Joe Shlabotnik
Banned
I smiled more during Galaxy. Skyward Sword is more wonder and awe.
Yeah, Super Mario Galaxy may have elicited actual giggles from me while playing. (Hopefully no one heard me.) Skyward Sword is definitely a charmer, though.
I smiled more during Galaxy. Skyward Sword is more wonder and awe.
Haven't played it, but how would you compare the joyous feeling of the game to Galaxy? That game gave me major butterflies, especially at the start.
Replace all perfect scores with 65/65.
I would say spoilers abound but I particularly wouldn't say crazy spoilers about the story. For all those who had gripes about McShea and his review on GS, Magrino did say they were going to have a Zelda podcast explaining the review and talking about the game so here you go. Like I said, listeners beware of spoilers, though they seem to be pretty low.
http://www.gamespot.com/events/the-hotspot/story.html?sid=6346422&tag=topslot;title;4
I feel like I have absolutely no idea how I will respond to this game (waiting until Xmas to play). Opinions are all over the place, both in reviews and in the impressions on GAF.
I enjoy the Zelda series, though I certainly wouldn't call myself a hardcore fan. I really enjoyed Wind Waker, but stopped playing Twilight Princess some 15 hours in as I found it quite dull and surprisingly soulless.
This, there's nothing better than starting a new game with zero expectations and you'll get surprised along the way.Play it with an open mind and without expectations of what Zelda should be then I'm sure you'll like it.
Especially if you want something with soul and more like Wind Waker than Twilight Princess (I found TP quite soulless too).
Play it with an open mind and without expectations of what Zelda should be then I'm sure you'll like it.
Especially if you want something with soul and more like Wind Waker than Twilight Princess (I found TP quite soulless too).
The first 9 hours are better than the first 9 hours of Twilight Princess in my opinion. That's a great thing. I just can't get over how much the motion controls kill my enjoyment. I'm playing pacifist Link as much as possible to avoid the dodgy controls.
Reading your post reminded of the joy of my first play through Galaxy, I constantly had a smile on my face (Apart from some the later challenges).Yeah, Super Mario Galaxy may have elicited actual giggles from me while playing. (Hopefully no one heard me.) Skyward Sword is definitely a charmer, though.
I smiled more during Galaxy. Skyward Sword is more wonder and awe.
Press down on the d pad? I haven't run into this problem.Just came out yesterday here where I live. Played 4 hours so far and I'm fucking loving it.
The only control issue that I'd consider a bug (I'm still trying to work out if there's a solution) is with dowsing target selection. It seems like after selecting an item it auto-recentres. So when you actually move the remote back to the centre, the controls are offcentre (Link's sword is one the side, not centre).
Anyone have this issue and have a solution for it?
Press down on the d pad? I haven't run into this problem.
The beauty of The Legend of Zelda: Skyward Sword is that it extracts the key core elements that make the series so impressive in the first place and brings along a large dose of familiarity, but then goes on to mix in a whole host of newly-styled dungeons, brand new puzzles that appeal to a broad audience, as well as superb 1:1 sword control that actually needs to be mastered for progression rather than being added as a gimmick or just for show and a twist on the normal storyline. Nintendo has taken on-board the feedback from fans and critics alike following Twilight Princess’ release and used it to create one of the best Zelda games ever, if not the best.
- 10/10
The first 9 hours are better than the first 9 hours of Twilight Princess in my opinion. That's a great thing. I just can't get over how much the motion controls kill my enjoyment. I'm playing pacifist Link as much as possible to avoid the dodgy controls.
That won't stop it from potentially becoming controversial further down the line, á la Twilight Princess. Remember how nearly all and sundry poured the love over it, and yet now several people have back-tracked saying it's over-rated?This game is not nearly as controversial among reviewers at it is among this forum.
Sorry, personal stuff meant I missed the embargo date last Friday...so, here's my better-late-than-never review for Cubed3:
Full review can be read here.
That won't stop it from potentially becoming controversial further down the line, á la Twilight Princess. Remember how nearly all and sundry poured the love over it, and yet now several people have back-tracked saying it's over-rated?
Skyward Sword is the first Zelda since Majora's Mask to really gel right with me. That's excluding the portable efforts, by the way, in case you were wondering.
What I find interesting is that I had no problems with the controls at all, yet others are grumbling about them. Who is right and who is wrong? Could it simply be that certain folk just aren't able to get used to the sensitivity of MotionPlus?I kinda hate the AV Club review. If the controls were as bad as they make them out to be, the game shouldn't be an A. Furthermore, the controls aren't 100% perfect, but waggling? Come on guys.
Certainly not the case for me. I think this is possibly the fourth Wii game to get a full score from me, with Xenoblade, SMG2 and Sin & Punishment 2 being the others. There are some amazing titles for the system and far too many reviewers seem to ignore that fact.We've seen many really good Wii games come, go, and hardly be noticed by anyone, because, yuk yuk, who plays Wii? Zelda is something that's really hard to ignore though.
What I find interesting is that I had no problems with the controls at all, yet others are grumbling about them. Who is right and who is wrong? Could it simply be that certain folk just aren't able to get used to the sensitivity of MotionPlus?
What I find interesting is that I had no problems with the controls at all, yet others are grumbling about them. Who is right and who is wrong? Could it simply be that certain folk just aren't able to get used to the sensitivity of MotionPlus?
+ Best Zelda game yet
+ …and the best story, too
+ Terrific, fitting art style
+ Great balance between sky and surface exploration
+ Motion controls work great for everything
- …once you get used to the constant calibration
+ Far deeper, tougher combat than any other Zelda
+ Great boss fights with just the right level of challenge
Latest big review is in, from my personal favorite site: GameRevolution. It's an A
Link to the awesome review
Not in the slightest. I barely had to recalibrate at all. There was the odd moment where I'd be on a menu or map and the cursor wasn't exactly where I wanted it to be whilst I held the controller in a 'neutral' position, but other than that it was fine throughout.Thanks. Good reading.
It is true that recalibration is made constantly while playing. Every 15 minutes at least. Not so annoying, but it's definitely the only thing I can complain about regarding controls. Outside that, sword fighting is very addictive and precise.
Certainly not the case for me. I think this is possibly the fourth Wii game to get a full score from me, with Xenoblade, SMG2 and Sin & Punishment 2 being the others. There are some amazing titles for the system and far too many reviewers seem to ignore that fact.
What I find interesting is that I had no problems with the controls at all, yet others are grumbling about them. Who is right and who is wrong? Could it simply be that certain folk just aren't able to get used to the sensitivity of MotionPlus?
That won't stop it from potentially becoming controversial further down the line, á la Twilight Princess. Remember how nearly all and sundry poured the love over it, and yet now several people have back-tracked saying it's over-rated?
Fair point - it's more of an impression I get from people I speak to talking about Twilight Princess.Among reviewers? No I dont. You can kindly show me however, how nearly all reviewers backtracked on their scores for twilight princess. I wouldnt mind some links.
Dont confused message board posters with reviewers. I cant recall a single reviewer going and recanting their score. And even if there was one, it certainly wasnt nearly ALL of them.
But not the Cubed3 one? Yeah, thanksI humbly request a thread title change mentionning GameRevolution's A score. This site deserves it.
Sorry! I instapapered it and forgot to read it, doing it nowBut not the Cubed3 one? Yeah, thanks![]()
So what is the right way to defeat Bokoboblins or whatever they're called? I feel like the game is constantly punishing me because I can't figure this "puzzle" out.
There are a few ways. You can raise your shield, which blocks their line of sight. Then just attack where their club isn't, and they won't block you like they normally would.
Otherwise, you can try attacking left, right, left, right quickly. Eventually they'll go down.
Is it wrong that I think this is just frustrating and not fun? I find myself simply getting exasperating during sword combat, and then I start flailing around a little more. Honestly my only complaint about the game.
The series remains as relevant today as it has ever been; enhanced by new levels of athleticism granted its hero, joyous flying sections and the best gesture controls yet implemented in any game. While we cant help but await a high definition Zelda with greedy anticipation, Skyward Sword manages to stand tall against anything available elsewhere, HD or not, and perhaps thats the biggest complement we can pay Miyamoto and co.
Another way is to charge the "super move" ( don't know how it is called in english ), hit him just before you approach him and then when he is down use a finishing move.There are a few ways. You can raise your shield, which blocks their line of sight. Then just attack where their club isn't, and they won't block you like they normally would.
Otherwise, you can try attacking left, right, left, right quickly. Eventually they'll go down.