can you refund the squad points?
I always get like 40+ seconds. Then it goes to 15 once everyone connects.I think I keep pulling host.
How many seconds remain when you join a game?
The castle map is fun, but maddening for the reasons you described. Even if you're in the castle there's about 12 different paths leading to the place you may be at, so it's nearly impossible to find any sort of meaningful cover or to lock down areas of the map. I could not possibly count how many times I've run right in front of someone and died because there are just too many paths to try and account for. It's a beautiful map, for sure, and large enough for snipers and other longer-range players to enjoy, but the design is just bizarre.
I always get like 40+ seconds. Then it goes to 15 once everyone connects.
I know its socially relevant to hate on call of duty, and because of the next gen launch looming we as a people can afford to especially hate on this lowly, ill-fated, iteration.
But, for those plebs out there actually enjoying the game (god, unreal to think that's even possible) but yeah - for THOSE people, do you think it might be feasible to get an OT where those lessers could be allocated to actually discuss the game itself, like maps, loadouts, perks, streaks, guns, attachments, strats, and other painfully irrelevant topics.
It feels somewhat cruel to force these sub-humans to wade through 50 posts of "lol. fucking call of duty, man" to get to 1 post of their pathetically sought out peasant-speak (an actual question related to call of duty).
MSBS is where it's at if you have decent aim. Did you try the muzzle brake? Gives you that extra range and you can keep the RDS (unless you like to zooom in). Automatic fire is completely brutal as well in closer-range maps.
As far as the large map strategies go: I find that you can exit the match and get into a newer game with a smaller map in less time than it takes to find an enemy on the larger ones.
People complaining about map size have me extremely worried how the next COD will respond.
If its all Nuketown, Hijacked, etc then im officially out.
I know its socially relevant to hate on call of duty, and because of the next gen launch looming we as a people can afford to especially hate on this lowly, ill-fated, iteration.
But, for those plebs out there actually enjoying the game (god, unreal to think that's even possible) but yeah - for THOSE people, do you think it might be feasible to get an OT where those lessers could be allocated to actually discuss the game itself, like maps, loadouts, perks, streaks, guns, attachments, strats, and other painfully irrelevant topics.
It feels somewhat cruel to force these sub-humans to wade through 50 posts of "lol. fucking call of duty, man" to get to 1 post of their pathetically sought out peasant-speak (an actual question related to call of duty).
I generally enjoyed the multiplayer I played last night, but I really dislike how the progression system is set up. If you find a gun you like you're far more encouraged to dump your points into attachments for that then to try some other gun you might hate. But if it turns out you like Assault Rifle B more than Assault Rifle A any points you might've put into scopes and shit for A are now wasted.
And you can't try anything out so your only real option is to grab guns other people dropped as a trial period and try and parse out whether your positive/negative experience with that gun was actually due to the gun or due to the attachments or just random luck based on how that life went for you in that particular match and map.
Wow, such hate. It's a fun little gametype, I enjoy it.You can try out Hunted which has random weapon caches that net you random weapons, but fuck that gametype is dumb as hell. You start with a pistol with only one clip and then you try to get to these weapon dumps that have guys camping with ARs or something nuttier. It just makes no sense as a gametype. I hope they remove it.
Everything is unlocked in local squads play, so you can check stuff out there. Not as fun, I know, but it's kinda necessary with this stingy-ass point system.And you can't try anything out so your only real option is to grab guns other people dropped as a trial period and try and parse out whether your positive/negative experience with that gun was actually due to the gun or due to the attachments or just random luck based on how that life went for you in that particular match and map.
Poor Lunch. So soon after such an epic OT.
/salute
Oh man yea this gametype is awful. It snowballs immediately. Not the best idea. This caters to the run and gun ADHD COD players also.You can try out Hunted which has random weapon caches that net you random weapons, but fuck that gametype is dumb as hell. You start with a pistol with only one clip and then you try to get to these weapon dumps that have guys camping with ARs or something nuttier. It just makes no sense as a gametype. I hope they remove it.
Everything is unlocked in local squads play, so you can check stuff out there. Not as fun, I know, but it's kinda necessary with this stingy-ass point system.
At least Black Ops' economy system let you afford a new gun after pretty much every match...
Wow, such hate. It's a fun little gametype, I enjoy it.
I'm playing BLOPS2 again, infinitely superior MP experience on PC.
Spawns suck, kill times suck and due to the shit spawns and huge map size I get killed from behind because of said shit spawns way more than other COD games.
It just isn't fun, which is the first time I've ever said that about a COD game this close after release, I've enjoyed all the others for at least a month.
I can recognize what you're saying but I don't think it's true this time. The TTK is the same as it was in MW3, and just like in that game, it just doesn't work with the horrid netcode. Treyarch were smart about it in BO2 and actually lowered bullet damage, which when compounded with the lag, actually made the game feel a little more similar to CoD4 and MW2. You had at least some chance to dodge.Maybe i'm talking out of my ass because i haven't played it yet (waiting for the PS4 version), but I always disliked a new COD the first time I played it.
And I think it is because I played it the same way I played the previous one, without knowing the new maps very well while playing against unpredictable enemies at the same time. A lot of the changes (besides the technical issues) sound pretty good to me. It seems to me that a lot of people are annoyed that they're not playing as well since they have yet to adapt to the faster time-to-kill and map layouts.
I'm playing BLOPS2 again, infinitely superior MP experience on PC.
Spawns suck, kill times suck and due to the shit spawns and huge map size I get killed from behind because of said shit spawns way more than other COD games.
It just isn't fun, which is the first time I've ever said that about a COD game this close after release, I've enjoyed all the others for at least a month.
No shit. How exactly do you learn to cover 360 degree vantage points, though? Point is that there used to be one or two "sniper nests" above intersections in previous games, now there's like 25 of them.You master a map like that by not stupidly crossing in the center of these streets and areas. There's generally always another way around to get to where you need to go. Even if its a little slower. Nothing is making you go into the "death" areas (well unless you spawn there which does happen).
I can recognize what you're saying but I don't think it's true this time. The TTK is the same as it was in MW3, and just like in that game, it just doesn't work with the horrid netcode. Treyarch were smart about it in BO2 and actually lowered bullet damage, which when compounded with the lag, actually made the game feel a little more similar to CoD4 and MW2. You had at least some chance to dodge.
As for the maps, the point is that there's never going to be a way to fully master these maps. Even if you know every room in every house, it's just not humanly possible to cross a street while keeping track of the literally 15 vantage points look down on you.
I know its socially relevant to hate on call of duty, and because of the next gen launch looming we as a people can afford to especially hate on this lowly, ill-fated, iteration.
But, for those plebs out there actually enjoying the game (god, unreal to think that's even possible) but yeah - for THOSE people, do you think it might be feasible to get an OT where those lessers could be allocated to actually discuss the game itself, like maps, loadouts, perks, streaks, guns, attachments, strats, and other painfully irrelevant topics.
It feels somewhat cruel to force these sub-humans to wade through 50 posts of "lol. fucking call of duty, man" to get to 1 post of their pathetically sought out peasant-speak (an actual question related to call of duty).
Maybe i'm talking out of my ass
I'm not sure I understand the philosophy of the map design. None of it works for any sort of competitive gaming. Although the 3 path, meet in the middle clusterfuck of prior installments is a bit tired, I think they took it way too far. You can't realistically cover yourself because of the multiple entrances and levels. I tried out the free fall map last night on blitz and it was anything but fun. We were getting spawn camps from multiple sides and couldn't even see where the other team was at because of the map is designed like a damn maze. Can't quite figure this out.
Has anyone seen an article related to the map design philosophy? I enjoyed myself some last night, so I'm not giving up but this is just going to get worse as people find even more camping spots and head glitches that won't even give you a chance to cross the map out in the open.
Are you kidding me? Stonehaven is nothing but one single vantage point, there's no cover anywhere! It's the worst offender of what I'm talking about, by far.I think your overstating the numbers on 3-4 maps like chasm and flooded and that exploding gas station one. Prison Break, Stonehaven and Overlord only have 1-3 true sniper nests. And they are easily flankable by at least 3 seperate routes. And absolutely none of these are 360 degree viewpoints.
The only map I consitently dominate with a sniper rifle is Stormfront. But even on that one its easy to get around behind me.
I understand now. And yea Stonehaven can be tricky to get around. Actually one of the few I struggle with on TDM and KC. But I play Dom mostly. I guess I havnt noticed a big jump in the number of vantage points for most maps. But I've admitted earlier in the thread that some maps are total clusterfucks. Sovereign in particular.Are you kidding me? Stonehaven is nothing but one single vantage point, there's no cover anywhere! It's the worst offender of what I'm talking about, by far.
And I think you misunderstood what I meant by "sniper nest". I just mean an overlooking balcony or whatever, not strictly a good position to use a sniper rifle.
You're sounding a tad cunt-y, ya know? Just a smidgen of cuntiness.
I keep seeing a lot of people talk about how they don't like the big map sizes. How about those on PC playing Ground Wars? Do the maps work out there?
Why can't I play MP with only 4gbs of ram! Grrrr so frustrating
Man that goes both ways. I've had to grit my teeth looking at all the negative talk since it's really starting to click and I'm really starting to enjoy it now.
Especially the 9v9 on PC. Ground War on the smaller maps is something else.
Rixxan is right on the money about not being able to have a discussion about gameplay if you enjoy it. Maybe leave this thread alone, but maybe have a Call of Duty Ghosts: Strategies OT or something.
Edit: I've played for 10 hours and new players are just starting to come in so I'm at an advantage compared to many. Take that as you will. Oh and yeah you will die a lot, this is very team based, there's a lot less lone wolfing.
Yeah, I agree. I get it, spawns suck, accumulating squad points is slow, there's lots of lag, blah blah. They'll fix these things, expect that. It's the second day of release, it always takes a few weeks to fix these issues, give it time or stop playing.
Can we start talking about favorite loadouts? Strategies for overcoming the large maps? Tips to do better in MP?
I really like the MSBS on burst. I've paired that with a red dot and if you're accurate you can consistently take guys down with one burst. Anyone have feedback on any of the other sights? I'm thinking of buying the holo since it will give me a bit more range for the bigger maps. Thoughts?
Everything else about my computer meets the requirements for the game! I just having upgraded RAM in a while and now I can't use the game I payed for. At least let me boot into it to see if it really doesn't work with 4gb (which I know it does) but don't just lock me out.Because IW made a fucking shitty ass PC port. It requires 6GB of RAM, yet never uses more than 1.8GB with the settings jacked.