PowderedToast
Junior Member
can anyone confirm whether you can turn off all HUD elements like past games? it looks like some are touch based so i'm a little weary. it's one of the features i love about the series.
can anyone confirm whether you can turn off all HUD elements like past games? it looks like some are touch based so i'm a little weary. it's one of the features i love about the series.
I haven't bought it yet, I'm still hesitating. But when I look at that, I'm really afraid:
Bad sound design and mixing combined with horrifically compressed audio makes for a truly unpleasant sounding game. That's disappointing. Certainly won't miss anything by using the speakers instead of headphones.
Yeah, it's really weird and takes away from the atmosphere. Disappointing, because the soundtrack's relatively decent.
Aveline is a vampire confirmed!!!
So far, so good with the game. I grew up in New Orleans, so have been especially interested in this one. Seeing slavery around me has already had the proper effect of making me feel uncomfortable. I like the idea of having three personas, but it will be interesting to see how this truly plays out in the game.
Ahh, what bitrate is the music encoded at? I can't believe how bad it sounds! It's like 64kbps or something ridiculous!
Game is really quite fun. I wonder if developers have some on/off switch where they can flip on/off, like, pedestrians, geometry, etc, and alter the resolution. I'd love to know what the game would look like locked 30 fps at native res. Probably like no people in the world, lol.
Just got to the same spot. That is in fact, not a mirror but a window
Play around with the "reflections" by moving around, you can see the wall outside. Same view from the windows. Haha.
Ahh, what bitrate is the music encoded at? I can't believe how bad it sounds! It's like 64kbps or something ridiculous!
Game is really quite fun. I wonder if developers have some on/off switch where they can flip on/off, like, pedestrians, geometry, etc, and alter the resolution. I'd love to know what the game would look like locked 30 fps at native res. Probably like no people in the world, lol.
Anyone else noticed some "judder" on the world map? Could anyone go left/right on the world map and focus on an icon (the assassin HQ works best)? It's quite visible then. Almost like the icon "doubles"
Just want to rule out possible vita screen defect
So backing up my vita is taking 66 min....before I back out to check...can I save individual game files or do I have to back up the whole thing?
Bad sound design and mixing combined with horrifically compressed audio makes for a truly unpleasant sounding game. That's disappointing. Certainly won't miss anything by using the speakers instead of headphones.
Ya it's really sad that something so simple was fucked up. Again, it sounds like bad n64 music.
Just to make sure I wasn't crazy I fired up some PSP games.
Also, is it just my Vita, or is the headphone output really low? I have to turn it up all the way to get decent volume.
WOW @ sequence 4. Excellent sequence. This game is pretty good.
Just wait till you get to the puzzle.
Just you wait...
Hell on earth. You'll see.
I did it in two tries. Put your vita down flat on the table and then activate the puzzle. Worked for me.
Been hovering over the buy button all night. You guys are certainly pushing me off my hovercraft pretty quickly. GAF ruins games for me.
You know what is killing this game for me? Presentation.
Play the first 10-15 minutes of any other AC game, and compare it to the first 10-15 of Liberation. It's night and day. This just feels rushed, in just about every sense of the word. Narrative, editing, menus, sound, mission design... the core gameplay came through impressively intact, but everything surrounding it seems to have been partially lost in translation.
Prevents disappointment (as well as fun ;() and teaches publishers not to rush it when you buy it discounted later on.
what about buying it for 29.99 preorder lol
You know what is killing this game for me? Presentation.
Play the first 10-15 minutes of any other AC game, and compare it to the first 10-15 of Liberation. It's night and day. This just feels rushed, in just about every sense of the word. Narrative, editing, menus, sound, mission design... the core gameplay came through impressively intact, but everything surrounding it seems to have been partially lost in translation.
I know what you mean. It's a thing I experience with pretty much all portable games. They come off as kinda rushed and soulless for lack of a better term. Maybe it's just in my head...You know what is killing this game for me? Presentation.
Play the first 10-15 minutes of any other AC game, and compare it to the first 10-15 of Liberation. It's night and day. This just feels rushed, in just about every sense of the word. Narrative, editing, menus, sound, mission design... the core gameplay came through impressively intact, but everything surrounding it seems to have been partially lost in translation.
:'( I want to move
Is the sound that bad guys?..posts say it's n64 quality, some people enjoying it... And is the framerate bad to the point that it is properly annoying?
It's definitely not N64 quality even if you are a super audiophile. It's passable.
Wheres the review? Can't find it on their temp site.
Is there online pass for this game? Bought retail asia region of the game, but my vita have us psn, so I wont be able to redeem any online pass if there's any.
Thanks!
And (to anyone really), framerate annoyance levels ?