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Civilization: Beyond Earth |OT| - The Future of Mankind

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Just picked up Bayonetta 2 and Civ Beyond Earth.

I've never played Bayonetta, but I feel I have a shot at understanding it.

I've never played Civilization, and I feel like I'm going to be COMPLETELY lost.

Decisions, decisions...
 
Just picked up Bayonetta 2 and Civ Beyond Earth.

I've never played Bayonetta, but I feel I have a shot at understanding it.

I've never played Civilization, and I feel like I'm going to be COMPLETELY lost.

Decisions, decisions...

one's a pornographic shooter and the other is a dictator sim

what sounds more fun to you?
 

Spl1nter

Member
Pretty disappointing. The UI is a mess, AI continues to be atrocious, and diplomacy remains a bore. Some systems have improved but at the same time they have removed some basics that make the game very poor. I dont understand how you can continue to have bad AI but long turn times, and of course that is with only 8 players.
 

munroe

Member
So what's the general consensus, is it like when Civ V launched? I got Civ V when it launched and that was a bit of a mess, it was good, but a mess, until many patches later, it's a really great game.
 

Slacker

Member
i think i enjoy endless legend more :/

I'm wrestling with this feeling too. I have no doubt that I'll have a lot of fun with Civ BE, but Endless Legend just looks so slick in comparison. The visuals in general are miles apart, and I find everything in EL a little easier to reference and understand, particularly the city screens and the way workers are assigned. I like that you can queue up production in EL too. I need to play both games more before I make any lasting judgments
 
So far I started a game and I got the general idea. A lot of it does seem to translate pretty well from civ 5, but still feels fresh which is really important to me. I only played like 50-60 turns but I am gonna restart fresh and see what happens this time around.

I'm wrestling with this feeling too. I have no doubt that I'll have a lot of fun with Civ BE, but Endless Legend just looks so slick in comparison. The visuals in general are miles apart, and I find everything in EL a little easier to reference and understand, particularly the city screens and the way workers are assigned. I like that you can queue up production in EL too. I need to play both games more before I make any lasting judgments

I am certain you can queue up production in BE because there is a production queue tab you can reveal by clicking on an icon in the bottom center of the city screen.
 

Rubixcuba

Banned
So what's the general consensus, is it like when Civ V launched? I got Civ V when it launched and that was a bit of a mess, it was good, but a mess, until many patches later, it's a really great game.

Maybe need to wait a few days for a true consensus to be formed, nut it seems fairly hit and miss so far.

I really enjoy the new quest system, the levelling of units via affinity points and how the aliens play. The UI however is poor considering how strong it was in Civ V. There is also the impression that the budget and overall presentation of Beyond Earth is a few notches below what I would normally expect from the Civ team.
 

Ferrio

Banned
This is probably bad taste asking it in this thread, but I figure I'll get the best responses. What is the best space 4x game that's been released recently (past 3-4 years)?
 
So uh... people saying you can't have more than 8 AI. I seemingly managed to start a game with 10 AI. Dunno whether it's actually got 10 AI but there were 10 in the lobby.

There's a button underneath the AI list that says "Add AI" or something like that.

So uh... dunno where the 8 AI idea started, but it appears to be made up.

edit: Or were people only talking about 8 players?
 

CloudWolf

Member
It's odd. In many ways this game is the same as Civ V, yet I can't figure out anything in the UI. In Civ V it's immediately obvious what building does what, what each tech does, when you can unlock new policies (virtues in this game), etc. Here? Half of the time I don't know what the hell I'm doing and why I'm doing it.
 

injurai

Banned
This is probably bad taste asking it in this thread, but I figure I'll get the best responses. What is the best space 4x game that's been released recently (past 3-4 years)?

I'm honestly tempted to say BE, just because CivV:BNW is easily the best 4x ever.

But recently we've had Sins of a Solar Empire, and Endless Space. Plus Galactic Civilization III is coming out in the near future.

It's odd. In many ways this game is the same as Civ V, yet I can't figure out anything in the UI. In Civ V it's immediately obvious what building does what, what each tech does, when you can unlock new policies (virtues in this game), etc. Here? Half of the time I don't know what the hell I'm doing and why I'm doing it.

I've found it to be pretty straight forward tbh, but If I had never played Civ V I would be so damn lost. The tutorials are a lot better though, at least when you set it to new to BE. I had to learn civ v by trial and error mostly.
 

zashga

Member
I'm liking this game, but there are some seriously lackluster elements. The UI is generally bad, full screen mode doesn't work right on my dual monitor setup, and windowed mode doesn't work right either... It's almost impossible for me to scroll any way other than clicking and dragging on the map. The factions seem very underwhelming compared to Civ V, too. There's only eight, they don't seem to have any unique units or structures, and it's a lot less striking to see the leaders just standing in front of the map compared to Civ V's beautiful dioramas (like Montezuma and his system-chugging death altar). The tech/wonder screens have dull writing and simplistic splash screens, too.

My first impression of Civ BE is that it feels like a mod rather than a full game. A lot of that just comes down to its obviously lower production values. I guess the game only costs $50, but should it feel this cheap compared to Civ V? Maybe this just makes me appreciate Civ V's spectacular aesthetics even more.

I shouldn't be too negative about BE; I already "one more turn"ed my way to 2:30 am last night.
 

Shaldome

Member
- Inability to name your faction/leader!!! Unless I missed it..... (Someone please tell me I did.) This was one of my favourite things in Civ 5. I've made Civs named after breakfast cereal, robots, Spring Breakers, even the fabled Lizard Man Illuminati. Really miss this feature.

You have missed it



When you choose your sponsor, select Advanced Setup in the upper right corner. You can edit like shown in the screen shot. Here you can also make the same chnages as in Civ,, like Frenzied Aliens (equivalent of Raging Barbarians, but with how the alines are in the game, much more fun)
 

Alchemy

Member
I'm enjoying what I'm playing so far. This game has a pretty big learning curve, especially with the tech web, but I'm not really having problems navigating the UI or anything. I can't comment on balance or late game or anything, but I'm definitely enjoying the learning process.
 

Kinthalis

Banned
This is probably bad taste asking it in this thread, but I figure I'll get the best responses. What is the best space 4x game that's been released recently (past 3-4 years)?

The guys who made endless legend made a space 4x game not too long ago called Endless Space. It's pretty damn good. Similar slick interface as Endless Legend.

There's also Stardocks's Sins of a Solar Empire Just get the latest expansion - it has everythign from the base game plus all the other expansions. It's real time, not utrn based, but it's slow paced so you're almost never having to micromanage anything with time constraints.

Also Galactic Civilization 3 Beta is out. The full game won't be out untl next year, but the systems that are there are fun to play with.
 
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?
 
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?

I'm afraid you've got space madness. Worry not - it will wear off after a couple days.
 

injurai

Banned
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?

Not sure I can agree with that. I do feel Fireaxis is held back by gamebryo. It seems super evident to me. I feel they just lack the technical experience to fabricate there games.
 
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?

I enjoy Amplitude games, but this is hardly a constructive or useful post for an OT...

Anyone have any idea when the BradyGames strategy guide will be released for Beyond Earth?
 

Esch

Banned
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?
Lmao

Civ V BNW is one of the best games ever made.
 

ST2K

Member
There's a bit of overreaction in here.

This game feels a lot like vanilla Civ V. There's a lot to build on and it feels a little thin. However, the basic building blocks are there. If that game's development tail is a good example, there'll be plenty of free patches, DLC, and expansions to improve upon the game.

And I don't know why some of you thought this was going to be such a radical change from Civ V. If you paid attention at all to what they were saying or showing pre-launch, they weren't indicating at all they were going to reinvent the wheel.
 

injurai

Banned
There's a bit of overreaction in here.

This game feels a lot like vanilla Civ V. There's a lot to build on and it feels a little thin. However, the basic building blocks are there. If that game's development tail is a good example, there'll be plenty of free patches, DLC, and expansions to improve upon the game.

And I don't know why some of you thought this was going to be such a radical change from Civ V. If you paid attention at all to what they were saying or showing pre-launch, they weren't indicating at all they were going to reinvent the wheel.

It's really refreshing like Civ V was on release. I really am enjoying affinities and the web. Quests are neat. But yeah I'm not sure why people expected it to be as built up as a game two expansions in.
 
So I need to update my graphics driver pronto because it's got a really weird resolution on my PC; 1290x1048 max and always stuck at 24hz/24fps. Now of course installing a new driver should be as easy as fuck except my PC no longer allows it because it says I need to install an Intel driver (the on-board HD4000 I assume) to fucking install the nvidia driver. Never asked for that back in March when I last installed a driver.
Luckily my laptop works fine.
 

Esch

Banned
There's a bit of overreaction in here.

This game feels a lot like vanilla Civ V. There's a lot to build on and it feels a little thin. However, the basic building blocks are there. If that game's development tail is a good example, there'll be plenty of free patches, DLC, and expansions to improve upon the game.

And I don't know why some of you thought this was going to be such a radical change from Civ V. If you paid attention at all to what they were saying or showing pre-launch, they weren't indicating at all they were going to reinvent the wheel.
Strongly agree. Looking forward to the future of this game and in think it's pretty entertaining now if a bit... Generic?
 
After playing a few "quick" matches I have to say I really like the new additions and hope they stick around and get expanded on in Civ 6. The quests makes me feel like I have an additional level of control over my people. This game mostly makes me want a full fledged Civ 6 though. I REALLY enjoy the game but I do miss the civilizations, leaders, religion and even the barbarians. There was always satisfaction having artillery while my enemies were trying to siege with Catapults or Trebuchets somehow. Civ 5 is ultimately more enjoyable with friends but I think this might be better solo.
 
I haven't been able to finish a full game yet; last night I played for about 4 hours and restarted 3 times. I'm not a super good Civ 5 player by any means (only finished 1 King game, played mostly on Prince) but I preferred exploring and fighting over sitting on my ass so I picked Brasilia for each of the games and started with Engineers, Retrograde Thrusters and a free Soldier (don't remember the other starting choices).

Admittedly the sponsors don't have much differentiating between them but there are a lot of choices that change how your civ will work throughout the game, ranging from the tech web and virtues (which are given in a UI so you know what to plan ahead for) to small bonuses from quests (which will just show up every once in awhile when you do something and there's no UI in the game that lets you know what all the quests are and what they award). Despite the civs being mostly standardized in Civ 5, their differences felt important enough that there was a mostly clear strategy you should follow through from turn 1 onward. With Civ BE this isn't really the case, your civ isn't as front loaded and you get to choose how it grows as the game goes on.

Having alien life forms that are always a real threat was pretty awesome. That mostly applied to siege worms than the rest of the fauna though, since the smaller bugs don't immediately start chomping unless provoked. But it was nice to have something to fight and deal with for the most part since the other civs seem to prefer sitting back from the few small games I played. This would probably chance once a game goes on longer and affinity differences along with past transgressions start building up.

Miasma on the other hand just seems mostly annoying for me to deal with. There's a lot of stuff that's green on the map and sometimes the miasma clouds are also very hard to see. Outside of ADVISR telling you the first time in tutorial mode, there's no warning for when units are taking damage from miasma, so I could potentially be sitting in it while trying to heal a unit, which is annoying (and also requires more scrutiny on my part, but still annoying). Also some excavation sites are covered in miasma, so my Explorers would need to eat damage for awhile before they finish the dig (or I could wait for Lv 5 Harmony lol). Basically Alien Biology seems to be a very high priority tech to me.

As for something more personal and mostly irrational, assuming I understand how levitation works from the description for LEV Tanks, I'm really happy to see "real" flying units in the game. Purity is the affinity I'm most interested in at the moment thanks to LEV Tanks and LEV Destroyers, although I know that the other affinities can get max tier rover units that have levitation. I preferred the way air units worked in Civ 2 and wasn't really a fan of when they got turned into weird tower things that had to live in cities or carriers.

So far my limited experiences with Civ BE have been good, although I can understand why some folks are not super enthused with it. Hopefully this weekend or some other time I'll get a full game in and have a more meaningful response.
 
This is probably bad taste asking it in this thread, but I figure I'll get the best responses. What is the best space 4x game that's been released recently (past 3-4 years)?

http://store.steampowered.com/app/261470/
http://store.steampowered.com/app/40400/

Distant Worlds and it honestly isn't really close.for single player and, AI War is the GOAT 4x co-op game. Both are still getting updates very frequently and are very mature games.

Endless Space Disharmony is not a bad game by any means though. It's also real easy to play compared to either of the above two games.
 

ctothej

Member
Sorry, I don't understand this logic.

I mean, wouldn't the high sales of Civ5 increase CivBE's chances to do well? With the engine, style, and concept, CivBE is practically "What If? Civilization 5: Alien Earth"

Right... I think you misread my post? I said I'm sure Beyond Earth will sell well given how popular Civ 5 is. So it's safe to assume we'll get expansions.
 

Sothpaw

Member
Right... I think you misread my post? I said I'm sure Beyond Earth will sell well given how popular Civ 5 is. So it's safe to assume we'll get expansions.

It already sold well. There are 85K people playing on Steam. Expansions are guaranteed.
 
Not sure I can agree with that. I do feel Fireaxis is held back by gamebryo. It seems super evident to me. I feel they just lack the technical experience to fabricate there games.

100%

Not that I fully expected it, but I'm a bit disappointed that AI turn-times haven't been improved in BE. I laughed when I saw that 'small' maps were the default.
 

Oppo

Member
those who think the UI is bad, name examples of why, please?

some of it reads like simple changes from longtime Civ V players that rankle, but I would like to hear more concrete examples of why you think this is not good. for example the city follow up report make sense to me. Most of the UI has been pretty good from my end so far though.
 

LProtag

Member
I kinda suck at this.

I take it you should pick your affinity based on the resources you have the most access to? As in, if you do Purity but you have no floatstone you'll be screwed, but if you have tons it'll be awesome?
 

gillty

Banned
I'll calling it. Amplitude has now overtaken Firaxis for the 4X crown. It's been downhill since Civ IV.

Does Sid even go into the office these days, or does he just sit at home lighting cigars with $100 bills?
I'm sure Amplitude makes the best games in the world if you're idea of fun is customizing minimalist rainmeter ui widgets for windows.

I prefer video games, for which Firaxis makes quality entertaining video games.
 

Nokterian

Member
Does anyone know where i can buy the game cheap? Not GMG even with code it's still expensive in euro's,want to buy it in dollars ;)
 

Qassim

Member
So I need to update my graphics driver pronto because it's got a really weird resolution on my PC; 1290x1048 max and always stuck at 24hz/24fps. Now of course installing a new driver should be as easy as fuck except my PC no longer allows it because it says I need to install an Intel driver (the on-board HD4000 I assume) to fucking install the nvidia driver. Never asked for that back in March when I last installed a driver.
Luckily my laptop works fine.

It's a known issue, won't be fixed until a patch for the game is released.
 
BTW is there any indication for whether or not a building is a Wonder? I got the tech that unlocked Panopticon and didn't realize it was a Wonder. +1 vision for all military units is certainly a Wonder-strength boost, but I don't recall any other indication.

I kinda suck at this.

I take it you should pick your affinity based on the resources you have the most access to? As in, if you do Purity but you have no floatstone you'll be screwed, but if you have tons it'll be awesome?
That's probably the efficient way to do it. If you're stubborn and inflexible like me though, you'll just park your outposts near floatstone where ever you find it and fight the other civs for floatstone :p Gotta get those levitating units!
 
Been playing for a bit (6-7+ hours) and I guess I'm enjoying it.

It feels a bit TOO much like Civ5 though...

Also, does anyone feel like they don't give enough info in the UI or something? I can't give a solid example atm but I guess I'll bring it up again when I get to my pc.

The web tree is ok but it feels a bit messy to me.

Trade routes are so much more important now that I wish they had their own separate menu.
 

fresquito

Member
This game has something that I think is both a success and a failure,

Playing it for the first time, having gone through a media and info blackout, exploring the world for the first time feels surprising in its own right. Things feel vaguely familiar, yet unknown. Discovering the difference between this and CivV along the world is a success, But at the same time, I feel somehow lost. The game does a very poor job at explaining any backstory, or even giving the sense that you're advancing through the years. Missions give this storytelling background, to some extent, but it's not enough to substitute all the lore and knowledge and understanding we have about our own history. So, even though growing follows old civ style of emergent gameplay, I feel the mission system falls short to fill the history element.
 

Aeqvitas

Member
I was only able to play for two hours last night, and won't be back to my desktop until tomorrow :(

I was really enjoying how different the tech web is. There will be a learning curve learning what all the techs and buildings do, but in my opinion that is a good thing. I don't want it to be exactly like Civ 5 on a different tile set. It feels much more free form, and the aliens are already 100x more interesting than barbarians.

I think it is unfair to expect it to be Alpha Centauri 2. Although spiritually it has many similarities, it is its own game. I already think the virtues and affinities are great, and don't come with the extreme micromanagement that the prototype system involved. I like that it took the trade system from BNW, I can't wait to get my harmony trading polystralia space empire spread across strange new worlds.
 
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