Alani is good at being a front line healer. She's built to be in the fight, as long as someone is with her.
Her weaknesses are that she doesn't have a secondary main attack (that's a heal), her healing is generally burst for main (which needs orb stacks to be potent, so she gets off 1 great heal, and then will give ccrappy heals without stacking again), and any healing from other sources forces her to use offensive moves in defensive ways. Thus taking that option away from her until it cools down.
She's also not really all that fast, so she can't zip out of things like Miko.
Her Waterbubble stun is also on the short side (I think only 1 second, rather than 2 plus). ANd the startup on it means you have to predict enemy movement, rather than control where they are with an instant cast. (This can be adjusted with a mutation, but of course that means she loses something else.)
The only things I could see on her that REALY might need adjustment are her burst heals at some points, or her own max HP. She should be more damaging than Miko (who is more of a constant sustain, with more AoE support), and her basic attacks hitting a bit more than Ambra should be ok too, since she has less buttons that work as attacks.
Either way, I look forward to seeing what they change, and hope it isn't an overreaction to quick judgements.