Really, it's okay to be lazy now? COD can do no wrong in your eyes I see.Maybe. And if it is, so what?
Really, it's okay to be lazy now? COD can do no wrong in your eyes I see.Maybe. And if it is, so what?
So I'm curious - among the actual fanbase, what's the reaction? Is there more (or less) than the typical naysaying, or has the response been actually unkind? I'm really interested to know if the diehards feel strongly one way or the other on this one.
Yes. It's cool but doesn't really have the same impact as the MOAB (or nuke), I feel. The aftermath isn't as atmospheric IMO.Did anybody unleash a KEM Strike already ?
Yeah,Did anybody unleash a KEM Strike already ?
All in all, it's Call of Duty. It's still pretty fun.
Treyarch games are known for their circular maps with multiple entry points into each position. This isn't a Treyarch game, but it's not that unusual for the series either. The game feels similar enough IMO. Obviously a few differences though.That's the problem for me, it doesn't feel like CoD. The gameplay is very different due to the map design. For a start they're massive, so finding someone to kill in 6v6 can take awhile, plus every section of the map seems to have 5 different entry points so it's very hard to lock down an area. It's just too different for me, and I'm not enjoying it ATM.
Anyone else think that IW needs to lower the numbers of kills required to end a match on the larger maps? I swear almost every game ends with the time limit being reached.
I also hope that IW increases the rate at which you gain squad points or lowers the points required to unlock. I am still using the same basic assault rifle and smg I started the damn game with and I'm almost level 15. Max wasn't kidding.
lol wow
Yeah,
its kinda cool on the Warhawk map.
God the spawns are so damn bad, at this point I wouldn't care if they completely removed
dynamic spawns.
getting spawn camped would be less frustrating than this.
At least with a spawn trap you can attempt to break it, there is nothing you can do about where you spawn, I had it both ways last night, spawn near someone, dead, someone spawn near you, easy kill.
I'm baffled at how every CoD game always has terrible spawns at launch. They've had several games to get this right and it's like they just start over every year.
They need to try to balance the spawns so hardcores are happy but casuals still get free kills.
It would be difficult, the circle must continue.
Another annoyance: Ballistic Vest didn't prevent me from getting one hit killed in the abdomen. I'm going to look up exactly what Ballistic Vest does, but that was some serious BS haha.
How are people enjoying Squads mode? One of my friends says he's having a blast with it. I could see it being pretty low-impact/laid back if you're either not great at the game, or just want to kind of relax and not have 12 year-olds yell obscenities at you.
Thinking about trading it in. Kill times are a joke and the maps are really bad in terms of spawns and layout. Seriously disappointed. Not enjoying myself at all.
If the the one who shot you had Armor Piercing rounds then Ballistic Vests won't protect you.
Does anyone have an idea about the dedicated servers? Are they up and running yet? People were talking about it in here yesterday saying that it was just P2P at launch.
I played for about 2 hours last night on PS3 and most matches were pretty laggy. The killcams stutter terribly as well. Doesn't seem to be any improvements in this area.
I didn't see anywhere to view the connection strength to the host/server like in previous COD games (P2P).
I played for a few hours last night on 360, and never saw a host migration once. There were a few bits of lag here and there, but overall it was pretty smooth.
Also didn't notice any stuttering in killcams.
How are people enjoying Squads mode? One of my friends says he's having a blast with it. I could see it being pretty low-impact/laid back if you're either not great at the game, or just want to kind of relax and not have 12 year-olds yell obscenities at you.
Can my wife and I play this mode at the same time or is it single player only since it would be just my squad and she couldn't level anything up? I like the sound of this mode a lot and hope in one of the variations we can both play together.Squads is great. I've been playing Squad Assault (you & your bots against someone's bot squad) and it's indeed a great way to relax and have fun. Leveling and customizing your dudes is also entertaining. The bots seem to have a pretty believable AI, except that they sometimes forget about you a bit too quickly after getting wounded and the campers sometimes pick odd spots to sit in. Of course they probably become insta-headshot destroyers of worlds at high levels, but at least the low levels are good.
Someone spoil it for me, does the dog die in the story?
Hell no, the Heli Sniper is the coolest killstreak of the series.The regular ones are all crap.
You don't see anything wrong with a franchise that makes BILLIONS, and has multiple studios working on it, reusing assets? And that's not even the games' biggest problem.Maybe. And if it is, so what?
You were a 12 Bravo?
so why did lunchbox get banned?
so why did lunchbox get banned?
I know its socially relevant to hate on call of duty, and because of the next gen launch looming we as a people can afford to especially hate on this lowly, ill-fated, iteration.
But, for those plebs out there actually enjoying the game (god, unreal to think that's even possible) but yeah - for THOSE people, do you think it might be feasible to get an OT where those lessers could be allocated to actually discuss the game itself, like maps, loadouts, perks, streaks, guns, attachments, strats, and other painfully irrelevant topics.
It feels somewhat cruel to force these sub-humans to wade through 50 posts of "lol. fucking call of duty, man" to get to 1 post of their pathetically sought out peasant-speak (an actual question related to call of duty).
Can my wife and I play this mode at the same time or is it single player only since it would be just my squad and she couldn't level anything up? I like the sound of this mode a lot and hope in one of the variations we can both play together.
I'm not sure I understand the philosophy of the map design. None of it works for any sort of competitive gaming. Although the 3 path, meet in the middle clusterfuck of prior installments is a bit tired, I think they took it way too far. You can't realistically cover yourself because of the multiple entrances and levels. I tried out the free fall map last night on blitz and it was anything but fun. We were getting spawn camps from multiple sides and couldn't even see where the other team was at because of the map is designed like a damn maze. Can't quite figure this out.
Has anyone seen an article related to the map design philosophy? I enjoyed myself some last night, so I'm not giving up but this is just going to get worse as people find even more camping spots and head glitches that won't even give you a chance to cross the map out in the open.
Yeah, I agree. I get it, spawns suck, accumulating squad points is slow, there's lots of lag, blah blah. They'll fix these things, expect that. It's the second day of release, it always takes a few weeks to fix these issues, give it time or stop playing.
Can we start talking about favorite loadouts? Strategies for overcoming the large maps? Tips to do better in MP?
I really like the MSBS on burst. I've paired that with a red dot and if you're accurate you can consistently take guys down with one burst. Anyone have feedback on any of the other sights? I'm thinking of buying the holo since it will give me a bit more range for the bigger maps. Thoughts?