Added to OP:Fistwell said:Funny how quickly gametrailers' reviews turn to shit when it's carrot top doing the voice work.
As we've recently been reminded of, there's no such thing as moderation when it comes to Civ. Civilization V is a brilliant expression of the turn-based strategy game by the undisputed masters of the form. It's a great entry point for newcomers, and veterans will delight in all the wrinkles and refinements. The exchange rate between real life hours and in-game turns is not in your favor, but be prepared to surrender regardless.
sdornan said:
This was perhaps not an entirely bad thing, as Civ2 did away with some of the overly educational aspects of the game, like random quiz questions about old inventions
Dina said:Funny how a change to hexagons make it look, feel and possibly play like a board game so much more.
Firebrand said:Is he referring to the copy protection? :lol
Sober said:Really nitpicky, but why is the Rome achievement "Veni Vidi Vici" but the Roman leader is Augustus? (even if he was technically named Caesar, the quote is from his adoptive father) :lol
Sober said:Really nitpicky, but why is the Rome achievement "Veni Vidi Vici" but the Roman leader is Augustus? (even if he was technically named Caesar, the quote is from his adoptive father) :lol
Gozan said:On a similar note, has anybody else noted the ironic nature of Civ Wonders?
For example:
Three Gorges Dam: Gives all cities hydro power.
In reality: The vast majority of China's electricity comes from coal plants.
Versailles and Forbidden Palace: Functions as a second capital.
In reality: Both are placed in the actual capital.
Hermitage: Doubles culture output.
In reality: The Russians had to declare war on Finland to move the border away from St. Petersburg.
Moai Statues: Gives shields from all water tiles.
In reality: Their construction probably depleted the forests of Easter Island, so nothing else could be built.
United Nations: The civ that build this will always be a candidate for Secretary-General.
In reality: The US has never had the Secretary-General of the UN.
Notre Dame: Increases happiness in all cities.
In reality: The French.
Every city is now defended without units stacking in...thats why it's "empty"Sblargh said:I liked the bit where he used the sea to go for the undefended back of the city. Game is obviously scripted so he could show off stuff, but I can see stuff like that happening on real games.
:lolGozan said:Notre Dame: Increases happiness in all cities.
In reality: The French.
Yep, garrisoned units just add to the city's defense strength. You could also stack a non-garrisoned unit as well, though it won't be involved in defending attacks (you'd use it as an offensive option).raphier said:Every city is now defended without units stacking in...thats why it's "empty"
Nice!sdornan said:
Good. I hated how nerfed nukes were. Hopefully players and AI take more consideration when using them considering their power.XiaNaphryz said:Later nukes can destroy cities and kill everything in a 2 hex radius from the detonation hex.
zoku88 said:Wow, the graphics jump from 1 to 2, is so much bigger than the other graphics jumps in the series.
The bottom-most video link is actually the same Giantbomb link. ;PFleckSplat said:To the OP:
FYI, the "Gamespot" video from the OP is just an official Firaxis press video. You can also find it at Giant Bomb, for example.
XiaNaphryz said:The bottom-most video link is actually the same Giantbomb link. ;P
Removed the Gamespot vid.
Sober said:Really nitpicky, but why is the Rome achievement "Veni Vidi Vici" but the Roman leader is Augustus? (even if he was technically named Caesar, the quote is from his adoptive father) :lol
That is certainly good to hear. It was really irritating how I could dump three nukes in a row on an enemy city and not manage to erase it from the map in Civ4.XiaNaphryz said:Later nukes can destroy cities and kill everything in a 2 hex radius from the detonation hex.
Dreams-Visions said:so when does this game officially come out? it'll be my first Civ game and I'm very intrigued.
xbhaskarx said:I have played every Civ game since the first one and I've never been as excited as I am for this one.
ArjanN said:Pfft.
Next thing you'll be telling me archers on horseback never fought against B-2 stealth bombers.
Three extra days to live, thank you 2K marketing team.FleckSplat said:Tuesday for USA.
Friday for EU.
ArjanN said:Pfft.
Next thing you'll be telling me archers on horseback never fought against B-2 stealth bombers.
I'm sure if you piss him off he'll look a lot angrier.Halycon said:Nobunaga seems much less badass though. Seems like a guy you can drink sake with.
The only thing we know of is that Facebook Civ game. And I wouldn't expect anything AC related until you hear something about Firaxis working with EA again.Juice said:Is there even a hint of a rumor that they might look at a Alpha Centauri sequel next?
It's all in the OP, same day as release. It's like the 6th line from the top.CcrooK said:So when we getting a demo again? I really want to try before I buy cause by impressions, life will be consumed and I'm WoWing along with catching up with older games.
Take-Two / 2k owns Firaxis, EA owns Alpha Centauri and Brian Reynolds works at Zynga, so never.Juice said:Is there even a hint of a rumor that they might look at a Alpha Centauri sequel next?
XiaNaphryz said:It's all in the OP, same day as release. It's like the 6th line from the top.
I think a good SMAC game without Reynolds is possible. Hell, look at how lead designers have changed for the Civ franchise.Valru said:and Brian Reynolds works at Zynga
7) Shopping sprees
When you used gold to buy something in Civilization IV, it went through the production queue. In Civilization V, buying things is completely independent of the production queue. If you've got the cash to burn, you can basically buy every single building in a city on the same turn. Note that you can't buy multiple military units in one turn. The first unit will fill up the city's garrison slot, so you can't purchase additional units until that first one gets out of the way. Which it won't be able to do until it gets its movement points next turn.
3) Kinder, gentler pillaging
Pillaging does not destroy the improvement in a tile! In the past, when barbarians or enemy armies tore up your roads, farms, and plantations, it was a royal pain in the butt rebuilding everything. But in Civlization V, a pillaged tile retains a smoking damaged version of the improvement. It won't have any effect on the tile, but you'll be able to repair it much more easily than you'd have to rebuild it. Perhaps best of all, you don't have to deal with the hassle of trying to remember what you had there in the first place. Royal pain in the butt addressed!
2) Recon mission cleared for take-off
In Civilization IV, you had to manually fly recon missions for your airplanes every turn. What a drag. If there's one thing a king doesn't want to do, it's play air traffic controller every turn. But in Civilization V, you'll never launch another recon missions. Instead, aircraft are assumed to be running recon missions every turn, which is represented by giving them a six hex visibility range.