Danny Dudekisser
I paid good money for this Dynex!
Retards come out to play
That's me! Sup, homie?
Retards come out to play
Shu is no longer there.Enjoy the Win while it last my man. God knows you've earned it over the last few years.
I musta missed it. I had to google what gamers are dead articles are. Maybe one day I'll read up on it.
Gamers are over. That’s why they’re so mad. These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers -- they are not my audience. They don’t have to be yours. There is no ‘side’ to be on, there is no ‘debate’ to be had. There is what’s past and there is what’s now. There is the role you choose to play in what’s ahead.
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Thanks I bookmarked it and will read up more on the topic another day.It's a bit of a rabbit hole, to be frank lol. Very messy, but it was back in 2014 that this occurred. A bunch of media outlets all produced articles at the same time and they all had the same message:
Source.
When current day devs and media outlets insult and blame their customers/gamers, it reminds me of this exact attitude.
Believe it or not, things are changing quite fast; these kinds of people are starting to feel the pressure. (Some biological entity on ResetEra who works in a DEI department was explaining that they/them cannot say certain things anymore.)There's no quick fix for that. The kind of "modern audience" argument we've heard isn't one that comes from corporate, it comes from below and within. It'll be easy enough to identify they most virulent ideologues, but at this point, it's hard not to come to the conclusion that the majority of game devs lean left.
Sure, the Acolyte bombed ridiculously, but it's not the first project out of Lucasfilm or Disney that pushed the idpol button. They haven't changed direction in 10 years. If anything, they've doubled down.
Well, Sony is still trying.
As you and Prototype post good messages about this, its really puzzling.Believe it or not, things are changing quite fast; these kinds of people are starting to feel the pressure. (Some biological entity on ResetEra who works in a DEI department was explaining that they/them cannot say certain things anymore.)
These creative executives have proven to be incompetent at making money (the thing that actually matters).
The issue is not about representation, but that SOME people in charge have a weird ideological agenda that ends up making subpar products.
Sony as bunsiess clearly is not willing tolerate this level of faliure
You are splitting hairs. Even if it was 4, 5, 6 years the point is incredible amount of money and effort was spent on a product that absolutely bombed. Even more - many, many people predicted it right from the start and the reasons for a failure.We really still reaching repeating that 8 year number
Wow, this is so much worse than I ever would've imagined.
Has the public completely turned against new GaaS or is this game uniquely unappealing? This has to be the biggest bomba from 1st party Sony in a lifetime, right?
Recent GaaS titles have been really spotty. Even those that are successful at launch tend to fall off hard these days. I don't remember the exact statistic, but it's GaaS titles from like 8+ years ago that continue to reign supreme, and pretty much nothing else can gain traction. Concord is uniquely unappealing, but it's in a space that's struggling as a whole right now... thus why its performance is so miserable.
As far as how big a bomb it is... frankly, I can't think of a single Sony game that's tanked this hard like... ever. At least when you weigh the amount of investment vs. the ultimate performance.
This is it. they make "market studies", we also know about Black Rock and DEI, they present these studies as socially responsible, but the actual goal is to hit more demographics and grow the audience to make more money. but of course, something that is natural in business/entertainment (I don't know how) got so infected with these kind of people.Or they are convinced by creatives with fancy powerpoint slides or inherently believe themselves all these crazy games or movies will be big sellers.
There have been plenty of similar if not bigger bombs, they just never made it to market. See: Sucker Punch or Sony Santa Monica new IP or Naughty Dog with Factions.
Oh, of course there are those. I'm thinking solely of the stuff that's actually gotten a full release. Like, I'm thinking back to games like Blasto for something that's been as huge of a dud... but even then, the sheer amount of money lost can't be anywhere near this.
We're not sure what they're packing either are we?Meanwhile in Asia:
as of the time of writing, the game’s peak concurrent player count on Steam stands at just 697, a surprisingly low number for a major first-party release, and lower even than the less-than-stellar numbers it saw during its beta period.
I doubt itIt’s the biggest.
I hope Spider-Man 2 has turned a lot of people off from whatever's coming next.The pessimist within me says that this will reinforce the opinion that they should only pull this shit with established IPs like Spider-Man and God of War.
Dei didn't stand a chance really, they/them need to pivot to f2ptqi+ immediately.They/them numbers are awful
Exactly. This isn't a Redfall situation, where it was going to be the kickoff to the Renaissance of the Xbox brand, which had been struggling and had an exclusive drought, and was being hyped as such by every Xbox fanboy out there.Thats not fair... playstation players have options.
TLG was made by like 30 devs,in Japan... I doubt it cost much. And it at least must've sold some consoles out of sheer hype for an UEDA led SOTC sequel. Not something I can say for Concord lolMaybe the Last Guardian. It was well received but took an enormous amount of time to release, and sadly did not sell well.
TLG was made by like 30 devs,in Japan... I doubt it cost much. And it at least must've sold some consoles out of sheer hype for an UEDA led SOTC sequel. Not something I can say for Concord lol
We already have devs calling us talents freaks... so you dont need to hate to say anything .. fck them..I HATE to say it, but ... good.
That doesn't mean it's still not one of the biggest blows to Sony in the last 15 years,no matter the amount of copium fanboys ingest.Don't forget they actually bought a whole studio for this pos. It's a disaster on multiple levels.Exactly. This isn't a Redfall situation, where it was going to be the kickoff to the Renaissance of the Xbox brand, which had been struggling and had an exclusive drought, and was being hyped as such by every Xbox fanboy out there.
Nope. Pretty much everyone will saw this bombing from a mile away. It'll be laughed at, like it should, but will be forgotten within a week or so as PS5s still fly off of shelves.
I think that when the game finally came out it was "outdated" .. like the long dev cicle took the game out of his natural "time" and it felt out of place ... and the perfomance issues were only solved by the pro.It required massive help when it moved to PS4 to finish the game though. And they lingered in purgatory for like a decade
Exactly. This isn't a Redfall situation, where it was going to be the kickoff to the Renaissance of the Xbox brand, which had been struggling and had an exclusive drought, and was being hyped as such by every Xbox fanboy out there.
Nope. Pretty much everyone will saw this bombing from a mile away. It'll be laughed at, like it should, but will be forgotten within a week or so as PS5s still fly off of shelves.
That doesn't mean it's still not one of the biggest blows to Sony in the last 15 years,no matter the amount of copium fanboys ingest.Don't forget they actually bought a whole studio for this pos. It's a disaster on multiple levels.
And yet Halo Infinite won Neogaf’s game of the year. Can’t be too much of a flop when it’s so beloved. Let me guess, you must think Bloodborne is a flop too.I doubt it
Halo Infinite should be worse considering the dev time and team size with all those glorious MS inefficiencies. MP being free for all and SP being available on GamePass. Revenue from MP shop was weak because the player counts quickly cratered and then the whole thing was shitcanned shortly after.
And yet Halo Infinite won Neogaf’s game of the year. Can’t be too much of a flop when it’s so beloved. Let me guess, you must think Bloodborne is a flop too.
Maybe the Last Guardian. It was well received but took an enormous amount of time to release, and sadly did not sell well.
And yet Halo Infinite won Neogaf’s game of the year. Can’t be too much of a flop when it’s so beloved. Let me guess, you must think Bloodborne is a flop too.
My worry is that the studio that made concord and the people in it, are obviously very very on the extreme green hair side, looking at the game and the already comments surfacing from devs, and somebody at sony visited this people and thought "well this guys are supper, lets buy them and give them AAA budget and market" ... so I really have to question the decision making of the heads and producers at Sony and it dosent look good for the future.Redfall also killed Arkane, a studio that was cherished for making the Dishonored series.
Redfall was the "E3 Closer, just one last thing" announcement, remember. It was supposed to be their big 2022 game (a fucking terrible year for Xbox with literally nothing) until it got delayed until 2023.
Like I said before - Sony will lose a decent amount of money with Concord, but nobody will care if it ends the studio. There was never any expectation of this studio doing anything else but GaaS. Sony hardly even hyped it until recently. It basically got a stealth announcement at a state of play and then immediately a beta.
Eh, it's not really as big of a blow as what you make it out to be. Buying the studio MAY have been dumb, but maybe not. They get a second chance or can help out with Bungie's games. IT'S NOT a redfall situation where the game is actually fucking shitty to play. The studio made a competent GaaS shooter, but it just wasn't appealing or novel enough to really matter.
Helldivers 2 was an enormous success and easily absorbs the blow of this failure.