performance mode on PS5.
Yeah the reception of this update has been mixed. The general consensus was that they used the series S's performance settings for new PS5 mode?

A bit disappointed myself seeing absolutely no improvement on PS5 Pro. And the HDR is still missing.
 
Yeah the reception of this update has been mixed. The general consensus was that they used the series S's performance settings for new PS5 mode?

A bit disappointed myself seeing absolutely no improvement on PS5 Pro. And the HDR is still missing.

They've copy pasted the SX profile here, the performance was better there and the key thing is it gives them enough headroom to remove the frame-gen.

Balanced mode is the best way to go for folks who want the visuals but don't mind 40fps (with drops).
 
They've copy pasted the SX profile here, the performance was better there and the key thing is it gives them enough headroom to remove the frame-gen.

Balanced mode is the best way to go for folks who want the visuals but don't mind 40fps (with drops).
Yeah, Balanced mode ain't too shabby. I'm just hoping the PS5 Pro support would be better.
 
This confuses me. They improved the quality of the GI on Low on PC, but gutted it on consoles? My game didn't update yet, so I will test the performance of Low GI before and after. If it's the same, then there's no reason for them to have killed it in the new performance mode on PS5.
Would love to see what High does as well. If Low is as good as High, then wouldn't High be a LOT better now?
 
Ok I've done more extensive testing on PS5 Pro and here is the TLDR:
  • On the new Performance mode, Lumen is definitely gone matching the base PS5 and Xbox Series X performance modes
  • The new Performance is still a viable option with much improved IQ and latency over the "legacy" performance mode
    • I haven't seen this confirmed anywhere but I still believe they added PSSR to this new mode. IQ is really sharp and high res looking (and a match for the balanced mode to my eye)
  • The lighting does not look "bad" in the new performance mode without Lumen. The baked lighting still looks superb and better than most games out there.
  • There are certain areas like caves or entryways to interior areas where the loss of Lumen makes a noticeable difference. But I believe this is the correct compromise from the devs for 2 reasons:
    1. The loss of lumen is only noticeable in some select areas in the game. I'd say that roughly 80-90% of the time, the baked lighting looks really close and is a non-issue
    2. Lighting does NOT impact gameplay. It makes for great A/B shots if you pause and look but that's not how you actually play a game. Now the 60fps performance DOES impact gameplay so if removing Lumen can get them to 60fps, then it's a worthwhile trade (still have quality and balanced if Lumen is essential for you)
  • The "balanced mode" seems to have gotten a bit less responsive than before. Seems like there is more input lag or something.
So why couldn't they hit 60fps with Lumen in this title even on PRO? Well, I believe it all comes down to the fact that this game is using the ancient and horribly unoptimized UE5.0! It's no secret that with the initial launch of UE5, lumen was horribly unoptimized and not really viable on consoles at 60fps. Epic themselves said this and highlighted it as a focal point for future versions of the engine. By the time we got to UE5.6, Lumen was optimized to such a degree that the HWRT mode is now equal to the frame time budget of the previous software RT mode on consoles! (Link). Unfortunately, BMW missed out on those optimizations and while the devs did a ton of work to optimize what they could on the CPU and GPU sides, it still simply isn't enough to get a stable 60fps even on PRO. That's why they attempted to use Frame Gen in the first place to get to 60fps because the issue was largely on the CPU side so simply reducing resolution or GPU load wouldn't help. Similarly, the larger GPU on the PRO doesn't solve this either. Had this game been on UE5.4+, it'll have no problem hitting 60fps with SW Lumen on the base PS5, nevermind the PRO.

All in all, this is still a great update and kudos to the dev for working so hard on optimization over a year after launch. They have made great improvements to the IQ across all modes, performance is improved over the legacy perf mode (much closer to 60fps), the CPU is much better optimized, and the game still looks stunning running at 60fps on a console. If you're a stickler for RTGI/Lumen, well that's why it's great to have options. I've played over 30 hours of this game in the balanced mode already and it was great so that's definitely still an option. But the new perf mode is absolutely viable and looks and plays great. Pick your poison and just enjoy the game!
 
A lot of people in this thread don't understand how awful this game was on PS5 at launch. The fact they were able to get it to native 60 fps with NO frame gen is quite literally a different game compared to the launch state of the game where it was running quite literally at native 15 fps and using frame gen to reach 30 fps

What the devs have done here is nothing short of a miracle and if they have to ditch Lumen to do that then so be it. I would rather my Soulslike action combat run at native 60 fps and sacrifice some lighting effects rather than whatever the fuck it was at launch
 
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A lot of people in this thread don't understand how awful this game was on PS5 at launch. The fact they were able to get it to native 60 fps with NO frame gen is quite literally a different game compared to the launch state of the game where it was running quite literally at native 15 fps and using frame gen to reach 30 fps

What the devs have done here is nothing short of a miracle and if they have to ditch Lumen to do that then so be it. I would rather my Soulslike action combat run at native 60 fps and sacrifice some lighting effects rather than whatever the fuck it was at launch
Performance mode was 30 with frame gen to 60, not sure where you're getting 15 from.
 
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