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Civilization V |OT| of Losing My Religion, And I Feel Fine...

Enduin

No bald cap? Lies!
Archie said:
Has anyone got a cultural victory on Prince or higher yet? I'm lingering around 1930 and I've only completed two social policy trees and I've tried my damnest to get techs and buildings to focus on culture.

I had three and 2/5 by the end of my last game and I wasnt really even trying for cultural, but Im pretty sure I got lucky. I had every wonder in my capitol save for like 5, I think I only missed out on The Great Wall, Pyramids and had to put Machu Pichu, the Colossus and Great Lighthouse in other cities.

But I agree its pretty hard, that and diplomatic seem like the hardest. Diplo only because you need a bunch of City States allied with you to win and or a good amount of civs left and on every game Ive played less than half the civs remain by the end and probably only a 1/4 of the City States and its never enough for the UN victory.
 
Well my Roman Empire spread across the African continent and now I can't afford the gold upkeep of all my units, roads, buildings, etc... Seriously, each turn a random unit gets deleted because I can't get enough gold. I have markets and banks in each town that's not a puppet (probably have like 5-6 puppets) and am trying to go for some stock markets.

Anyone have this problem where your empire is too big to keep the gold costs in check? I mean short of deleting about half my army (which most of my upkeep is from units), is there anything I can do? I have only really been using gold to buy influence from the 3 city states left in Africa and their ally status is waning lol. I need gold!!!!! What should I do?
 

Ryuukan

Member
Darkshier said:
Well my Roman Empire spread across the African continent and now I can't afford the gold upkeep of all my units, roads, buildings, etc... Seriously, each turn a random unit gets deleted because I can't get enough gold. I have markets and banks in each town that's not a puppet (probably have like 5-6 puppets) and am trying to go for some stock markets.

Anyone have this problem where your empire is too big to keep the gold costs in check? I mean short of deleting about half my army (which most of my upkeep is from units), is there anything I can do? I have only really been using gold to buy influence from the 3 city states left in Africa and their ally status is waning lol. I need gold!!!!! What should I do?

Pick social policies that help reduce your costs.
 

Cday

Banned
Darkshier said:
Well my Roman Empire spread across the African continent and now I can't afford the gold upkeep of all my units, roads, buildings, etc... Seriously, each turn a random unit gets deleted because I can't get enough gold. I have markets and banks in each town that's not a puppet (probably have like 5-6 puppets) and am trying to go for some stock markets.

Anyone have this problem where your empire is too big to keep the gold costs in check? I mean short of deleting about half my army (which most of my upkeep is from units), is there anything I can do? I have only really been using gold to buy influence from the 3 city states left in Africa and their ally status is waning lol. I need gold!!!!! What should I do?

Gift some of your more expendable units to city states. Open your advisor tab and check under your foreign advisor to see which Civs would be willing to trade for your excess luxury resources and sell them. If you can afford the unhappiness annex some of the better cities and raze any crappy ones.

Ryuukan said:
Pick social policies that help reduce your costs.

This too
 
Somehow, Montezuma and I seem to have gotten into a permanent peace agreement. No peace treaty is listed in my current deals section. We had a peace treaty once FOREVER ago. Like over 100 turns. Still, I can't declare war on him ever. I really want to liberate a city state from him, and defend one of my ally city states.
 

Enduin

No bald cap? Lies!
Darkshier said:
Well my Roman Empire spread across the African continent and now I can't afford the gold upkeep of all my units, roads, buildings, etc... Seriously, each turn a random unit gets deleted because I can't get enough gold. I have markets and banks in each town that's not a puppet (probably have like 5-6 puppets) and am trying to go for some stock markets.

Anyone have this problem where your empire is too big to keep the gold costs in check? I mean short of deleting about half my army (which most of my upkeep is from units), is there anything I can do? I have only really been using gold to buy influence from the 3 city states left in Africa and their ally status is waning lol. I need gold!!!!! What should I do?

Place all your cities production on Gold, its the only way. That or Raze all the cities you dont need/arent that productive to cut management costs.
 
Corky said:
quick question, how big is the steam download?
eSa7L.png
 

Corky

Nine out of ten orphans can't tell the difference.
Thanks guys, was having trouble logging into steam so I couldn't check myself.
 

Ysiadmihi

Banned
I'm not too familiar with modding Civ so this might be a dumb question but should it be possible to replace the promotion sound effect?
 

Sblargh

Banned
Re: cultural victories.

Did not do it, I play with random civ, letting the trait decide the victory and so far none of the culture-boosting ones (or Ghandi) showed up, but just to remind people that you *need* a small empire for this because each new city makes social policy 25% more expensive.
Ghandi actually seems perfect for this. Build 3 cities, have fun with your whole empire and get an achievement.
 

Borgnine

MBA in pussy licensing and rights management
Bought the damn game. So super basic question, what should my initial build order be? Is there a fairly basic one that works well regardless of which kind of victory you're going for, or do you need to start working towards it from turn 1? I've been doing scout, then settler if it's available, then worker, then whatever. Is this good? Then new cities start building workers right away.

I just always feel like I made the wrong choice. Like I built a worker before a settler and I look over and my neighbor's got 2 or 3 cities already and I'm still dicking around planting beans and shit. But then if I go settler, I don't have enough warriors. God damn fuck this game!
 

dwebo

Member
So... I'm guessing there are no cheats since they implemented achievements?

Or maybe they stopped eating burritos?

I'm gonna miss insta-build and perfect cities with every improvement. Or at least just less waiting around for things to finish :(
 

Totakeke

Member
Borgnine said:
Bought the damn game. So super basic question, what should my initial build order be? Is there a fairly basic one that works well regardless of which kind of victory you're going for, or do you need to start working towards it from turn 1? I've been doing scout, then settler if it's available, then worker, then whatever. Is this good? Then new cities start building workers right away.

I just always feel like I made the wrong choice. Like I built a worker before a settler and I look over and my neighbor's got 2 or 3 cities already and I'm still dicking around planting beans and shit. But then if I go settler, I don't have enough warriors. God damn fuck this game!

Have a plan and stick with it. No one really has a grasp on what's best yet.
 

iam220

Member
Darkshier said:
Well my Roman Empire spread across the African continent and now I can't afford the gold upkeep of all my units, roads, buildings, etc... Seriously, each turn a random unit gets deleted because I can't get enough gold. I have markets and banks in each town that's not a puppet (probably have like 5-6 puppets) and am trying to go for some stock markets.

Anyone have this problem where your empire is too big to keep the gold costs in check? I mean short of deleting about half my army (which most of my upkeep is from units), is there anything I can do? I have only really been using gold to buy influence from the 3 city states left in Africa and their ally status is waning lol. I need gold!!!!! What should I do?

I'm in the same boat. Along with the other suggestions posted you can also produce trading posts, put specialists in banks, markets and stock exchanges and have your citys develop wealth. Speaking of wealth, it sucks when compared to Civ4. Only 10% of your production gets converted to gold? It should be at least 30%. >:/
 

Drewsky

Member
I have two papers due tonight and the popup saying Civ 5 finished downloading just popped up from Steam.

Not a good situation.
 

Animator

Member
gillFTR said:
I just broke down and bought this game...I'm a SC2 player. Any suggestions how to start or what game types would be best.


I will say start on easy difficulty till you learn the ropes because the game rapes you without lube in normal and higher difficulties with every other empire having one to two age leads on you.
 

gillFTR

Member
Drewsky said:
I have two papers due tonight and the popup saying Civ 5 finished downloading just popped up from Steam.

Not a good situation.

My best walter white impression "whats changed, drewsky?"
 

gillFTR

Member
Animator said:
I will say start on easy difficulty till you learn the ropes because the game rapes you without lube in normal and higher difficulties with every other empire having one to two age leads on you.

Awesome is there a preferred leader I should choose for noobs ?
 

Animator

Member
gillFTR said:
Awesome is there a preferred leader I should choose ?


They are all good at one thing or other depending on the style of victory you are going for. Germany is great for early game military success with their barbarian camp conversion. I am going to play as them next. I won a domination victory as egypt in easy mode once (thanks to the easy mode more than my own strategy prowess) and have been getting my ass kicked since I started playing normal difficulty.
 

Philthy

Member
I was a huge fan of Civ 2 - I played the living crap out of that version.

I bought Civ 4 and couldn't get into it at all.

I read that this is a totally "new" imaging of this game, so how does it fare?
 

gillFTR

Member
Animator said:
They are all good at one thing or other depending on the style of victory you are going for. Germany is great for early game military success with their barbarian camp conversion. I am going to play as them next. I won a domination victory as egypt in easy mode once (thanks to the easy mode more than my own strategy prowess) and have been getting my ass kicked since I started playing normal difficulty.

How does the game length vary towards modes?
 

gillFTR

Member
Animator said:
Took me about 10+ hours to beat the game on easy with domination victory. This game is a time sink.... :lol

Excited to play now I'm only taking one class this semester, So I have so much free time. Told myself I have to beat alan wake before I get this but me and that game have a love hate relationship. 70 % almost done.
 
iam220 said:
I'm in the same boat. Along with the other suggestions posted you can also produce trading posts, put specialists in banks, markets and stock exchanges and have your cities develop wealth. Speaking of wealth, it sucks when compared to Civ4. Only 10% of your production gets converted to gold? It should be at least 30%. >:/
I ended up gifting as many units as I could afford to, to my allied city states. I need to keep some garrisoned in cities for my extra +1 to hapiness social policy. Not having anyone to trade with as all the other civs are without gold, definitely isn't helping me to leverage all my natural resources.

I do have all 20 cities on wealth production, with specialists in the markets, banks and stock exchanges. I managed to get enough culture to unlock the less gold maintenance on roads policy, which has helped a bit. I've still had about 10 military units disbanded unfortunately. Finally managed to get out of my gold deficit, but I am still running into unhappiness.

Controlling a whole continent isn't easy so far, but I couldn't share with that bastard Napoleon.
 

punkypine

Member
what exactly does happiness do besides cause golden ages? i know that happiness and upkeep are the main deterrents to expansion, but i'm not quite sure why happiness is so critical
 

Ysiadmihi

Banned
punkypine said:
what exactly does happiness do besides cause golden ages? i know that happiness and upkeep are the main deterrents to expansion, but i'm not quite sure why happiness is so critical

Cities are less productive if your citizens are unhappy and there are severe penalties when they become very unhappy such as -33% military effectiveness.
 
punkypine said:
what exactly does happiness do besides cause golden ages? i know that happiness and upkeep are the main deterrents to expansion, but i'm not quite sure why happiness is so critical

If it goes negative, your cities only grow at 25% of the normal growth rate, which is pretty bad. I don't think there's any protesting civilians not working tiles or anything though.

Also, some social policies provide bonuses from happiness. One in the Piety track rolls over half your happy faces into culture, for example.
 
Cday said:
Public School shows up for me. It costs 770 gold regardless of how far along you are in building it.

IF you buy a unit in production, you lose all the production you've spent on it. You can't buy the remaining production like you could in Civ4.. You can purchase a unit while another one is in production. IF you cancel production on a unit or building, you don't lose the spent production (unless you later purchase the building).
 
platypotamus said:
If it goes negative, your cities only grow at 25% of the normal growth rate, which is pretty bad. I don't think there's any protesting civilians not working tiles or anything though.

Also, some social policies provide bonuses from happiness. One in the Piety track rolls over half your happy faces into culture, for example.

The manual says your armies fight better with a happier civ, so it also has some kind of modifier on your military units. Wish there was a bit more info on that.
 

punkypine

Member
so does it make a big difference is my happiness is +2 or +20? seems like everything mentioned (excpet possible combat bonus) just implies that i should keep it positive
 

Ysiadmihi

Banned
punkypine said:
so does it make a big difference is my happiness is +2 or +20? seems like everything mentioned (excpet possible combat bonus) just implies that i should keep it positive


platypotamus said:
Also, some social policies provide bonuses from happiness. One in the Piety track rolls over half your happy faces into culture, for example.

It's also a good idea to keep your happiness high so you can found new cities or take over rival cities without going negative.
 

Sblargh

Banned
Happiness bonus goes to a golden age pool too. Golden age makes any tile producing at least one gold to produce one more and the same with hammers.
 
D

Deleted member 30609

Unconfirmed Member
How many turns is a standard Civ game? How can you expand without lowering happiness? How many cities does a typical civ have by the end game?

Having played a bit of Civ IV, I have some ideas about the above questions, but if someone wants to explicity flesh them out that would be cool.
 
Rez said:
How many turns is a standard Civ game? How can you expand without lowering happiness? How many cities does a typical civ have by the end game?

Having played a bit of Civ IV, I have some ideas about the above questions, but if someone wants to explicity flesh them out that would be cool.

1. 470, I think?

2. You can't. You can offset the happiness losses by creating new happy faces with luxury resources, social policies, and city buildings/wonders.

3. My cultural win I only settled 3 (conquered and puppetted four others though). My current less cultured civ has about 8. Several are conquests. This is on a small map.
 

Ysiadmihi

Banned
Rez said:
How many turns is a standard Civ game? How can you expand without lowering happiness? How many cities does a typical civ have by the end game?

1. I just spent about 450 turns for a military victory (destroying all enemy capitals).

2. Keeping your happiness high before expanding is the way to go so it never becomes too much of a problem. Turn captured cities into puppet cities instead of annexing them, or raze them and build a new city with settlers instead. Give production priority to buildings that increase happiness if you plan to expand.

3. Really just depends on the type of victory you're after.

TaeOH said:
Is there a disadvantage to getting the steam version? Like delayed patches or no user mods?

I'm not sure if this is a Steam specific version issue or not, but mods currently don't work if Steam isn't installed on your C:\ drive. Firaxis is working on it though.
 
D

Deleted member 30609

Unconfirmed Member
I see. I had a feeling the city count would vary fairly wildly depending on the type of victory you're after. Cheers.
 

xbhaskarx

Member
Is there any advantage to building railroads aside from faster movement? For example, does money from trade routes to the capital city increase?
Railroads cost twice as much as regular roads to maintain, right?
 

TaeOH

Member
Ysiadmihi said:
I'm not sure if this is a Steam specific version issue or not, but mods currently don't work if Steam isn't installed on your C:\ drive. Firaxis is working on it though.


Thanks. It would be a no brainer if the Steam version was actually cheaper, it annoys me they want the same price for a digital download. But I am in a impulse mood and love Civ, I just cannot get to the store right now. If bought the Steam version it would be ready in a few hours I think.
 

SRG01

Member
Totakeke said:
You can't rush buy things in production in Civ5, it has to be the whole thing from scratch when you rush buy it.

Is this because of game balance? I don't see why it should be left out of the game :(
 
xbhaskarx said:
Is there any advantage to building railroads aside from faster movement? For example, does money from trade routes to the capital city increase?
Railroads cost twice as much as regular roads to maintain, right?

No money increase, but your connected cities get a 50% hammer boost with a rail connection to the capital.

Presumably that means that your overseas cities are screwed.
 
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