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Battleborn |OT| Multiplayer Online Bad-Ass Shooter

Unicorn

Member
So what's the goto mode? Incursion or Meltdown? I keep trying incursion, but it isn't as good as Super Monday Night Combat.
 
It'll be funny how no one ever receives the 'Angel of Death' title (Kill 10,000 battleborn), because the game dies too quickly. Aaaaaaaaaayyy.

Also, I played with a person with the 'Gearbox Dev' title. And they initiated the early surrender.

This game is awesome but also very depressing, ha ha!
Didn't know about the title. Yeah, I'd pay someone a lot of money to reach that kill count.
So what's the goto mode? Incursion or Meltdown? I keep trying incursion, but it isn't as good as Super Monday Night Combat.
Are you playing the mode with randoms?
 

Unicorn

Member
Meltdown is the perfect mix of the game's systems.

Okay, I haven't tried it yet. I'm just trying to find what this game was tuned for and where most players are at. The more PvP focus lends itself more to what Meltdown appears to be.
 

Cynn

Member
Okay, I haven't tried it yet. I'm just trying to find what this game was tuned for and where most players are at. The more PvP focus lends itself more to what Meltdown appears to be.
Meltdown seems to be the goto mode on a couple forums I visit and I've never had to wait for a match even at like 4AM.

Meltdown has two main lanes and a middle high ground. There's no jungle so you'll mostly be escorting minions and pushing lanes PVP to score. To me its the perfect mix of moba and action without a lot of baggage. It feels kinda sporty because there's a lot of clutch moments and ways to rally a victory not really possible in the other modes. Turrets and accelerators make a lot more of a difference as well since minions are basically a ball running across the map to jump into a goal.
 

Caspel

Business & Marketing Manager @ GungHo
Finally put time into Meltdown and the game finally clicked for me and it's been more fun tonight than the previous 3-4 nights combined that I have dedicated to the game. Meltdown has given me the moments of teamwork and entertainment while Incursion often had too many lulls and Capture had too many players doing their own thing without much thought on teamwork or strategy. Been having an easy go at it with Oscar Mike and utilizing airstrikes to take down key minion waves towards the end of each game.
 
Okay, I haven't tried it yet. I'm just trying to find what this game was tuned for and where most players are at. The more PvP focus lends itself more to what Meltdown appears to be.

Meltdown is more PvP focused and some of the matches end pretty quick. Keep in mind the mode can be frustrating if people aren't helping to guard lanes. It's why I ultimately prefer Incursion. I'd say keep trying with Incursion. It sounds like your fighting against skilled players who are in a party.
 
Meltdown is the perfect mix of the game's systems.

Yeah, I was stubborn at first in sticking with Incursion, but now Meltdown is mostly what I play. I like the others too, but it's the game's best mode. Great match length too, generally in-between the other two.
 

m4st4

Member
What's going to happen with this game in the long run, what's the general opinion on that? Is there a solid enough player base for continuous updates or will Borderlands 3 completely overshadow it (even if it's entirely different genre).
 
What's going to happen with this game in the long run, what's the general opinion on that? Is there a solid enough player base for continuous updates or will Borderlands 3 completely overshadow it (even if it's entirely different genre).
On PC it's struggling so we don't know if it will end up like Evolve with a really small community still playing it or completely dead. On console it seems to be picking up the pace and I can tell you on Xbox there is a steady playerbase. My guess is the SMITE crowd is trying it out. Regardless of where the community is at Gearbox will continue to support the game with free game modes and characters. Borderlands 3 is most definitely gonna overshadow it but who knows, it's a different genre and people still might dedicate their time on both games.
 

delSai

Member
Oh, this gets free characters and modes? Thats pretty cool.

You have to unlock the characters first right? Do you do so by just playing thru the story?
 
Oh, this gets free characters and modes? Thats pretty cool.

You have to unlock the characters first right? Do you do so by just playing thru the story?

Pretty much. That or hitting certain levels, which come very regularly. You unlock a good amount on top of the free initial 5 within a few hours, tbh.
 

m4st4

Member
On PC it's struggling so we don't know if it will end up like Evolve with a really small community still playing it or completely dead. On console it seems to be picking up the pace and I can tell you on Xbox there is a steady playerbase. My guess is the SMITE crowd is trying it out. Regardless of where the community is at Gearbox will continue to support the game with free game modes and characters. Borderlands 3 is most definitely gonna overshadow it but who knows, it's a different genre and people still might dedicate their time on both games.

Didn't know about free updates, that's cool. I remember thinking it's a solid looking game back in the closed beta, but after that too many good games released and there's only so much free time I have these days.
 
Oh, this gets free characters and modes? Thats pretty cool.

You have to unlock the characters first right? Do you do so by just playing thru the story?

You have to use the in-game currency to unlock the free DLC character like SFV, and they are not cheap and it's honestly kinda BS. Right now Alani, the first of five free characters, cost 47,500 credits. Each match at max only gives you about 900. That's a lot of matches to play and it'll take a long time to unlock them. Another way to unlock them faster is to buy the season pass which will give you a key to unlock them. On PS4 if you participated in the beta you also get a key. We're hoping Gearbox increases the credits earned.
 
Finally put time into Meltdown and the game finally clicked for me and it's been more fun tonight than the previous 3-4 nights combined that I have dedicated to the game. Meltdown has given me the moments of teamwork and entertainment while Incursion often had too many lulls and Capture had too many players doing their own thing without much thought on teamwork or strategy. Been having an easy go at it with Oscar Mike and utilizing airstrikes to take down key minion waves towards the end of each game.

Do you think if other people were in the same situation as you and they stopped playing the game before it clicked like it did for you with Meltdown, that they would be dismissing the game too soon?

I think that the majority of the people that tried the Beta for a few minutes and then gave up were not playing for long enough for the game to click so they didn't really get a chance to experience the full potential of the game.

I know if my only impression of the game were the first few matches I played in Beta then my perception of the game would be extremely negative, but since I stuck around and played until I had a full grasp on things, it went from frustrating to super rewarding when you pull off complex plays that require coordination and teamwork.
 
Many people still have no idea how to play the game. Yesterday on my teams I had a 1 and 10 Marquis player and an Alani who only healed for 7000 health. I was Reyna in that game and healed almost 44000 health. She didn't even do much damage to offset it. People with 10% health go charging into the enemy, etc.
 
Many people still have no idea how to play the game. Yesterday on my teams I had a 1 and 10 Marquis player and an Alani who only healed for 7000 health. I was Reyna in that game and healed almost 44000 health. She didn't even do much damage to offset it. People with 10% health go charging into the enemy, etc.
Some people feel like they're making a noble sacrifice to delay the enemy when in reality the enemy team is being fed free XP.
 

CTLance

Member
Man, newbs like me and my friend getting thrown into endgame story missions by the story mode matchmaking is bullshit. Fuck the story spoilers, it's not like there's much meat to that anyway, but wasting everyone's time due to not knowing where the fuck to go, or how the fuck to beat an enemy/wave etc, is painfully unfun with most random PUGs. So eff that. And sorry to whoever had to suffer our noob antics last weekend.

Also, I'd love a better mission failed screen showing what actually went wrong. Like, who's dealing damage to our glowy reactor thingy? Or which of the three vulnerable thingamabobs got done in? Where are all enemies and players at the point of mission failure? Don't just show a mission failed screen and move on.

And checkpoints. Or a training mode. Cripes. We've been futzing around to avoid making asses of ourselves again, but experimenting with tactics for objectives that are later in a mission is an egregious waste of time and sanity points. Instead of a quick suicide and checkpoint-respawn to reset the world state you have to trudge through the entire mission again. Arrrgh. Sure, I'd love to play around with loadouts and testdrive some equipment, but not if it means I'll have to sit through another thirty minutes of irrelevant crap each time.

Also, obligatory I'm too old for this shit: we got kicked out of our local instance due to inactivity since wifey aggro mandated we had to eat dinner RIGHT NOW. We had been close to whittling down Episode 4's rather tedious endboss. Rrrraaaaaaaaaage.

That said, we've been teaming up as the classic TF2 configuration of Heavy Weapons Lumberjack & Medicshroom, and when it works, it works just so nicely. Plenty of fun, really.



Things I wanna rant about but am not sure about anymore: I kinda wish the trigger for Mikos heal beam would work more reliably. If you're heal beaming someone and throw a knife or reload or whatever then the heal beam stops permanently even though you are still pressing down on the trigger. You have to release it and press it again. I have gotten used to it, but would prefer if it would just automatically resume healing after the appropriate delay instead. Also, accurately targeting that beam can sometimes be an issue when a bunch of minions and players swarm your crosshairs.


Things I'd love to see in a patch: Allow players to save a bunch of level up skill/modification choices in a preset of some kind so I don't have to pull up that stinking menu every time I gain a level and accidentally select the wrong one or die because I'm a doofus.
Also, there's too much vague language in skill descriptions and such. Some way of live equipment total stat overview including highlighted equipment/skill modification previews would be neat, I guess.
Speaking of stats, I'd like a small stat explanation somewhere where I can reference it easily.
Checkpoints, or a training mode with an appropriate amount of options. There is considerable apprehension when trying out a new character, tactic or loadout.
Also, a better team select screen where teammates may suggest/hint at character selection or cancel out of their selection to make a team more viable, without allowing for last-second switcheroos and other trolling.
 

Warnen

Don't pass gaas, it is your Destiny!
Man, newbs like me and my friend getting thrown into endgame story missions by the story mode matchmaking is bullshit. Fuck the story spoilers, it's not like there's much meat to that anyway, but wasting everyone's time due to not knowing where the fuck to go, or how the fuck to beat an enemy/wave etc, is painfully unfun with most random PUGs. So eff that. And sorry to whoever had to suffer our noob antics last weekend.

Also, I'd love a better mission failed screen showing what actually went wrong. Like, who's dealing damage to our glowy reactor thingy? Or which of the three vulnerable thingamabobs got done in? Where are all enemies and players at the point of mission failure? Don't just show a mission failed screen and move on.

And checkpoints. Or a training mode. Cripes. We've been futzing around to avoid making asses of ourselves again, but experimenting with tactics for objectives that are later in a mission is an egregious waste of time and sanity points. Instead of a quick suicide and checkpoint-respawn to reset the world state you have to trudge through the entire mission again. Arrrgh. Sure, I'd love to play around with loadouts and testdrive some equipment, but not if it means I'll have to sit through another thirty minutes of irrelevant crap each time.

Also, obligatory I'm too old for this shit: we got kicked out of our local instance due to inactivity since wifey aggro mandated we had to eat dinner RIGHT NOW. We had been close to whittling down Episode 4's rather tedious endboss. Rrrraaaaaaaaaage.

That said, we've been teaming up as the classic TF2 configuration of Heavy Weapons Lumberjack & Medicshroom, and when it works, it works just so nicely. Plenty of fun, really.



Things I wanna rant about but am not sure about anymore: I kinda wish the trigger for Mikos heal beam would work more reliably. If you're heal beaming someone and throw a knife or reload or whatever then the heal beam stops permanently even though you are still pressing down on the trigger. You have to release it and press it again. I have gotten used to it, but would prefer if it would just automatically resume healing after the appropriate delay instead. Also, accurately targeting that beam can sometimes be an issue when a bunch of minions and players swarm your crosshairs.


Things I'd love to see in a patch: Allow players to save a bunch of level up skill/modification choices in a preset of some kind so I don't have to pull up that stinking menu every time I gain a level and accidentally select the wrong one or die because I'm a doofus.
Also, there's too much vague language in skill descriptions and such. Some way of live equipment total stat overview including highlighted equipment/skill modification previews would be neat, I guess.
Speaking of stats, I'd like a small stat explanation somewhere where I can reference it easily.
Checkpoints, or a training mode with an appropriate amount of options. There is considerable apprehension when trying out a new character, tactic or loadout.
Also, a better team select screen where teammates may suggest/hint at character selection or cancel out of their selection to make a team more viable, without allowing for last-second switcheroos and other trolling.


If you and your friend play together Id recommend doing all the story missions 1st private. Some of the later missions get much much harder with a full team then just doing them with 2 people. Also lets you learn what to do when you play online.

edit:
few more tips

if you are just a duo, i wouldn't bother with a healer, you regen shield and find health pretty easily.

Out of the starter guys me and my brother used Rath/Oscar Mike Combo. Rath sucks life when damaging and Oscar mike can go inviso and res if you die. Robo butler is great too so you don't need to get in close.
 

Unicorn

Member
Okay, wtf is even incursion. Meltdown is exactly what I was looking for lol. 2 lanes for strategy, a middle high ground, bots that matter, and short playtime due to strategy and plays actually occurring and having observable impact.

Fucking incursion is a tug of war stalemate and meltdown is the mob Lane switching push and pull balancing act I was hoping for. Shits just like SMNC in set up. Too bad there's only 2 Maps and everyone only picks the one. So close to Unlocking Toby. Game has clicked again.
 
Okay, wtf is even incursion. Meltdown is exactly what I was looking for lol. 2 lanes for strategy, a middle high ground, bots that matter, and short playtime due to strategy and plays actually occurring and having observable impact.

Fucking incursion is a tug of war stalemate and meltdown is the mob Lane switching push and pull balancing act I was hoping for. Shits just like SMNC in set up. Too bad there's only 2 Maps and everyone only picks the one. So close to Unlocking Toby. Game has clicked again.

the issue at least from what I understand and seen is that the other map on meltdown experiences fps drops. It's happened to me so I don't even vote for that map ever
 
Okay, wtf is even incursion. Meltdown is exactly what I was looking for lol. 2 lanes for strategy, a middle high ground, bots that matter, and short playtime due to strategy and plays actually occurring and having observable impact.

Fucking incursion is a tug of war stalemate and meltdown is the mob Lane switching push and pull balancing act I was hoping for. Shits just like SMNC in set up. Too bad there's only 2 Maps and everyone only picks the one. So close to Unlocking Toby. Game has clicked again.

Incursion is basic MOBA offence/defense gameplay but with one lane instead of multiple lanes.

Keep in mind that Toby is a defense character. The #1 mistake Toby players do is use him for offence. All of his attacks and skills are meant to hold the line and defend. He is a really good character for Meltdown cuz he can take out minions fast.
 
Bots absolutely matter in Incursion. If you don't believe me, let a wave hit your sentry.

Also, bear in mind agile characters and the side paths.
 
Bots absolutely matter in Incursion. If you don't believe me, let a wave hit your sentry.

Also, bear in mind agile characters and the side paths.

A good way to go on Incursion is to play Benedict and take a side path to their sentry and take out their turrets/whittle down the sentry shields to make it easier for your bots.

I also discovered that Benedict is a huge counter for Alani, direct hits from his rockets absolutely wreck her so if you find yourself being taken out by Alani often, play Benedict as a support class that takes out minions and their healers.
 

Mossybrew

Member
Incursion is basic MOBA offence/defense gameplay but with one lane instead of multiple lanes.

Incursion is my favorite mode by far, pretty much all I play at this point. I like how it focuses the action. Meltdown I find myself never quite sure where I should ideally be, it seems to require more team coordination than you normally find in pub matches.
 

Matt Frost

Member
A friend said that he wanted to buy this game between both (since we share accounts on PS4), and before making the choice, I would like to know something... how long is the online co-op campaign?
 

Warnen

Don't pass gaas, it is your Destiny!
A friend said that he wanted to buy this game between both (since we share accounts on PS4), and before making the choice, I would like to know something... how long is the online co-op campaign?

I've only played the co op story stuff. If you just playing it one time not super long, think had all of them unlocked and played with in 10hrs max. That said if you like replaying strikes in destiny (closet thing I'm like it in my opinion), I've got 45+ hours into it and I've only played 1 pvp match.
 

Matt Frost

Member
There are eight levels/missions, nine if you include the prologue.

I've only played the co op story stuff. If you just playing it one time not super long, think had all of them unlocked and played with in 10hrs max. That said if you like replaying strikes in destiny (closet thing I'm like it in my opinion), I've got 45+ hours into it and I've only played 1 pvp match.

I liked Destiny, until the last update. Now is... obsolete, at least until september. What do the strikes give you? Is Battleborn a loot game like Destiny? I am confused now. Thought it was the single player version of Overwatch...
 

Mossybrew

Member
I liked Destiny, until the last update. Now is... obsolete, at least until september. What do the strikes give you? Is Battleborn a loot game like Destiny? I am confused now. Thought it was the single player version of Overwatch...

The missions give you character xp, overall xp, and yes loot. Loot is different in this game though, you can equip three items and they generally give fairly small bonuses, and you do have to pay with shards to equip them during a match or story mission.
 

Matt Frost

Member
The missions give you character xp, overall xp, and yes loot. Loot is different in this game though, you can equip three items and they generally give fairly small bonuses, and you do have to pay with shards to equip them during a match or story mission.

So you repeat missions like strikes to find better loot?
 

Matt Frost

Member
So, from what understood here: Battleborn is about 10 hours (9 chapters and a prologue) that is highly replayable. And then there is MP that resembles a bit of Titanfall. Good. Last question: is it fun?
 

Warnen

Don't pass gaas, it is your Destiny!
I liked Destiny, until the last update. Now is... obsolete, at least until september. What do the strikes give you? Is Battleborn a loot game like Destiny? I am confused now. Thought it was the single player version of Overwatch...

Loot is there but nothing like whats in destiny, its things you trigger in game with crystals. When you play you find crystals in the level, you can use that to build turrets, or drones that follow you. You use those crystals to activate your loot that do things like auto generate crystals, increase speed/dmg, extend shield ect.. you can have 3 on you and get tons of load outs as you level.

The main reward for play the strike like mode is exp for you, exp for your hero and to progress in unlocking other heroes (IE some unlock when you win 5 games with as someone from that faction). You will get a constant streams of unlocks as you go, new skins, new heroes, new skill mods for the heroes.


Is it fun? Yeah, especially for the low price its going for now.
 
So, from what understood here: Battleborn is about 10 hours (9 chapters and a prologue) that is highly replayable. And then there is MP that resembles a bit of Titanfall. Good. Last question: is it fun?
The MP is not like Titanfall. It is a MOBA. The main MP game modes, incursion and meltdown, you guide your minions to a destination while destroying the enemy and their minions while leveling up and setting up turrets. It's a lot to take in if you've never played a MOBA but it's not difficult to understand. What you need to understand is the stregnth and weakness of your character. Matches are at max 30 minutes long. And yes, it's very fun when everyone is working together.
 

Matt Frost

Member
Loot is there but nothing like whats in destiny, its things you trigger in game with crystals. When you play you find crystals in the level, you can use that to build turrets, or drones that follow you. You use those crystals to activate your loot that do things like auto generate crystals, increase speed/dmg, extend shield ect.. you can have 3 on you and get tons of load outs as you level.

The main reward for play the strike like mode is exp for you, exp for your hero and to progress in unlocking other heroes (IE some unlock when you win 5 games with as someone from that faction). You will get a constant streams of unlocks as you go, new skins, new heroes, new skill mods for the heroes.


Is it fun? Yeah, especially for the low price its going for now.

Thanks, you guys got my interest, and at the current price, even more (25€ each)

The MP is not like Titanfall. It is a MOBA. The main MP game modes, incursion and meltdown, you guide your minions to a destination while destroying the enemy and their minions while leveling up and setting up turrets. It's a lot to take in if you've never played a MOBA but it's not difficult to understand. What you need to understand is the stregnth and weakness of your character. Matches are at max 30 minutes long.

I said Titanfall because thats the only MP where I saw AI in it. Nothing else. I know this is closer to Overwatch, but we dont want it for the MP (we got Overwatch for that)
 

Mossybrew

Member
If you ever played Monday Night Combat, it's similar, as far as the MP modes go. They are fun! Story missions are just half the game.
 
It's not close to Overwatch. OW has taken heroes from MOBA and uprooted them out of the genre. BB is still a MOBA. They play incredibly differently. BB has more options, tweaks, choices.
 
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