Thanks for the info
I've used that flag in Nvinspector before. I find too much of a performance hit with specific AA settings (I almost always play at the res I take screenshots in) and with default settings at 4K there is almost zero aliasing anyway. (The shot above with the graffiti and railing is a few weird shadows not visible jaggies)
It's a tough choice between 4K (downsampled) and 144hz (love my monitor). I think we'll be in for a treat when screens offer native 4K at 120/144. The movement is so smooth and almost surreal but the extra crispness some games get at higher resolutions, like Dead Island make screenshots better obviously
A few more I took today. I think the game is just as under appreciated as the visuals.
4k 144hz with strobing low persistence would be cumtastic. (Or something improved from Sony's Motionflow impulse!)
Anywho, great shots and what not!
My main beef with the game (If you can notice in the video I provided) is that there is a persistent microstutter (Frame pacing issue maybe?) even with a controller, making it completely unplayable for me. It's not something as simple as the frame times spiking consistently (A problem I was having when I played Mafia 2 with a 30FPS cap while using 60Hz Vsync. That was fixed by using a 30FPS cap with 1/2 Vsync) Because the frametimes are basically 100% consistent.
This happens whether i'm capped to 60FPS or 30FPS. The only point it becomes unoticable is if I play ~100FPS, which without being able to use vsync and having good AA/IQ is another problem.
Looking at it again, it seems maybe every so many frames several get churned out as duplicates for some reason
(To see this, use a controller, and slowly pan in one direction or the other)
Video
https://mega.co.nz/#!CNA1CaDb!ACj5S26CqewU3UlJ6Nr2ESrgz30atmnZC1_HCP4Wmz0
Other than this, I was actually impressed with some aspects of it. And it seemed like it would be a fun game.
But the Stutter/Frame pacing issue kills it