ThoseDeafMutes
Member
There is some LOD pop-in, of course, but I feel it's nicely concealed and not particularly noticeable. No texture pop-in, though.
Based Mark Cerny 8GB GDDR5 and the power of the cloud, no doubt.
There is some LOD pop-in, of course, but I feel it's nicely concealed and not particularly noticeable. No texture pop-in, though.
I just finished Arkham City maxed out DX11 + PhysX stuff last week 60FPS no stutter.
What I'm curious about is how they were able to prevent stuttering from occurring on consoles.
I agree PC will look the best of course, im just expressing my disappointment for the game delivered at launch on PC. we all expect more over the consoles
The PS4 and Bone have 8 GB RAM, this IS the "New Normal". Texture detail is really good in this game guys, we should get used to there not being a "High" and "Ultra" textures option anymore in the world of consoles that have 8 GB of RAM. Normal is what used to be High before consoles got a decent RAM pool to use.
If locking the framerate at 30 caused it to stay at 30 I'd be okay with it.
Not ideal obviously, but keeping it locked to 30 causes the framerate to drop sub 30. That is really not okay.
I not 100% sure but by the looks of it the PC version has a lot less aggressive LODok let me ask you this. assuming both the PS4 version and the pc version are playable @ 30 fps. which of these versions look and play better ?
It doesn't matter if the lead platform is on PS4. the PC version will always look and play better at the end. not to mention thie game will be patched soon enough
I just finished Arkham City maxed out DX11 + PhysX stuff last week 60FPS no stutter. I get roughly 40FPS before the game crashes with AK.
What I'm curious about is how they were able to prevent stuttering from occurring on consoles.
I'm running a 970 gtx, everything maxed. Video's of PS4 on gamersyde look like they have higher resolution of texture to me. I really need to know defintively. We might be just assuming that its better just because its PC, but I think there is something strange going on here... I want some side by side proof. I'm really not happy with the texture quality on the PC as of now.
I wish people would stop repeating this. They have 5GB available, for everything.
Well I did :/. i7-2600K 8GB RAM and a Geforce Titan. Was great.No way you have perfect 60 fps in Arkham City while flying across the city in DX11. Sorry, I can't believe you.
Yeah, I never managed to get past the stuttering on DX11 City but I thought it was just my card. Guess notNo way you have perfect 60 fps in Arkham City while flying across the city in DX11. Sorry, I can't believe you.
The PS4 and Bone have 8 GB RAM, this IS the "New Normal". Texture detail is really good in this game guys, we should get used to there not being a "High" and "Ultra" textures option anymore in the world of consoles that have 8 GB of RAM. Normal is what used to be High before consoles got a decent RAM pool to use.
I wish people would stop repeating this. They have 5GB available, for everything.
i am affected by this too.
when i first launched the game ran some benchines RTSS was shwoing fps fine. then the game updated and installed some DLC and RTSS dont work no more. all other steam games display fine. no idea whats wrong, can only think the game needs an update to support the overlay again.
I wish people would stop repeating this. They have 5GB available, for everything.
Don't forger coding to the metal.
Oh it's one of those magical framelocks that increases your dips as well? So without lock it stays above 30 at all times, but with lock it frequently dips?
https://www.youtube.com/watch?v=Z1ehMb8ItKs
Jim's uploaded a video showing the issues for anyone who's thinking of picking it up. Not that it needs to be said at this point but WAIT.
I just realized that this thread has more posts than the OT. Was the information about subcontractor responsible for the PC port available before the release?
They have 8 GB of RAM, of which right now up to 2.5 GB is reserved for the OS. That OS footprint may shrink in the future, as it did for the PS3 over the years. So my saying their total amount of memory is factually correct, since last I checked Windows and other apps on your PC also use up a portion of your PC's RAM but nobody talks about the "available" amount of memory on your PC.
Nextgen resource usage has come
Upgrade hardware and embrace it
They have 8 GB of RAM, of which right now up to 2.5 GB is reserved for the OS. That OS footprint may shrink in the future, as it did for the PS3 over the years. So my saying their total amount of memory is factually correct, since last I checked Windows and other apps on your PC also use up a portion of your PC's RAM but nobody talks about the "available" amount of memory on your PC.
They have 8 GB of RAM, of which right now up to 2.5 GB is reserved for the OS. That OS footprint may shrink in the future, as it did for the PS3 over the years. So my saying their total amount of memory is factually correct, since last I checked Windows and other apps on your PC also use up a portion of your PC's RAM but nobody talks about the "available" amount of memory on your PC.
Citation needed
PC's have VRAM and DRAM...not a unified pool that a cpu and GPU need to share
while consoles don't have the dram to run the OS on it needs to bite into the Unified pool shrinking it's total allotment...do you even math?
This is a common problem with UE3 I believe, assets don't fully load sometimes.
Well I did :/. i7-2600K 8GB RAM and a Geforce Titan. Was great.
Why else would this game eat up 6 GB of my system RAM and all 6 GB of my 980 Ti's VRAM,
Played about six hours so far, on a 670GTX/i5-3570k. I didn't mess with an .ini stuff because I was planning to lock it to 30 anyway, all I did was turn up all the regular graphical settings, leave the Gameworks stuff off, running it at 1080p. I feel I get a pretty rocksolid 30FPS between the stutters, but when it does stutter it stutters hard. It's not like a regular microstutter, it's full on freezing for three seconds at a time (often longer). Mostly happens out in the city, and especially in the Batmobile.
Hopefully we'll get a barrage of patches before long, but those can wait for second and third playthroughs because right now I need to be spending every waking hour playing this glorious (though technically broken) game.
It seems like every single Next-gen open world game has some sort of really bad LOD popins, Witcher 3 is no exception , part of the reason I haven't finished the game despite thinking its pretty good is the LOD.
This is all slightly distressing. I played for about five minutes this morning having thought my computer could cope with things on normal at 1080p (i7-4770k, 8gb RAM, GTX 770 2GB) but it's very stop-start. If the camera's not moving then it seems to cope fine, but otherwise it's a bit of a jerky mess and will freeze up for what feels like no good reason. I'm not worried about 60fps, just a consistent
My quandary is that it seems like upgrading the graphics card is what I should do, but it's not much less expensive than buying a PS4 with the game. Anyone got any particular advice? It's early days yet and maybe there's some further optimisation that can be done, though.
I suppose it only cost me £30 from Amazon which isn't that bad in the grand scheme of things, but I don't really want to turn the texture details down to "low" because I did that for the benchmark and the graphical downgrade made everything look worse than the other Batman games do on my 360! 720p might be a sensible compromise, I guess.
The thing here is that isn't even popping in.