played through the trees subplot in 1 last night. it was really cool, and i loved the art design of that whole area, it felt like an indoor jungle, reminded me a little of "Silent Runnings".
damn the atmosphere in this game is thick. the whole claustrophobic underwater art deco city of killer mutant nye 1909 party guests (The Shining, anyone?) is just so, so nice. everything looks beautiful and unique. the hacking minigames look and sound like hyper real steampunk penny arcades. i am playing the remaster and finding the smokiness and lighting to be very effective, tho i have seen the comparison videos, i still think it looks excellent.
some of the gameplay design tho. dying and instantly respawning just feet away with nothing really lost (and enemy damage intact) kind of kills the challenge. then again i see u can disable that from the menu, and i chose not to! that's fine, i love taking in the world more than the gameplay.
speaking of i am in Hephaestus and on my way to the goal i kept finding all this loot i couldn't pick up. at the goal they told me to do a fetch quest. i soon found out that i have to pick up all that stuff i couldn't pick up earlier, cos the quest hadn't triggered. lame but nbd!