Eurogamer Opinion - Microsoft kills game ownership and expects us to smile

^ there's no persistent ownership with Steam games, there's (so far) continued service given for your licence.

I agree with the rest, but it doesn't really have anything to do with the licence model. More with the fact MSFT are dicks.

I can make my Steam collection function without Steam, even if Valve doesn't release a patch themselves if they ever go out of business. But that's just always been the power of PC flexibility.
 
Phone - You brought it into the argument, so that context was argued.

And yes, first sale doctrine has always been anti-consumer, pro-business.

It stuns me that you don't see that, but then you're arguing for a company's anti-consumer strategy for a games console, using a rationale based on it "being legal"...

I think you may have misunderstood Acorn's posts. The court case he cites upholds consumer rights for digital goods. So his argument is explicitly that Microsoft's new approach is not legal.
 
But at purchase you are buying the license to play them on your machine... not to own them. This is how it's always worked with digital content on consoles.

The "you're buying a license, not a product" system is basically a scam which benefits companies over people, and ideally wouldn't be allowed. It shouldn't matter if the game was purchased digitally or physically, the resulting thing you bought is the same at its core, so your rights should also be the same, including resale of course.

And yes, Steam, GOG, etc. badly need resale systems.

People need to stop using Steam as an argument for why XBOX One is ok.

Yes, in some ways they are similiar. But:

*Steam is just one of many different systems for the PC.
*No is one forced to use it to sell games on PC
*No is forced to use any DRM on it. I have over 25 games in my Steam account that is completely DRM free.
*Steam was in many many cases an improvement from other DRM system that plagued the PC before.
*Steam is always getting new free features to compensate for asking the user to run the game through the client.
*Steam was for publisher and developers an answer for a market segment in decline, but the XBOX One follows the XBOX360, which is one the biggest already.
*Steam is working on a market that is always evolving. The number of options are growing all the time. If you buy games from the humble bundle store for example, you get both DRM free copies and steam keys.
*When has PC gamers ever had the same habit of reselling games?
*Game prices
*The offline mode hasn't been perfect, but is has never had any mandatory "every 24h" online checkins by design.

And Steam is 10 years old. When a similiar system launches this year, you expect it to be better, not worse.
While these things are largely true, the fact that Steam does not allow resale is not acceptable. Sure, PC gaming doesn't have the same kind of resale habit as consoles, but if you go on ebay now, you'll find lots of old PC games for sale there. But with digital-only games, we just have to hope that they stay up for sale forever, if we want to legally own them. And of course, that doesn't happen. If resale was allowed, this problem wouldn't exist.
 
"Digital marketplaces like Netflix, iTunes and the present Xbox Live are a good thing, but they should be additive. They allow us to form a different kind of relationship with art - a more convenient, expansive and often cheaper one that includes better tools for exploration beyond the borders of our current interest. We should and I do celebrate these things. But a critical reason that I accept them is that I still have the option to own an untouchable physical copy of the things I find there as well."

This right here, this sums up exactly my biggest problem with the decision of XBox One. I tolerate iTunes because I can still buy CDs that I can own myself. I like Netflix because I can still buy DVDs that I can watch when the movies are removed from their streaming service. But with XBox One, I'm not allowed to own my own copy of any game. Every game is under Microsoft's thumb. And I can't stand that.
 
The dark secret of the acceptance of Steam, by the tech literate and those who know them, is that ultimately if Steam goes down, the cracks are still going to be out there. Whether or not Steam "allows" you to play them is pretty irrelevant in that sense.
 
It sucks, but I don't think the disk were ever considered anything but a license under the EULA or whatever docs accompany the systems and the games. It's always probably been a license, even with the disc. Sure, we own the physical disk. But, the disk has probably been considered a license for quite some time. That being said, I won't buy into a system that treats consumers this way.

You're right, software companies have always tried to push that you don't own software. Intellectual copyright laws have been utilized to further this end. Now technology and networking is enabling the ability to enforce expirable goods...wet dream for them!
 
The "you're buying a license, not a product" system is basically a scam which benefits companies over people, and ideally wouldn't be allowed. It shouldn't matter if the game was purchased digitally or physically, the resulting thing you bought is the same at its core, so your rights should also be the same, including resale of course.

And yes, Steam, GOG, etc. badly need resale systems.

GOG stuff is completely DRM free. I'm having a hard time coming up with a circumstance in which its current form even without account transfer resale is inferior to a disc in a practical sense. Actually account based resale would be nice but their DRM freeness also means they have no way of knowing that you don't still have 10 000 DVDs with copies of it on anyway but since the rest of their platform is pretty much honor system anyway maybe they wouldn't care.
 
The dark secret of the acceptance of Steam, by the tech literate and those who know them, is that ultimately if Steam goes down, the cracks are still going to be out there. Whether or not Steam "allows" you to play them is pretty irrelevant in that sense.

Well, according to Valve they have a system in place to still let you access your Steam games in the unlikely event of them shutting it down.
 
GOG stuff is completely DRM free. I'm having a hard time coming up with a circumstance in which its current form even without account transfer resale is inferior to a disc in a practical sense.

GOG games are permanently connected to my account! I cannot sell one game I own on GOG, unless I wanted to sell the whole account. That's not something I'd call actually "DRM-free". GOG doesn't have DRM on the downloads, but by locking games to accounts, they absolutely have a form of DRM on your purchase and account. Unless you can think of a better term for this?

Actually account based resale would be nice but their DRM freeness also means they have no way of knowing that you don't still have 10 000 DVDs with copies of it on anyway but since the rest of their platform is pretty much honor system anyway maybe they wouldn't care.
Yeah, this has always been true for PC games. It only ISN'T true for MMOs or games with one-time-use, internet-registered, keys.
 
A really great article. I think it sums up all the points that most people take issue with in regards to the XB1. I'm hoping more people in the games media continue to send MS these kind of messages. Because what they are doing with the XB1 should not be considered okay.
 
GOG games are permanently connected to my account! I cannot sell one game I own on GOG, unless I wanted to sell the whole account. That's not something I'd call actually "DRM-free".

It's DRM-free in the sense that the installer you download for the game is not restricted in any way, you can put it on any computer and still use it.

Edit: you edited :/
 
It's DRM-free in the sense that the installer you download for the game is not restricted in any way, you can put it on any computer and still use it.

Edit: you edited :/

My point is that calling that "DRM-free" leaves out the just as important fact that you cannot legally resell anything you buy on GOG, unless you sell your entire account. I'd call that DRM, myself. Or something like it.
 
I just thought of something regarding some people saying that with Steam the prices are lower and that if Xbone had lower prices it would be different.

I had been thinking that if it turned out to be true that Sony was not going to follow suit with the same policies, then it would be a simple choice. But that is assuming the prices are the same.

What if it turned out that Microsoft was the only one with these policies, but then because of that Microsoft's games ended up being cheaper than Sony's for the same multiplatform games? If the publishers give Microsoft a cheaper price than Sony in return for implementing these policies would that cause enough people to choose Xbone over PS4 (depending upon the size of the price difference)? Publishers might use that as leverage to force Sony to implement the same policies.
 
My point is that calling that "DRM-free" leaves out the just as important fact that you cannot legally resell anything you buy on GOG, unless you sell your entire account. I'd call that DRM, myself. Or something like it.

Its not DRM. DRM is Digital Rights Management when technology measures are used to enforce copyright law. In practice it tends to enforce rights waaaay beyond those granted in copyright law too.

It doesn't really have a word for it since GOG (and Humble Bundle) is pretty much the only place I can think of that actually has an account based system that isn't DRM based and enforced.
 
Hope it's true.

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I think steam comparisons are valid.

steam has a flexible online platform that allows 3rd party online stores to sell steam games and encourage competition, and the idea of physical discs simply being an alternative to downloading is the same.

i expect no such online flexibility from Microsoft and they will continue to sell only through their store. But physical discs will still be sold through a wide variety if stores, similarly encouraging competition.

the end result will be similar i think, but the xbox price cuts coming from physical retail rather than online, and steam is vice versa
 
I can make my Steam collection function without Steam, even if Valve doesn't release a patch themselves if they ever go out of business. But that's just always been the power of PC flexibility.
Yes you can use a clandestine technique that voids your licence and makes that you are in the illegal possession of software.

Now given the recent ruckus about MS shills trying to derail threads with Steam comparisons I should point out that that's not what I'm trying to do, in most aspects MS is worse than Steam. And while the effects for me personally are negligible, the whole 'up yours consumers' attitude means I'm not going to buy the Xbone in the foreseeable future, likely ever..

But, this whole games as a licence travesty did start its popularity with the likes of Steam. It's not MS that came up with the idea that you don't own your games, they're just following the trend made popular by a large portion of PC gamers. It's just that MS are, like always, the most egregious example of everything bad in current day gaming.
 
Dark Souls would cost me $600 :D

Great, it means the developer deserved it :P

On the other hand, Far Cry 3 would have costed me 7$.
Most games would cost me around 20$.

We might end up spending more money but playing more games, getting to play each game and games would earn developers money based on their quality.
 
Game ownership has been dying, sure MS is trying to Kavorkian the shit out it, but they are hardly pioneers in this area
 
Is CVG's twitter known for jokes? That doesnt seem likely at all. The Butler ads havent been used in months, especially with all the legal problems Sony and the actor have had with each other.
Its a joke though it would have been a brilliant way for Sony to announce that the PS4 was going to be pro consumer.
 
Its not DRM. DRM is Digital Rights Management when technology measures are used to enforce copyright law. In practice it tends to enforce rights waaaay beyond those granted in copyright law too.

It doesn't really have a word for it since GOG (and Humble Bundle) is pretty much the only place I can think of that actually has an account based system that isn't DRM based and enforced.

But how is the fact that it's linked to an account not DRM in and of itself? Sure, there's no DRM on the downloads, but unsellable games linked to accounts...
 
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