Crysis 2, I believe you have to play it more than once and on higher difficulty to really enjoy it. First time I played and completed the campaign, difficulty was set to normal or soldier. Now the private military soldiers actually run for cover. (not related to difficulty)Some trees can be shot down, but not all of them, It probably depends on the weapon. The Scar really puts the subwoofer to good use, the shotgun as well.
I love the loud sound of the Grendel. Really fun AR to use... shoots in 3 bullet bursts and has madddd stopping power. The sound effects and design in this game are second to none.
That's really shitty that you got stuck with that glitch. They were kind of cool to fight.
You get to feel like most of the CELL guys feel when they know you're cloaked around them. I think it was pretty funny that they actually included a suit upgrade just for those four guys since they're the only cloaked enemies in the game.
I'm think Prophet was controlling you the whole time. His consciousness was in the suit and Alcatraz was essentially dead, just a catalyst for the suit to function. Once it absorbed enough Ceph DNA the suit, Alcatraz, and Prophet became one. I think that Alcatraz couldn't talk because he wasn't in control at all, Prophet was. It was only once Prophet's consciousness took over that he could speak.
I've enjoyed it a lot. You can have your own sort of play style with MP. Cloak it up or run and gun. Only thing that's really dumb is the modes of play you have to unlock as you rank up.
Good god almighty at "Unsafe Haven", chapter 12 I believe. This might have been one of the greatest levels of anything I've ever played. Gameplay was fun and Crytek set a new benchmark for visuals, unbelievable. I could watch those big blue energy mortar rounds firing across the map dynamically light the entire environment over and over till my eyes bleed.
That's really shitty that you got stuck with that glitch. They were kind of cool to fight.
You get to feel like most of the CELL guys feel when they know you're cloaked around them. I think it was pretty funny that they actually included a suit upgrade just for those four guys since they're the only cloaked enemies in the game.
There are a few levels in the game where you get a peek at a cloked squid, who seems to be tracking you. You'll see the guy decloak and cloak right before the end of some levels. Any ideas on what thats supposed to be about? I remember seeing one just as you enter the tunnel in the church, and just before city hall.
It kindof reminds me of the cloaked elites you can seek out and kill in Reach legendary. They only appear on the map for a short while but if you can manage to kill them they drop datapads that delve into some of the backstory. But after beating Crysis 2 I have no idea why these guys show up from time to time - but it'd be nice if there was a way to get some use out of that nano upgrade outside of the very last moments of the game.
edit: beaten like a Cell trooper stuck on a magazine rack.
Not really, of the recent games I've played on consoles, KZ3, COD Blops (360), Uncharted 2 and GT5. None of them as far as I could tell have the same sort of frame rate woes (except Warzone in KZ3 multiplayer, I tend to stick to Gureilla Warfare). Anyway, not trying to suggest Crysis 2 consoles is un-playable or anything, just highlighting the fact thatI don't think Crytek did a "damn fine" job porting this to consoles.
Just had another crazy thought about the implications of the ending. Just a theory that builds off of my earlier one.
I guess you basically play the game as Prophet guiding Alcatraz's actions from inside the suit. The times when you have to defibrillate are times when Alcatraz wouldn't have been able to do anything at all. Prophet had to have triggered that since it wasn't an automated suit system. The player was Prophet the whole time Alcatraz was in the suit. Prophet was essentially playing a videogame.
Just had another crazy thought about the implications of the ending. Just a theory that builds off of my earlier one.
I guess you basically play the game as Prophet guiding Alcatraz's actions from inside the suit. The times when you have to defibrillate are times when Alcatraz wouldn't have been able to do anything at all. Prophet had to have triggered that since it wasn't an automated suit system. The player was Prophet the whole time Alcatraz was in the suit. Prophet was essentially playing a videogame.
There are a few levels in the game where you get a peek at a cloked squid, who seems to be tracking you. You'll see the guy decloak and cloak right before the end of some levels. Any ideas on what thats supposed to be about? I remember seeing one just as you enter the tunnel in the church, and just before city hall.
It kindof reminds me of the cloaked elites you can seek out and kill in Reach legendary. They only appear on the map for a short while but if you can manage to kill them they drop datapads that delve into some of the backstory. But after beating Crysis 2 I have no idea why these guys show up from time to time - but it'd be nice if there was a way to get some use out of that nano upgrade outside of the very last moments of the game.
edit: beaten like a Cell trooper stuck on a magazine rack.
Not really, of the recent games I've played on consoles, KZ3, COD Blops (360), Uncharted 2 and GT5. None of them as far as I could tell have the same sort of frame rate woes (except Warzone in KZ3 multiplayer, I tend to stick to Gureilla Warfare). Anyway, not trying to suggest Crysis 2 consoles is un-playable or anything, just highlighting the fact thatI don't think Crytek did a "damn fine" job porting this to consoles.
KZ3 doesn't maintain 30fps, and KZ2 was even further from it, GT5 is very inconsistent.
Crysis 2 isn't perfect by any stretch, but I think it's by far the most technically impressive cross platform game released so far. When you think of what this game required, the developers had to build a cutting edge multiplatform engine that blows away UE3 and had to make their first console game, and they did both exceptionally well, I'm pretty stunned with the results.
I don't think it's the best looking console game, but it's very close, and as a game it destroys 98% of console shooters ever made.
I've enjoyed it a lot. You can have your own sort of play style with MP. Cloak it up or run and gun. Only thing that's really dumb is the modes of play you have to unlock as you rank up.
im getting some CRAZY shadow popping now that im onto the section where its dark and raining.... its VERY VERY distracting and i dont recall seeing it until now.... im using the autoexec config in the OP....however im not sure if its working considering i have to switch to "Extreme" every single time i run the game, default is high.... so have i got the autoexe.cfg in the right place? i.e the main folder?
I love the loud sound of the Grendel. Really fun AR to use... shoots in 3 bullet bursts and has madddd stopping power. The sound effects and design in this game are second to none.
Definitely, my subwoofer is a 12" MTX SW2 and cam't get enough of the bass vibrating my chest. Sound design reminds me of Iron Man 2, it does a real good job of hitting each speaker channel.
Tried using Radeon Pro with multi-sampling enabled and what a difference it made, dropped the resolution though to maintain a nice framerate. 1776x1060, IIRC.
Just had another crazy thought about the implications of the ending. Just a theory that builds off of my earlier one.
I guess you basically play the game as Prophet guiding Alcatraz's actions from inside the suit. The times when you have to defibrillate are times when Alcatraz wouldn't have been able to do anything at all. Prophet had to have triggered that since it wasn't an automated suit system. The player was Prophet the whole time Alcatraz was in the suit. Prophet was essentially playing a videogame.
Dead Man Walking in relation to the suit. Both Prophet and Alcatraz got so worn down from internal injuries that they couldnt really survive without the suit filling in the gaps for their splintered bones, and providing stability through all the suit systems. The relationship between the suit and the wearer inverts itself, starting as a force multiplier over a soldier, and in time absorbing the nervous system of that soldier and overcoming the limitations of the human flesh. Throw in the ideas of genetic memories and AI symbiosis of previous suit wearers (very reminiscent of Warhammer 40K here) and you get a pretty interesting take on the whole super soldier archetype. So the soldier at the end is not really Prophet or Alcatraz, but some medley of both, a blended AI over a broken hybrid body (Kindof project 2501-ish). I'm actually intrigued to see where they take this.
Dead Man Walking in relation to the suit. Both prophet and Alcatraz got so worn down from internal injuries that they couldnt really survive without the suit filling in the gaps for their splintered bones, and providing stability through all the suit systems. The relationship between the suit and the wearer inverts itself, starting as a force multiplier over a soldier, and in time absorbing the nervous system of that soldier and overcoming the limitations of the human flesh. Throw in the ideas of genetic memories and AI symbiosis of previous suit wearers (very reminiscent of Warhammer 40K here) and you get a pretty interesting take on the whole super soldier archetype. So the soldier at the end if not really prophet or alcatraz, but some medley of both, a blended AI over a broken hybrid body (Kindof project 2501-ish). I'm actually intrigued to see where they take this.
I totally agree with you. The ending seemed kind of weird at first but thinking about the implications of it are really interesting and make sense for the science they've set up.
Just finished PS3 version on normal diffculty and I enjoyed this quite a bit. Was nothing mind blowing, but a solid shooter that is nice to look at.
Crysis 2 is certainly a mix of a lot of games. The main guy felt like Master Chief with super powers definitely with those admiring marines around. Similar fight areas sometimes too, bigsmall fighting. Then there is that destroyed city beauty, with an alien race destroying mankind in a city from many games (Halo, Resistance, Gears). The
floating island scene near the end
felt like
God of War.
. Some nice movie and other references were to be found. 1.2 gigawatts danger message.
Heavy Rain L1/R1 combined with MGS4 crawl scenes.
Kinda nice.
The checkpoint system seemed to be working ok on some parts, and punishive on others. Especially not nice when the game bugs out and you die because of that.
Weapons were good overall, but as usual, the nice ones have no ammo and you end up using the suckier ones. (One single bug had me shooting silenced machine gun shots from my hand. Another had me shooting without a gun).
I did get a bit bored of the firefights towards the ends, and the plot made no sense whatsoever. You just run around and unknown characters are angry at you. Why, who is that, what? I did not play Crysis 1 though, so that might explain it. Explain if you can.
The performance on PS3 was good in my book. The only real slowdown that I noticed was when the enemy
mecha
was shooting these light balls inside
the city hall
into a corner. Framerate went into single digit area, but only occured once and for 5 seconds.
Solid, but a bit unpolished. 8/10 from me.
DennisK4 said:
For nVidia users with very perhaps a dual GPU setup this
I think two years is a good guess, then a year later Crysis 1 should launch on the next-gen systems, then given a little more time for Crysis 4. Something like that would be nice.
LOL. I was completely transfixed by the detail that goes into those barriers, and it was one of the first little details that got me to stop in my tracks and stare for a while. I thought I was the only one ;P
LOL. I was completely transfixed by the detail that goes into those barriers, and it was one of the first little details that got me to stop in my tracks and stare for a while. I thought I was the only one ;P
I kinda hope they just start working on Crysis 3 and have it out in 2013 rather than make an expansion. Doubt they'd be able to do both and have C3 out in 2 years, I dunno.
You know, maybe since the thread has taken a turn for the positive (mostly), maybe its time for a different thread title? In the spirit, I nominate:
Crysis 2 |OT| of I can get you a toe, believe me. There are ways, Dude.
Crysis 2 |OT| of What the fuck is this? Obviously you're not a golfer.
Crysis 2 |OT| of Where's the fucking money Lebowski?
Crysis 2 |OT| of Nothing is fucked here, Dude. Come on, you're being very un-Dude.
Crysis 2 |OT| of Shut the fuck up, Donny.
Crysis 2 |OT| of Donny, shut the f- when do we play?
Crysis 2 |OT| of Look, nothing is fucked, here, man.
Crysis 2 |OT| Does the Prophet shit in the woods?
Crysis 2 |OT| His life is in your hands, Dude.
KZ3 doesn't maintain 30fps, and KZ2 was even further from it, GT5 is very inconsistent.
Crysis 2 isn't perfect by any stretch, but I think it's by far the most technically impressive cross platform game released so far. When you think of what this game required, the developers had to build a cutting edge multiplatform engine that blows away UE3 and had to make their first console game, and they did both exceptionally well, I'm pretty stunned with the results.
I don't think it's the best looking console game, but it's very close, and as a game it destroys 98% of console shooters ever made.
KZ3 is near enough the 30fps mark in the campaign, often even in heavy fire fights. This not counting 3D mode or multiplayer mind (which both commonly have frame rate woes, either not as bad or on par with Crysis 2 console's regular Sp campaign performance). GT5's inconsistent but still generally above the 30fps mark. It might drop below 60fps, but in both cases, it's still a LOT better than constantly dropping in nearly every proper firefight and at worst dropping to 14fps in more intense ones as it does in Crysis 2. However you slice it, that is not technically impressive. Not when you have a sub-HD resolution, poor AA implementation, lack of texture filtering, inconsistent textures and fairly average to sub-standard AI. No sorry, a great lighting engine is not enough to excuse all the rest. Talking purely consoles here mind. Not PC.
360 mp seems to be holding up pretty well so far, although i've been hearing is that the pc side is having a bunch of issues. On 360 I think it has potential to be big if a few bugs and glitches are sorted out.
Also btw if anyone wants to squad up send me an invite. GT: Geflat0
KZ3 is near enough the 30fps mark in the campaign, often even in heavy fire fights. This not counting 3D mode or multiplayer mind (which both commonly have frame rate woes, either not as bad or on par with Crysis 2 console's regular Sp campaign performance). GT5's inconsistent but still generally above the 30fps mark. It might drop below 60fps, but in both cases, it's still a LOT better than constantly dropping in nearly every proper firefight and at worst dropping to 14fps in more intense ones as it does in Crysis 2. However you slice it, that is not technically impressive. Not when you have a sub-HD resolution, poor AA implementation, lack of texture filtering, inconsistent textures and fairly average to sub-standard AI. No sorry, a great lighting engine is not enough to excuse all the rest. Talking purely consoles here mind. Not PC.
We get it, it is the worst looking game on consoles and comes nowhere near the holy order that is UC2,GOW3,KZ2,3 and whatever the hell else you want to put on that list. You can sleep easy. Now can we move along?