iI dont think it was a massive split 60-40 at most if i remember correctly
Hey, just assume and make shit up on the fly, it’s what the “smart guys” do.Weren't you claiming that same figure to me in the Corcord beta thread for Concord?
Its called educated guessing, and I'm highly educated.Hey, just assume and make shit up on the fly, it’s what the “smart guys” do.
Seems like they need more studios like Arrowhead and less like firewalk if thats true. @Haint above was suggesting the Concord dev's are costing upwards of 50 million per year.
Weren't you claiming that same figure to me in the Corcord beta thread for Concord?
Twas a joke my man.
You go free to play you have to monetize it somehow, i cant see many people buying skins as it stands, hence the weight loss jabs joke (for your concord avatar, not your avatar now i read it back lol). I'll see myself out.
8 years and a fuck ton of devs says otherwise.Concord isn’t some massive AAA production bro
8 years and a fuck ton of devs says otherwise.
Im not from the states, would you say this statement is incorrect then? I was asking about how he arrived at 100milion for 2 years graft on Concord.8 years means nothing unless you know the dev count. Until the last few years it was low
Sure thing, Seattle is a top 10 most expensive city in the US, and Sony are paying to employ 170 ostensibly skilled professionals who are in high demand that they have to both poach and fend off poaches from. The average coastal US game dev salary exceeds $150k/year in salary alone, the actual costs to the business is way higher than that. They also have to pay mountains of premium benefits on every single head (i.e. platinum family insurance plans, cellphone plans, work from home internet plans, luxury car leases for the C-suites, etc...), mountains of state and federal employee taxes on every single head, and lease a luxury office studio with artisanal juice bars, meditation corners, and fine dining lunch caters. Then millions upon millions more in miscellaneous overhead like farms of high end computers/monitors, Herman Miller chairs/desks throughout, utilities, office supplies, toilet paper, etc... How much exactly do you think all that costs, a couple million a year? How else do you think Miles Morales, a 4 hour long DLC that reused every single assets within, cost $150,000,000 to produce?
Im not from the states, would you say this statement is incorrect then? I was asking about how he arrived at 100milion for 2 years graft on Concord.
Sure mate, Massive and growing.This is a Playstation game guys. I am sure this has massive number on Playstation 5 hardware
I'm not one for knee jerk reactions, it's too early to say anything definitive. Sony could get some big time streamers on board and this game could blow up. It's possible at least.
I took it at face value, thats why i said maybe HD2 didn't make as much bank as we'd have though.Yes he absolutely is wrong on multiple assumptions
Yes he absolutely is wrong on multiple assumptions
Im not from the states, would you say this statement is incorrect then? I was asking about how he arrived at 100milion for 2 years graft on Concord.
Waiting times between matches that long you still have time to post ?That's a ridiculous overestimation. $150k isn't for a game dev, it's for highly senior lead engineers/directors. The typical grunt doing sound, visuals, programming, QA etc won't reach anywhere near that
IIRC companies usually use 3x salary as the actual employee cost. So 50M a year is not unrealistic. It's just a question of how long the employee count has been high.
Like I'm wondering if they will skip the F2P and just refund everyone's money.
Waiting times between matches that long you still have time to post ?
That's a ridiculous overestimation. $150k isn't for a game dev, it's for highly senior lead engineers/directors. The typical grunt doing sound, visuals, programming, QA etc won't reach anywhere near that
I thought it was a little extreme also but got shot down instantly.Not in low overhead businesses, and the average base salary is way off
Posting, a match on Concord, then 2 light attacks. Repeat.I'm waiting for Wukong's input lag to finish
Concord isn’t some massive AAA production bro
Firewalk is home to a remarkably talented team of creatives who have launched some of gaming’s most celebrated experiences, and they’re already hard at work on their first original AAA multiplayer game for PlayStation.
Welcoming Firewalk Studios to the PlayStation Studios family
Learn more about this talented team and their plan to connect players in new and innovative ways in their ambitious upcoming multiplayer game.blog.playstation.com
Yeah the production values are top notch ill give it that. The animations on the character select screen are slick AF. Must have cost a pretty penny.Welcoming Firewalk Studios to the PlayStation Studios family
Learn more about this talented team and their plan to connect players in new and innovative ways in their ambitious upcoming multiplayer game.blog.playstation.com
AAA multiplayer game and “massive AAA production” single player game are not the same thing, home slice
Welcoming Firewalk Studios to the PlayStation Studios family
Learn more about this talented team and their plan to connect players in new and innovative ways in their ambitious upcoming multiplayer game.blog.playstation.com
Stfu you ********** little **** fat **** **** of **** ********
Steam users shot up to 607 as I type. Increased 20 people in half an hour.
It was at 620 just a few moments ago, but i think MeninBoxes launch party just finished.Steam users shot up to 607 as I type. Increased 20 people in half an hour.
I agree. The technical aspects of it seem pretty good. Arguably the most polished looking character select screen I've seen in a shooter. Problem is the character art style is a turn off with cringey one liners. And the map visuals (though probably fine technically) have an ugly pastel look to it.Yeah the production values are top notch ill give it that. The animations on the character select screen are slick AF. Must have cost a pretty penny.
What? You high bro?AAA multiplayer game and “massive AAA production” single player game are not the same thing, home slice
What? You high bro?
No, just you not understanding basic logic of what I was saying
Do you think concord cost $300M to make?
Add in the cost of Sony buying the studio too.I don't know how much Concord cost to make. You don't know how much Concord cost to make.
AAA is a catch-all for games with high budget and production values, the publisher itself describes it as an AAA title. Other than the sheer development budget of the game, those CGI shorts that they put out, and will continue to put out, are not cheap. A studio like Blur costs $1m per minute of CGI. Between all the above and marketing the game, it's a very safe bet that it has cost a very decent amount.
Sony wouldn't outright call it an AAA game themselves otherwise.
Add in the cost of Sony buying the studio too.
Add in the cost of Sony buying the studio too.
We can argue what is triple A and what isn't but thats a boring ass conversation.Returnal was “AAA” according to Sony
Is that a $300M ND cost to make?
Big difference.So this years call of duty game cost 70B to make?
Aren’t supposedly in finance? What a joke
We can argue what is triple A and what isn't but thats a boring ass conversation.
Fact is Sony themselves called it a AAA game.
I wasn't aware that there are different levels of AAA until tonight.
My main point in calling it AAA was cost
You don't know what it cost though?My main point in calling it AAA was cost
You don't know what it cost though?