He probably still has her letter somewhere in his pockets, sniffing it when nobody's watching.
OMG, lol.
What's with the blatant Prompto (aka best bro) bashing on the last page?
He probably still has her letter somewhere in his pockets, sniffing it when nobody's watching.
Probably been asked and answered a million times but can someone who has never touched the series jump in with this installment?
LOL.Lol phoenix down animation got you to pre-order?!
I have done my part today, Lord Tabata *bow*
Prompto is my least favourite character. Just looks and acts like an idiot.
More Gladio please.
Probably been asked and answered a million times but can someone who has never touched the series jump in with this installment?
Cor > Gladio's abs > Prompto > Gladio's personality > Ignis
After much research, this is my initial impression.
No love for Noct? Booo.
Yes. FFs are independent and self-contained. This is probably the best time for a newcomer to jump in too with FFXV's unique blend of classic FF elements and modern game design. Welcome, and hop on the train!Probably been asked and answered a million times but can someone who has never touched the series jump in with this installment?
Prompto is my least favourite character. Just looks and acts like an idiot.
More Gladio please.
Cor > Gladio's abs > Prompto > Gladio's personality > Ignis
After much research, this is my initial impression.
See youThat's it. I'm going to go on a blackout at 8 and I won't post on anything FFXV related til the 26th. I'm way too excited now! Have fun guys!
Koozek don't you dare say it...
I see this gif getting a lot of use going forward.OMG, lol.
What's with the blatant Prompto (aka best bro) bashing on the last page?
Prompto is my least favourite character. Just looks and acts like an idiot.
More Gladio please.
Nah...only Ignis is in his right place there.
:
Tabata himself encouraged this kind of world design with natural, empty stretches because it's just not possible to fill every inch of such a huge world that has to convey the road-trip more believably so you wouldn't reach the other side of the continent in a few minutes already. Obviously it's still not realistic, as I doubt it takes several real-life days or weeks to cross the whole continent
Highly recommending this interview where Tabata talks about having a hard time convincing his team that it's okay if parts of the world are empty:
http://www.neogaf.com/forum/showthread.php?t=1249074
Tabata:
I wondered if there was a good example and after searching I found Shadow of the Colossus. After showing it, everyone seemed to understand. Of course, I'm not making fun of Shadow of the Colossus by any means. It's because I respect it that I'm using it as an example.
4Gamer:
It's a good example, which goes to show you can make many great games depending on how you make it, even if you don't stuff it full of content. Actually, Shadow of the Colossus had great reviews overseas as well.
Tabata:
You can get a sense of the world just by moving to a destination right? The staff validated the appeal of Shadow of the Colossus. Another example of a game you can experience the world is, The Legend of Zelda Ocarina of Time. If you compare it to games these days, it isn't exactly brimming with content. Even so, you become entranced just running around on a horse in a seamless world.
Cor replaces Basch on top of the hotness scaleCor > Gladio's abs > Prompto > Gladio's personality > Ignis
After much research, this is my initial impression.
I think that my favorite will end up being Noctis. You know, he's the prince and all.
Cor replaces Basch on top of the hotness scale
If we're including Noctis, he's definitely my favorite out of all of them.
i love his face <3
Tabata:
I wondered if there was a good example and after searching I found Shadow of the Colossus. After showing it, everyone seemed to understand. Of course, I'm not making fun of Shadow of the Colossus by any means. It's because I respect it that I'm using it as an example.
4Gamer:
It's a good example, which goes to show you can make many great games depending on how you make it, even if you don't stuff it full of content. Actually, Shadow of the Colossus had great reviews overseas as well.
Tabata:
You can get a sense of the world just by moving to a destination right? The staff validated the appeal of Shadow of the Colossus. Another example of a game you can experience the world is, The Legend of Zelda Ocarina of Time. If you compare it to games these days, it isn't exactly brimming with content. Even so, you become entranced just running around on a horse in a seamless world.
Remember all the positive buzz about Bioshock Infinite? Now everyone hates that game.
If there wasn't that darn dithering FFXV's hair tech would be the best in the industry. :/ It's almost of CGI quality.
I don't think SotC or OoT are that fitting examples. Both game worlds lived from that sense of vastness, loneliness and isolation, especially SotC. (OoT was just very limited in what it could do.) FFXV's game world is build completely different and serves a different purpose. It is supposed to be a living, breathing, exciting world, right? Also, you always have your 4 bros around that chat all the time. There is no time for loneliness an selfreflection while traveling.
I have by the way nothing against bigger stretches of nothingness. The densely packed Skyrim or Witcher 3 worlds felt a little strange and unnatural to me but I think SotC or OoT are not the right examples here.
Takes me back to the TGS 2014 trailer, with them commenting on the Adamantoise. I have no idea if this scene is still in the game, probably not
9. It's easy to over-level, but also easy to find new challenges
The downside to engaging in plenty of hunts as your work your way through the game is that you can very easily over-level yourself for the story portions. When it came time to fight the boss at the end of Chapter Two, for example, what presumably was meant to be an impressive and intimidating battle against a giant Magitek machine and an army of soldiers ended in short order because I had completed every available hunt to that point, and my team had combat stats about 50% above what the developers had likely intended for that point.
The thing is, so far I've found no shortage of challenges regardless. Sure, the story portions have been a bit of a gimme to this point but if you roam around in search of hunts, you'll always find something scaled to be just a bit beyond the means of your current team. There are about a dozen different places to pick up hunt assignments throughout Liede and Duscae, and they've been staggered to ensure that you can always find a tough challenge. Hunts always seem to provide the most interesting combat challenges, at least in the early going, introducing monsters with offensive and defensive powers that you won't find in the mundane mobs and forcing you to come to terms with your party's capabilities. It's always satisfying to barely scrape through a nasty fight with your team intact... and even more satisfying when they sag visibly after the fight ends and banter about how they're happy to even be alive.
Why would that scene and that boss not be in the final game??
Probably meant the scene of them commenting on it while driving past it. It's in the middle of the field now with not path next to it and it seems it stays underground until a certain quest when you suddenly realize this huge rock was the Adamantoise all along :>Why would that scene and that boss not be in the final game??
Probably meant the scene of them commenting on it while driving past it. It's in the middle of the field now with not path next to it and it seems it stays underground until a certain quest when you suddenly realize this huge rock was the Adamantoise all along :>
So I'm re-playing Final Fantasy VII and I'm at the end of the game, but I'm back at the Gold Saucer for the Chocobo races. Please tell me that in Final Fantasy XV there's going to be a location like the Gold Saucer - the only mini-game can't just be Justice Monsters V LOL!
By the way, I wonder if Dave & Buster's got any inspiration from the Gold Saucer?
Bottom right just doesn't look like 'toise to me. How could he have such a high point on his shell?
Also, I'm hoping after we beat him his shell remains as a dungeon.
Koozek, dude- this is the last time I will ask, are you sure, and I mean it,
are you sure you don't suffer from insomnia and because of that you have developed an alternate ego (Maybe called Tyler ) that works for Squarenix?
LOL, you're the second person asking me that this week. Nope, I don't work for SE. Though it would be my dream to work on a mainline FF someday. Maybe after I'm done with my Master's, probably when FFXVII will be in development.
If there wasn't that darn dithering FFXV's hair tech would be the best in the industry. :/ It's almost of CGI quality.
Did...did I just get called out?
You're a good guy, Koozek. I wish you all the best in your endeavors. \
Everything in the fourth J. Parish preview got me even more hyped. What if they manage to wed the rewarding exploration of XII with the meaningful and grounded characters of VI, VII, or X, all wrapped up with an engaging and challenging combat system? Then add the music, well designed dungeons, epic set pieces. Damn it, must... control...expectations.
Does anyone know, in general terms, how or why the game gets very linear for the 2nd half?
The open world sounds more appealing to me so I wonder if I would enjoy this game.
Okay, we actually don't know HOW linear it is. From Tabata's statements it seems more akin to something like disk 4 of ff9 (ie: all the story stuff and whatnot is linear, but you can do extra stuff outside of that linearity). (Though the thing is, he has been oddly confusing when saying stuff like its the second half and then saying its "near the end" so idk.)
Specifically how he says: "If you play through the first half and only the main route of the second half, I believe the estimated play-time sits at around 40 to 50 hours."
This implies there is more to the second half than just the linear story progression. However, it seems we may be expecting ff6 levels of shift. Though I'm not expecting something nearly as mind-fuck-y
Agreed. A tragic and meaningful ending would be sad, but moving and a good conclusion. Just not something manipulative or cruel, please!
I'd enjoy a classic Hero's Journey with Noctis being clearly a changed person once the story is over, I think. And not just physical change, but emotional signs that the journey had taken its toll on him. That or a sacrifice for the greater good would be fine by me, as common as they are.
I think that my favorite will end up being Noctis. You know, he's the prince and all.
Tabata himself encouraged this kind of world design with natural, empty stretches because it's just not possible to fill every inch of such a huge world that has to convey the road-trip more believably so you wouldn't reach the other side of the continent in a few minutes already. Obviously it's still not realistic, as I doubt it takes several real-life days or weeks to cross the whole continent
Highly recommending this interview where Tabata talks about having a hard time convincing his team that it's okay if parts of the world are empty:
http://www.neogaf.com/forum/showthread.php?t=1249074
It just looks like a slightly fantasy version of a very ridged shell so exaggerated a bit IMO.
I'm already on the hype train. You can't take my seat. You can sit next to me tho!
It feels like an evolution on XII in many ways! XII imo is the best FF!
I'm already on the hype train. You can't take my seat. You can sit next to me tho!
It feels like an evolution on XII in many ways! XII imo is the best FF!
What was the trailer that had the prologue in it? I really liked that trailer.
I will sit on your other side, gurl. Choo choo!
Though IX is the best FF. XII is up there though