lowrider007
Licorice-flavoured booze?

/thread
AltogetherAndrews said:It really isn't. The Wind Waker, that was a beautiful game. TP is just another smudged, low res, poorly detailed yet oddly cluttered mess.
Infernal Monkey said:first party list warz 4 dis gen
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If I had to pick between the console that I could brag about having the best sales performance or the one that I could brag about having the best 1st party library (while getting the best of the 3rd party stuff if not all of it), I'd go with the latter, wouldn't you?Stoney Mason said:Neither do the sales of the various consoles.
Sick Burn!
polyh3dron said:If I had to pick between the console that I could brag about having the best sales performance or the on that I could brag about having the best 1st party library (while getting the best of the 3rd party stuff if not all of it), I'd go with the latter, wouldn't you?
polyh3dron said:If I had to pick between the console that I could brag about having the best sales performance or the one that I could brag about having the best 1st party library (while getting the best of the 3rd party stuff if not all of it), I'd go with the latter, wouldn't you?
Those NPD charts aren't much fun to play if you ask me.
Andrex said:From "The much-deserved Twilight Princess appreciation thread" (amen).
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I'll give you low-poly, but that's about as far as I'll go.
TheGreatDave said:Mario Galaxy is worth 30 other games though.
The iPhone screen is a higher resolution than screenshots you just posted.Andrex said:I'll give you low-poly, but that's about as far as I'll go.
You could feel that way, but you'd be wrong.RSTEIN said:I agree that Sony has done a very impressive job with its studios this gen. They have financed some pretty ambitious projects. While most of the titles have failed to set the charts on fire, I think their output this gen has been way more innovative than MS or Nintendo. I feel Sony genuinely wants to push technology forward whereas MS definitely has a numbers-first culture.
viciouskillersquirrel said:You could feel that way, but you'd be wrong.
It definitely hurt.A Twisty Fluken said:because getting smacked in the mouth like that is made all the sweeter when you have to highlight it yourself
Rash said:Variety and Quality.
Just look at the genres that their Wii games have covered:
Wii Sports - Party/Sports
Wii Fit - Lifestyle
Wii Music - Music
WarioWare - Party
Zelda: Twilight Princess - Action/Adventure
Super Mario Galaxy - 3D Platformer
Wario Land: Shake It! - 2D Platformer
Super Paper Mario - Platformer/Adventure/RPG
Metroid Prime 3 - First-Person Adventure
Super Smash Brothers Brawl - Fighter/Brawler
I'm not in this for list wars, and yeah, I am a Nintendo fan. But, it just goes to show that Nintendo is a company that knows how to cover the bases, and cover them well, which is why they should at least be considered as the best first party during this generation.
yepTheGreatDave said:Mario Galaxy is worth 30 other games though.
FoxHimself said:It saddens me to see people complain about the quality and calling Metroid Prime 3 and Brawl tired rehashes.
I like how you tried to be funny and failed miserablyMrToughPants said:Is that Ocarina of Time?
jeremy1456 said:Does anybody even know what 1st party IS?
:lol
I Push Fat Kids said:I'm pretty sure Sony would trade all of their first party efforts to Nintendo for a time machine and the Wii Fit idea.
kevm3 said:I doubt a Wii-Fit-esque game would've sold all that well to the audience Sony has been typically shooting for.
I Push Fat Kids said:I'm pretty sure Sony would trade all of their first party efforts to Nintendo for a time machine and the Wii Fit idea.
Azih said:I mean I don't think that the Xbox or the Wii have an exclusive lineup that can rival Ratchet and Clank, Uncharted, Resistance, Killzone 2, Little Big Planet, WarHawk, Wipeout.
And hell upcoming games like God of War 3, and the next Gran Turismo will bring some of the most heavy hitting game franchises to the PS3. But even without those games it's just interesting to note how innovative and boundary pushing the exclusive games for the PS3 have been.
viciouskillersquirrel said:You could feel that way, but you'd be wrong.
Nintendo is much more numbers focused in software development than either Sony or MS. Their games and game releases are designed with two things in mind: 1) Profit and 2) Future Profit.
1) Profit
Nintendo are very consistent with delivering quality product, mainly because they want to maintain their brand equity. This is why they polish and refine games to the extent they do - if customers equate the Nintendo brand with quality, they will keep coming back. They will tend toward delaying games if they are not ready for market or disallowing localisations if a game is deemed to potentially damage brand equity. This holds true even if it means leaving larger than usual gaps in their release schedules.
2) Future Profit
Nintendo are all about innovation because they want to continue profiting in the future. It seems a business truism, but time and again, they try wacky new ideas in the hopes of creating a new market for their products so that when the current market dies away, Nintendo doesn't go with it.
They spend a SHITLOAD on R&D, most of which goes towards creating ideas that don't ever go anywhere. Occasionally they will strike gold and come up with something like the DS, but they also come up with ideas like GCN/GBA connectivity. Regardless of how you feel about the end product, when developing new product lines, Nintendo spares no expense - it's conceivable that they spent more time/money developing Wii Sports/Wii Fit/Wii Music (new product line) than they did on Super Mario Galaxy (extension of an existing product line), for instance.
Thing is, much to the consternation of tech fetishists, this means that they try to mitigate risks associated with new product line launches by cheaping out on the large scale manufacturing. This means that even if the product is a flop, they will either profit or only lose small amounts. Thus, Nintendo hardware is always built with "antiquated" technology (though they try to design it as efficient as possible within those bounds), its main draw coming from its software. This happened with the NES, the Gameboy, the Gamecube and the Wii.
Sony's development is about pushing tech forward, you are correct, as cultivating the customer who is willing to buy cutting edge tech for a premium has traditionally been Sony's bread and butter. Their focus on innovation is of a different kind than that of Nintendo, at least when it comes to SCE (and its various regional counterparts), as these are more about refinement and the logical progression of existing tech (from other parts of the business) than they are about coming up with new ideas.
Which isn't to say that Nintendo don't consider on tech to be important (look at the long march of the development of the Wiimote) or that Sony don't look at developing new ideas at all (look at Team Ico's games). The two companies' strategies are different.
Microsoft, on the other hand, are all about cock-blocking Sony, so the money is less important.
Azih said:So I was just thinking over the exclusive titles for each console this generation and it just seems like an absolute runaway victory for Sony. Especially if you restrict yourselves to First Party Devs.
I mean I don't think that the Xbox or the Wii have an exclusive lineup that can rival Ratchet and Clank, Uncharted, Resistance, Killzone 2, Little Big Planet, WarHawk, Wipeout. And the really impressive thing is how many different kinds of IP there are in that list. Continuations of impressive PS2 games (R&C), crazy good PSN games (the best original online lineup with games like freaking Wipeout HD), and such a mindblowingly huge list of brand new IPs (Uncharted, Resistance). And just such an amazingly ambitious game like Little Big Planet that is just a celebration of all things video gaming.
And hell upcoming games like God of War 3, and the next Gran Turismo will bring some of the most heavy hitting game franchises to the PS3. But even without those games it's just interesting to note how innovative and boundary pushing the exclusive games for the PS3 have been.
viciouskillersquirrel said:You could feel that way, but you'd be wrong.
Nintendo is much more numbers focused in software development than either Sony or MS. Their games and game releases are designed with two things in mind: 1) Profit and 2) Future Profit.
1) Profit
Nintendo are very consistent with delivering quality product, mainly because they want to maintain their brand equity. This is why they polish and refine games to the extent they do - if customers equate the Nintendo brand with quality, they will keep coming back. They will tend toward delaying games if they are not ready for market or disallowing localisations if a game is deemed to potentially damage brand equity. This holds true even if it means leaving larger than usual gaps in their release schedules.
2) Future Profit
Nintendo are all about innovation because they want to continue profiting in the future. It seems a business truism, but time and again, they try wacky new ideas in the hopes of creating a new market for their products so that when the current market dies away, Nintendo doesn't go with it.
They spend a SHITLOAD on R&D, most of which goes towards creating ideas that don't ever go anywhere. Occasionally they will strike gold and come up with something like the DS, but they also come up with ideas like GCN/GBA connectivity. Regardless of how you feel about the end product, when developing new product lines, Nintendo spares no expense - it's conceivable that they spent more time/money developing Wii Sports/Wii Fit/Wii Music (new product line) than they did on Super Mario Galaxy (extension of an existing product line), for instance.
Thing is, much to the consternation of tech fetishists, this means that they try to mitigate risks associated with new product line launches by cheaping out on the large scale manufacturing. This means that even if the product is a flop, they will either profit or only lose small amounts. Thus, Nintendo hardware is always built with "antiquated" technology (though they try to design it as efficient as possible within those bounds), its main draw coming from its software. This happened with the NES, the Gameboy, the Gamecube and the Wii.
Sony's development is about pushing tech forward, you are correct, as cultivating the customer who is willing to buy cutting edge tech for a premium has traditionally been Sony's bread and butter. Their focus on innovation is of a different kind than that of Nintendo, at least when it comes to SCE (and its various regional counterparts), as these are more about refinement and the logical progression of existing tech (from other parts of the business) than they are about coming up with new ideas.
Which isn't to say that Nintendo don't consider on tech to be important (look at the long march of the development of the Wiimote) or that Sony don't look at developing new ideas at all (look at Team Ico's games). The two companies' strategies are different.
Microsoft, on the other hand, are all about cock-blocking Sony, so the money is less important.
lol watFlying_Phoenix said:I don't understand what you're talking about here. Nintendo doesn't make games they just publish them.
Snipes424 said:2 questions.
Why do you care about profit? Do you work for Nintendo? I'm not saying thatyour post is wrong, but seriously, let the people who actually make money/lose money from this shit worry about making a profit, we should worry about if their game is good enough to spend $60.00 on.
Second question is why did you spoiler tag your post? I thought it was a little strange :lol :lol .
ITS NOT EVEN A CLOSE CONTEST. HURR.cakefoo said:MY OPINION IS MORE POWERFUL THAN YOURS
Even I, a huge R&C fan, don't believe this list.
Azih said:So I was just thinking over the exclusive titles for each console this generation and it just seems like an absolute runaway victory for Sony. Especially if you restrict yourselves to First Party Devs.
I mean I don't think that the Xbox or the Wii have an exclusive lineup that can rival Ratchet and Clank, Uncharted, Resistance, Killzone 2, Little Big Planet, WarHawk, Wipeout. And the really impressive thing is how many different kinds of IP there are in that list. Continuations of impressive PS2 games (R&C), crazy good PSN games (the best original online lineup with games like freaking Wipeout HD), and such a mindblowingly huge list of brand new IPs (Uncharted, Resistance). And just such an amazingly ambitious game like Little Big Planet that is just a celebration of all things video gaming.
And hell upcoming games like God of War 3, and the next Gran Turismo will bring some of the most heavy hitting game franchises to the PS3. But even without those games it's just interesting to note how innovative and boundary pushing the exclusive games for the PS3 have been.