Can bottle(necks) be used to store secret sauce in memory?They added them at the same time as adding the 8Gb DDR5. Cannot wait to see how many bottlenecks those developers will be able to use for sweet eye-candy!
Can bottle(necks) be used to store secret sauce in memory?They added them at the same time as adding the 8Gb DDR5. Cannot wait to see how many bottlenecks those developers will be able to use for sweet eye-candy!
What else could've motivated Sony and Microsoft to release both of their systems on the same year at the same time? 3rd parties alone didn't do it. The older generation systems are still selling. Sony and Microsoft both said they wanted this generation to last 10 years. So, what is it, hmm?
People always like to laugh at Nintendo and think of them as non-factors or non-competition. Then, the next thing you know, the competitors copy Nintendo's success. It happens nearly every generation. You'd think people would wake up and notice this by now.
The PS4 now has many bottlenecks?
This is something that needs to be shouted from the rooftops.
Though you'll likely still be ignored.
A devkit is not a console.
What else could've motivated Sony and Microsoft to release both of their systems on the same year at the same time? 3rd parties alone didn't do it. The older generation systems are still selling. Sony and Microsoft both said they wanted this generation to last 10 years. So, what is it, hmm?
(-_-;
Alright... One more time.
1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.
2) There were no playable demos. You can _kinda_ count Killzone, but it was only played on stage. I dunno if I really can call that playable. We should be able to play SOMETHING if the console is supposed to be released the same year. You're claiming, "Oh, wait until E3." Sure, I can wait, but that doesn't mean the console wasn't rushed. <-- Which is my point.
3) The system has a ton of bottlenecks. 8 gigs of GDDR5 was a decision made by some 12 year old kid that thought more meant better. If Sony took their time building this system, they'd know that an OOO processor would be handicapped using GDDR5.
4) The processor itself is a low powered _quad core_ CPU with an extra 4 cores duct taped to it. So, there's no crossbar between the clump of cores. So, 4 cores would need to access the memory controller (HT) just to talk to the other cores. That's inefficient. Plus, the cores only have 512kb L2 cache each. Not only that, this processor cannot do multiple threads. You'd think someone at Sony would notice this if they'd taken their time building this... Oh but wait... They didn't take their time making this system.
I am in the fucking twilight zone. anihawk has competition.(-_-;
Alright... One more time.
1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.
2) There were no playable demos. You can _kinda_ count Killzone, but it was only played on stage. I dunno if I really can call that playable. We should be able to play SOMETHING if the console is supposed to be released the same year. You're claiming, "Oh, wait until E3." Sure, I can wait, but that doesn't mean the console wasn't rushed. <-- Which is my point.
3) The system has a ton of bottlenecks. 8 gigs of GDDR5 was a decision made by some 12 year old kid that thought more meant better. If Sony took their time building this system, they'd know that an OOO processor would be handicapped using GDDR5.
4) The processor itself is a low powered _quad core_ CPU with an extra 4 cores duct taped to it. So, there's no crossbar between the clump of cores. So, 4 cores would need to access the memory controller (HT) just to talk to the other cores. That's inefficient. Plus, the cores only have 512kb L2 cache each. Not only that, this processor cannot do multiple threads. You'd think someone at Sony would notice this if they'd taken their time building this... Oh but wait... They didn't take their time making this system.
Can bottle(necks) be used to store secret sauce in memory?
To further elaborate:
The announcement of the Wii U forced the start of the next generation. This is why Microsoft and Sony are scrambling to release their systems. However, they didn't have the extra time Nintendo had in building their next gen console. This is why I believe these companies (Microsoft and Sony) will run into some serious launch problems.
First, modern and new tech don't mean the same thing. Also, its not the processor that's the issue here. For example: during Sony's press conference a few months ago: Where the hell was the console? If it were ready, it would've been showcased, but it wasn't. When Nintendo unveiled the Wii U, there was at least a damned console to look at.
5) The processor is an OOO (out of order) processor using GDDR5! That's the biggest bottleneck I've seen in a system.
The system has many bottlenecks, there's no physical console and there's no playable game we saw except Killzone. Sony took their time building this? I think not.
Quinton could be right here. Why else would they use off-the-shelf parts? They were probably in a hurry to get PS4 ready and went to check for cheap computer parts on Amazon.
I don't think that's as important a factor as you seem to suggest. If you look at Sony's studios, which we could say are largely more established at this point, we see a rather similar situation. Apart from the three studios with already revealed PS4 games, Media Molecule and Naughty Dog's second team (I could perhaps add Team ICO to the list, but they're a mystery), all their other studios have either had current gen games released very recently or rumored for current gen release this year. So I don't see how one is in a much better position than the other
I think the character was originally intended to be serious but has now devolved into a self parody so I'm not sure anymore.I am so confused. Quinton is serious or not? I will respond as if serious:
Thanks for pointing out you have no clue, we can now safely ignore you.
Is that poster serious or not? Did I miss anything?
You see, I like responding to replies like this with no substance. Because what I just said went over your head.
GDDR5 has slow access times. It can push out a ton of data at once, which is good for video cards since they're parallel in nature. An OOO processor doesn't work in this matter. If there is data that needs to get fetched, it doesn't grab all the data at the front of the line, it goes where ever it thinks that data is and fetches it. This means that the processor could grab 50 million little things extremely fast. GDDR5 can't do this very quickly. Hence, the bottle neck.
You see, I like responding to replies like this with no substance. Because what I just said went over your head.
GDDR5 has slow access times. It can push out a ton of data at once, which is good for video cards since they're parallel in nature. An OOO processor doesn't work in this matter. If there is data that needs to get fetched, it doesn't grab all the data at the front of the line, it goes where ever it thinks that data is and fetches it. This means that the processor could grab 50 million little things extremely fast. GDDR5 can't do this very quickly. Hence, the bottle neck.
(-_-;
Alright... One more time.
1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.
2) There were no playable demos. You can _kinda_ count Killzone, but it was only played on stage. I dunno if I really can call that playable. We should be able to play SOMETHING if the console is supposed to be released the same year. You're claiming, "Oh, wait until E3." Sure, I can wait, but that doesn't mean the console wasn't rushed. <-- Which is my point.
3) The system has a ton of bottlenecks. 8 gigs of GDDR5 was a decision made by some 12 year old kid that thought more meant better. If Sony took their time building this system, they'd know that an OOO processor would be handicapped using GDDR5.
4) The processor itself is a low powered _quad core_ CPU with an extra 4 cores duct taped to it. So, there's no crossbar between the clump of cores. So, 4 cores would need to access the memory controller (HT) just to talk to the other cores. That's inefficient. Plus, the cores only have 512kb L2 cache each. Not only that, this processor cannot do multiple threads. You'd think someone at Sony would notice this if they'd taken their time building this... Oh but wait... They didn't take their time making this system.
This thread.
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That's my point!
Nintendo announced their console one whole year prior to its release and there were playable demos and a physical console to look at.
Here we are, just a few months from the PS4 release, and we don't have playable demos outside of Killzone and there's no physical console. Its silly to assume this console wasn't rushed.
My point is, if Sony had been working on the PS4 for a long time and had the Jaguar in its sights, then it would know not to include it because:
1) Sony wanted 8 cores on an APU that didn't exist!
2) Two cores share 1 MB of L2 cache each. That's a huge oversight if I've ever seen one.
3) The processor is based off the Bobcat core which wasn't that good to begin with.
4) The processor, which isn't all that good anyway, was further down clocked from 3 ghz to 1ghz. Holy sh*t!
5) The processor is an OOO (out of order) processor using GDDR5! That's the biggest bottleneck I've seen in a system.
The system has many bottlenecks, there's no physical console and there's no playable game we saw except Killzone. Sony took their time building this? I think not.
yup. some interesting rumours backed up by some quality gaf-types, and some really great console warrior standup comedy...great fun. My personal fav, although it could have been satirical poetry, was the "sony is an angel. rise rise rise".
You see, I like responding to replies like this with no substance. Because what I just said went over your head.
I'm guessing Quinton is a real Nintendo fan but his posts are obviously constructed to troll. Either that or he is really, really young.
Edit: Bottlenecks are not the same as trade-offs.
I actually agree with him.
You see, bottle necks doesn't equal GDDR5 ram. On the contrary, eram and floppy disks create this bottle neck. If you fetch two memories from either the Fbus or northbridge, you get what in the industry we call, bottle neck. If you don't bottle neck, you bottle neck.
Bottle neck.
Best rumour yet: Next gen sees the return of floppy disks in ziplok bags.
I would say it's nicer to be in a situation where you have reliable teams of a known quantity turning their attention to a new system. A large swathe of MS's dev teams are relatively new. I would say that's the difference - it's harder to predict the outcome with relatively new teams.
The rumour is that Microsoft has had problems with internal development and has cancelled a number of projects and is reaching out externally to pump up their exclusives offering. I don't think this has nothing to do with how they've managed their studios over the course of the prior generation and the relative newness of many of their teams.
Just wow at this thread.
It really is 2006 all over again.
The only difference is that Sony have shown their hand first, not MS.
Lets put things into perspective:
People said Xbox 1 would fail (it sold more than Nintendo's console)
Xbox live was going to be be neat but Sony would beat it (they still don't have feature parity on the home system to this day)
Xbox 360 would be Xbox 1.5
Xbox 360 would never keep up with PS3
Xbox 360 would die as soon as PS3 hit the market
Kinect wouldn't work
Kinect wouldn't sell
Microsoft have had the top selling console for nearly two years straight in what is the world's most important video games market... and they have done this without having the most powerful tech on the shelf.
They haven't help themselves by letting rumours run riot... but it is just dumb to assume they are blind to the market and what Sony are doing.
(-_-;
Alright... One more time.
1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.
2) There were no playable demos. You can _kinda_ count Killzone, but it was only played on stage. I dunno if I really can call that playable. We should be able to play SOMETHING if the console is supposed to be released the same year. You're claiming, "Oh, wait until E3." Sure, I can wait, but that doesn't mean the console wasn't rushed. <-- Which is my point.
3) The system has a ton of bottlenecks. 8 gigs of GDDR5 was a decision made by some 12 year old kid that thought more meant better. If Sony took their time building this system, they'd know that an OOO processor would be handicapped using GDDR5.
4) The processor itself is a low powered _quad core_ CPU with an extra 4 cores duct taped to it. So, there's no crossbar between the clump of cores. So, 4 cores would need to access the memory controller (HT) just to talk to the other cores. That's inefficient. Plus, the cores only have 512kb L2 cache each. Not only that, this processor cannot do multiple threads. You'd think someone at Sony would notice this if they'd taken their time building this... Oh but wait... They didn't take their time making this system.
It works in what exactly?
(-_-;
Alright... One more time.
1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.
.
Would you rather them just buy developers like Sony does?
1. Boy... just accept that the WiiU is underpowered compared to the PS4. It will surely get good (looking) games but your pseudo tech-savvy gibberish is just nonsense.
2. Why is an OOO CPU handicapped by GDDR5 Ram? Sure the latency is larger but the cores will still perform better than In-Order CPUs thanks to larger recorder buffers.
3. You are implying that devs will simply brute-force data into the CPU which will be not the case. They're not dumb.
I actually agree with him.
You see, bottle necks doesn't equal GDDR5 ram. On the contrary, eram and floppy disks create this bottle neck. If you fetch two memories from either the Fbus or northbridge, you get what in the industry we call, bottle neck. If you don't bottle neck, you bottle neck.
Bottle neck.
Wow, we have a new Carmack here. I never heard a single developer to say something negative about ps4 hardware until now.1) I never debated this fact.
2) First, lets make a comparison. I'm going to use Dr. Tre's example since it's the easiest to follow. So, lets say DDR3 is a small pick up truck and you're driving it on the highway. If you miss an exit, there's no worries because another exit is 3 blocks away. Now, for GDDR5, you have a large Uhaul truck and you're driving it on the highway. If you miss an exit, the next exit isn't for another 5 miles.
The point being, GDDR5 can carry a huge load of data, but it takes time for it to access that data. An OOO CPU wouldn't benefit from GDDR5 because it'll constantly be waiting for the GDDR5 to access the data it needs. Thus, if the CPU has instructions it wishes to run out of order and lets say a few of those instructions query the RAM, its gonna have to wait. The waiting is the bottleneck.
3) Who cares? My point is that the console was rushed.
3) Who cares? My point is that the console was rushed.
Quinton actually makes a lot of fair points.
No console used/shown and few games at the show.
Bottleneck isn't the case but 8GB is maybe inefficient.