Any reason why the WiiU *won't* dominate Japan?

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It has Monster Hunter and Dragon Quest (albeit ports, but we know those sell), right? Japan cares less about graphics, right? And it's not Xbox brand, right?

No, there is no reason Wii U won't dominate next gen.
 
I'd actually argue that the Wii's deliberately low-tech approach appearing AFTER 360 had hit the market was a far better scenario than the WiiU's incremental improvement a year or so prior to the real "next generation" starting. There is more than a whiff of Dreamcast about this.

Explain to me how this makes sense.

Being a full generation behind and launching a year after the start of the generation is better than launching a year before the next generation and with an incremental improvement?

How?
 
You should really take a moment and look back at previous 3rd party launch lineups in Japan. Are Driving Emotion Type S and SFEX3 really more compelling than upgraded ports of DQX and MH3G? Is an iffy DOA2 port really better than a massively improved NG3 port? TTT1 vs TTT2? And that's the mighty PS2, it just gets worse for GC, PS3, Wii, etc...

Ridge Racer V sold 610,000.

Do you think any 3rd party Wii U launch game sell more than that?
 
schuelma said:
Explain to me how this makes sense.

Being a full generation behind and launching a year after the start of the generation is better than launching a year before the next generation and with an incremental improvement?

How?

One says, we are doing something different to our competitors, the other says this is as good as our competition for now.

Face the reality, WiiU is probably going to get squashed under the hype for the next gen offerings from MS and Sony starting next E3. Not saying that's necessarily fair or justified, just a statement borne from past experience.

The enthusiast press looked down upon Wii games because their tech wasn't shiny enough next to PS360, the same thing is going to happen again once the hype machine gets rolling for these new platforms. The dangerous aspect is that the actual difference is going to be hypothetical, not demonstrable for awhile.

Dreamcast got hurt severely by the looming spectre of what the PS2 was expected to be, not what it was in actuality. The same deal applies here, except that its not just Sony, its MS pushing on the hype pedal - which after Kinect, you really should expect to be very pervasive.
 
One says, we are doing something different to our competitors, the other says this is as good as our competition for now.

Face the reality, WiiU is probably going to get squashed under the hype for the next gen offerings from MS and Sony starting next E3. Not saying that's necessarily fair or justified, just a statement borne from past experience.

The enthusiast press looked down upon Wii games because their tech wasn't shiny enough next to PS360, the same thing is going to happen again once the hype machine gets rolling for these new platforms. The dangerous aspect is that the actual difference is going to be hypothetical, not demonstrable for awhile.

Dreamcast got hurt severely by the looming spectre of what the PS2 was expected to be, not what it was in actuality. The same deal applies here, except that its not just Sony, its MS pushing on the hype pedal - which after Kinect, you really should expect to be very pervasive.

So having people hypothetically think that your platform is underpowered is worse than people knowing your platform is underpowered?
 
One says, we are doing something different to our competitors, the other says this is as good as our competition for now.

Face the reality, WiiU is probably going to get squashed under the hype for the next gen offerings from MS and Sony starting next E3. Not saying that's necessarily fair or justified, just a statement borne from past experience.

The enthusiast press looked down upon Wii games because their tech wasn't shiny enough next to PS360, the same thing is going to happen again once the hype machine gets rolling for these new platforms. The dangerous aspect is that the actual difference is going to be hypothetical, not demonstrable for awhile.

Dreamcast got hurt severely by the looming spectre of what the PS2 was expected to be, not what it was in actuality. The same deal applies here, except that its not just Sony, its MS pushing on the hype pedal - which after Kinect, you really should expect to be very pervasive.

Yeah, if we're talking about expectations... Sony is launching with the expectation of "599 US DOLLARS" and utter Vita failure that Sony refuses to address as a problem. People aren't expecting much from it at all, what with fear of its future being summoned at every turn due to several past mis-steps.

And Microsoft? Well, sadly, this is a thread about the Japanese market, so... yeah, I don't even need to mention how that will pan out in the long term.

The enthusiast press can try the same thing all they want. If developers, publishers and the consumer see it differently, their opinion will seem like antiquated bullshit, kind of like how it was when they were prematurely calling Wii a failure.
 
One says, we are doing something different to our competitors, the other says this is as good as our competition for now.

Face the reality, WiiU is probably going to get squashed under the hype for the next gen offerings from MS and Sony starting next E3. Not saying that's necessarily fair or justified, just a statement borne from past experience.

The enthusiast press looked down upon Wii games because their tech wasn't shiny enough next to PS360, the same thing is going to happen again once the hype machine gets rolling for these new platforms. The dangerous aspect is that the actual difference is going to be hypothetical, not demonstrable for awhile.

Dreamcast got hurt severely by the looming spectre of what the PS2 was expected to be, not what it was in actuality. The same deal applies here, except that its not just Sony, its MS pushing on the hype pedal - which after Kinect, you really should expect to be very pervasive.

Your view is too narrow. You only look at this from a dudebro perspective, really. In reality there are many flavors of gamers. From very casual to hardcore. Specs don't mean a thing if you don't have the software to sell it. I can't see a situation where MS or Sony will wow Japan with some incredible new software that has never been done before. I can, however, see Nintendo doing something like that. Third parties probably will have better chances of new breakout hits on the Wii U. Specs don't mean a thing, and I thought the NES, Gameboy, Wii already proved such things? You know, with you talking about past experience and stuff.
 
schuelma said:
So having people hypothetically think that your platform is underpowered is worse than people knowing your platform is underpowered?

Yes. Because its a matter of degree and effect, one is overt and quantifiable, you can counter it in the way you pitch it to the market. The other can grow to whatever dimensions the marketers can conjure up using smoke and mirrors.

Compare the impression created by the initial Kinect marketing materials with what the hardware has actually been proven capable of. That's the magic of advertising sir, not one word is a lie, but what you see might not be what you actually get.
 
The bets Stumpy have done in the past (on these boards) were almost always sure (or safe enough) bets :-)
Ah ok :)


Because PS3 was the only HD option.
Yeah, that is probably a big part of it. I think it shall be interesting to see what the developers do with the PS4/Xbox 720 regarding the graphics, if there will be another case where the difference is quite noticeable, and also how this will play a role in the sales.
 
Yes. Because its a matter of degree and effect, one is overt and quantifiable, you can counter it in the way you pitch it to the market. The other can grow to whatever dimensions the marketers can conjure up using smoke and mirrors.

Compare the impression created by the initial Kinect marketing materials with what the hardware has actually been proven capable of. That's the magic of advertising sir, not one word is a lie, but what you see might not be what you actually get.

This makes absolutely zero sense to me so I am going to drop it. This sounds a lot like creating arguments to paint the darkest picture you can.
 
Specs don't mean a thing, and I thought the NES, Gameboy, Wii already proved such things? You know, with you talking about past experience and stuff.
Were the NES and Gameboy seen as underpowered systems compared to the competitors at their time? Maybe Master System had a slight advantage in terms of hardware power, and Game Gear had a colour screen, but i never saw the NES and Gameboy as underpowered. The graphics compared to their competing systems were pretty similar regarding details and such.

EDIT: Fixed a typo.
 
schuelma said:
This sounds a lot like creating arguments to paint the darkest picture you can.

That's what the media does. It creates a story that if it gets widespread enough becomes the reality. It doesn't matter whether its true or not, if enough people believe it to be the case its very hard to get past.

If there's an element of doubt in a buyer's mind, this sort of thing can push them from taking the plunge and instead taking a wait-and-see attitude. It can and does undermine sales.

The simple fact is that both Sony and MS will want very much for their next platforms to succeed, and part of that effort will be them telling the world how much better these devices are going to be than what the public's been offered before.

When you have booming voices like that in the room, some people are going to be swayed, no two ways about it.

Sidestepping all that bullshit was in my opinion a genius move on Nintendo's part with the Wii, they just went here it is: Something new and different to what our competitors are offering.

With WiiU they are stepping right back into the trenches with the juggernauts of MS and Sony, an area that they historically have not done so well in. Which takes me right back to where I joined in this conversation about how WiiU may have more in common with N64 and GCN than its namesake and predecessor.
 
Where the NES and Gameboy seen as underpowered systems compared to the competitors at their time? Maybe Master System had a slight advantage in terms of hardware power, and Game Gear had a colour screen, but i never saw the NES and Gameboy as underpowered. The graphics compared to their competing systems were pretty similar regarding details and such.

Uhh, yeah?!

Let's not forget the Genesis and SNES, which proved that what people consider an "advancement" varies from individual to individual, even in the audio-visual department. Some thought the SNES was better due to the better sound chip and color palette, myself included. Genesis was arguably better at draw rates and sprite animations. In the end, with each having a leg up on the other, the games determined the winner, and that was the SNES.


That's what the media does. It creates a story that if it gets widespread enough becomes the reality. It doesn't matter whether its true or not, if enough people believe it to be the case its very hard to get past.

If there's an element of doubt in a buyer's mind, this sort of thing can push them from taking the plunge and instead taking a wait-and-see attitude. It can and does undermine sales.

The simple fact is that both Sony and MS will want very much for their next platforms to succeed, and part of that effort will be them telling the world how much better these devices are going to be than what the public's been offered before.

When you have booming voices like that in the room, some people are going to be swayed, no two ways about it.

Sidestepping all that bullshit was in my opinion a genius move on Nintendo's part with the Wii, they just went here it is: Something new and different to what our competitors are offering.

With WiiU they are stepping right back into the trenches with the juggernauts of MS and Sony, an area that they historically have not done so well in. Which takes me right back to where I joined in this conversation about how WiiU may have more in common with N64 and GCN than its namesake and predecessor.
Cuz the Wii U does nothing different, amirite?

*sigh*
 
That's what the media does. It creates a story that if it gets widespread enough becomes the reality. It doesn't matter whether its true or not, if enough people believe it to be the case its very hard to get past.

If there's an element of doubt in a buyer's mind, this sort of thing can push them from taking the plunge and instead taking a wait-and-see attitude. It can and does undermine sales.

The simple fact is that both Sony and MS will want very much for their next platforms to succeed, and part of that effort will be them telling the world how much better these devices are going to be than what the public's been offered before.

When you have booming voices like that in the room, some people are going to be swayed, no two ways about it.
.

I'm sorry but this still makes zero sense.

Isn't it a lot easier to tell the world how much better your product is when your product is already out and clearly shows it is more powerful?!?

The idea that launching first and launching with a somewhat more comparable system than last time is a bad thing is just absurd. You are taking a positive and spinning it into a negative.
 
Uhh, yeah?!

Let's not forget the Genesis and SNES, which proved that what people consider an "advancement" varies from individual to individual, even in the audio-visual department. Some thought the SNES was better due to the better sound chip and color palette, myself included. Genesis was arguably better at draw rates and sprite animations. In the end, with each having a leg up on the other, the games determined the winner, and that was the SNES.
Which systems were seen as much more powerful in 1983/1985 and in 1990 regarding handheld?
 
Master System

Game Gear


EDIT: Wait nevermind just realized you've already acknowledged them.
Yeah, but i dont think those systems were seen as much more powerful. Personally i never did, and i dont knew anyone who did it either. Maybe there were a few comments like "Master System games looks better", but not a major difference.
 
Yeah, but i dont think those systems were seen as much more powerful. Personally i never did, and i dont knew anyone who did it either. Maybe there were a few comments like "Master System games looks better", but not a major difference.
Master System has 8 colors per palette... uh I guess that's it? It might had a richer color choice too. I never really looked too much into the Master System's specs. So yeah I guess you might be right that the MS isn't much better than the NES.

Game Gear on the other hand... it had color (unlike the Gameboy at the time), 8 colors per palette and a richer color choice compared to the Master System. I can be a bit wrong on the last bit, so correct me if I'm wrong.

EDIT: In all fairness, I guess you can get away with saying NES/GB weren't underpowered for their time since the MS/GG were really just ahead of their time. (The god awful battery life of the GG is very telling)
 
I think it will dominate Japan but I'm not sure how it will be received everywhere else. At the very least, the local Wii U kiosks are getting a lot more attention than the poor 3DS did around here before launch. There seems to be some people genuinely impressed the couple times I walked into Best Buy or Target.
 
It has Monster Hunter and Dragon Quest (albeit ports, but we know those sell), right?

the HD version of MH3rd P on PS3 - a game that sold between 4.5 and 5 million on the PSP sold around 400k copies at a semi-budget price.

MH3GU has an advantage of being one of two actually interesting titles at launch and has a bundle.

And DQX - a port of a game already out and fingered as underperforming and being part of the reason SE's stock price took a tumble. But hey - we all know how much the japanese love HD shit right?! oh wait....


Again - if this was MH-console-exclusive-new-edition and DQ11 all new singing and dancing, then this would be a much larger point - at the moment, it's a nice bonus, but little more than that.

"IT HAS DQ AND MH AND OMG ELECTROLITES!"

I think the biggest surprise of this coming few years is how "badly" Wii U is going to do in the next year in Japan.

And in order to make it official, i'd like to collate sales projections for a couple of things over the next 6 months :

1) Wii U hardware Units
2) Monster Hunter 3gU sales

in Japan.

GO!

(hey, someone bring up my previous monster hunter prediction! Quick!)
 
Terrell said:
Cuz the Wii U does nothing different, amirite?

Oh the tablet controller is something different alright, but I'm not entirely convinced that its a system selling innovation.

I'm actually quite torn on its value. On one hand I think it's a really cool idea that has a lot of actual useful properties when it comes to game design, on the other I think it'd be nice peripheral to offer, but placing it front and centre actually turns it into a bit of albatross around the system's neck. Pumping data to that screen is going to be a waste of hardware cycles more often than not.

The bottom line is that if you expect third-party support like the other platforms get, you better get used to getting exactly the same sort of software from them that they provide to their other partners. There's no conceivable reason to spec around the WiiU's unique capabilities when they cant be carried over onto the other sku's. This marginalizes its usefulness to a simple gimmick in most cases.
 
Yeah, but i dont think those systems were seen as much more powerful. Personally i never did, and i dont knew anyone who did it either. Maybe there were a few comments like "Master System games looks better", but not a major difference.

Game Gear was seen as superior graphically, but in no other aspect (game library wasn't as good, siphoned batteries like no one's business). Once again reinforcing my statement that graphics play second fiddle to other considerations.

And yes, Master System had a larger color palette and more simultaneous colors on screen. Consumers gave zero fucks about that outside of Europe.
 
And in order to make it official, i'd like to collate sales projections for a couple of things over the next 6 months :

1) Wii U hardware Units
2) Monster Hunter 3gU sales

in Japan.

GO!


1- 2.2 million

2- whatever your prediction is and double it.

just kidding, 550k
 
2- whatever your prediction is and double it.

just kidding, 550k

.... that is roughly my prediction doubled! ;)

(i'm going around 380k - it being on the 3DS and Japan having gone full on mobile is going to hurt it i fear. Which in turn hurts my dream of a -real- console MH)

Wii U : 1.1 million at 6 months
Mh3U : 380k at 6 months
 
Master System has 8 colors per palette... uh I guess that's it? It might had a richer color choice too. I never really looked too much into the Master System's specs. So yeah I guess you might be right that the MS isn't much better than the NES.

Game Gear on the other hand... it had color (unlike the Gameboy at the time), 8 colors per palette and a richer color choice compared to the Master System. I can be a bit wrong on the last bit, so correct me if I'm wrong.
Yep, some of the Master System games have really poping colours. I dont know about the pure hardware specs. You can see the difference, but regarding the details in the graphics, it wasnt really a major differences in my opinion. Personally i never saw the NES as being underpowered. I see it more as being on par with the systems at it's time.

I feel the same about Game Gear. Sans the colours, i feel that the graphic fidelity is on par. But maybe the views were different when i was a kid. There was some talk about which system that was best, but i cant remember talking about "this system is much more powerful, so it will sell much more and get much more games". Maybe we (or at least i) wasnt really used to this back in the early 90s.


EDIT: In all fairness, I guess you can get away with saying NES/GB weren't underpowered for their time since the MS/GG were really just ahead of their time. (The god awful battery life of the GG is very telling)
This is one way to look at it indeed. If all the other competitors were more powerful than the NES and Gameboy at the time, it would be something different.


Game Gear was seen as superior graphically, but in no other aspect (game library wasn't as good, siphoned batteries like no one's business). Once again reinforcing my statement that graphics play second fiddle to other considerations.

And yes, Master System had a larger color palette and more simultaneous colors on screen. Consumers gave zero fucks about that outside of Europe.
Sure, they might have been better in that regard, and i'm not denying that the hardware specs could be better. But i dont think that the general consumer viewed the NES and Gameboy as being underpowered. That is something that i was wondering about earlier, if the NES and Gameboy were seen as being underpowered :) The graphical fidelity, at least regarding the Famicom/NES, was more on par at the time compared to it competitors in my opinion. This is somewhat subjective however, since it variates from person to person exactly how much the graphical difference matters to them.
 
.... that is roughly my prediction doubled! ;)

(i'm going around 380k - it being on the 3DS and Japan having gone full on mobile is going to hurt it i fear. Which in turn hurts my dream of a -real- console MH)

Wii U : 1.1 million at 6 months
Mh3U : 380k at 6 months

It will be interesting. Wii hit 1.1 million after just over a month.
 
And DQX - a port of a game already out and fingered as underperforming
Where was this said? I thought Sleeping Dogs and arcade games were their scapegoat bombas for the quarter?

The only indications I've seen is that the game did well going by server load and unit sellthough (3x FFXI in Japan).
 
the HD version of MH3rd P on PS3 - a game that sold between 4.5 and 5 million on the PSP sold around 400k copies at a semi-budget price.

MH3GU has an advantage of being one of two actually interesting titles at launch and has a bundle.


MH 3G HD has some advantages over being just a mere port.

-Only really high profile core launch game and the only high profile core game that will be out for months

-Improved graphics

-FREE online, in comparison to MH Tri

-3DS connectivity


And DQX - a port of a game already out and fingered as underperforming and being part of the reason SE's stock price took a tumble. But hey - we all know how much the japanese love HD shit right?! oh wait....

Wait, I have not read that anywhere, and I'm pretty sure gaf would have found anything by SE saying that.
 
I would be very surprised if the Wii U dominated here in Japan. Sure they'll do well with Nintendo games, but I don't think the Wii U will be able to dominate with only that sort of thing. Unless companies like Square Enix jump in with full force, I just don't see this happening.
 
Yeah, that is probably a big part of it. I think it shall be interesting to see what the developers do with the PS4/Xbox 720 regarding the graphics, if there will be another case where the difference is quite noticeable, and also how this will play a role in the sales.

IMO it will matter big time in the West but not matter at all in the East.

I would be very surprised if the Wii U dominated here in Japan. Sure they'll do well with Nintendo games, but I don't think the Wii U will be able to dominate with only that sort of thing. Unless companies like Square Enix jump in with full force, I just don't see this happening.

Square Enix has problems getting games out in general. Versus and FFXIV to name two.
 
Square Enix has problems getting games out in general. Versus and FFXIV to name two.

I don't think that really matters. As long as the Wii U doesn't get games from companies like Square Enix announced, it'll be the Wii all over again. As much as I want a Wii U currently, I think it'll be struggling to get 3rd party games in all regions. It'll have tons of indie games, however. I hope I'm wrong, but current release announcements aren't filling me with confidence.
 
I don't think that really matters. As long as the Wii U doesn't get games from companies like Square Enix announced, it'll be the Wii all over again. As much as I want a Wii U currently, I think it'll be struggling to get 3rd party games in all regions. It'll have tons of indie games, however. I hope I'm wrong, but current release announcements aren't filling me with confidence.

But they have a game coming out this Spring?
 
I don't think that really matters. As long as the Wii U doesn't get games from companies like Square Enix announced, it'll be the Wii all over again. As much as I want a Wii U currently, I think it'll be struggling to get 3rd party games in all regions. It'll have tons of indie games, however. I hope I'm wrong, but current release announcements aren't filling me with confidence.
Nintendo's holding announcements to launch right now, but it's already a clear step up from Wii this early on. Real Monster Hunter, real Dragon Quest, real Musou, real Tekken, real Ninja Gaiden, etc. As oppossed to Wii, which seemed to get a whole lot of spinoff rail gunners/slashers instead (DQ Swords, REUC, Samurai Warriors Katana, etc).
 
Sure, they might have been better in that regard, and i'm not denying that the hardware specs could be better. But i dont think that the general consumer viewed the NES and Gameboy as being underpowered. That is what i was mostly thinking about earlier, if the NES and Gameboy were seen as being underpowered :) The graphical fidelity, at least regarding the Famicom/NES, was more on par at the time compared to it competitors in my opinion. This is somewhat subjective however, since it variates from person to person exactly how much the graphical difference matters to them.
It seems more on par because lookin back, a few more colors doesn't seem like a big deal. But in that time, that was like the difference between an Evergreen and Southern Islands GPU, which could be argued is the difference we're going to see between WiiU and the next Xbox or PS4.
And it wasn't perceived that way because they weren't marketed that way at the time. That bullshit didn't start til Sega started that marketing tactic with the Genesis.
Considering you're asking the question, I'm going to assume that you weren't of the proper age to soak all of that generation in when it was happening, so perhaps it might be best to defer to those who are and did.
 
1- 2.2 million

2- whatever your prediction is and double it.

just kidding, 550k

Nintendo's own prediction for up to march 31 is 5.5 million worldwide, thats only about 4 - 4.5 months though but I don't think Japan would be taking up 1/3 of that estimate unless they expect it to bomb in either the US or EU
 
Nintendo's own prediction for up to march 31 is 5.5 million worldwide, thats only about 4 - 4.5 months though but I don't think Japan would be taking up 1/3 of that estimate unless they expect it to bomb in either the US or EU

We'll see. Wii was at about 2.6 million in Japan after 6 months, with severe supply constraints.
 
Nintendo's holding announcements to launch right now, but it's already a clear step up from Wii this early on. Real Monster Hunter, real Dragon Quest, real Musou, real Tekken, real Ninja Gaiden, etc. As oppossed to Wii, which seemed to get a whole lot of spinoff rail gunners/slashers instead (DQ Swords, REUC, Samurai Warriors Katana, etc).
[butthurt DQ fan]well, I don't think so [/butthurt DQ fan].

But your point is a valid one although it's too early to say if third-party will give their best efforts on WiiU.
 
OP seems smart and made an acute observation (" Japan is a little behind tech wise"),but forgot to use Occam's razor.

Japanese companies already have a console with similar capabilities at similar price range,and 9 million users whose sole purpose is simply to buy third party games,so the conclusion should be pretty obvious.

Code:
 Famitsu Top 30 (Feb 21,2011 - Dec 9,2012)


                                        Platform

Third Party SW           PS3         PSP          3DS        PSV       
----------------     -------------------------------------------------
     TOT             15,005,429   11,856,176   8,137,292   1,060,110
  
TOT - (MH + DQ)      14,618,070   11,411,284   5,627,609   1,060,110



Famitsu Top 30 (Dec 3,2012 - Dec 9,2012)

                                        Platform

Third Party SW           PS3         Wii U        Wii      
----------------     -------------------------------------------------
     TOT                412,982     127,559      56,023
  
TOT - (MH + DQ)         412,982     17,410       56,023


Monster Hunter Portable 3rd HD (PS3) - 282,960 (first week)

Monster Hunter Tri G HD (Wii U) - 110,149 (first week)



Since the PS3 Ultra Slim introduction,new games announced (new Dynasty Warriors, MGS,FF,KH,Dark Souls,One Piece Musou,Disgaea,Legend of Heroes...) and sales have spoken loud and clear.

Code:
 Famitsu Top 30 (Oct 1,2012 - Dec 9,2012)


                                        Platform

Third Party SW           PS3         3DS          PSP        PSV       
----------------     -------------------------------------------------
     TOT               3,217,109   1,004,299    617,061    167,804
Code:
                      Famitsu - Hardware Sales


 Week        PS3'10    PS3'12      PS2'06     PS1'00     Wii'12               
--------    -----------------------------------------------------
    
  41         19,617    43,870      27,441     11,964     4,282      

  42         21,001    28,010      27,030     9,810      4,238  
 
  43         19,240    22,306      20,297     8,990      3,596     

  44         23,703    21,470      21,929     7,259      3,744                

  45         19,428    23,106      18,411     8,728      3,340      

  46         17,029    19,369      14,319     5,893      3,020      

  47         26,195    18,213      14,042     5,462      3,095      

  48         61,096    34,836      23,369     5,413      4,009

  49         37,751    31,510      26,488     6,820      4,708 

  50         41,790    37,636      31,468     9,860      6,811 

            -----------------------------------------------------
 
 TOT         286,850   280,326     224,794    80,199     40,843


-Week 41 2012: PS3 [CECH-4000 B / C] introduced (RRP 24,980 / 29,980 Yen)

-Week 38 2006: New price PS2 [SCPH-77000] (RRP 16,000 Yen)

-Week 27 2000 PS one [SCPH-100] introduced (RRP 15,000 Yen)


PS3 primary role is to make sure Wii U does not sell third party games over the next few years. After that,the PS4 will be in good position to secure FF XV,RE 7,MGS,GT 6 ,WE,Yakuza and Musou games,and build from there during the second half of the decade.Wii U will have decent sales because Nintendo games are excellent,though.

Interestingly enough,Nintendo home consoles tend to perform a lot better in the US.

Code:
LTD Hardware Sales (Unit: million)

                    US       JAP      Ratio

PS1/PS2/PS3       ~ 100     ~ 50     ~ 2.0   

N64/GC/Wii        ~ 70      ~ 23     ~ 3.0
 
It has Monster Hunter and Dragon Quest (albeit ports, but we know those sell), right? Japan cares less about graphics, right? And it's not Xbox brand, right?

No, there is no reason Wii U won't dominate next gen.

I agree with everything said here i don't think it'll be as huge a differene between ps3 and wii though.
 
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