Yeah. And the length to plat a game doesn't mean anything. The other games in the series take longer to plat only because you need to farm shit. Take out the farming and they are easier. I got the DeS plat in ~40 hours by duplicating stones for those stupid weapon achievements (I did everything else legit including getting the pure bladestone). There wasn't anything hard at all about that plat apart from being bored to death killing the same enemies for 4 hours in a row.
Furthermore, the Chalice Dungeons are harder than anything you need to do in the Souls games to get the plat.
Just beat LSoston my first try. I'm reading about it online now and apparently it's considered a pretty hard fight? I thought it was relatively straightforward to just roll through her attacks and swing at her during her recovery animations. Also that entire area is pretty short, which was a bit of a letdown.inner
have to kill a guy next to the golem statue so the soul goes into it and not into you. same as vanilla.So what do I do to get into Drangleic Castle in this version? I ran past the two 'bigger' enemies then wiped out everything up the top but it won't open, only the statue on the left is in position but the right one will not budge.
Well beat the game (none of the DLC yet) and it was good, probably better than vanilla, not sure yet. I ended up finishing the last few hours with a +10 red iron twinblade, that thing fucking rocks. While the game was good, I am starting to miss BB, especially the world design, the shortcuts, the visuals and art style and of course the trick weapons. I love the variety of builds in DS2 but that really didnt make me want to keep playing after going through the entire game. I might take a break for some more BB and then return to the DLC in a few days and flip flop back and forth. Glad I picked it up and I think any Souls or BB fan should do the same.
Kill the heide knight with the spear before you wake the dragon. When you get to the top of the sprint right for it. You will beat his flame thrower.So that dragon in Heides Tower was a little surprising. Not finding an easy way to kill him either
So that dragon in Heides Tower was a little surprising. Not finding an easy way to kill him either
Jesus these changes have all been really lame imo....
So what I've gathered early is that they're basically forcing different routes based on needing to get more fragrant branches and adding additional enemies in areas.
ugh
Jesus these changes have all been really lame imo....
So what I've gathered early is that they're basically forcing different routes based on needing to get more fragrant branches and adding additional enemies in areas.
ugh
Jeez the Frigid Outskirts (Ivory King DLC) have been given me fits. First time I've actually rage quit out of the game. The bosses you fight at the end are probably the second hardest for me that I've fought so far (hardest was Fume Knight). It takes a ridiculous amount of time to cross and the Reindeer you have to fight on the way are fucking haaaaard. All the stopping and starting from the snowstorms and it's just a really frustrating experience.
the existance of the durability ring (and a +1 and a +2 version still in NG) makes me go on the "its not a bug" camp tbh.
if "fixed" via a mod it renders the ring virtually useless
Jeez the Frigid Outskirts (Ivory King DLC) have been given me fits. First time I've actually rage quit out of the game. The bosses you fight at the end are probably the second hardest for me that I've fought so far (hardest was Fume Knight). It takes a ridiculous amount of time to cross and the Reindeer you have to fight on the way are fucking haaaaard. All the stopping and starting from the snowstorms and it's just a really frustrating experience.
They nerfed that boss a shit ton in the first patches the game had. Vanilla LS was a pretty tough fight.
Head to the Huntsman's copse.
I don't know about this version of the game but in Vanilla I'd just summon the two NPCs to aggro the electric reindeer and send them back home once I got to the fog door.
I don't know about this version of the game but in Vanilla I'd just summon the two NPCs to aggro the electric reindeer and send them back home once I got to the fog door.
The DLC areas are stunning. I can't believe they weren't included in the base game.
There are 3 npcs to summon in this version.
I've actually been trying to not summon in my game at all and just do things solo but I think I'm about ready to do just that.
Notched whip is terrible, unless they patched or tweaked it for SotFS. It cannot be infused, its bleed never procs, and its damage is awful.Are whips a viable weapon on this? Found a notched one in hunters and have enjoyed using it so far. Just wondered if it's worth upgrading.
That place is hell frozen over. My sympathies. It's mildly fun to coop, strangely enough.... but absolutely terrible to solo. The DLCs really seemed like they were designed with coop in mind, especially several of the bosses.Jeez the Frigid Outskirts (Ivory King DLC) have been given me fits. First time I've actually rage quit out of the game. The bosses you fight at the end are probably the second hardest for me that I've fought so far (hardest was Fume Knight). It takes a ridiculous amount of time to cross and the Reindeer you have to fight on the way are fucking haaaaard. All the stopping and starting from the snowstorms and it's just a really frustrating experience.
the existance of the durability ring (and a +1 and a +2 version still in NG) makes me go on the "its not a bug" camp tbh.
if "fixed" via a mod it renders the ring virtually useless
did they nerf hexes? I feel like my dark orb isnt hitting for shit. I also forgot that some hexes like resonant soul need chimes to use, so I might stick to just "blue spells" this time around
How do you open the gates right before lost sinner on the sides? Also is there a useful guide to where all the pharros contraptions are and the reward? I've run across a few but can't remember where or if it's worth using the item
There is a weapon that acts as both wand and chime. Black Witches Staff I believe.
Use a Pharros Lockstone in the socket below the Servants Headquarters bonfire. Proceed into that new area, and kill the boss. The key for those gates is after, and will make the Sinner boss easier.
...Then again the boss you need to defeat is probably harder than Sinner even with the handicap, but hey. xD Pre-patch the Sinner didn't fuck around but she got nerfed really badly...
The DLC areas are stunning. I can't believe they weren't included in the base game.
I'm really excited to try out the later two. I'm about to clear Crown of the Sunken King for the second time and I hate nearly everything about it.
Notched whip is terrible, unless they patched or tweaked it for SotFS. It cannot be infused, its bleed never procs, and its damage is awful.
The standard whip sold by Gilligan is decent. I loved playing with a dual whip user, powerstanced they're pretty strong. The Old Whip (trade with the crow, requires twinkling) is the strongest one, and two of them can seriously pack a punch when powerstanced, but their durability is the weakest of all the weapons I think. With the durability being more affected in this version I don't know how viable they'll be (I played with dual whips on the PS3 version). If you do use them, wear the Bracing Knuckles Ring at all times and carry lots of repair powder. You can also swap your LH and RH whips (if you dual wield) every now and then since it seems the LH one degrades more slowly.
Note, the Old Whip also apparently has a damage bonus against hollows.
Later you can have a poison whip from a boss soul which can be infused with poison to be even more poisonous, it's not that strong but it can be useful.
Whips are fun and actually viable. Good luck
That place is hell frozen over. My sympathies. It's mildly fun to coop, strangely enough.... but absolutely terrible to solo. The DLCs really seemed like they were designed with coop in mind, especially several of the bosses.
Good luck. If it's any consolation, the horses/deer/whatever do despawn after being killed about 15 times.
not feeling hexes this time around, surely there are some normal "blue" spells that hit as hard if you go full INT?
Not counting DLC spells cause I havent used them, Soul Vortex and Soul Geyser can hit especially hard. Geyser in particular is a Boss breaker.
and those are normal "blue spells"? (I dont know what to call them, the icons are always blue lol)
Yes, they are and they are called Sorceries. Soul Geyser has an int requirement of 64, if I recall.
64 whut isnt 50 the hard cap