Aside from the story, is 'The Last Of Us' really that special?

Thread needs less aggression.

I can't agree with anyone arguing TLoU is an objectively bad game, but I'll tell you the problem I had with it.

I only played it back in April, so I had months of reading how revered it was on GAF. A masterpiece, GOTG, soooooogooood.gif etc. Over 200 GOTY awards and universal praise from the press. I was really looking forward to playing a game that had made such an impact. But apart from the visuals, animation and voice-acting, I personally never saw anything that would elevate it to such a status.

I played on Hard, listen mode off. It was an enjoyable challenge. In encounters with infected , I barely used guns against them going full stealth as much as possible. It felt very similar to Splinter Cell - observe enemy patterns, trial and error your way through. Yes there were different options in you arsenal, but at no time did it feel significantly different to what we haven't seen in other games.

Against the humans and where you're forced to use guns, it played similar to Uncharted to me, whose TPS mechanics are average imo.

TLoU is a good game, I enjoyed it a lot. But for me I can't see how a great story and visuals were enough to lead this game to such great acclaim and elevate so far ahead of the pack. And that's fine. Story is the least important part of a game to me, so that might not come as a great surprise, but I can see the 'greatness' others see in many games I didn't particularly enjoy (if that makes sense) like Persona 4 Golden and Valkyria Chronicles. I was never able to see that with TLoU.

Hence I think it's a perfectly valid question for the OP to pose - it's one I may have well asked myself prior to playing - and we should be able to express our opinions on it to other like-minded Gaffers without being accused of trolling or having an agenda.

(This goes both ways obv. People who are just popping in to say the game is a borefest with no reasons given are just shitting up the thread and creating hostility).
 
I think people are just getting confused over what version people are talking about.

Oh yeah, it was really hard to notice I meant TPS. :P

I played on Hard, listen mode off. It was an enjoyable challenge. In encounters with infected , I barely used guns against them going full stealth as much as possible. It felt very similar to Splinter Cell - observe enemy patterns, trial and error your way through. Yes there were different options in you arsenal, but at no time did it feel significantly different to what we haven't seen in other games.

Against the humans and where you're forced to use guns, it played similar to Uncharted to me, whose TPS mechanics are average imo.
Pretty much my point. It is really polished and everything but it isn't special.

I think he/she might have been joking...
Then just that first post was enough.
 
You're acting as if the only way for Naughty Dog to implement AI for Ellie is in a half-hearted way that doesn't work, when other games have already shown it's possible to have separate NPCs who actually form part of the gameplay interaction: Ico, Resident Evil 4 and Bioshock Infinite are the ones off the top of my head, and I'm sure there are others.
Accusing Ellie of being half-arsed and then praising Resident Evil 4 and BioShock Infinite?

I even switched the themes twice to see if the posts was just a bizarro world glitch but it's still there.

Ico has a great companion for what it sets out to do, which is not at all compatible with what The Last of Us sets out to do. Shadow of Colossus also has better horse riding than The Last of Us, not that matters given the relative emphasis on the mechanic.
 
Why is this thread 14 pages I thought someone took a screencap of his porn folder,
anyway no but a good story/narrative is a massive achievement in a video game ND dog set to create a storytelling medium out of gaming and they did just that for the first time in the history of gaming as far as i'm concerned and for that alone the game deserved all the praise it gets. [not to mention the fantastic art displayed in it]
 
I can't see how people played it on hard. I wanted to throw away the TV two hours into the game. To me it was unreasonably hard and it didn't match my style of playing at all. I prefer to stealth my way or shoot but The last of Us expects you to do both. The scripted stuff killed the game for me. Story and narrative are great, visually it's ok, gameplay is .....absolutely unbearable. So I admire you people who rushed through it in normal and you who played it on hard.
 
When you decide you don't like a game... Your going to be jaded and won't fully enjoy it. Just pass! I do the same to a lot of FPS as I easily get burned out on the genre.
 
It's not a rhetorical question!

I'm in two minds over whether to buy it or not. Almost all the reviews I've read or watched focus on the story and the 'experience', but from the footage it just looks like a fairly standard third-person action game with stealth bits.

I can appreciate that the story might be this wonderful, transcendent Citizen Kane of videogames but I'm not particularly interested in yet another post-apocalyptic journey of growth and redemption. I also don't really have an appetite for a third-person shooty/stealthy game right now (I'm more excited by Diablo 3).The PS4 release schedule is so empty, though, that I'm not exactly spoiled for choice.

What do you think?

(I'm expecting the usual one word answers, but it'd be great if you could actually, you know, explain your thinking. Thanks.)

Don't buy one of the best games of the last generation because of your pre conceived perception.

Whatever.
 
I think TLOU is basically best in category on all fronts for setpiece third-person shooters. Now, in general I don't like setpiece shooters that much and those kinds of games are never going to be my favorites, but for the genre I don't really think you can reasonably expect to get anything better The Last of Us to do anything it does better without just like making a different game entirely.

EDIT: To expand on this I think a lot of people don't like setpiece action games that much but they end up playing stuff like this because the narrative around it gets to be like 'This is the best thing that's ever happened and everyone who plays it will agree unanimously unless there's something wrong with their brain.' So they play it, and they don't like it that much, not because it's bad but just because it's not their thing. I think we should be a little more cool about the fact that no game is for everyone. This medium is so varied that different people get lots of different stuff from it.
 
I think TLOU is basically best in category on all fronts for setpiece third-person shooters. Now, in general I don't like setpiece shooters that much and those kinds of games are never going to be my favorites, but for the genre I don't really think you can reasonably expect to get anything better The Last of Us to do anything it does better without just like making a different game entirely.

EDIT: To expand on this I think a lot of people don't like setpiece action games that much but they end up playing stuff like this because the narrative around it gets to be like 'This is the best thing that's ever happened and everyone who plays it will agree unanimously unless there's something wrong with their brain.' So they play it, and they don't like it that much, not because it's bad but just because it's not their thing. I think we should be a little more cool about the fact that no game is for everyone. This medium is so varied that different people get lots of different stuff from it.
Then don't force yourself to play it. You can't have it both ways. "Oh I'll play this thing that everyone likes that I know I won't like AND talk shit about it because I like other things better." That is a sign of something being wrong in the brain. No one asked you to like it, so why get defensive when you don't but get mad t others who oppose your opinion? THAT is odd.
 
I'll be honest with you guys, I did not think the story was that special. It was basically a ripoff of The Road. Very typical zombie apocalypse stuff; saw every twist and character death coming a mile away. I guess it was alright by video game standards, but that says more about the quality of video game storytelling as a whole than it does about TLOU's.
 
This is the first game where the story was so dark that I just couldn't play it anymore. The game play is top notch, but the story was causing me to get legitimately depressed.
 
I had a bunch of other reviews in this post that heap praise onto the gameplay, but it turns out that the forum does have a character limit. :P But every major site praised its gameplay.

Oh yeah, SolidSnakex dropped a NAILBOMB.

That post got me more hyped than I was already, and I WAS HYPED.

Well sod me! Perhaps it's like I said though ... perhaps it's when you're in a situation that can't be solved because you have no other weapons and there's an enemy that requires a certain type of take down.

She just does it sometimes, it's great. Not as great as the joke book, but what is?

And cheers for the GDC Vault link, StuBurns I forgot all about those and never watched them.

And fuck that to the people trying to choose between RE4 and TLoU - they are both fucking awesome.
 
I'll be honest with you guys, I did not think the story was that special. It was basically a ripoff of The Road. Very typical zombie apocalypse stuff; saw every twist and character death coming a mile away. I guess it was alright by video game standards, but that says more about the quality of video game storytelling as a whole than it does about TLOU's.
Why don't you explain in what way it's a ripoff of The Road, because besides being set after an apocalyptic event, and featuring an adult with a child, I really don't see it.
 
I wanted to hear people's (not just reviewers) anecdotal experience.

I guess every OP needs to begin with boilerplate caveats and some background on the poster (ie I don't have a Jack Tretton shrine, I think Microsoft are not that evil etc etc).

That's not necessarily directed at your post but I think you were trying to imply some disingenuity on my part which really wasn't there.

Oh for fuck's sake. I was giving you the benefit of the doubt, but seriously you are just plain trolling. You don't want to play this game, find something else to waste your time on.
 
Last of Us threads really are just unreadable on GAF, huh?

I'd say any Sony-related threads are basically unreadable. It's a haven for some posters who wanna vent out baseless frustrations against Sony, imo.

Kinda generalizing, but you get the point.
 
Didn't feel it at all. Story was great and actually made me emotional, which it should be applauded for, but thought the game itself was boring. Fell into the same trap as uncharted for me of a formula of exploration - coming across a group of enemies to kill with poor mechanics - and repeat.
 
Accusing Ellie of being half-arsed and then praising Resident Evil 4 and BioShock Infinite?

I even switched the themes twice to see if the posts was just a bizarro world glitch but it's still there.

Ico has a great companion for what it sets out to do, which is not at all compatible with what The Last of Us sets out to do. Shadow of Colossus also has better horse riding than The Last of Us, not that matters given the relative emphasis on the mechanic.

The point was that both those games managed to incorporate their NPC characters in a way that they at least felt as if they were part of the gameplay mechanics. It's not supposed to be a direct point of comparison of "Make the companion AI exactly like Ico" or what-have-you, but simply a point that if developers found a way to make NPC-based gameplay work in those games, there's no reason Naughty Dog couldn't have found a way to make it work in TLOU. Especially given the context of what the story itself is trying to present regarding the dynamic between the two characters. Having Ellie drift invisibly past enemies goes against what the story is trying to present, and so Naughty Dog would have benefited in trying to find a way to make sure that disconnect didn't happen.
 
For me, The Last of Us is a perfect example of an one-time experience. I've recently tried to play it again for the remaining collectibles and trophies, but I just could not get into it again. The emotional compelling story is literally the sole-single reason I kept playing, despite IMO the pretty mediocre gameplay for such a high reviewed game. But since I already know the ending (not treading into spoilers but it's very powerful), I have zero interest in playing it again I'm afraid.

7,5 or 8/10, nothing more because of its (almost) non-existent replay-value for me.
Can you explain why it has mediocre gameplay? Whenever I seen a post referring to bad/poor/mediocre gameplay in this thread no one explains why the gameplay is bad/poor/mediocre.

As I stated before, I plan to get this after hearing so many good impressions about the multiplayer. A game has to have great gameplay to have great multiplayer, so I'm trying to understand comments like yours.

As always, I never got a response :(
 
Then don't force yourself to play it. You can't have it both ways. "Oh I'll play this thing that everyone likes that I know I won't like AND talk shit about it because I like other things better." That is a sign of something being wrong in the brain. No one asked you to like it, so why get defensive when you don't but get mad t others who oppose your opinion? THAT is odd.

I have no idea what you are talking about. I think The Last of Us is great and I'm glad I played it. I'ts just not my favorite game of all time.
 
I liked the world Naughty Dog created, and how it didn't waste a lot of time with narrative that didn't matter.

Anyways, the game is great but it didn't make me go OMG GOTY, it didn't even get into my top 10 games of the year, and yet I know it's a great title and I fully understand why everyone loves it so much.

The world, characters, and gameplay simply work together in a great way. I love the "Winter" part of the game the most, that part was insanely good.
 
I said it earlier in this thread I'll say it again. The Last of Us set the bar for me how soundstage should be done in a game. That is a big part of what makes the game special to me.

Play it with a good set of headphones (I used the Sony wireless ones which are decent). A special experience.
 
Didn't feel it at all. Story was great and actually made me emotional, which it should be applauded for, but thought the game itself was boring. Fell into the same trap as uncharted for me of a formula of exploration - coming across a group of enemies to kill with poor mechanics - and repeat.

Game needs more Cranky Kong, I guess.

Guys I don't like Pepsi, should I drink it?

Save your money and just watch a Youtube video of somebody drinking a can, you should get the full flavour from that.
 
I said it earlier in this thread I'll say it again. The Last of Us set the bar for me how soundstage should be done in a game. That is a big part of what makes the game special to me.

Play it with a good set of headphones (I used the Sony wireless ones which are decent). A special experience.
The Pulse Elite preset for TLoU is amazing. Felt like I had a high end sound system. I really hope that comes out on the PS4 app once the game is released.
 
Oh for fuck's sake. I was giving you the benefit of the doubt, but seriously you are just plain trolling. You don't want to play this game, find something else to waste your time on.

Not trolling. Can only say it so many times. And seriously, for fuck's sake - I've been reading some of the more constructive responses and thinking about picking the game up regardless and giving it a fair shot.

I'm rather tired of the amount of aggression in this thread, the presumption of agendas and of trolling and the hyper-seriousness of it all. I guess it's just a place for frustrated people to argue. I've been patronised, accused of deliberate shit-stirring and trying to push some kind of bizarre agenda.

Simply put, I was curious about people's experiences. So I posted a thread to ask about the game in good faith. Lots of kind, sensible people responded articulately and it made for an interesting read and has made me quite likely to pick it up now. I think there are a good few posters in this thread who operate in some kind of bizarre netherworld where everything is love or hate and everything simply has to be an argument. It's actually kind of sad. I love video games and thanks to this forum I've actually met some really cool people who I can talk about games to, too. But there's definitely a contingent who are just plain bonkers and need some fresh air once in a while. I've probably posted some inaccurate things (yep, pull up my post history, do whatever you want) but I have a life, you know? I don't cross-check every reference when posting etc etc - I do enough of that at work. I'm happy to admit I'm wrong...I was just hoping for some interesting discussion and to learn a bit more about the game.

Anyway, you'll probably accuse me of trolling for making this post or probably come back (or someone else will) with some other aggressive comment. It's pretty toxic tbh and discourages people who probably want to have a more civilised discussion.
 
A lot of TLOU's strengths are indeed the presentation (graphics, story, characters, music)

I thought it had very solid gameplay, it's resource focused, so conserving ammo/resources is a large focus of the game. The combat encounters are really intense, and by midway through the game, you have so many options when in combat. It's really damn fun. There've been so many times where you perfectly pull off a crazy plan. It's very intense.

One of the games where share functionality would really benefit it to record the encounters. especially when it all goes to shit, and you manage to barely make it.

Plus the MP is great.
 
Honestly the basic story isn't that special either.

What is great about the story is the characters and the presentation. Joel and Ellie are really well done and the writing is great. You genuinely do care for them. The atmosphere is also excellent.

That said the basic plot line is basic and pretty uninteresting and the twists pretty obvious. Had this been a movie/book it would most likely have been pretty average.

However in comparison to other games it's pretty good.


On the gameplay side of things it's pretty good. It's by no means fantastic but it's enjoyable. It's an average tps with some pretty tense stealth and quite creepy moments.


I personally can't really see where the massive praise for the game came from. I played a couple of hours at a friend's and watched the full game on YouTube so I have a pretty good feeling of what the game is like. From that I would give it a solid 8.
 
Not trolling. Can only say it so many times.

Best way is to experience it for yourself and form your own opinion.

I think you'll definitely find something to appreciate in this game.Be it story , music, stealth ,straight up shooting or beautiful art design, all these are arguably very good.

Get the game particularly if you have access to the PS4 version.
 
See above. Do I need to justify it to you? Do I need to prove that I'm not a troll? It's getting so boring. Do you just love arguing all of the time...?
What's the point? You already know your tastes:

but I'm not particularly interested in yet another post-apocalyptic journey of growth and redemption.
Check.

I also don't really have an appetite for a third-person shooty/stealthy game right now
Double check.

Seems fairly obvious The Last of Us is not the game for you.
 
Honestly the basic story isn't that special either.

What is great about the story is the characters and the presentation. Joel and Ellie are really well done and the writing is great. You genuinely do care for them. The atmosphere is also excellent.

That said the basic plot line is basic and pretty uninteresting and the twists pretty obvious. Had this been a movie/book it would most likely have been pretty average.

However in comparison to other games it's pretty good.


On the gameplay side of things it's pretty good. It's by no means fantastic but it's enjoyable. It's an average tps with some pretty tense stealth and quite creepy moments.


I personally can't really see where the massive praise for the game came from. I played a couple of hours at a friend's and watched the full game on YouTube so I have a pretty good feeling of what the game is like. From that I would give it a solid 8.
NOPE
Nopenopenopenopenopenopenope
 
Even with the story, which isn't even the best part, it is not special or transcendent (lol). It's a pretty good third person shooter (although not among the best) that leans heavily to stealth with Naughty Dog's deft touch on animation (in and out of cutscenes), visuals, and dialogue. The whole hoopla last year was just a reminder that you can't trust most people to keep their feet on the ground when it comes to hype.
 
What's the point? You already know your tastes:


Check.


Double check.

Seems fairly obvious The Last of Us is not the game for you.

I guess my point is whether the gameplay is that good that it transcends the genre. There's been some pretty good explanations of why and why not, I think. Enough for me to chew on (in between all of the craziness).
 
I guess my point is whether the gameplay is that good that it transcends the genre. There's been some pretty good explanations of why and why not, I think. Enough for me to chew on (in between all of the craziness).
I don't think there's any game that's 'transcended its genre' in my opinion, whatever that means anyway. It's a solid game. All the characters are likeable, making you really care about them, the environment and level layout is excellent, allowing for multiple ways of attacking encounters with lots of verticality, crafting weapons on the fly, searching for items etc all lead to tense moments, lots of avenues to approach things stealthily...the reason why many (including myself) think it's so special is because it does all of the above so well and with a ton of quality. That's all there is to it.
 
NOPE
Nopenopenopenopenopenopenope

I could never understand someone believing that is a adequate substitue for playing the game. The journey of the characters, the tense gameplay, the emotional rollercoaster that is the final third of the game, etc. Its completely necessary to the narrative to really take the journey with them, beginning to end.

Not my #1 all time game, but I will NEVER forget that first playthrough.
 
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