DynamiteCop!
Banned
The guy in the interview doesn't even have any first hand experience with either system, he's just rattling off third party account from what he's heard. We already know where these systems computationally stand, we don't need some examination about the implications of computational forces, it's well established.So now we moved from "Sony 1st party are doing damage control, to ALL DEVS are doing damage control for PS5"
The second I read this I called total BS because the shell is stripped down to necessitive function, it's by no means PC Windows anymore and there's virtually no overhead. Also the fact that he's talking about Sony making new API's and Microsoft isn't, and yet Microsoft literally just announced DirectX 12 Ultimate... I mean come on....I think the most interesting part is this:
"The same can be said for consoles. Sony runs PlayStation 5 on its own operating system, but Microsoft has put a customized version of Windows on the Xbox Series X. The two are very different. Because Sony has developed exclusive software for the PlayStation 5, it will definitely give developers much more capabilities than Microsoft, which has almost the same directX PC and for its consoles."
It's quite possible that the Windows overhead will come with some disadvantage (just like when comparing consoles to PC).
I wonder how much. Also, doesn't Microsoft run the OS in a virtual machine? That should create even more overhead.
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