Nah, Elden Ring should definitely learn a few things from the production values of this game. For one, NPCs are so much more dynamic and believable. You just look at the expressions and animations of characters like Xu Dog or Chen Loong, just their movements exude so much charm and personality. Elden Ring still has the same wooden characters who just stand in place while talking and lip-syncing is still a foreign concept to From Software.
That there is nothing good about Wukong is just false. It has its flaws such as the seemingly bugged textures like with FF7 Remake/Rebirth, but the lighting system even with software lumen is excellent, as are the reflections, shadows, fluid dynamics, and other things that are miles better than most games and certainly levels above From's stuff. The environmental density and dynamism are also a sight to behold. Dynamic foliage everywhere, particle effects galore, clouds of dust and sand being raised by the rushing winds, leaves twirling in the air, the wonderfully rendered clouds, and much more. The fight in clouds against Erlang in the prologue is magnificent with clouds deforming and fizzling out with every strike landed. Wukong has flaws, but it's definitely a good looking game.