Eh that’s just reshade, the mods I am talking about have to be installed differently. I’m coming home from work and going to look into it. I saw a tutorial about it but It was late and I was sleepy, af.Here are the mods he used. It's Complete RT Reshade (which is screen-space RTGI Reshade). That's the one that tanks performance. He does not use any Path Tracing Mods. If he was running Path Tracing AND Reshade Ray Tracing, he'd be getting 5fps on the RTX 4070.
Or if you're not a fucking snob. Mind you, I think the shadPS4 progress has been great so far.Playable if you have low standards
Why would they care about that? PS4 has been discontinued for over half a year already.Sony watching the only reason to buy a PS4 slowly drift away from their hands:
They aren't stopping this. There are multiple versions being worked on right now being tested by thousands of people.why do moders announce all these projects to the public they will just get shut down. They should wait till it's done and then release it into the wild.
then by the end of next year this game will be running at 4k 120 FPS on rigs powerful enough to play itThey aren't stopping this. There are multiple versions being worked on right now being tested by thousands of people.
It won't get shut down. Emulation has always been a community affair.why do moders announce all these projects to the public they will just get shut down. They should wait till it's done and then release it into the wild.
Optimizations are intense and all over the place. On one version, it had my gpu running hot and was running at 60fps, with graphical errors abound. On another version, my GPU was running cool, 60 FPS and with much less graphical errors. Optimization of resources is key.then by the end of next year this game will be running at 4k 120 FPS on rigs powerful enough to play it
Wow!
And I was wondering if they were overly focused on Bloodborne. Looks like the advancements there will also carry over to other games.
This will be in a crazy state by end year
That should be good until the Call of Duty games get emulated, then you'll have to start juggling lolIn completely unrelated news, I got myself a new HD.
RDR is debateably playable with audio. Lots of visual jank and timing problems. Devil May Cry 4 starts, got some audio and looks pretty good if you can look past the seizure inducing flicker. It crashes after the tutorial bit.
In completely unrelated news, I got myself a new HD.
Shad is still early, there's value to know what works from a developer perspective.I can't understand why people loses time testing games that have native PC version.
Full audio is now working.
Full audio is now working.
Avatar checks out lol.Look forward to the finished PC Pro version unofficial remaster, hopefully in a month or two
It seems likely. I mean, we're seeing them get the game in a fully playable state, while mods are being created. Side-by-side.Are PC bastards really going to play Bloodborne at 4k60 before PS bros? What a coup. Hopefully Sony remaster Spider-Man 2 for the Pro so they've got something new to play at least.
Are PC bastards really going to play Bloodborne at 4k60 before PS bros? What a coup.
It's unstable and prone to crashing, more so if you unlock framerate. But as Tinto suggested, we might be playing BB in an enjoyable state for Halloween.I've been looking at these videos and reading comments, but it's not clear: Is the game fully playable albeit with some missing graphics, or like what's the next big hurdle they have to overcome?
Lighting and shading in a lot of places is still completely broken. A lot of effects aren’t rendered properly and some zones have massive performance drops.I've been looking at these videos and reading comments, but it's not clear: Is the game fully playable albeit with some missing graphics, or like what's the next big hurdle they have to overcome?
They're not testing the game. They're using the game to test the emulator.I can't understand why people loses time testing games that have native PC version.
They are.BB in 60fps? Swell. I wonder if my back-up thumbdrive saves are compatible...
Lighting is still messed up with no shadows. Makes everything look like it's floating in the world and doesn't belong there. It's getting there.Not gonna watch all that (but thanks for posting it!) but man, that footage at the end looks pretty close to how I remember the game looking on my PS4.
Nah. Maaaybe 30, but even then, probably very unstable.I wonder if it would ever be possible to run this on the deck at 60, wishful thinking but would kick so much ass.
Full audio is now working.
Makes sense, PS4 is basically an ancient PC at this point in time. So emulation progress should be rapid compared to something like the PS3. Xbox One could probably make even faster progress, but almost the entire library is on PC and Microsoft's console security has been a bit nuts since the One.Ok this is actually getting crazy, I've never seen an emulator progress this quickly. Xbox emulation still in the stone age by comparison.
It would seem that every day that passes, the game reaches a better state.
Menus seem almost perfect. Still missing lighting effects, and there is slowdown when traversing some areas.
Sometimes all it takes is the right person getting involved with a project or starting it.This is happening so fast that it makes you wonder why getting a working PS4 emulator has taken so long. Anyway, I'm aware the final 20% or so of any project sometimes takes longer than the first 20%, but the pace of progress is nonetheless impressive.
It would seem that every day that passes, the game reaches a better state.
Menus seem almost perfect. Still missing lighting effects, and there is slowdown when traversing some areas.
I'm still new to Github. I went through Actions then to Workflow. From there, I have been downloading and experimenting with the builds.How do we get those specific builds? It's hard to find on github.
where/what you download in workflow page?I'm still new to Github. I went through Actions then to Workflow. From there, I have been downloading and experimenting with the builds.