IGN: ""How Sony Won Gamescom Before It Even Started"

Oh ok if we are limiting the discussion to Japan than yeah his comments make a little bit more sense.
You were talking about Japan when I responded to you.


Yeah, he's wrong. For actual game development SCE, MGS and Nintendo are all roughly the same size now. More studios =/= more staff, Nintendo EAD alone is larger than Naughty Dog, Guerrilla, Polyphony Digital and Media Molecule combined for example.
 
PS3 is the people's champ. Unfortunately they trolled themselves at the start of this gen and let microsoft invade the U.S. public's mindshare. The same public that'll buy a $400 3GB Ipod because it's "cool" and they'd never be caught dead with a reasonably priced non-hip MP3 player. Japan needs to repopulate their country so Sony can win more NPDs.
 
So you hop in a conversation about the Wii's performance in Japan to try and brag about the good week it had and when its pointed out that it is still being doubled in sales for the year you backtrack to the brand new portable 3DS' sales.


Thats creative I guess.
Creative? Creative would be trying to spin PS3's Japanese sales as some sort of clear victory which you seem pretty intent on doing.

The truth is, Wii's esstentially been a dead platform in Japan for 2 years now, and despite that it still managed a userbase and software figures that PS3 will never match. Wii U will be the death knell, much like 3DS was for PlayStation handhelds.
 
This thread is absolutely hilarious. Too many good posts to quote.

Just to throw in my two cents, I honestly don't consider "video game journalism" real "journalism" in any way shape or form. My example as to why is this article.
 
Yeah, he's wrong. For actual game development SCE, MGS and Nintendo are all roughly the same size now. More studios =/= more staff, Nintendo EAD alone is larger than Naughty Dog, Guerrilla, Polyphony Digital and Media Molecule combined for example.

Nintendo has a large group at EAD, and a lot of small teams. Total tally is around ~1000.

As of last year Sony reported WWS employed 2700.

MS has more in house staff than Nintendo, but like I said, even if you assume the new studios working on secret projects are obscenely larger (like 50% bigger than 343) it's less than 1700.
 
Yes, I tallied them up recently. Hard numbers are hard to come by for MS, but even if you assume the new MS studios working on unannounced projects are huge (300+) Sony Worldwide is still larger than MS+Nintendo.
SCE doesn't have a single studio with 300+ staff even. Only Nintendo does among the first parties.

Your figures are still wrong anyway. Nintendo and SCE have about the same overall staff counts, and Microsoft Studios has grown dramatically the past couple years. There's pretty much no metric by where you can get to SCE > MS + Nintendo.
 
They aren't as significant as Gamescom because of no press conference, which is generally meant for announcements of new titles.
There's no vital necessity for a big press conference at Gamescom like there is at E3. It's more about the people - there are 250,000+ core gamers i.e. consumers visiting the show and Microsoft don't even bother having an own booth. That's embarrassing (the same applies to Nintendo, especially considering their upcoming Wii U launch).
 
Too bad that article is wrong as it actually thinks Gamescom matters all that much.

Look at the E3 coverage that pretty much took down NeoGaf... now scan here for Gamescom threads.

Yeah, that's what I thought.
 
Nintendo a large group at EAD, and a lot of very small teams. Total tally is around ~1000.

As of last year Sony reported WWS employed 2700.

MS has more in house staff than Nintendo, but like I said, even if you assume the new studios working on secret projects are obscenely larger (like 50% bigger than 343) it's less than 1700.
Employees =/= game development staff. There's administration, marketing, tools/engineering and a ton else folded into that.

What you want to look at is studio size (ex: Naughty Dog ~250, Sucker Punch ~80, Media Molecule ~50, etc). There's not anywhere near 2700 staff working on games themselves at SCEWWS.

You're also wrong on your Nintendo count. If you did it like your SCEWWS staff count (total employees), Nintendo has 4,928 staff. If you look at studios, EAD alone is close to 600 staff.
 
SCE doesn't have a single studio with 300+ staff even. Only Nintendo does among the first parties.

Your figures are still wrong anyway. Nintendo and SCE have about the same overall staff counts, and Microsoft Studios has grown dramatically the past couple years. There's pretty much no metric by where you can get to SCE > MS + Nintendo.

They have 16 studios, many with multiple hundreds of employees. The metric I'm using is counting. This isn't a controversial statement. I'm sorry if reality conflicts with your preconceived notions.

Employees =/= game development staff. There's administration, marketing, tools/engineering and a ton else folded into that.

What you want to look at is studio size (ex: Naughty Dog ~250, Sucker Punch ~80, Media Molecule ~50, etc). There's not anywhere near 2700 staff working on games themselves at SCEWWS.

You're also wrong on your Nintendo count. If you did it like your SCEWWS staff count (total employees), Nintendo has 4,928 staff. If you look at studios, EAD alone is close to 600 staff.

But not every one of those 600 is development either. Of course there is administrative involved, but at roughly the same rate across all three companies. 2700 is the number Sony uses for their 16 development studios alone, not counting marketing departments or hardware teams or accounting, so it's not comparable to the 4928 figure which presumably is everyone at Nintendo.
 
If I can get a free copy of the Vita version of every PS3 title I purchase then ill buy a Vita. But, it has to be more than just MLB: The Show.

If I buy Madden 13 on the PS3, am I getting the year old Vita version for free? if I buy the upcoming Assassins Creed on PS3 do I get the Vita version for free?

Once the answer is YES, Ill buy the hardware.
 
There's no vital necessity for a big press conference at Gamescom like there is at E3. It's more about the people - there are 250,000+ core gamers i.e. consumers visiting the show and Microsoft don't even bother having an own booth. That's embarrassing (the same applies to Nintendo, especially considering their upcoming Wii U launch).

Obviously they are caring less and less about the European market, this shows in everything they do.
 
Winning Gamescon is huge. It'll make wonders for Sony, wow, it will change EVERYTHING.

;)

Nah, but there's nothing negative about us getting some good games on their platforms of course. I just find the whole "winning" Gamescon funny, because I don't even remember who "won" E3, nor do I think it's worth jack shit for..."the winner" (sigh).
 
They have 16 studios, many with multiple hundreds of employees. The metric I'm using is counting. This isn't a controversial statement. I'm sorry if reality conflicts with your preconceived notions.
The only SCE studio "with multiple hundreds of employees" is Naughty Dog, and it's under 300. Every other game studio has under 200 staff afaik, and many are actually under 100. Again, your figures simply don't add up, name each of these 16 studios and count their staff. You won't even get to half of 2700.

Your claim isn't controversial, it's simply untrue.


But not every one of those 600 is development either. Of course there is administrative involved, but at roughly the same rate across all three companies. 2700 is the number Sony uses for their 16 development studios alone, not counting marketing departments or hardware teams or accounting, so it's not comparable to the 4928 figure which presumably is everyone at Nintendo.
Actually since EAD is an R&D unit and not a seperate wholly owned studio, their staff pretty much is 100% games development, though they have been branching out recently and working with IRD directly on hardware engineering/design and they also have a small technology team for tool/engine support. They don't house admin, marketing, hr, etc, they're not a "company within a company" like Sony's studios are structured, or Nintendo's own external studios (ie: HAL, Intelligent Systems, Monolith, etc). In fact, Nintendo's employee count doesn't include subsidiaries afaik, so those external studios aren't even included in the ~5,000 figure.

You're also wrong on SCEWWS, they're responsible for more than just games production and it even says so in the PR you linked to earlier (global strategy, management). Beyond the obvious (administration, community development, etc) the software development groups also house studios working on tools/engine, support, OS, hardware/peripherals, media application and plenty of other things not being strictly games development. There are even whole studios dedicated to that (ie: SCE Foster City).
 
The only SCE studio "with multiple hundreds of employees" is Naughty Dog, and it's under 300. Every other game studio has under 200 staff afaik, and many are actually under 100. Again, your figures simply don't add up, name each of these 16 studios and count their staff. You won't even get to half of 2700.

Your claim isn't controversial, it's simply untrue.

Perhaps you should notify the SEC Sony is lying about their employment numbers in public statements, then.

Actually since EAD is an R&D unit and not a seperate wholly owned studio, their staff pretty much is 100% games development, though they have been branching out recently and working with IRD directly on hardware engineering/design and they also have a small technology team for tool/engine support. They don't house admin, marketing, hr, etc, they're not a "company within a company" like Sony's studios are structured, or Nintendo's own external studios (ie: HAL, Intelligent Systems, Monolith, etc). In fact, Nintendo's employee count doesn't include subsidiaries afaik, so those external studios aren't even included in the ~5,000 figure.

You're also wrong on SCEWWS, they're responsible for more than just games production and it even says so in the PR you linked to earlier (global strategy, management). Beyond the obvious (administration, community development, etc) the software development groups also house studios working on tools/engine, support, OS, hardware/peripherals, media application and plenty of other things not being strictly games development. There are even whole studios dedicated to that (ie: SCE Foster City).

Similar work to some of the Nintendo groups you keep talking up (R&D, you see?). If you want to do some actual research and math to support your assertions, be my guest. But all you've done is refused to acknowledge Sony's reported staffing figures while being fixated on Nintendo's super-studio (which is itself spread out across half a dozen actual groups). It doesn't matter that EAD is 500+ when the half dozen other studios they have all hover between 30 and 80 people.

Like I said, it's not a secret in the industry that Sony's first party system dwarfs Nintendo and Microsoft's individually.

Oh, and I definitely was counting HAL, IS and Monolith in my figures.
 
Creative? Creative would be trying to spin PS3's Japanese sales as some sort of clear victory which you seem pretty intent on doing.

The truth is, Wii's esstentially been a dead platform in Japan for 2 years now, and despite that it still managed a userbase and software figures that PS3 will never match. Wii U will be the death knell, much like 3DS was for PlayStation handhelds.

Huh?

I made one comment about how the Wii isn't doing so hot and you dove into the conversation with the figures about outselling the "playstation family".

If anyone seems intent on anything, its you defending the Wii's honor. Oh and I must've have missed the part where people seem to be preparing their tents now to be a system that barely plays games that barely look better(if at all) than hardware thats cheaper. Not saying that graphics are all that matter but Wii-U is far from a lock to have a great start. The notion that its guaranteed to kill off the PS3(who is about to get a pricecut that could give a huge boost) is just....silly.

stay free buddy
 
Can't Sony just have a good Gamescom showing without it being this massive sea change that proves their superiority over mere mortals?

They dug a pretty deep hole for themselves and have shown signs of trying to claw themselves out, which, as an owner of a Vita, is heartening. But painting it as ascending to heaven and defending that view to the death is...strange, in addition to being rather inaccurate.
 
Can't Sony just have a good Gamescom showing without it being this massive sea change that proves their superiority over mere mortals?

They dug a pretty deep hole for themselves and have shown signs of trying to claw themselves out, which, as an owner of a Vita, is heartening. But painting it as ascending to heaven and defending that view to the death is...strange, in addition to being rather inaccurate.
obligatory tag quote
 
Perhaps you should notify the SEC Sony is lying about their employment numbers in public statements, then.
So you can't account for that 2700 figure then, or you won't even try? I want to know which it is.

Can you even name these 16 game development studios?


Similar work to some of the Nintendo groups you keep talking up (R&D, you see?).
Similar in what respect? Naughty Dog isn't just an R&D unit, they're an owned subsidiary in themselves. That's not similar to Nintendo's internal R&D groups (EAD, SPD, SDD, EAD Tokyo, etc) but it is similar to their external studios (Monolith, Retro, NdCube, IntSys, etc). EAD doesn't house their own admin staff, they're just an internal division of Nintendo at large. SCEWWS has a different structure, and their 2700 staff would include stuff like admin/mgmt/communications/etc, as do many of their studios themselves have their own admin staff. For example, when Evolution and Studio Liverpool were merged two years back, there were redundancies but they were all administrative and managerial, the actual games development teams remained essentially intact. When Nintendo EAD absorbed R&D2 (who basically became EAD4) back in 2004, there weren't any redundancies because both are purely R&D divisions within a company.


If you want to do some actual research and math to support your assertions, be my guest. But all you've done is refused to acknowledge Sony's reported staffing figures while being fixated on Nintendo's super-studio (which is itself spread out across half a dozen actual groups). It doesn't matter that EAD is 500+ when the half dozen other studios they have all hover between 30 and 80 people.
HAL Labs, Intelligent Systems, Monolith Soft, Retro Studios and NST all have over 80 staff members. HAL and IntSys are each well over 100 in fact, I'm not sure where you're getting these figures?

Saying SCEWWS has 2700 staff is akin to saying Nintendo has 5000. I'd very much support a move to more insight and trying to actually compare like with like. That's sort of my entire issue with what you claimed initially (SCE > MS + Nintendo), you're not doing a 1:1 comparison to arrive at it.


Like I said, it's not a secret in the industry that Sony's first party system dwarfs Nintendo and Microsoft's individually.

Oh, and I definitely was counting HAL, IS and Monolith in my figures.
You haven't even given any meaningful figures, you just keep quoting a PR figure you can't even begin substantiate for SCEWWS, and you're self-evidently unaware of Nintendo's actual size with everything you've claimed.

You say SCE is larger than Nintendo for games development, I'm simply asking you to prove that. Nevermind the completely unfounded claim that SCE is bigger than Nintendo and Microsoft Studios combined, which is clearly well beyond your ability to prove.
 
Huh?

I made one comment about how the Wii isn't doing so hot and you dove into the conversation with the figures about outselling the "playstation family".

If anyone seems intent on anything, its you defending the Wii's honor. Oh and I must've have missed the part where people seem to be preparing their tents now to be a system that barely plays games that barely look better(if at all) than hardware thats cheaper. Not saying that graphics are all that matter but Wii-U is far from a lock to have a great start. The notion that its guaranteed to kill off the PS3(who is about to get a pricecut that could give a huge boost) is just....silly.

stay free buddy
I don't think the world can take this much irony.

Here's a hint: Wii has no honor in Japan. And PS3 has even less. Japan is handheld Nintendo country, that's pretty much all that matters there now.
 
So you can't account for that 2700 figure then, or you won't even try? I want to know which it is.

Can you even name these 16 game development studios?

Why should I account for it when I can quote an official figure? If you dispute that number its up to you to prove it is wrong.



Similar in what respect? Naughty Dog isn't just an R&D unit, they're an owned subsidiary in themselves. That's not similar to Nintendo's internal R&D groups (EAD, SPD, SDD, EAD Tokyo, etc) but it is similar to their external studios (Monolith, Retro, NdCube, IntSys, etc). EAD doesn't house their own admin staff, they're just an internal division of Nintendo at large. SCEWWS has a different structure, and their 2700 staff would include stuff like admin/mgmt/communications/etc, as do many of their studios themselves have their own admin staff. For example, when Evolution and Studio Liverpool were merged two years back, there were redundancies but they were all administrative and managerial, the actual games development teams remained essentially intact. When Nintendo EAD absorbed R&D2 (who basically became EAD4) back in 2004, there weren't any redundancies because both are purely R&D divisions within a company.

Similar in that both Nintendo and Sony have teams within their first party apparatis that focus on R&D and encompass managerial, strategic and administrative personel, no matter how much you try and deny it. And even if we say half of that 2700 figure doesn't count, SCEWWS is still substantially larger than Nintendo first party development. But it isn't even that close since administrative staff is a pretty small percentage of a development studio.



SCEWWS has 2700 staff is akin to saying Nintendo has 5000. I'd very much support a move to more insight and trying to actually compare like with like. That's sort of my entire issue with what you claimed initially (SCE > MS + Nintendo), you're not doing a 1:1 comparison to arrive at it.

But it isn't akin to that because Nintendo as a whole includes people doing work at Sony handled by the regional divisions, SCEA, SCEE and SCEJ which aren't counted wholly as part of World Wide Studios, though subsidiary studios may.


You haven't even given any meaningful figures, you just keep quoting a PR figure you can't even begin substantiate for SCEWWS, and you're self-evidently unaware of Nintendo's actual size with everything you've claimed.

You say SCE is larger than Nintendo for games development, I'm simply asking you to prove that. Nevermind the completely unfounded claim that SCE is bigger than Nintendo and Microsoft Studios combined, which is clearly well beyond your ability to prove.

I've given the only meaningful figures. All you've done is try and twist the numbers to fit your preconceptions. Like I said, my statement is a generally accepted fact in the actual industry. If it isn't exactly true at the moment due to fluxuations over the last year like Zipper closing, it is still pretty close. If your lizard brain refuses to accept that, it's your problem, not mine.
 
Why should I account for it when I can quote an official figure? If you dispute that number its up to you to prove it is wrong.
Can't or won't? That's all I asked?

And can you name Sony's 16 game development studios for me? I seem to only count 14?


Similar in that both Nintendo and Sony have teams within their first party apparatis that focus on R&D and encompass managerial, strategic and administrative personel, no matter how much you try and deny it.
I'm not denying it though, in fact that's what I've been repeating? It's just that it doesn't apply to NCL's internal R&D units (EAD, SPD, IRD, SDD, NSD), as Nintendo has a centralized studio structure within it. SCE doesn't, they're largely fragmented (as is Sony company at large).


And even if we say half of that 2700 figure doesn't count, SCEWWS is still substantially larger than Nintendo first party development. But it isn't even that close since administrative staff is a pretty small percentage of a development studio.
Admin/HR/MGMT is small for a studio sure, but SCEWWS has additional staff not housed within those studios as well. Which is also sort of the point, SCEWWS doesn't employ 2700 people working directly on game software, just as Nintendo doesn't employ 5000.


But it isn't akin to that because Nintendo as a whole includes people doing work at Sony handled by the regional divisions, SCEA, SCEE and SCEJ which aren't counted wholly as part of World Wide Studios, though subsidiary studios may.
And that 5000 Nintendo figure doesn't include the staff at HAL, IntSys, etc. Again, this is why you need to compare like with like and do actual studio counts to even start approaching a realistic figure. Anything else is going to be fundamentally inaccurate.


I've given the only meaningful figures. All you've done is try and twist the numbers to fit your preconceptions. Like I said, my statement is a generally accepted fact in the actual industry. If it isn't exactly true at the moment due to fluxuations over the last year like Zipper closing, it is still pretty close. If your lizard brain refuses to accept that, it's your problem, not mine.
You've given zero meaningful figures, all you delivered was a useless 2700 PR figure that isn't at all reflected in actual studio counts versus a rough 1000 estimate which is clearly based on faulty information given the ignorant comments you've made on Nintendo's studio counts thus far. And then you accuse me of trying to unreasonably twist numbers? Do you have even a shred of self awareness?!

By the way, you keep saying Sony's 1st party workforce dwarfing the competition is a generally accepted industry fact? If that's the case, surely it wouldn't be any problem to find many multiple sources from trusted industry publications referencing said fact? How about delivering that then? :)
 
GAF am disappoint. :(

Haven't read the entire thread (yet) but after reading the first few pages of replies it seems many GAF members have a very negative view on this article and/or Sony's Gamescom Presser. Sometimes it seems like the first few posts in a thread tend to set a trend that carries on for the next few pages, that for what ever reason, everyone likes to agree with. It feels like some kind of band wagon at times. I don't know what causes such a large number of one sided opinions to appear in a row, maybe its a case of a bit of Group Think going on. In regards to this article I think the incredible amount of negativity is unfair and below I'll detail why.

While I agree the article itself comes off like it was written by a Sony Patriot, I don't disagree with the heart of it and the general point it was trying to make. Sony did as a matter of fact turn up, and for that matter put on a good showing. Their announcements were all pretty good (even if they weren't mind blowing) and I don't understand why more people can't agree on this. They had some good looking new IP like 'Tear-away' and 'Until Dawn' and introduced an extremely generous new offer to their customers in the 'Cross-Buy' initiative.

The point of that article (out side of the whose winning nonsense) is more that Sony showed up with some serious substance to Gamescom. If we are being fair and objective its not outside the realm of being reasonable to suggest that they outclassed their competitors new offerings at this show.
 
GAF am disappoint. :(

Haven't read the entire thread (yet) but after reading the first few pages of replies it seems many GAF members have a very negative view on this article and/or Sony's Gamescom Presser. Sometimes it seems like the first few posts in a thread tend to set a trend that carries on for the next few pages, that for what ever reason, everyone likes to agree with. It feels like some kind of band wagon at times. I don't know what causes such a large number of one sided opinions to appear in a row, maybe its a case of a bit of Group Think going on. In regards to this article I think the incredible amount of negativity is unfair and below I'll detail why.

While I agree the article itself comes off like it was written by a Sony Patriot, I don't disagree with the heart of it and the general point it was trying to make. Sony did as a matter of fact turn up, and for that matter put on a good showing. Their announcements were all pretty good (even if they weren't mind blowing) and I don't understand why more people can't agree on this. They had some good looking new IP like 'Tear-away' and 'Until Dawn' and introduced an extremely generous new offer to their customers in the 'Cross-Buy' initiative.

The point of that article (out side of the whose winning nonsense) is more that Sony showed up with some serious substance to Gamescom. If we are being fair and objective its not outside the realm of being reasonable to suggest that they outclassed their competitors new offerings at this show.

I think most people who found the article to be ridiculous felt that Sony put on a pretty good show (me included).
 
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This "winning" nonsense regarding conventions has to stop.
It never means anything. Sega/Dreamcast "won" E3 2000 by a landslide, if nothing else that should remind everyone what the value of trade show victory really amounts to.

I can't wait until one of the big 3 drops out of E3. Gamescom and TGS are already acknowledged as irrelevant, E3 is just the last domino to fall.
 
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