clarky
Gold Member
Ok which one of you guys is Tuggernut. What a legend.
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It cost less than Spacex's latest project as well doesnt mean it was cheap.I know it cost less than Sony’s ND/IG/SP/SSM studios
The publisher of the game calls it an AAA project.
This point is settled.
Let's move on.
The publisher of the game calls it an AAA project.
This point is settled.
Let's move on.
Quick those 2 light attacks are due any minute.You're on SonyGaf. Rats don't decide when to move on
Yeah, I've never heard anyone say otherwise. AAA reflects the cost of development and then some, if this is considered a AAA (and it was on numerous occasions) that means the budget was not cheap, by any means. You can DEFINITELY see it in the facial animations and then some. A lot of work was clearly put into it. But that's what makes everything that much sadder. Because it looks and feels like the money and effort went to certain areas, while really neglecting some important ones.We can argue what is triple A and what isn't but thats a boring ass conversation.
Fact is Sony themselves called it a AAA game.
I wasn't aware that there are different levels of AAA until tonight.
It actually really is possible. Especially a "AAA" online multiplayer game. If it was much cheaper we'd see things much differently these days.I don’t care man, call it what you want, it’s not multiple hundreds of millions to make the game
Wonka nailed it by banning the Umpa Lumpas from twitter. Sony should take note.Leave it to video game employees acting weird on social media.
If Nestle launches a shitty chocolate bar and it gets grilled and discontinued, I'm pretty sure none of the 270,000 employees will call out any consumers who hated it. You wont see one R&D guy, marketing/product manager or anyone close to the product going ape shit on social media.
You're on SonyGaf. Rats don't decide when to move on
AAA multiplayer game and “massive AAA production” single player game are not the same thing, home slice
Nah this game has been more fun than Hellblade and Redfall put together and ive not even installed it yet.feelsgoodman.jpg
In Canada, both Amazon and GameStop allow refunds and exchanges, respectively, for opened retail copies. It's yet another reason why I avoid digital games.If youre a disc gamer youre fucked.
How exactly do you know that? The game was in development for 8 years and use mocap for cinematics (something unusual in games of that type). This game is expensive, maybe more expensive than Ghost of Tsushima or Days Gone.I don’t care man, call it what you want, it’s not multiple hundreds of millions to make the game
not an issue for Steam users either. Their refund policy is awesome.In Canada, both Amazon and GameStop allow refunds and exchanges, respectively, for opened retail copies. It's yet another reason why I avoid digital games.
How exactly do you know that? The game was in development for 8 years and use mocap for cinematics (something unusual in games of that type). This game is expensive, maybe more expensive than Ghost of Tsushima or Days Gone 2.
Holding steady at 605 for a while. At least retention is good.
So a AAA game as per Sony made over 8 years costs dirt cheap to make.It’s an incubation startup. These folks aren’t getting paid a lot in salary, lots of contractors involved, and 8 years is meaningless, it was a very small team for more than half that time
So a AAA game as per Sony made over 8 years costs dirt cheap to make.
Got it.
I don't think people realize that AAA studios can be anywhere between 100-500 people. Think about the cost for each employee (plus insurance). Then you have to think about paid meals around crunch or crucial milestones. God knows what else. It's VERY easy to spend a ton of money. Hearing about the overall costs of projects from studios I worked at previously was astounding. Especially for online games.Hyenas cost 100 million to make and it wasn't even close to being released, this trash took 8 years to make and they finished it, it definitely cost at the very least tens of millions of dollars. So yeah, it's an AAA game and the idiots at Sony wasted millions upon million on an obviously doomed project
As I said in another thread. The gunplay and tech seems competent and the performance is fine.
I'd never play it (even free) as I'm just not into this sort of game. Other people who are into hero-shooter games have an array of choices (which are free) to choose from.
If they had made a single player game with the same gunplay, linear levels, the mo-capped vignette's, changing characters for each level (so you get to experience different styles from tanking to zippy dashing about), this would have been received *far better*.
The instant they said "5v5 hero shooter" - everyone tuned out. Nobody was interested, despite how well the tech was handled.
The things they could fix/patch together:
* better maps
* better characters
* Bring it to PS+ to (potentially) get more players
The things they cannot fix:
* The complete lack of interest in this type of game from the audience
* Removing the option to just play one of the other competing hero shooters...
To think that this would have cost many millions of dollars. The issue then becomes "we need to sell x million copies to break even". Longer / more expensive dev cycles will be the death of western devs.
The only thing I can think of *why* Sony actually bought the studio was because they could see that the people were capable of creating a very polished & competent FPS and Sony wanted to lock that talent down regardless of this first game. But yeah as a game this is not successful and no amount of coping will make it so.
Will we even get sales numbers for this?
Given how unprofessional so many game makers are on social media.... leaking games, uploading company memos for everyone to see, grilling people, bosses, trolling competing companies etc.... (you name it, they've done it)..... I dont think the avg game maker even cares.These devs never learn to keep their mouth shut.
I have to admit its been a good week.anti woke crew is having the time of their life (wukong drama + the acolyte cancelation + dustborn and Concord's faliures)
To be honest, I’m not even allowed to talk on social media what I’m working on. That the job of the PR department. In a company like Sony, I would expect something like this but it looks like it’s not the case.Leave it to video game employees acting weird on social media.
If Nestle launches a shitty chocolate bar and it gets grilled and discontinued, I'm pretty sure none of the 270,000 employees will call out any consumers who hated it. You wont see one R&D guy, marketing/product manager or anyone close to the product going ape shit on social media.
Anything is possible.The only thing I can think of *why* Sony actually bought the studio was because they could see that the people were capable of creating a very polished & competent FPS and Sony wanted to lock that talent down regardless of this first game. But yeah as a game this is not successful and no amount of coping will make it so.
So a AAA game as per Sony made over 8 years costs dirt cheap to make.
Got it.
I think you are right.It might well be time for a console to come out of china.
I'm not even joking.
There’s different levels, depending on the fanboy that responds.We can argue what is triple A and what isn't but thats a boring ass conversation.
Fact is Sony themselves called it a AAA game.
I wasn't aware that there are different levels of AAA until tonight.
And also the last.Tbf Concord is be best selling game for this studio ever.
We really still reaching repeating that 8 year number
Receipts?I know it cost less than Sony’s ND/IG/SP/SSM studios
In general it's called an acqui-hire - MS and Google do it all the time. They can see that the dev folks are talented, they don't actually care about the product that much (indeed for MS & Google they actively want to kill said product). The point is that there is risk in trying to hire talent at a particular level, if you can see that these people can craft something at a particular quality bar, you can snatch up the whole team and you don't have the usual problems with getting staff to fit etc - ie the messy team formation part has already been done.Anything is possible.
But for a company to buy another company for the people for TBD product #2, while eating the cost of acquisition and dev costs for current bomb product #1 is one heck of a roll of the dice.
Maybe gaming and tech is different. But in my industry, companies and brands shift around all the time. I have never seen one brand/company we bought where we didnt care about the current main product first, while having a focus on unknown stuff R&D talent can make in 5 years. The purpose of buying it is the main product they are making now.
FW will likely be shut down. Sony will pick and choose some people to go to various other SIE studios like they did to Bungie. But I'd be very surprised if Sony's head honcho (who seems much more cost conscience than others) gave FW another budget to make a second game.And also the last.
But when compared to Game Science, the studio is an absolute joke.Tbf Concord is be best selling game for this studio ever.
You're on SonyGaf. Rats don't decide when to move on
feelsgoodman.jpg